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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

518Items ranked
518Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 518 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
51UMP-45 | Full Stop (Factory New)UMP-45 | Full StopFactory NewAvoid1rarely trades — hard to exit · falling with no reliable way out▲ +4.8%▼ -13.7%Rarely Traded~3 months$5.04
52StatTrak™ PP-Bizon | Antique (Minimal Wear)PP-Bizon | AntiqueSTMinimal WearAvoid1rarely trades — hard to exit · falling with no reliable way out▲ +1.4%▼ -8.6%Rarely Traded~2 months$8.72
53Souvenir UMP-45 | Fade (Minimal Wear)UMP-45 | FadeSVMinimal WearAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -4.0%▼ -0.5%Rarely Traded~3 weeks$173
54P90 | Desert Warfare (Well-Worn)P90 | Desert WarfareWell-WornAvoid2medium confidence▲ +0.8%▼ -73.9%Rarely Traded~3 months$11
55Souvenir UMP-45 | Gunsmoke (Factory New)UMP-45 | GunsmokeSVFactory NewAvoid2medium confidence▼ -15.1%▼ -50.0%Rarely Traded~2 months$13
56MP9 | Latte Rush (Well-Worn)MP9 | Latte RushWell-WornAvoid2falling with no reliable way out▼ -3.7%▼ -13.5%Rarely Traded~2 months$9.71
57StatTrak™ MP7 | Impire (Factory New)MP7 | ImpireSTFactory NewAvoid2falling with no reliable way out▼ -6.9%▼ -8.4%Rarely Traded~2 months$11
58MP9 | Music Box (Factory New)MP9 | Music BoxFactory NewAvoid2falling with no reliable way out▲ +4.4%▼ -25.4%Slow Mover~1 month$16
59P90 | Attack Vector (Field-Tested)P90 | Attack VectorField-TestedAvoid2falling with no reliable way out▼ -3.3%▼ -13.7%Rarely Traded~4 months$6.13
60PP-Bizon | Modern Hunter (Battle-Scarred)PP-Bizon | Modern HunterBattle-ScarredAvoid2falling with no reliable way out▼ -18.0%▲ +8.6%Rarely TradedNo flow$23
61StatTrak™ PP-Bizon | Blue Streak (Minimal Wear)PP-Bizon | Blue StreakSTMinimal WearAvoid2falling with no reliable way out▼ -4.7%▼ -11.4%Rarely Traded~2 months$7.13
62PP-Bizon | Modern Hunter (Field-Tested)PP-Bizon | Modern HunterField-TestedAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -0.7%▼ -5.1%Rarely Traded~3 weeks$16
63MAC-10 | Amber Fade (Field-Tested)MAC-10 | Amber FadeField-TestedAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -1.2%▼ -4.3%Rarely Traded~1 month$16
64MP7 | Teal Blossom (Factory New)MP7 | Teal BlossomFactory NewAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -2.6%▼ -2.1%Rarely Traded~2 months$122
65MP9 | Mount Fuji (Well-Worn)MP9 | Mount FujiWell-WornAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -1.7%▼ -3.4%Rarely Traded~2 weeks$5.65
66PP-Bizon | Forest Leaves (Factory New)PP-Bizon | Forest LeavesFactory NewAvoid2medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -0.4%▼ -5.5%Rarely Traded~3 months$98
67MP5-SD | Bamboo Garden (Factory New)MP5-SD | Bamboo GardenFactory NewAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -0.8%▼ -4.7%Rarely Traded~3 weeks$7.32
68StatTrak™ P90 | Emerald Dragon (Field-Tested)P90 | Emerald DragonSTField-TestedAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -4.0%Rarely Traded~2 months$214
69MP7 | Whiteout (Minimal Wear)MP7 | WhiteoutMinimal WearAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -3.0%▼ -1.3%Rarely Traded~3 months$175
70P90 | Baroque Red (Battle-Scarred)P90 | Baroque RedBattle-ScarredAvoid2medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -4.3%▲ +0.6%Rarely Traded~2 months$29
71MP5-SD | Nitro (Factory New)MP5-SD | NitroFactory NewAvoid2rarely trades — hard to exit · falling with no reliable way out▲ +3.6%▼ -11.3%Rarely Traded~1 month$15
72Souvenir MAC-10 | Case Hardened (Well-Worn)MAC-10 | Case HardenedSVWell-WornAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -4.7%▲ +1.2%Rarely Traded~4 months$21
73Souvenir MAC-10 | Nuclear Garden (Field-Tested)MAC-10 | Nuclear GardenSVField-TestedAvoid2rarely trades — hard to exit · falling with no reliable way out0%▼ -5.7%Rarely Traded~7 months$14
74UMP-45 | Caramel (Field-Tested)UMP-45 | CaramelField-TestedAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -1.0%▼ -4.2%Rarely Traded~2 months$11
75StatTrak™ UMP-45 | Momentum (Field-Tested)UMP-45 | MomentumSTField-TestedAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -1.6%▼ -3.4%Rarely Traded~2 months$6.32
76UMP-45 | Neo-Noir (Factory New)UMP-45 | Neo-NoirFactory NewAvoid2rarely trades — hard to exit · falling with no reliable way out▲ +5.6%▼ -14.1%Rarely Traded~3 months$27
77P90 | Run and Hide (Battle-Scarred)P90 | Run and HideBattle-ScarredAvoid2rarely trades — hard to exit · falling with no reliable way out▲ +6.4%▼ -15.3%Rarely TradedNo flow$137
78StatTrak™ MAC-10 | Heat (Minimal Wear)MAC-10 | HeatSTMinimal WearAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -1.6%▼ -3.2%Rarely Traded~1 month$11
79P90 | Leather (Factory New)P90 | LeatherFactory NewAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -3.1%▼ -1.0%Rarely Traded~1 month$25
80P90 | Sunset Lily (Minimal Wear)P90 | Sunset LilyMinimal WearAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -3.8%▲ +0.2%Rarely Traded~5 months$12
81StatTrak™ P90 | Nostalgia (Battle-Scarred)P90 | NostalgiaSTBattle-ScarredAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -3.2%▼ -0.8%Rarely Traded~2 weeks$7.62
82StatTrak™ MP9 | Mount Fuji (Well-Worn)MP9 | Mount FujiSTWell-WornAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -2.7%▼ -1.5%Rarely Traded~4 weeks$9.35
83MAC-10 | Tornado (Factory New)MAC-10 | TornadoFactory NewAvoid3medium confidence▼ -22.1%▼ -38.4%Rarely Traded~3 months$135
84Souvenir MAC-10 | Fade (Factory New)MAC-10 | FadeSVFactory NewAvoid3medium confidence▼ -28.3%Rarely Traded~2 months$155
85Souvenir MP9 | Rose Iron (Factory New)MP9 | Rose IronSVFactory NewAvoid3medium confidence▼ -27.8%Rarely Traded~1 month$334
86P90 | Attack Vector (Factory New)P90 | Attack VectorFactory NewAvoid3falling with no reliable way out▼ -0.4%▼ -17.8%Slow Mover~2 months$17
87Souvenir P90 | Schematic (Battle-Scarred)P90 | SchematicSVBattle-ScarredAvoid3falling with no reliable way out▲ +21.2%▼ -50.0%Rarely Traded~6 months$6.70
88StatTrak™ MP9 | Mount Fuji (Minimal Wear)MP9 | Mount FujiSTMinimal WearAvoid3falling with no reliable way out▼ -7.4%▼ -7.2%Slow Mover~2 months$19
89StatTrak™ UMP-45 | Wild Child (Factory New)UMP-45 | Wild ChildSTFactory NewAvoid3falling with no reliable way out▼ -7.4%▼ -7.1%Rarely Traded~2 months$18
90P90 | Blind Spot (Factory New)P90 | Blind SpotFactory NewAvoid3falling with no reliable way out▼ -6.7%▼ -8.1%Rarely Traded~4 months$12
91Souvenir MP7 | Forest DDPAT (Battle-Scarred)MP7 | Forest DDPATSVBattle-ScarredAvoid3medium confidencefalling with no reliable way out▼ -7.2%Rarely Traded~2 months$31
92Souvenir MP9 | Latte Rush (Field-Tested)MP9 | Latte RushSVField-TestedAvoid3falling with no reliable way out▼ -4.3%▼ -11.4%Rarely Traded~1 month$26
93StatTrak™ UMP-45 | Bone Pile (Field-Tested)UMP-45 | Bone PileSTField-TestedAvoid3falling with no reliable way out▼ -5.3%▼ -9.9%Rarely Traded~2 months$5.36
94StatTrak™ MAC-10 | Curse (Minimal Wear)MAC-10 | CurseSTMinimal WearAvoid3falling with no reliable way out▼ -3.6%▼ -12.4%Rarely Traded~4 weeks$11
95StatTrak™ MP9 | Hydra (Field-Tested)MP9 | HydraSTField-TestedAvoid3falling with no reliable way out▼ -4.6%▼ -10.9%Rarely Traded~2 weeks$12
96StatTrak™ P90 | Shallow Grave (Battle-Scarred)P90 | Shallow GraveSTBattle-ScarredAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -9.1%▲ +8.1%Rarely Traded~2 weeks$11
97P90 | Attack Vector (Battle-Scarred)P90 | Attack VectorBattle-ScarredAvoid3rarely trades — hard to exit · falling with no reliable way out▲ +2.0%▼ -8.6%Rarely Traded~1 month$5.99
98StatTrak™ MP9 | Ruby Poison Dart (Factory New)MP9 | Ruby Poison DartSTFactory NewAvoid3rarely trades — hard to exit · falling with no reliable way out▲ +0.6%▼ -6.3%Rarely Traded~3 weeks$7.15
99P90 | Sunset Lily (Well-Worn)P90 | Sunset LilyWell-WornAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -1.1%▼ -3.5%Rarely Traded~5 months$14
100StatTrak™ MP7 | Nemesis (Field-Tested)MP7 | NemesisSTField-TestedAvoid3rarely trades — hard to exit · falling with no reliable way out▲ +0.2%▼ -5.4%Rarely Traded~5 months$14

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.