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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

791Items ranked
791Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 791 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
51Souvenir M4A4 | Dark Blossom (Minimal Wear)M4A4 | Dark BlossomSVMinimal WearAvoid1no way out▲ +2.2%▼ -22.5%Rarely Traded~4 months$51
52AUG | Syd Mead (Minimal Wear)AUG | Syd MeadMinimal WearAvoid1no way out▼ -8.4%▼ -6.6%Slow Mover~2 months$12
53Galil AR | Phoenix Blacklight (Factory New)Galil AR | Phoenix BlacklightFactory NewAvoid1no way out▲ +1.9%▼ -21.9%Rarely Traded~3 months$129
54M4A4 | Cyber Security (Battle-Scarred)M4A4 | Cyber SecurityBattle-ScarredAvoid1no way out▼ -5.1%▼ -11.4%Slow MoverUnrated$17
55Souvenir AK-47 | Green Laminate (Factory New)AK-47 | Green LaminateSVFactory NewAvoid1no way out▼ -6.8%▼ -8.8%Rarely Traded~3 months$25
56Galil AR | Rainbow Spoon (Well-Worn)Galil AR | Rainbow SpoonWell-WornAvoid1no way out▼ -3.4%▼ -14.0%Rarely Traded~4 weeks$21
57M4A4 | The Battlestar (Battle-Scarred)M4A4 | The BattlestarBattle-ScarredAvoid1hard to exit · no way out▼ -0.2%▼ -6.7%Rarely Traded~1 month$30
58AUG | Fleet Flock (Minimal Wear)AUG | Fleet FlockMinimal WearAvoid1hard to exit · no way out0%▼ -7.2%Rarely Traded~1 month$12
59AK-47 | Red Laminate (Battle-Scarred)AK-47 | Red LaminateBattle-ScarredAvoid1hard to exit · no way out▼ -1.3%▼ -5.2%Rarely Traded~4 months$47
60M4A1-S | Dark Water (Field-Tested)M4A1-S | Dark WaterField-TestedAvoid1hard to exit · no way out▼ -0.9%▼ -5.7%Rarely Traded~3 months$58
61Souvenir M4A1-S | Knight (Factory New)M4A1-S | KnightSVFactory NewAvoid1medium confidencehard to exit · no way out0%▼ -7.0%Rarely Traded~1 month$2,563
62M4A4 | X-Ray (Minimal Wear)M4A4 | X-RayMinimal WearAvoid1hard to exit · no way out▼ -0.4%▼ -6.4%Rarely Traded~4 months$76
63StatTrak™ AK-47 | Blue Laminate (Well-Worn)AK-47 | Blue LaminateSTWell-WornAvoid1hard to exit · no way out▼ -3.2%▼ -2.1%Rarely Traded~2 months$53
64FAMAS | Sundown (Minimal Wear)FAMAS | SundownMinimal WearAvoid1hard to exit · no way out▲ +9.4%▼ -20.9%Rarely Traded~3 months$66
65AUG | Flame Jörmungandr (Minimal Wear)AUG | Flame JörmungandrMinimal WearAvoid1medium confidencehard to exit · no way out▲ +1.8%▼ -9.4%Rarely Traded~3 months$331
66StatTrak™ M4A1-S | Atomic Alloy (Battle-Scarred)M4A1-S | Atomic AlloySTBattle-ScarredAvoid1hard to exit · no way out▼ -1.7%▼ -4.2%Rarely Traded~2 months$38
67StatTrak™ M4A4 | Royal Paladin (Field-Tested)M4A4 | Royal PaladinSTField-TestedAvoid1hard to exit · no way out▼ -3.1%▼ -2.1%Rarely Traded~4 weeks$73
68FAMAS | Styx (Field-Tested)FAMAS | StyxField-TestedAvoid1hard to exit · no way out▼ -0.3%▼ -6.3%Rarely Traded~2 months$9.27
69Souvenir Galil AR | Rainbow Spoon (Minimal Wear)Galil AR | Rainbow SpoonSVMinimal WearAvoid1medium confidencehard to exit · no way out▼ -5.9%▲ +2.1%Rarely Traded~1 month$210
70Souvenir Galil AR | CAUTION! (Minimal Wear)Galil AR | CAUTION!SVMinimal WearAvoid1hard to exit · no way out▲ +1.6%▼ -9.0%Rarely Traded~1 month$41
71Souvenir AK-47 | Gold Arabesque (Factory New)AK-47 | Gold ArabesqueSVFactory NewAvoid1medium confidencehard to exit · no way out▼ -3.8%▼ -0.8%Rarely Traded~3 weeks$2,289
72Souvenir M4A1-S | Master Piece (Well-Worn)M4A1-S | Master PieceSVWell-WornAvoid1hard to exit · no way out▼ -1.3%▼ -4.5%Rarely Traded~3 months$89
73StatTrak™ AK-47 | Redline (Battle-Scarred)AK-47 | RedlineSTBattle-ScarredAvoid1hard to exit · no way out▼ -3.4%▼ -1.4%Rarely Traded~4 months$37
74StatTrak™ FAMAS | Hexane (Factory New)FAMAS | HexaneSTFactory NewAvoid1hard to exit · no way out▼ -0.9%▼ -5.2%Rarely Traded~3 months$7.74
75Souvenir M4A4 | Converter (Factory New)M4A4 | ConverterSVFactory NewAvoid1hard to exit · no way out▲ +0.6%▼ -7.4%Rarely Traded~3 months$7.99
76Galil AR | Aqua Terrace (Factory New)Galil AR | Aqua TerraceFactory NewAvoid1hard to exit · no way out▼ -2.5%▼ -2.7%Rarely Traded~2 months$141
77StatTrak™ AK-47 | Neon Rider (Battle-Scarred)AK-47 | Neon RiderSTBattle-ScarredAvoid1hard to exit · no way out▼ -1.5%▼ -4.3%Rarely Traded~2 months$73
78StatTrak™ AK-47 | Elite Build (Factory New)AK-47 | Elite BuildSTFactory NewAvoid1hard to exit · no way out▼ -1.3%▼ -4.5%Rarely Traded~3 months$25
79M4A1-S | Guardian (Field-Tested)M4A1-S | GuardianField-TestedAvoid1hard to exit · no way out▼ -2.5%▼ -2.7%Rarely Traded~4 months$22
80StatTrak™ M4A4 | Howl (Factory New)M4A4 | HowlSTFactory NewAvoid1medium confidencehard to exit · no way out▼ -2.5%▼ -2.7%Rarely Traded~1 month$15,594
81AUG | Fleet Flock (Battle-Scarred)AUG | Fleet FlockBattle-ScarredAvoid1hard to exit · no way out▼ -0.3%▼ -6.0%Rarely Traded~2 months$11
82Souvenir SG 553 | Hazard Pay (Factory New)SG 553 | Hazard PaySVFactory NewAvoid1hard to exit · no way out▼ -0.1%▼ -6.2%Rarely Traded~2 months$174
83AK-47 | Hydroponic (Well-Worn)AK-47 | HydroponicWell-WornAvoid1medium confidencehard to exit · no way out▲ +7.2%▼ -17.1%Rarely Traded~3 weeks$1,132
84Souvenir AK-47 | Fire Serpent (Field-Tested)AK-47 | Fire SerpentSVField-TestedAvoid1hard to exit · no way out▲ +3.3%▼ -11.3%Rarely Traded~2 months$1,176
85AK-47 | Predator (Factory New)AK-47 | PredatorFactory NewAvoid1hard to exit · no way out▲ +1.7%▼ -8.9%Rarely Traded~4 months$114
86Souvenir Galil AR | Acid Dart (Battle-Scarred)Galil AR | Acid DartSVBattle-ScarredAvoid2medium confidence0%▼ -74.7%Rarely TradedNo flow$45
87Souvenir M4A1-S | Vaporwave (Factory New)M4A1-S | VaporwaveSVFactory NewAvoid2medium confidence▼ -14.6%▼ -52.6%Rarely TradedNo flow$338
88Souvenir Galil AR | Sage Spray (Minimal Wear)Galil AR | Sage SpraySVMinimal WearAvoid2▼ -57.5%▲ +12.1%Rarely Traded~2 months$5.56
89Souvenir FAMAS | Night Borre (Minimal Wear)FAMAS | Night BorreSVMinimal WearAvoid2medium confidence▼ -12.0%▼ -56.0%Rarely TradedNo flow$22
90Souvenir M4A1-S | Hyper Beast (Factory New)M4A1-S | Hyper BeastSVFactory NewAvoid2medium confidence▼ -17.8%▼ -45.6%Rarely TradedNo flow$1,786
91M4A1-S | Master Piece (Minimal Wear)M4A1-S | Master PieceMinimal WearAvoid2no way out▼ -4.1%▼ -12.9%Rarely Traded~2 months$152
92StatTrak™ M4A4 | Desert-Strike (Well-Worn)M4A4 | Desert-StrikeSTWell-WornAvoid2no way out▼ -2.5%▼ -15.2%Rarely Traded~3 months$62
93FAMAS | Eye of Athena (Well-Worn)FAMAS | Eye of AthenaWell-WornAvoid2no way out▼ -5.0%▼ -11.4%Rarely TradedUnrated$5.74
94M4A4 | Bullet Rain (Well-Worn)M4A4 | Bullet RainWell-WornAvoid2no way out▼ -2.7%▼ -14.9%Rarely Traded~5 months$85
95StatTrak™ SG 553 | Ultraviolet (Well-Worn)SG 553 | UltravioletSTWell-WornAvoid2no way out0%▼ -18.7%Rarely TradedUnrated$23
96StatTrak™ AUG | Chameleon (Factory New)AUG | ChameleonSTFactory NewAvoid2no way out▼ -4.5%▼ -12.1%Rarely Traded~2 months$90
97Souvenir M4A4 | Temukau (Field-Tested)M4A4 | TemukauSVField-TestedAvoid2medium confidenceno way out▼ -2.4%▼ -15.2%Rarely Traded~2 months$168
98Galil AR | Orange DDPAT (Factory New)Galil AR | Orange DDPATFactory NewAvoid2no way out▲ +1.5%▼ -20.9%Rarely Traded~2 months$96
99AUG | Bengal Tiger (Battle-Scarred)AUG | Bengal TigerBattle-ScarredAvoid2no way out▼ -7.9%▼ -6.7%Rarely TradedUnrated$11
100StatTrak™ AK-47 | Rat Rod (Factory New)AK-47 | Rat RodSTFactory NewAvoid2no way out▼ -6.5%▼ -8.7%Rarely Traded~2 months$40

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.