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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

809Items ranked
809Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 809 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
251Souvenir SG 553 | Fallout Warning (Factory New)SG 553 | Fallout WarningSVFactory NewAvoid6▼ -16.8%▼ -34.7%Rarely Traded~6 months$9.04
252StatTrak™ M4A1-S | Black Lotus (Well-Worn)M4A1-S | Black LotusSTWell-WornAvoid6falling with no reliable way out▼ -4.2%▼ -10.1%Rarely Traded~1 month$12
253M4A4 | Temukau (Well-Worn)M4A4 | TemukauWell-WornAvoid6falling with no reliable way out▼ -3.9%▼ -10.5%Slow MoverUnrated$29
254SG 553 | Hypnotic (Factory New)SG 553 | HypnoticFactory NewAvoid6medium confidencefalling with no reliable way out▼ -1.4%▼ -14.3%Rarely Traded~3 months$60
255Souvenir SG 553 | Fallout Warning (Minimal Wear)SG 553 | Fallout WarningSVMinimal WearAvoid6falling with no reliable way out▼ -0.5%▼ -15.5%Rarely Traded~6 months$5.66
256FAMAS | Spitfire (Minimal Wear)FAMAS | SpitfireMinimal WearAvoid6falling with no reliable way out▼ -4.1%▼ -10.1%Rarely Traded~3 months$76
257Galil AR | Firefight (Factory New)Galil AR | FirefightFactory NewAvoid6falling with no reliable way out▲ +3.9%▼ -22.1%Slow Mover~2 months$16
258StatTrak™ M4A1-S | Liquidation (Minimal Wear)M4A1-S | LiquidationSTMinimal WearAvoid6falling with no reliable way out▼ -4.1%▼ -10.0%Slow Mover~2 months$13
259SG 553 | Hazard Pay (Minimal Wear)SG 553 | Hazard PayMinimal WearAvoid6falling with no reliable way out▲ +0.5%▼ -17.0%Rarely Traded~1 month$170
260SG 553 | Pulse (Minimal Wear)SG 553 | PulseMinimal WearAvoid6falling with no reliable way out▼ -0.3%▼ -15.7%Rarely Traded~3 months$6.12
261StatTrak™ AK-47 | Frontside Misty (Minimal Wear)AK-47 | Frontside MistySTMinimal WearAvoid6falling with no reliable way out▼ -5.1%▼ -8.5%Slow Mover~3 months$59
262M4A1-S | Moss Quartz (Factory New)M4A1-S | Moss QuartzFactory NewAvoid6falling with no reliable way out▲ +0.3%▼ -16.6%Rarely Traded~5 months$99
263StatTrak™ Galil AR | Chromatic Aberration (Minimal Wear)Galil AR | Chromatic AberrationSTMinimal WearAvoid6falling with no reliable way out▼ -3.0%▼ -11.7%Slow Mover~3 weeks$14
264Souvenir AK-47 | Steel Delta (Well-Worn)AK-47 | Steel DeltaSVWell-WornAvoid6falling with no reliable way out▼ -1.9%▼ -13.2%Rarely TradedUnrated$6.65
265AK-47 | Panthera onca (Well-Worn)AK-47 | Panthera oncaWell-WornAvoid6falling with no reliable way out▼ -0.7%▼ -14.9%Rarely Traded~2 months$147
266Souvenir M4A1-S | Boreal Forest (Well-Worn)M4A1-S | Boreal ForestSVWell-WornAvoid6falling with no reliable way out▼ -1.6%▼ -13.6%Rarely Traded~3 weeks$19
267StatTrak™ AK-47 | The Oligarch (Well-Worn)AK-47 | The OligarchSTWell-WornAvoid6falling with no reliable way out▼ -3.7%▼ -10.4%Rarely Traded~3 weeks$68
268StatTrak™ M4A4 | Full Throttle (Battle-Scarred)M4A4 | Full ThrottleSTBattle-ScarredAvoid6falling with no reliable way out▼ -1.9%▼ -13.1%Rarely Traded~4 weeks$48
269StatTrak™ M4A4 | Griffin (Minimal Wear)M4A4 | GriffinSTMinimal WearAvoid6falling with no reliable way out▲ +0.2%▼ -16.1%Rarely Traded~1 month$12
270StatTrak™ AUG | Fleet Flock (Minimal Wear)AUG | Fleet FlockSTMinimal WearAvoid6falling with no reliable way out▼ -3.6%▼ -10.6%Rarely Traded~2 weeks$12
271AK-47 | Red Laminate (Well-Worn)AK-47 | Red LaminateWell-WornAvoid6falling with no reliable way out▼ -4.2%▼ -9.5%Rarely Traded~3 months$51
272Souvenir AK-47 | Green Laminate (Field-Tested)AK-47 | Green LaminateSVField-TestedAvoid6falling with no reliable way out▼ -2.3%▼ -12.4%Rarely Traded~1 month$14
273AUG | Wings (Minimal Wear)AUG | WingsMinimal WearAvoid6falling with no reliable way out▼ -3.8%▼ -10.1%Rarely Traded~2 months$13
274StatTrak™ AK-47 | Point Disarray (Well-Worn)AK-47 | Point DisarraySTWell-WornAvoid6rarely trades — hard to exit · falling with no reliable way out▲ +0.3%▼ -3.5%Rarely Traded~1 month$33
275AK-47 | Fire Serpent (Battle-Scarred)AK-47 | Fire SerpentBattle-ScarredAvoid6rarely trades — hard to exit · falling with no reliable way out0%▼ -3.1%Rarely Traded~3 months$548
276Souvenir AK-47 | The Empress (Minimal Wear)AK-47 | The EmpressSVMinimal WearAvoid6medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -1.2%Rarely TradedNo flow$15,776
277StatTrak™ AK-47 | Wasteland Rebel (Field-Tested)AK-47 | Wasteland RebelSTField-TestedAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -0.5%▼ -2.4%Rarely Traded~2 months$112
278SG 553 | Barricade (Minimal Wear)SG 553 | BarricadeMinimal WearAvoid6rarely trades — hard to exit · falling with no reliable way out▲ +4.7%▼ -10.0%Rarely Traded~2 months$7.20
279Souvenir AK-47 | Case Hardened (Minimal Wear)AK-47 | Case HardenedSVMinimal WearAvoid6medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -1.2%Rarely Traded~2 months$536
280StatTrak™ FAMAS | Roll Cage (Factory New)FAMAS | Roll CageSTFactory NewAvoid6medium confidencerarely trades — hard to exit · falling with no reliable way out▲ +0.6%▼ -3.8%Rarely Traded~2 months$193
281Galil AR | Phoenix Blacklight (Field-Tested)Galil AR | Phoenix BlacklightField-TestedAvoid6rarely trades — hard to exit · falling with no reliable way out▲ +0.4%▼ -3.4%Rarely Traded~2 months$70
282Souvenir AK-47 | Nouveau Rouge (Minimal Wear)AK-47 | Nouveau RougeSVMinimal WearAvoid6medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -1.2%Rarely Traded~2 weeks$137
283M4A1-S | Basilisk (Well-Worn)M4A1-S | BasiliskWell-WornAvoid6rarely trades — hard to exit · falling with no reliable way out▲ +1.3%▼ -4.8%Rarely Traded~2 months$9.49
284StatTrak™ AK-47 | Leet Museo (Well-Worn)AK-47 | Leet MuseoSTWell-WornAvoid6rarely trades — hard to exit · falling with no reliable way out▲ +1.7%▼ -5.5%Rarely Traded~8 months$115
285AK-47 | Fire Serpent (Well-Worn)AK-47 | Fire SerpentWell-WornAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -0.9%▼ -1.6%Rarely Traded~2 months$755
286FAMAS | Macabre (Factory New)FAMAS | MacabreFactory NewAvoid6rarely trades — hard to exit · falling with no reliable way out▲ +10.9%▼ -19.2%Rarely Traded~2 months$15
287AK-47 | Jaguar (Field-Tested)AK-47 | JaguarField-TestedAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -1.4%▼ -0.8%Rarely Traded~3 months$81
288StatTrak™ M4A1-S | Player Two (Battle-Scarred)M4A1-S | Player TwoSTBattle-ScarredAvoid6rarely trades — hard to exit · falling with no reliable way out▲ +0.8%▼ -4.1%Rarely Traded~2 months$53
289AUG | Midnight Lily (Minimal Wear)AUG | Midnight LilyMinimal WearAvoid6medium confidencerarely trades — hard to exit · falling with no reliable way out▲ +1.7%▼ -5.4%Rarely Traded~2 months$339
290AK-47 | Neon Rider (Well-Worn)AK-47 | Neon RiderWell-WornAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -0.2%▼ -2.5%Rarely Traded~1 month$49
291Galil AR | CAUTION! (Minimal Wear)Galil AR | CAUTION!Minimal WearAvoid6rarely trades — hard to exit · falling with no reliable way out▲ +0.2%▼ -3.0%Rarely Traded~1 month$65
292Souvenir M4A1-S | Emphorosaur-S (Factory New)M4A1-S | Emphorosaur-SSVFactory NewAvoid6medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -1.1%Rarely TradedNo flow$500
293StatTrak™ SG 553 | Wave Spray (Battle-Scarred)SG 553 | Wave SpraySTBattle-ScarredAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -1.8%▲ +0.1%Rarely Traded~2 months$7.03
294FAMAS | Prime Conspiracy (Factory New)FAMAS | Prime ConspiracyFactory NewAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -2.4%▲ +0.9%Rarely Traded~3 months$95
295SG 553 | Traveler (Factory New)SG 553 | TravelerFactory NewAvoid6medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -5.0%▲ +4.8%Rarely Traded~5 months$31
296StatTrak™ FAMAS | Afterimage (Minimal Wear)FAMAS | AfterimageSTMinimal WearAvoid6rarely trades — hard to exit · falling with no reliable way out0%▼ -2.6%Rarely Traded~2 months$33
297StatTrak™ AUG | Chameleon (Battle-Scarred)AUG | ChameleonSTBattle-ScarredAvoid6rarely trades — hard to exit · falling with no reliable way out▲ +11.0%▼ -19.0%Rarely Traded~1 week$99
298AK-47 | First Class (Minimal Wear)AK-47 | First ClassMinimal WearAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -2.9%▲ +1.9%Rarely Traded~2 months$138
299Souvenir FAMAS | Styx (Minimal Wear)FAMAS | StyxSVMinimal WearAvoid6rarely trades — hard to exit · falling with no reliable way out▲ +0.3%▼ -2.9%Rarely Traded~3 months$45
300Souvenir SG 553 | Ultraviolet (Factory New)SG 553 | UltravioletSVFactory NewAvoid7medium confidence▼ -23.5%Rarely TradedNo flow$130

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.