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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

793Items ranked
793Rated avoid
1,200Candidate pool
0Not rateable

Showing 43 of 793 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
1101AK-47 | Jaguar (Minimal Wear)AK-47 | JaguarMinimal WearAvoid19▼ -3.5%▼ -15.8%Rarely Traded~2 months$105
1102M4A4 | Bullet Rain (Factory New)M4A4 | Bullet RainFactory NewAvoid19▼ -0.8%▼ -19.8%Moderate DemandUnrated$197
1103StatTrak™ AK-47 | Fire Serpent (Battle-Scarred)AK-47 | Fire SerpentSTBattle-ScarredAvoid19medium confidence▼ -7.0%▼ -10.4%Rarely Traded~2 months$1,276
1104FAMAS | Meltdown (Field-Tested)FAMAS | MeltdownField-TestedAvoid19▼ -5.2%▼ -13.0%Rarely Traded~3 months$28
1105M4A1-S | Printstream (Battle-Scarred)M4A1-S | PrintstreamBattle-ScarredAvoid19▼ -6.0%▼ -11.8%Active DemandUnrated$129
1106M4A4 | Spider Lily (Factory New)M4A4 | Spider LilyFactory NewAvoid19▲ +0.7%▼ -21.8%Moderate DemandUnrated$53
1107AK-47 | Jet Set (Factory New)AK-47 | Jet SetFactory NewAvoid19medium confidence▲ +0.5%▼ -21.5%Rarely Traded~1 month$817
1108M4A1-S | Master Piece (Field-Tested)M4A1-S | Master PieceField-TestedAvoid19▼ -5.3%▼ -12.7%Rarely Traded~2 months$102
1109Souvenir SG 553 | Safari Print (Factory New)SG 553 | Safari PrintSVFactory NewAvoid19▲ +0.4%▼ -21.3%Rarely Traded~1 week$12
1110StatTrak™ M4A4 | Howl (Factory New)M4A4 | HowlSTFactory NewAvoid19medium confidence▼ -8.2%▼ -8.4%Collector Market~1 month$14,590
1111M4A1-S | Basilisk (Battle-Scarred)M4A1-S | BasiliskBattle-ScarredAvoid19▼ -2.0%▼ -17.5%Moderate DemandUnrated$7.15
1112AK-47 | The Empress (Factory New)AK-47 | The EmpressFactory NewAvoid19▼ -2.1%▼ -17.4%Active DemandUnrated$223
1113M4A1-S | Dark Water (Minimal Wear)M4A1-S | Dark WaterMinimal WearAvoid19▼ -2.9%▼ -16.3%Active DemandUnrated$65
1114Souvenir M4A4 | Full Throttle (Minimal Wear)M4A4 | Full ThrottleSVMinimal WearAvoid19medium confidence▲ +4.7%▼ -27.6%Rarely Traded~2 weeks$288
1115M4A4 | Evil Daimyo (Factory New)M4A4 | Evil DaimyoFactory NewAvoid19▼ -0.8%▼ -19.3%Active DemandUnrated$7.20
1116Souvenir AK-47 | Gold Arabesque (Factory New)AK-47 | Gold ArabesqueSVFactory NewAvoid19medium confidence▼ -10.4%▼ -4.9%Rarely Traded~3 weeks$2,095
1117StatTrak™ Galil AR | Shattered (Battle-Scarred)Galil AR | ShatteredSTBattle-ScarredAvoid19▼ -5.4%▼ -12.4%Rarely Traded~2 months$8.47
1118M4A4 | Polysoup (Field-Tested)M4A4 | PolysoupField-TestedAvoid19▼ -3.4%▼ -15.3%Slow Mover~2 months$7.95
1119AK-47 | Hydroponic (Minimal Wear)AK-47 | HydroponicMinimal WearAvoid19medium confidence▼ -4.2%▼ -14.2%Active DemandUnrated$1,459
1120M4A4 | Global Offensive (Factory New)M4A4 | Global OffensiveFactory NewAvoid19▲ +4.4%▼ -26.9%Moderate DemandUnrated$38
1121AK-47 | First Class (Factory New)AK-47 | First ClassFactory NewAvoid19medium confidence▼ -8.0%▼ -8.4%Moderate DemandUnrated$207
1122M4A1-S | Flashback (Minimal Wear)M4A1-S | FlashbackMinimal WearAvoid19▲ +3.4%▼ -25.4%Moderate DemandUnrated$7.67
1123AK-47 | AUTOEXEC (Minimal Wear)AK-47 | AUTOEXECMinimal WearAvoid19▼ -5.9%▼ -11.4%Active DemandUnrated$285
1124SG 553 | Integrale (Field-Tested)SG 553 | IntegraleField-TestedAvoid19▼ -9.0%▼ -6.8%Slow Mover~2 months$6.16
1125AK-47 | AUTOEXEC (Factory New)AK-47 | AUTOEXECFactory NewAvoid19▼ -3.0%▼ -15.8%Active DemandUnrated$615
1126AK-47 | Hydroponic (Factory New)AK-47 | HydroponicFactory NewAvoid19medium confidence▲ +0.5%▼ -21.0%High DemandUnrated$3,479
1127Galil AR | Sugar Rush (Minimal Wear)Galil AR | Sugar RushMinimal WearAvoid19▼ -2.5%▼ -16.5%Moderate DemandUnrated$51
1128M4A4 | The Emperor (Factory New)M4A4 | The EmperorFactory NewAvoid19▲ +0.9%▼ -21.5%Active DemandUnrated$208
1129Souvenir AK-47 | The Oligarch (Factory New)AK-47 | The OligarchSVFactory NewAvoid19medium confidence▲ +1.3%▼ -22.1%Rarely Traded~1 month$573
1130StatTrak™ M4A4 | Neo-Noir (Factory New)M4A4 | Neo-NoirSTFactory NewAvoid19▼ -7.0%▼ -9.5%Moderate DemandUnrated$135
1131M4A4 | The Coalition (Factory New)M4A4 | The CoalitionFactory NewAvoid19▼ -1.6%▼ -17.7%Active DemandUnrated$1,046
1132Souvenir M4A1-S | Welcome to the Jungle (Factory New)M4A1-S | Welcome to the JungleSVFactory NewAvoid19medium confidence▼ -8.9%▼ -6.7%Rarely Traded~3 months$2,677
1133AK-47 | B the Monster (Battle-Scarred)AK-47 | B the MonsterBattle-ScarredAvoid19no way out▼ -2.0%▼ -4.8%Slow Mover~2 months$44
1134StatTrak™ M4A4 | Buzz Kill (Factory New)M4A4 | Buzz KillSTFactory NewAvoid19no way out▲ +3.1%▼ -12.4%Slow Mover~1 month$171
1135M4A1-S | Nitro (Factory New)M4A1-S | NitroFactory NewAvoid19no way out▲ +7.0%▼ -18.3%Rarely Traded~4 months$11
1136AUG | Flame Jörmungandr (Field-Tested)AUG | Flame JörmungandrField-TestedAvoid19no way out▼ -0.6%▼ -6.8%Rarely Traded~4 months$329
1137StatTrak™ M4A4 | Tooth Fairy (Factory New)M4A4 | Tooth FairySTFactory NewAvoid19no way out▼ -1.8%▼ -5.0%Rarely Traded~3 months$19
1138M4A4 | Daybreak (Field-Tested)M4A4 | DaybreakField-TestedAvoid19no way out▼ -2.1%▼ -4.5%Rarely Traded~10 months$443
1139SG 553 | Colony IV (Minimal Wear)SG 553 | Colony IVMinimal WearAvoid19no way out▼ -1.2%▼ -5.8%Rarely Traded~1 month$17
1140Souvenir AK-47 | Elite Build (Factory New)AK-47 | Elite BuildSVFactory NewAvoid19no way out▲ +5.6%▼ -15.9%Rarely Traded~3 months$63
1141Souvenir M4A4 | Temukau (Field-Tested)M4A4 | TemukauSVField-TestedAvoid19medium confidenceno way out▼ -8.8%▲ +5.7%Rarely Traded~2 weeks$159
1142FAMAS | Commemoration (Well-Worn)FAMAS | CommemorationWell-WornAvoid19no way out▼ -7.2%▲ +3.2%Rarely Traded~4 weeks$33
1143StatTrak™ M4A1-S | Chantico's Fire (Battle-Scarred)M4A1-S | Chantico's FireSTBattle-ScarredAvoid19no way out▲ +0.6%▼ -8.4%Rarely Traded~1 month$116

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.