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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

789Items ranked
789Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 789 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
251Souvenir AK-47 | Predator (Field-Tested)AK-47 | PredatorSVField-TestedAvoid5medium confidencehard to exit · no way out0%▼ -3.3%Rarely TradedNo flow$94
252Souvenir Galil AR | CAUTION! (Factory New)Galil AR | CAUTION!SVFactory NewAvoid5hard to exit · no way out▲ +2.2%▼ -6.6%Rarely Traded~1 month$61
253StatTrak™ AK-47 | Legion of Anubis (Battle-Scarred)AK-47 | Legion of AnubisSTBattle-ScarredAvoid5hard to exit · no way out▼ -1.9%▼ -0.4%Rarely Traded~1 month$35
254StatTrak™ M4A4 | The Battlestar (Minimal Wear)M4A4 | The BattlestarSTMinimal WearAvoid5hard to exit · no way out▲ +0.5%▼ -3.9%Rarely Traded~2 months$50
255Souvenir AK-47 | Crossfade (Factory New)AK-47 | CrossfadeSVFactory NewAvoid6▼ -15.6%▼ -38.3%Rarely Traded~6 months$58
256Souvenir M4A4 | Full Throttle (Battle-Scarred)M4A4 | Full ThrottleSVBattle-ScarredAvoid6▲ +1.9%▼ -64.5%Rarely Traded~1 month$131
257Souvenir M4A4 | Full Throttle (Factory New)M4A4 | Full ThrottleSVFactory NewAvoid6medium confidence▲ +0.2%▼ -61.3%Slow MoverUnrated$726
258M4A4 | Jungle Tiger (Battle-Scarred)M4A4 | Jungle TigerBattle-ScarredAvoid6▼ -19.7%▼ -30.6%Rarely Traded~3 months$5.25
259Souvenir FAMAS | Byproduct (Factory New)FAMAS | ByproductSVFactory NewAvoid6▼ -40.6%▲ +1.1%Rarely Traded~2 months$10
260Souvenir M4A4 | Tornado (Field-Tested)M4A4 | TornadoSVField-TestedAvoid6no way out▼ -3.4%▼ -11.3%Rarely Traded~6 months$10
261AK-47 | Redline (Well-Worn)AK-47 | RedlineWell-WornAvoid6no way out▼ -5.8%▼ -7.6%Rarely Traded~4 months$22
262Souvenir M4A4 | Sheet Lightning (Field-Tested)M4A4 | Sheet LightningSVField-TestedAvoid6no way out▲ +2.7%▼ -20.3%Rarely Traded~2 months$37
263AK-47 | Jet Set (Battle-Scarred)AK-47 | Jet SetBattle-ScarredAvoid6no way out▼ -5.6%▼ -7.9%Rarely Traded~2 months$305
264M4A1-S | Leaded Glass (Factory New)M4A1-S | Leaded GlassFactory NewAvoid6no way out▲ +3.0%▼ -20.7%Slow Mover~3 months$38
265M4A4 | Modern Hunter (Factory New)M4A4 | Modern HunterFactory NewAvoid6medium confidenceno way out▼ -6.2%▼ -6.9%Rarely Traded~2 months$603
266StatTrak™ M4A4 | Griffin (Battle-Scarred)M4A4 | GriffinSTBattle-ScarredAvoid6no way out▲ +4.1%▼ -22.3%Rarely TradedUnrated$7.91
267Souvenir AK-47 | VariCamo Grey (Battle-Scarred)AK-47 | VariCamo GreySVBattle-ScarredAvoid6no way out▼ -4.9%▼ -8.8%Rarely Traded~1 month$30
268Souvenir AK-47 | Olive Polycam (Factory New)AK-47 | Olive PolycamSVFactory NewAvoid6no way out▼ -23.6%▲ +19.2%Rarely Traded~4 months$14
269AUG | Sand Storm (Battle-Scarred)AUG | Sand StormBattle-ScarredAvoid6no way out▼ -2.5%▼ -12.4%Rarely Traded~1 month$30
270M4A4 | Zirka (Field-Tested)M4A4 | ZirkaField-TestedAvoid6no way out▼ -3.0%▼ -11.6%Rarely Traded~3 months$16
271StatTrak™ M4A4 | Hellfire (Minimal Wear)M4A4 | HellfireSTMinimal WearAvoid6no way out▼ -2.3%▼ -12.4%Rarely Traded~1 month$151
272SG 553 | Pulse (Minimal Wear)SG 553 | PulseMinimal WearAvoid6no way out▼ -2.1%▼ -12.7%Slow Mover~3 months$5.17
273StatTrak™ M4A1-S | Chantico's Fire (Well-Worn)M4A1-S | Chantico's FireSTWell-WornAvoid6hard to exit · no way out▲ +0.1%▼ -3.3%Rarely Traded~3 weeks$117
274AUG | Syd Mead (Well-Worn)AUG | Syd MeadWell-WornAvoid6hard to exit · no way out▲ +1.0%▼ -4.6%Rarely Traded~3 weeks$12
275StatTrak™ M4A1-S | Hyper Beast (Well-Worn)M4A1-S | Hyper BeastSTWell-WornAvoid6hard to exit · no way out▲ +0.5%▼ -3.7%Rarely Traded~2 months$113
276Souvenir SG 553 | Anodized Navy (Minimal Wear)SG 553 | Anodized NavySVMinimal WearAvoid6medium confidencehard to exit · no way out▲ +4.8%▼ -10.3%Rarely Traded~3 months$56
277StatTrak™ AK-47 | Wasteland Rebel (Battle-Scarred)AK-47 | Wasteland RebelSTBattle-ScarredAvoid6hard to exit · no way out0%▼ -2.9%Rarely Traded~2 months$111
278StatTrak™ AUG | Aristocrat (Factory New)AUG | AristocratSTFactory NewAvoid6hard to exit · no way out▲ +0.9%▼ -4.3%Rarely Traded~1 month$5.84
279Souvenir Galil AR | Cerberus (Field-Tested)Galil AR | CerberusSVField-TestedAvoid6hard to exit · no way out▼ -4.5%▲ +3.8%Rarely Traded~4 months$41
280StatTrak™ M4A1-S | Chantico's Fire (Battle-Scarred)M4A1-S | Chantico's FireSTBattle-ScarredAvoid6hard to exit · no way out▲ +1.8%▼ -5.7%Rarely Traded~4 weeks$117
281StatTrak™ M4A4 | Full Throttle (Battle-Scarred)M4A4 | Full ThrottleSTBattle-ScarredAvoid6hard to exit · no way out▼ -5.4%▲ +5.1%Rarely Traded~2 months$49
282StatTrak™ Galil AR | Chromatic Aberration (Factory New)Galil AR | Chromatic AberrationSTFactory NewAvoid6hard to exit · no way out▲ +2.4%▼ -6.5%Rarely Traded~1 month$36
283Galil AR | Orange DDPAT (Battle-Scarred)Galil AR | Orange DDPATBattle-ScarredAvoid6hard to exit · no way out▼ -2.9%▲ +1.5%Rarely Traded~3 weeks$17
284Souvenir AUG | Flame Jörmungandr (Factory New)AUG | Flame JörmungandrSVFactory NewAvoid6medium confidencehard to exit · no way out0%▼ -2.9%Rarely TradedNo flow$672
285StatTrak™ M4A1-S | Dark Water (Field-Tested)M4A1-S | Dark WaterSTField-TestedAvoid6hard to exit · no way out▼ -0.3%▼ -2.4%Rarely Traded~4 months$106
286StatTrak™ AUG | Bengal Tiger (Battle-Scarred)AUG | Bengal TigerSTBattle-ScarredAvoid6hard to exit · no way out▼ -2.5%▲ +0.8%Rarely Traded~11 months$20
287Souvenir M4A4 | Naval Shred Camo (Battle-Scarred)M4A4 | Naval Shred CamoSVBattle-ScarredAvoid6medium confidencehard to exit · no way out0%▼ -2.8%Rarely TradedNo flow$166
288M4A1-S | Golden Coil (Battle-Scarred)M4A1-S | Golden CoilBattle-ScarredAvoid6hard to exit · no way out0%▼ -2.6%Rarely Traded~2 months$46
289Souvenir M4A1-S | Moss Quartz (Minimal Wear)M4A1-S | Moss QuartzSVMinimal WearAvoid6medium confidencehard to exit · no way out0%▼ -2.8%Rarely Traded~1 month$108
290StatTrak™ AUG | Bengal Tiger (Factory New)AUG | Bengal TigerSTFactory NewAvoid6hard to exit · no way out▼ -1.4%▼ -0.6%Rarely Traded~1 month$134
291Souvenir AUG | Trigger Discipline (Factory New)AUG | Trigger DisciplineSVFactory NewAvoid6medium confidencehard to exit · no way out▲ +0.2%▼ -3.0%Rarely TradedNo flow$193
292AK-47 | Neon Rider (Well-Worn)AK-47 | Neon RiderWell-WornAvoid6hard to exit · no way out▲ +0.4%▼ -3.2%Rarely Traded~4 weeks$49
293Souvenir FAMAS | Styx (Field-Tested)FAMAS | StyxSVField-TestedAvoid6hard to exit · no way out▲ +2.1%▼ -5.7%Rarely Traded~7 months$16
294StatTrak™ M4A4 | Desolate Space (Well-Worn)M4A4 | Desolate SpaceSTWell-WornAvoid6hard to exit · no way out▼ -0.3%▼ -2.0%Rarely Traded~1 month$23
295StatTrak™ M4A1-S | Bright Water (Field-Tested)M4A1-S | Bright WaterSTField-TestedAvoid6hard to exit · no way out▼ -0.2%▼ -2.2%Rarely Traded~3 months$63
296AUG | Bengal Tiger (Field-Tested)AUG | Bengal TigerField-TestedAvoid6hard to exit · no way out▲ +0.5%▼ -3.2%Rarely Traded~5 months$9.59
297StatTrak™ Galil AR | Orange DDPAT (Factory New)Galil AR | Orange DDPATSTFactory NewAvoid6medium confidencehard to exit · no way out▲ +0.6%▼ -3.3%Rarely Traded~3 weeks$501
298Souvenir AK-47 | Legion of Anubis (Minimal Wear)AK-47 | Legion of AnubisSVMinimal WearAvoid6medium confidencehard to exit · no way out0%▼ -2.4%Rarely TradedNo flow$338
299Souvenir SG 553 | Night Camo (Field-Tested)SG 553 | Night CamoSVField-TestedAvoid70%▼ -57.2%Rarely TradedNo flow$11
300StatTrak™ AK-47 | Rat Rod (Well-Worn)AK-47 | Rat RodSTWell-WornAvoid7no way out▼ -4.1%▼ -9.6%Rarely Traded~2 weeks$9.35

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.