SkinsMonkeySkinRave
Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

783Items ranked
783Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 783 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
351StatTrak™ M4A4 | Hellfire (Factory New)M4A4 | HellfireSTFactory NewAvoid9no way out▼ -3.4%▼ -8.8%Rarely Traded~2 months$214
352Galil AR | Phoenix Blacklight (Well-Worn)Galil AR | Phoenix BlacklightWell-WornAvoid9no way out▲ +0.4%▼ -14.4%Rarely TradedNo flow$77
353Souvenir Galil AR | CAUTION! (Well-Worn)Galil AR | CAUTION!SVWell-WornAvoid9hard to exit · no way out▼ -6.9%▲ +9.6%Rarely Traded~1 month$53
354StatTrak™ AK-47 | Blue Laminate (Well-Worn)AK-47 | Blue LaminateSTWell-WornAvoid9hard to exit · no way out▼ -2.6%▲ +3.1%Rarely Traded~2 months$55
355StatTrak™ AK-47 | Cartel (Battle-Scarred)AK-47 | CartelSTBattle-ScarredAvoid9hard to exit · no way out▲ +0.4%▼ -1.4%Rarely Traded~1 month$42
356AK-47 | First Class (Minimal Wear)AK-47 | First ClassMinimal WearAvoid9hard to exit · no way out▲ +2.4%▼ -4.2%Rarely Traded~3 months$138
357AUG | Midnight Lily (Battle-Scarred)AUG | Midnight LilyBattle-ScarredAvoid9medium confidencehard to exit · no way out▼ -0.3%▼ -0.2%Rarely Traded~2 months$941
358StatTrak™ Galil AR | Orange DDPAT (Factory New)Galil AR | Orange DDPATSTFactory NewAvoid9medium confidencehard to exit · no way out▲ +0.7%▼ -1.7%Rarely Traded~1 week$508
359Souvenir AUG | Sand Storm (Well-Worn)AUG | Sand StormSVWell-WornAvoid9hard to exit · no way out▲ +5.2%▼ -8.3%Rarely Traded~2 months$22
360StatTrak™ M4A4 | Faded Zebra (Factory New)M4A4 | Faded ZebraSTFactory NewAvoid9hard to exit · no way out▼ -12.8%▲ +18.6%Rarely Traded~3 months$190
361StatTrak™ M4A1-S | Bright Water (Field-Tested)M4A1-S | Bright WaterSTField-TestedAvoid9hard to exit · no way out▲ +0.9%▼ -1.9%Rarely Traded~3 months$63
362StatTrak™ FAMAS | Pulse (Minimal Wear)FAMAS | PulseSTMinimal WearAvoid9hard to exit · no way out▲ +4.6%▼ -7.5%Rarely Traded~2 months$13
363M4A4 | Tornado (Battle-Scarred)M4A4 | TornadoBattle-ScarredAvoid9hard to exit · no way out▲ +6.7%▼ -10.5%Rarely Traded~2 months$6.98
364StatTrak™ M4A4 | Royal Paladin (Field-Tested)M4A4 | Royal PaladinSTField-TestedAvoid9hard to exit · no way out▲ +0.9%▼ -1.8%Rarely Traded~1 month$73
365M4A1-S | Master Piece (Well-Worn)M4A1-S | Master PieceWell-WornAvoid9hard to exit · no way out▲ +1.0%▼ -1.9%Rarely Traded~3 months$89
366Souvenir M4A4 | Steel Work (Minimal Wear)M4A4 | Steel WorkSVMinimal WearAvoid9medium confidencehard to exit · no way out▼ -8.3%▲ +12.0%Rarely TradedNo flow$17
367Souvenir SG 553 | Candy Apple (Factory New)SG 553 | Candy AppleSVFactory NewAvoid9medium confidencehard to exit · no way out0%▼ -0.4%Rarely Traded~2 months$64
368Souvenir FAMAS | Colony (Minimal Wear)FAMAS | ColonySVMinimal WearAvoid9hard to exit · no way out▼ -15.0%▲ +22.1%Rarely Traded~2 months$6.18
369StatTrak™ FAMAS | Mecha Industries (Well-Worn)FAMAS | Mecha IndustriesSTWell-WornAvoid9hard to exit · no way out▼ -0.2%▼ -0.1%Rarely Traded~1 month$19
370StatTrak™ M4A1-S | Dark Water (Field-Tested)M4A1-S | Dark WaterSTField-TestedAvoid9hard to exit · no way out▲ +1.8%▼ -3.0%Rarely Traded~4 months$106
371Galil AR | Chatterbox (Field-Tested)Galil AR | ChatterboxField-TestedAvoid9hard to exit · no way out▲ +2.0%▼ -3.3%Rarely Traded~1 month$166
372FAMAS | Prime Conspiracy (Factory New)FAMAS | Prime ConspiracyFactory NewAvoid9hard to exit · no way out▼ -0.3%▲ +0.2%Rarely Traded~2 months$81
373StatTrak™ M4A4 | Cyber Security (Minimal Wear)M4A4 | Cyber SecuritySTMinimal WearAvoid9hard to exit · no way out▲ +3.2%▼ -5.0%Rarely Traded~2 months$52
374AUG | Syd Mead (Factory New)AUG | Syd MeadFactory NewAvoid9hard to exit · no way out▲ +2.4%▼ -3.8%Rarely Traded~3 months$26
375AK-47 | Wild Lotus (Battle-Scarred)AK-47 | Wild LotusBattle-ScarredAvoid9medium confidencehard to exit · no way out▼ -0.4%▲ +0.3%Rarely Traded~1 month$4,273
376StatTrak™ AK-47 | Aquamarine Revenge (Well-Worn)AK-47 | Aquamarine RevengeSTWell-WornAvoid9hard to exit · no way out▲ +1.2%▼ -2.0%Rarely Traded~3 months$67
377StatTrak™ M4A4 | Desolate Space (Well-Worn)M4A4 | Desolate SpaceSTWell-WornAvoid9hard to exit · no way out▲ +2.1%▼ -3.3%Rarely Traded~1 month$23
378StatTrak™ Galil AR | Chatterbox (Field-Tested)Galil AR | ChatterboxSTField-TestedAvoid9hard to exit · no way out▼ -9.0%▲ +13.4%Rarely Traded~3 months$643
379M4A4 | Desert-Strike (Field-Tested)M4A4 | Desert-StrikeField-TestedAvoid9hard to exit · no way out▲ +2.4%▼ -3.8%Rarely Traded~5 months$31
380M4A1-S | Leaded Glass (Well-Worn)M4A1-S | Leaded GlassWell-WornAvoid9hard to exit · no way out▲ +1.0%▼ -1.6%Rarely Traded~4 weeks$11
381AK-47 | Jaguar (Well-Worn)AK-47 | JaguarWell-WornAvoid9hard to exit · no way out▼ -0.3%▲ +0.3%Rarely Traded~2 months$77
382Souvenir Galil AR | Acid Dart (Battle-Scarred)Galil AR | Acid DartSVBattle-ScarredAvoid10medium confidence0%▼ -50.0%Rarely TradedNo flow$45
383Souvenir AK-47 | Cartel (Minimal Wear)AK-47 | CartelSVMinimal WearAvoid10medium confidence▼ -22.9%▼ -15.4%Rarely Traded~3 months$110
384Souvenir AK-47 | Aphrodite (Factory New)AK-47 | AphroditeSVFactory NewAvoid10medium confidence▼ -18.5%▼ -21.9%Rarely Traded~2 months$381
385Souvenir AK-47 | Elite Build (Battle-Scarred)AK-47 | Elite BuildSVBattle-ScarredAvoid10medium confidence▼ -12.9%▼ -30.0%Rarely Traded~2 months$35
386Souvenir AK-47 | Crossfade (Minimal Wear)AK-47 | CrossfadeSVMinimal WearAvoid10medium confidence▼ -18.8%▼ -20.8%Rarely TradedNo flow$38
387Souvenir M4A4 | Urban DDPAT (Factory New)M4A4 | Urban DDPATSVFactory NewAvoid10medium confidence▼ -8.2%▼ -35.2%Rarely TradedNo flow$95
388Galil AR | Winter Forest (Battle-Scarred)Galil AR | Winter ForestBattle-ScarredAvoid10▼ -16.2%▼ -23.1%Rarely Traded~1 month$18
389Souvenir SG 553 | Hazard Pay (Factory New)SG 553 | Hazard PaySVFactory NewAvoid10no way out▼ -3.3%▼ -8.7%Rarely Traded~2 months$167
390Souvenir M4A4 | Red DDPAT (Factory New)M4A4 | Red DDPATSVFactory NewAvoid10no way out▼ -2.5%▼ -9.9%Slow Mover~1 month$28
391M4A1-S | Boreal Forest (Factory New)M4A1-S | Boreal ForestFactory NewAvoid10no way out▲ +11.1%▼ -30.3%Rarely Traded~2 months$8.29
392StatTrak™ M4A4 | Royal Paladin (Minimal Wear)M4A4 | Royal PaladinSTMinimal WearAvoid10no way out▼ -4.7%▼ -6.5%Rarely Traded~1 month$101
393M4A4 | Polysoup (Minimal Wear)M4A4 | PolysoupMinimal WearAvoid10no way out▲ +1.1%▼ -15.2%Rarely Traded~3 months$12
394AUG | Syd Mead (Minimal Wear)AUG | Syd MeadMinimal WearAvoid10no way out▼ -5.1%▼ -5.8%Slow Mover~2 months$12
395StatTrak™ AK-47 | Case Hardened (Battle-Scarred)AK-47 | Case HardenedSTBattle-ScarredAvoid10no way out▼ -3.5%▼ -8.1%Rarely Traded~3 months$379
396M4A4 | 龍王 (Dragon King) (Well-Worn)M4A4 | 龍王 (Dragon King)Well-WornAvoid10no way out▼ -2.9%▼ -8.9%Rarely Traded~2 months$17
397Galil AR | Orange DDPAT (Field-Tested)Galil AR | Orange DDPATField-TestedAvoid10no way out▼ -4.4%▼ -6.7%Rarely Traded~2 months$16
398M4A4 | Zirka (Field-Tested)M4A4 | ZirkaField-TestedAvoid10no way out▼ -2.7%▼ -9.2%Rarely Traded~2 months$16
399StatTrak™ M4A1-S | Chantico's Fire (Battle-Scarred)M4A1-S | Chantico's FireSTBattle-ScarredAvoid10no way out▼ -3.9%▼ -7.4%Rarely Traded~1 month$116
400M4A1-S | Welcome to the Jungle (Field-Tested)M4A1-S | Welcome to the JungleField-TestedAvoid10no way out▼ -1.6%▼ -10.8%Rarely Traded~1 month$707

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.