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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

812Items ranked
812Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 812 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
51StatTrak™ SG 553 | Wave Spray (Well-Worn)SG 553 | Wave SpraySTWell-WornAvoid0rarely trades — hard to exit · falling with no reliable way out▼ -1.3%▼ -5.4%Rarely Tradeda year+$6.99
52Souvenir AK-47 | Green Laminate (Well-Worn)AK-47 | Green LaminateSVWell-WornAvoid0rarely trades — hard to exit · falling with no reliable way out▲ +7.9%▼ -19.1%Rarely Traded~5 months$40
53FAMAS | Night Borre (Field-Tested)FAMAS | Night BorreField-TestedAvoid0rarely trades — hard to exit · falling with no reliable way out▼ -0.8%▼ -6.0%Rarely Traded~2 months$6.08
54StatTrak™ FAMAS | Valence (Factory New)FAMAS | ValenceSTFactory NewAvoid0rarely trades — hard to exit · falling with no reliable way out▼ -1.2%▼ -5.5%Rarely Traded~2 months$27
55M4A4 | Modern Hunter (Minimal Wear)M4A4 | Modern HunterMinimal WearAvoid0rarely trades — hard to exit · falling with no reliable way out▼ -4.1%▼ -1.1%Rarely Traded~1 month$128
56M4A4 | Radiation Hazard (Factory New)M4A4 | Radiation HazardFactory NewAvoid0medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -3.7%▼ -1.7%Rarely Traded~4 months$439
57M4A4 | Desert-Strike (Battle-Scarred)M4A4 | Desert-StrikeBattle-ScarredAvoid0rarely trades — hard to exit · falling with no reliable way out▼ -1.4%▼ -5.0%Rarely Traded~3 months$30
58Souvenir SG 553 | Damascus Steel (Factory New)SG 553 | Damascus SteelSVFactory NewAvoid0medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -5.0%▲ +0.4%Rarely Traded~11 months$45
59StatTrak™ AUG | Momentum (Minimal Wear)AUG | MomentumSTMinimal WearAvoid0rarely trades — hard to exit · falling with no reliable way out▼ -1.9%▼ -4.3%Rarely Traded~2 weeks$21
60Galil AR | Dusk Ruins (Well-Worn)Galil AR | Dusk RuinsWell-WornAvoid1▼ -27.8%▼ -36.2%Rarely Traded~2 weeks$18
61M4A4 | Zirka (Well-Worn)M4A4 | ZirkaWell-WornAvoid1▼ -26.1%▼ -38.5%Rarely Traded~2 months$27
62Souvenir AK-47 | VariCamo Grey (Minimal Wear)AK-47 | VariCamo GreySVMinimal WearAvoid1medium confidence▼ -30.2%Rarely TradedUnrated$8.91
63AUG | Wings (Factory New)AUG | WingsFactory NewAvoid1falling with no reliable way out▼ -0.7%▼ -18.6%Rarely Traded~4 months$13
64FAMAS | Contrast Spray (Field-Tested)FAMAS | Contrast SprayField-TestedAvoid1falling with no reliable way out▼ -2.9%▼ -15.3%Rarely Traded~2 months$7.10
65Souvenir AK-47 | Steel Delta (Well-Worn)AK-47 | Steel DeltaSVWell-WornAvoid1falling with no reliable way out▼ -3.4%▼ -14.5%Rarely TradedUnrated$6.55
66Souvenir Galil AR | CAUTION! (Battle-Scarred)Galil AR | CAUTION!SVBattle-ScarredAvoid1falling with no reliable way out▲ +7.0%▼ -30.0%Rarely Traded~2 months$332
67SG 553 | Fallout Warning (Factory New)SG 553 | Fallout WarningFactory NewAvoid1falling with no reliable way out▼ -6.9%▼ -9.1%Rarely Traded~2 months$6.47
68StatTrak™ FAMAS | Mecha Industries (Well-Worn)FAMAS | Mecha IndustriesSTWell-WornAvoid1falling with no reliable way out▼ -8.8%▼ -6.2%Rarely Traded~4 weeks$19
69StatTrak™ M4A1-S | Cyrex (Battle-Scarred)M4A1-S | CyrexSTBattle-ScarredAvoid1falling with no reliable way out▼ -11.9%▼ -1.5%Rarely Traded~3 weeks$177
70Souvenir AK-47 | Bloodsport (Field-Tested)AK-47 | BloodsportSVField-TestedAvoid1medium confidencefalling with no reliable way out▼ -7.7%Rarely Traded~3 weeks$301
71FAMAS | Meltdown (Well-Worn)FAMAS | MeltdownWell-WornAvoid1falling with no reliable way out▼ -0.6%▼ -18.4%Rarely Traded~2 months$36
72StatTrak™ M4A4 | Turbine (Minimal Wear)M4A4 | TurbineSTMinimal WearAvoid1falling with no reliable way out▼ -3.2%▼ -14.3%Slow Mover~2 months$7.16
73AUG | Lil' Pig (Field-Tested)AUG | Lil PigField-TestedAvoid1falling with no reliable way out▼ -5.3%▼ -11.2%Rarely Traded~3 months$34
74StatTrak™ SG 553 | Tiger Moth (Factory New)SG 553 | Tiger MothSTFactory NewAvoid1falling with no reliable way out▼ -1.1%▼ -17.5%Rarely Traded~1 month$8.10
75M4A4 | Desert Storm (Minimal Wear)M4A4 | Desert StormMinimal WearAvoid1falling with no reliable way out▼ -8.8%▼ -5.9%Rarely Traded~2 months$13
76Galil AR | Cerberus (Well-Worn)Galil AR | CerberusWell-WornAvoid1falling with no reliable way out▲ +1.3%▼ -21.1%Rarely Traded~4 weeks$21
77Souvenir AK-47 | Emerald Pinstripe (Field-Tested)AK-47 | Emerald PinstripeSVField-TestedAvoid1medium confidencefalling with no reliable way out▼ -7.6%Rarely TradedNo flow$58
78AUG | Bengal Tiger (Minimal Wear)AUG | Bengal TigerMinimal WearAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -2.2%▼ -3.8%Rarely Traded~3 weeks$31
79AK-47 | First Class (Well-Worn)AK-47 | First ClassWell-WornAvoid1medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -3.4%▼ -2.0%Rarely Traded~2 months$84
80M4A1-S | Master Piece (Well-Worn)M4A1-S | Master PieceWell-WornAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -0.9%▼ -5.8%Rarely Traded~2 months$93
81M4A1-S | Icarus Fell (Minimal Wear)M4A1-S | Icarus FellMinimal WearAvoid1medium confidencerarely trades — hard to exit · falling with no reliable way out▲ +0.4%▼ -7.6%Rarely Traded~2 months$545
82StatTrak™ FAMAS | Bad Trip (Well-Worn)FAMAS | Bad TripSTWell-WornAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -2.6%▼ -3.0%Rarely Traded~4 weeks$42
83Souvenir AK-47 | Safari Mesh (Well-Worn)AK-47 | Safari MeshSVWell-WornAvoid1rarely trades — hard to exit · falling with no reliable way out▲ +2.5%▼ -10.6%Rarely Traded~6 months$6.22
84AK-47 | Baroque Purple (Battle-Scarred)AK-47 | Baroque PurpleBattle-ScarredAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -1.3%▼ -4.9%Rarely Traded~3 months$6.04
85StatTrak™ SG 553 | Wave Spray (Battle-Scarred)SG 553 | Wave SpraySTBattle-ScarredAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -3.5%▼ -1.6%Rarely Traded~2 months$6.91
86Souvenir SG 553 | Night Camo (Battle-Scarred)SG 553 | Night CamoSVBattle-ScarredAvoid1medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -2.7%Rarely Traded~1 month$30
87AUG | Midnight Lily (Field-Tested)AUG | Midnight LilyField-TestedAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -2.0%▼ -3.7%Rarely Traded~6 months$318
88StatTrak™ M4A1-S | Basilisk (Factory New)M4A1-S | BasiliskSTFactory NewAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -0.8%▼ -5.5%Rarely Traded~4 weeks$48
89Souvenir AK-47 | Elite Build (Factory New)AK-47 | Elite BuildSVFactory NewAvoid1medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -2.6%Rarely Traded~2 months$47
90AK-47 | Jaguar (Battle-Scarred)AK-47 | JaguarBattle-ScarredAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -1.8%▼ -3.8%Rarely Traded~2 months$74
91Souvenir M4A1-S | Master Piece (Battle-Scarred)M4A1-S | Master PieceSVBattle-ScarredAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -1.3%▼ -4.6%Rarely Traded~4 months$86
92StatTrak™ M4A1-S | Atomic Alloy (Well-Worn)M4A1-S | Atomic AlloySTWell-WornAvoid1rarely trades — hard to exit · falling with no reliable way out▲ +0.2%▼ -6.8%Rarely Traded~3 months$42
93Souvenir SG 553 | Hazard Pay (Factory New)SG 553 | Hazard PaySVFactory NewAvoid1medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -2.7%▼ -2.4%Rarely Traded~1 month$189
94StatTrak™ AK-47 | Leet Museo (Well-Worn)AK-47 | Leet MuseoSTWell-WornAvoid1rarely trades — hard to exit · falling with no reliable way out▲ +0.3%▼ -6.8%Rarely Traded~8 months$113
95StatTrak™ AK-47 | Frontside Misty (Well-Worn)AK-47 | Frontside MistySTWell-WornAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -1.8%▼ -3.7%Rarely Traded~2 months$33
96StatTrak™ M4A4 | The Battlestar (Factory New)M4A4 | The BattlestarSTFactory NewAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -2.7%▼ -2.4%Rarely Traded~1 month$99
97AUG | Akihabara Accept (Battle-Scarred)AUG | Akihabara AcceptBattle-ScarredAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -1.1%▼ -4.6%Rarely Traded~1 month$249
98StatTrak™ M4A1-S | Dark Water (Field-Tested)M4A1-S | Dark WaterSTField-TestedAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -1.4%▼ -4.2%Rarely Traded~5 months$103
99AK-47 | Panthera onca (Field-Tested)AK-47 | Panthera oncaField-TestedAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -0.2%▼ -6.0%Rarely Traded~3 weeks$166
100Souvenir M4A1-S | Liquidation (Well-Worn)M4A1-S | LiquidationSVWell-WornAvoid2medium confidence▼ -29.8%Rarely Traded~1 month$98

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.