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Best CS2 Gloves to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

143Items ranked
4Prime entries
1,200Candidate pool
0Not rateable

Showing 43 of 143 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
5251★ Driver Gloves | Overtake (Well-Worn)★ Driver Gloves | OvertakeWell-WornAvoid7hard to exit · no way out▼ -0.4%▼ -1.1%Rarely Traded~3 weeks$44
5252★ Moto Gloves | Spearmint (Factory New)★ Moto Gloves | SpearmintFactory NewAvoid7medium confidencehard to exit · no way out▼ -1.4%—Rarely Traded~3 months$5,756
5253★ Driver Gloves | Rezan the Red (Battle-Scarred)★ Driver Gloves | Rezan the RedBattle-ScarredAvoid7hard to exit · no way out▼ -0.9%▼ -1.0%Rarely Traded~1 month$54
5254★ Sport Gloves | Scarlet Shamagh (Well-Worn)★ Sport Gloves | Scarlet ShamaghWell-WornAvoid7no way out▼ -1.4%▼ -13.0%Slow Mover~1 month$142
5255★ Driver Gloves | Plum Quill (Battle-Scarred)★ Driver Gloves | Plum QuillBattle-ScarredAvoid7no way out▼ -6.0%▼ -6.0%Rarely Traded~3 weeks$88
5256★ Bloodhound Gloves | Guerrilla (Battle-Scarred)★ Bloodhound Gloves | GuerrillaBattle-ScarredAvoid7no way out▲ +1.3%▼ -17.2%Rarely Traded~1 month$64
5257★ Driver Gloves | Lunar Weave (Field-Tested)★ Driver Gloves | Lunar WeaveField-TestedAvoid7no way out▼ -4.7%▼ -8.7%Rarely Traded~4 weeks$603
5258★ Specialist Gloves | Emerald Web (Battle-Scarred)★ Specialist Gloves | Emerald WebBattle-ScarredAvoid6hard to exit · no way out▲ +1.3%▼ -4.4%Rarely Traded~2 months$316
5259★ Moto Gloves | Transport (Factory New)★ Moto Gloves | TransportFactory NewAvoid6hard to exit · no way out▼ -2.1%▲ +0.6%Rarely Traded~1 month$270
5260★ Specialist Gloves | Marble Fade (Well-Worn)★ Specialist Gloves | Marble FadeWell-WornAvoid6no way out▼ -4.5%▼ -9.1%Slow Mover~4 weeks$110
5261★ Broken Fang Gloves | Jade (Minimal Wear)★ Broken Fang Gloves | JadeMinimal WearAvoid6no way out▼ -3.3%▼ -11.0%Slow Mover~2 months$105
5262★ Hydra Gloves | Case Hardened (Factory New)★ Hydra Gloves | Case HardenedFactory NewAvoid6no way out▼ -5.8%▼ -7.2%Rarely Traded~4 months$390
5263★ Moto Gloves | Eclipse (Battle-Scarred)★ Moto Gloves | EclipseBattle-ScarredAvoid5hard to exit · no way out▼ -3.0%▲ +1.1%Rarely Traded~3 weeks$88
5264★ Driver Gloves | Lunar Weave (Battle-Scarred)★ Driver Gloves | Lunar WeaveBattle-ScarredAvoid5hard to exit · no way out▼ -0.8%▼ -2.2%Rarely Traded~2 months$93
5265★ Driver Gloves | Brocade Crane (Well-Worn)★ Driver Gloves | Brocade CraneWell-WornAvoid5hard to exit · no way out▼ -0.6%▼ -3.0%Rarely Traded~3 weeks$158
5266★ Driver Gloves | Brocade Flowers (Well-Worn)★ Driver Gloves | Brocade FlowersWell-WornAvoid5hard to exit · no way out0%▼ -3.8%Rarely Traded~3 weeks$121
5267★ Specialist Gloves | Sunburst (Battle-Scarred)★ Specialist Gloves | SunburstBattle-ScarredAvoid5hard to exit · no way out▼ -0.2%▼ -3.7%Rarely Traded~2 weeks$119
5268★ Sport Gloves | Blaze (Well-Worn)★ Sport Gloves | BlazeWell-WornAvoid4hard to exit · no way out▼ -1.3%▼ -2.2%Rarely Traded~1 month$109
5269★ Moto Gloves | 3rd Commando Company (Factory New)★ Moto Gloves | 3rd Commando CompanyFactory NewAvoid4hard to exit · no way out▼ -3.8%▲ +1.4%Rarely Traded~3 weeks$236
5270★ Hand Wraps | Duct Tape (Well-Worn)★ Hand Wraps | Duct TapeWell-WornAvoid4hard to exit · no way out▼ -1.3%▼ -2.3%Rarely Traded~1 month$43
5271★ Hand Wraps | Spruce DDPAT (Field-Tested)★ Hand Wraps | Spruce DDPATField-TestedAvoid4hard to exit · no way out▲ +2.0%▼ -7.5%Rarely Traded~2 months$371
5272★ Specialist Gloves | Pillow Punchers (Factory New)★ Specialist Gloves | Pillow PunchersFactory NewAvoid4medium confidencehard to exit · no way out▼ -1.0%▼ -3.1%Rarely Traded~1 month$4,871
5273★ Specialist Gloves | Emerald Web (Factory New)★ Specialist Gloves | Emerald WebFactory NewAvoid4medium confidencehard to exit · no way out▲ +0.3%▼ -5.1%Rarely Traded~1 month$4,599
5274★ Bloodhound Gloves | Bronzed (Well-Worn)★ Bloodhound Gloves | BronzedWell-WornAvoid4no way out▼ -1.8%▼ -14.8%Rarely Traded~1 month$82
5275★ Driver Gloves | Racing Green (Factory New)★ Driver Gloves | Racing GreenFactory NewAvoid4no way out▼ -4.7%▼ -10.5%Rarely Traded~1 month$172
5276★ Driver Gloves | Overtake (Battle-Scarred)★ Driver Gloves | OvertakeBattle-ScarredAvoid3hard to exit · no way out▼ -2.3%▼ -1.5%Rarely Traded~1 month$39
5277★ Specialist Gloves | Forest DDPAT (Factory New)★ Specialist Gloves | Forest DDPATFactory NewAvoid3medium confidencehard to exit · no way out▼ -2.7%▼ -1.1%Rarely Traded~5 months$647
5278★ Hand Wraps | Badlands (Factory New)★ Hand Wraps | BadlandsFactory NewAvoid3medium confidencehard to exit · no way out▼ -2.0%▼ -2.1%Rarely Traded~5 months$726
5279★ Driver Gloves | Hand Sweaters (Battle-Scarred)★ Driver Gloves | Hand SweatersBattle-ScarredAvoid3hard to exit · no way out▼ -0.7%▼ -4.1%Rarely Traded~2 weeks$89
5280★ Driver Gloves | Dragon Fists (Battle-Scarred)★ Driver Gloves | Dragon FistsBattle-ScarredAvoid3hard to exit · no way out▼ -0.3%▼ -4.9%Rarely Traded~2 weeks$75
5281★ Moto Gloves | Boom! (Well-Worn)★ Moto Gloves | Boom!Well-WornAvoid2hard to exit · no way out▼ -0.9%▼ -4.2%Rarely Traded~2 weeks$163
5282★ Hydra Gloves | Case Hardened (Battle-Scarred)★ Hydra Gloves | Case HardenedBattle-ScarredAvoid2hard to exit · no way out▼ -0.6%▼ -4.7%Rarely Traded~3 months$52
5283★ Sport Gloves | Bronze Morph (Factory New)★ Sport Gloves | Bronze MorphFactory NewAvoid2hard to exit · no way out▼ -2.6%▼ -2.1%Rarely Traded~2 months$437
5284★ Driver Gloves | Seigaiha (Battle-Scarred)★ Driver Gloves | SeigaihaBattle-ScarredAvoid2hard to exit · no way out▼ -1.2%▼ -4.3%Rarely Traded~3 weeks$64
5285★ Driver Gloves | Snow Leopard (Factory New)★ Driver Gloves | Snow LeopardFactory NewAvoid2medium confidencehard to exit · no way out▲ +3.2%▼ -11.0%Rarely Traded~5 months$1,966
5286★ Moto Gloves | Turtle (Factory New)★ Moto Gloves | TurtleFactory NewAvoid2hard to exit · no way out▼ -4.4%▲ +0.3%Rarely Traded~3 months$421
5287★ Hydra Gloves | Emerald (Minimal Wear)★ Hydra Gloves | EmeraldMinimal WearAvoid2no way out▼ -5.7%▼ -10.0%Slow Mover~2 months$42
5288★ Driver Gloves | Lunar Weave (Well-Worn)★ Driver Gloves | Lunar WeaveWell-WornAvoid1hard to exit · no way out▼ -1.4%▼ -4.6%Rarely Traded~2 months$114
5289★ Sport Gloves | Nocts (Factory New)★ Sport Gloves | NoctsFactory NewAvoid1medium confidencehard to exit · no way out▼ -2.7%▼ -2.8%Rarely Traded~2 months$2,859
5290★ Moto Gloves | Boom! (Factory New)★ Moto Gloves | Boom!Factory NewAvoid1medium confidencehard to exit · no way out0%▼ -6.8%Rarely Traded~9 months$846
5291★ Driver Gloves | Queen Jaguar (Battle-Scarred)★ Driver Gloves | Queen JaguarBattle-ScarredAvoid1hard to exit · no way out▼ -2.5%▼ -3.3%Rarely Traded~1 month$44
5292★ Specialist Gloves | Field Agent (Factory New)★ Specialist Gloves | Field AgentFactory NewAvoid1no way out▼ -2.3%▼ -15.9%Rarely Traded~3 weeks$814
5293★ Bloodhound Gloves | Charred (Well-Worn)★ Bloodhound Gloves | CharredWell-WornAvoid0hard to exit · no way out▼ -0.7%▼ -6.2%Rarely Traded~2 months$138

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.