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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

840Items ranked
840Rated avoid
1,200Candidate pool
0Not rateable

Showing 40 of 840 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
1701FAMAS | Mecha Industries (Battle-Scarred)FAMAS | Mecha IndustriesBattle-ScarredAvoid19▼ -4.3%▼ -15.0%Rarely Traded~2 months$25
1702Souvenir M4A4 | Full Throttle (Minimal Wear)M4A4 | Full ThrottleSVMinimal WearAvoid19medium confidence▲ +5.2%▼ -29.0%Rarely Traded~1 month$282
1703StatTrak™ M4A1-S | Flashback (Factory New)M4A1-S | FlashbackSTFactory NewAvoid19▼ -7.5%▼ -10.0%Rarely Traded~8 months$20
1704M4A1-S | Master Piece (Field-Tested)M4A1-S | Master PieceField-TestedAvoid19▼ -4.8%▼ -14.0%Rarely Traded~2 months$102
1705M4A1-S | Nitro (Factory New)M4A1-S | NitroFactory NewAvoid19▼ -0.3%▼ -20.6%Rarely Traded~5 months$9.90
1706AK-47 | Fuel Injector (Factory New)AK-47 | Fuel InjectorFactory NewAvoid19▼ -1.5%▼ -18.8%Active DemandUnrated$322
1707Galil AR | Hunting Blind (Well-Worn)Galil AR | Hunting BlindWell-WornAvoid19▼ -6.5%▼ -11.2%Rarely Traded~10 months$83
1708AK-47 | Phantom Disruptor (Well-Worn)AK-47 | Phantom DisruptorWell-WornAvoid19▼ -8.3%▼ -8.5%Moderate DemandUnrated$5.19
1709SG 553 | Ultraviolet (Minimal Wear)SG 553 | UltravioletMinimal WearAvoid19▼ -4.6%▼ -14.0%Rarely Traded~1 month$14
1710Souvenir M4A4 | Red DDPAT (Minimal Wear)M4A4 | Red DDPATSVMinimal WearAvoid19▼ -6.4%▼ -11.2%Rarely Traded~2 months$23
1711M4A4 | Cyber Security (Well-Worn)M4A4 | Cyber SecurityWell-WornAvoid19▼ -3.5%▼ -15.5%Slow MoverUnrated$17
1712AK-47 | Hydroponic (Field-Tested)AK-47 | HydroponicField-TestedAvoid19▼ -3.1%▼ -16.1%Active DemandUnrated$893
1713AUG | Lil' Pig (Field-Tested)AUG | Lil' PigField-TestedAvoid19▲ +0.2%▼ -21.1%Rarely Traded~3 months$21
1714M4A4 | Hellfire (Minimal Wear)M4A4 | HellfireMinimal WearAvoid19▼ -3.5%▼ -15.5%Slow Mover~1 month$139
1715M4A1-S | Boreal Forest (Factory New)M4A1-S | Boreal ForestFactory NewAvoid19▲ +7.3%▼ -31.6%Rarely Traded~2 months$7.91
1716AK-47 | Elite Build (Factory New)AK-47 | Elite BuildFactory NewAvoid19▼ -1.6%▼ -18.2%Active DemandUnrated$6.75
1717M4A1-S | Control Panel (Well-Worn)M4A1-S | Control PanelWell-WornAvoid19▼ -4.0%▼ -14.5%Moderate DemandUnrated$5.30
1718M4A4 | Buzz Kill (Field-Tested)M4A4 | Buzz KillField-TestedAvoid19▼ -3.9%▼ -14.7%Active DemandUnrated$208
1719StatTrak™ M4A4 | Cyber Security (Factory New)M4A4 | Cyber SecuritySTFactory NewAvoid19▼ -2.9%▼ -16.1%Rarely Traded~3 months$104
1720Souvenir Galil AR | Cerberus (Field-Tested)Galil AR | CerberusSVField-TestedAvoid19▼ -9.1%▼ -6.8%Rarely Traded~4 months$38
1721AK-47 | Fire Serpent (Factory New)AK-47 | Fire SerpentFactory NewAvoid19medium confidence▼ -6.5%▼ -10.6%Active DemandUnrated$2,168
1722Souvenir M4A4 | The Emperor (Factory New)M4A4 | The EmperorSVFactory NewAvoid19medium confidence▼ -4.5%▼ -13.6%Rarely TradedNo flow$501
1723FAMAS | Contrast Spray (Well-Worn)FAMAS | Contrast SprayWell-WornAvoid19▲ +1.1%▼ -22.0%Rarely Traded~2 weeks$15
1724FAMAS | Afterimage (Field-Tested)FAMAS | AfterimageField-TestedAvoid19▼ -3.4%▼ -15.3%Rarely Traded~3 months$19
1725M4A4 | Tornado (Factory New)M4A4 | TornadoFactory NewAvoid19▼ -6.6%▼ -10.4%Rarely Traded~2 months$107
1726Souvenir AUG | Sand Storm (Minimal Wear)AUG | Sand StormSVMinimal WearAvoid19▼ -0.7%▼ -19.2%Rarely Traded~3 weeks$20
1727StatTrak™ M4A1-S | Basilisk (Well-Worn)M4A1-S | BasiliskSTWell-WornAvoid19▲ +3.6%▼ -25.6%Rarely Traded~3 months$26
1728AUG | Bengal Tiger (Battle-Scarred)AUG | Bengal TigerBattle-ScarredAvoid19▼ -4.2%▼ -13.9%Rarely TradedUnrated$10
1729AUG | Sand Storm (Factory New)AUG | Sand StormFactory NewAvoid19▼ -1.3%▼ -18.3%Rarely Traded~2 months$29
1730M4A1-S | Solitude (Factory New)M4A1-S | SolitudeFactory NewAvoid19▼ -0.8%▼ -19.0%Active DemandUnrated$10
1731Souvenir SG 553 | Anodized Navy (Minimal Wear)SG 553 | Anodized NavySVMinimal WearAvoid19medium confidence▼ -0.3%▼ -19.5%Rarely TradedNo flow$55
1732Galil AR | Orange DDPAT (Factory New)Galil AR | Orange DDPATFactory NewAvoid19no way out▼ -0.5%▼ -7.1%Rarely Traded~3 months$95
1733Souvenir AK-47 | Safety Net (Factory New)AK-47 | Safety NetSVFactory NewAvoid19no way out▼ -2.8%▼ -3.6%Rarely Traded~5 months$38
1734StatTrak™ Galil AR | Chromatic Aberration (Field-Tested)Galil AR | Chromatic AberrationSTField-TestedAvoid19no way out▼ -5.2%▲ +0.1%Slow Mover~1 month$6.58
1735AK-47 | B the Monster (Well-Worn)AK-47 | B the MonsterWell-WornAvoid19no way out0%▼ -7.7%Rarely Traded~2 months$72
1736FAMAS | Sundown (Factory New)FAMAS | SundownFactory NewAvoid19medium confidenceno way out▲ +0.8%▼ -8.7%Rarely Traded~2 months$107
1737StatTrak™ M4A1-S | Hyper Beast (Field-Tested)M4A1-S | Hyper BeastSTField-TestedAvoid19no way out▼ -0.4%▼ -7.0%Rarely Traded~2 months$114
1738M4A1-S | Welcome to the Jungle (Field-Tested)M4A1-S | Welcome to the JungleField-TestedAvoid19no way out▲ +0.3%▼ -8.1%Rarely Traded~1 month$725
1739StatTrak™ SG 553 | Wave Spray (Field-Tested)SG 553 | Wave SpraySTField-TestedAvoid19no way out▼ -4.5%▼ -0.8%Rarely Traded~4 months$5.08
1740StatTrak™ FAMAS | Valence (Minimal Wear)FAMAS | ValenceSTMinimal WearAvoid19no way out▲ +1.3%▼ -9.5%Rarely Traded~4 weeks$11

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.