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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

833Items ranked
833Rated avoid
1,200Candidate pool
0Not rateable

Showing 33 of 833 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
9051AK-47 | AUTOEXEC (Minimal Wear)AK-47 | AUTOEXECMinimal WearAvoid19▼ -5.1%▼ -13.2%Active DemandUnrated$278
9052Souvenir M4A1-S | Fade (Factory New)M4A1-S | FadeSVFactory NewAvoid19▼ -9.6%▼ -6.4%Rarely Traded~1 month$345
9053Souvenir M4A4 | Tornado (Factory New)M4A4 | TornadoSVFactory NewAvoid19medium confidence0%▼ -20.7%Rarely Traded~6 months$301
9054Souvenir FAMAS | Palm (Field-Tested)FAMAS | PalmSVField-TestedAvoid19medium confidence▼ -7.2%▼ -9.8%Rarely Traded~1 month$9.75
9055StatTrak™ M4A4 | Buzz Kill (Factory New)M4A4 | Buzz KillSTFactory NewAvoid19▼ -6.7%▼ -10.5%Moderate DemandUnrated$159
9056AK-47 | B the Monster (Field-Tested)AK-47 | B the MonsterField-TestedAvoid19▼ -6.0%▼ -11.6%Active DemandUnrated$68
9057AK-47 | Inheritance (Factory New)AK-47 | InheritanceFactory NewAvoid19▼ -3.9%▼ -14.7%Active DemandUnrated$88
9058AK-47 | The Outsiders (Minimal Wear)AK-47 | The OutsidersMinimal WearAvoid19▼ -4.8%▼ -13.3%Active DemandUnrated$10
9059M4A1-S | Atomic Alloy (Minimal Wear)M4A1-S | Atomic AlloyMinimal WearAvoid19▼ -5.0%▼ -12.9%Active DemandUnrated$35
9060AK-47 | Nouveau Rouge (Minimal Wear)AK-47 | Nouveau RougeMinimal WearAvoid19▼ -7.4%▼ -9.3%Active DemandUnrated$19
9061Souvenir M4A1-S | Blood Tiger (Minimal Wear)M4A1-S | Blood TigerSVMinimal WearAvoid19▲ +19.0%▼ -48.9%Rarely TradedNo flow$263
9062StatTrak™ M4A4 | Buzz Kill (Well-Worn)M4A4 | Buzz KillSTWell-WornAvoid19▼ -9.5%▼ -6.1%Rarely Traded~5 days$100
9063StatTrak™ FAMAS | Mecha Industries (Factory New)FAMAS | Mecha IndustriesSTFactory NewAvoid19▼ -6.3%▼ -10.8%Moderate DemandUnrated$38
9064M4A1-S | Party Animal (Minimal Wear)M4A1-S | Party AnimalMinimal WearAvoid19▼ -3.3%▼ -15.3%Active DemandUnrated$13
9065Souvenir M4A4 | Urban DDPAT (Factory New)M4A4 | Urban DDPATSVFactory NewAvoid19medium confidence▲ +2.5%▼ -24.0%Rarely TradedNo flow$103
9066AK-47 | Fuel Injector (Well-Worn)AK-47 | Fuel InjectorWell-WornAvoid19▼ -4.5%▼ -13.6%Active DemandUnrated$92
9067M4A4 | Dark Blossom (Well-Worn)M4A4 | Dark BlossomWell-WornAvoid19▲ +7.2%▼ -31.0%Rarely TradedNo flow$12
9068StatTrak™ AUG | Aristocrat (Factory New)AUG | AristocratSTFactory NewAvoid19no way out▼ -1.7%▼ -5.3%Rarely Traded~2 months$5.76
9069StatTrak™ M4A1-S | Player Two (Factory New)M4A1-S | Player TwoSTFactory NewAvoid19no way out▼ -1.3%▼ -5.8%Rarely Traded~3 months$213
9070FAMAS | Valence (Minimal Wear)FAMAS | ValenceMinimal WearAvoid19no way out▼ -3.7%▼ -2.3%Slow Mover~2 months$6.01
9071AUG | Daedalus (Factory New)AUG | DaedalusFactory NewAvoid19no way out▼ -0.9%▼ -6.5%Rarely Traded~2 months$5.77
9072M4A4 | Daybreak (Field-Tested)M4A4 | DaybreakField-TestedAvoid19no way out▼ -1.4%▼ -5.5%Rarely Traded~5 months$432
9073StatTrak™ FAMAS | Bad Trip (Field-Tested)FAMAS | Bad TripSTField-TestedAvoid19no way out▼ -1.5%▼ -5.5%Rarely Traded~2 weeks$40
9074FAMAS | Commemoration (Battle-Scarred)FAMAS | CommemorationBattle-ScarredAvoid19no way out▼ -2.6%▼ -3.8%Rarely Traded~1 week$32
9075StatTrak™ FAMAS | Valence (Factory New)FAMAS | ValenceSTFactory NewAvoid19no way out▼ -5.0%▼ -0.1%Rarely Traded~2 months$25
9076AK-47 | First Class (Well-Worn)AK-47 | First ClassWell-WornAvoid19no way out▼ -1.7%▼ -5.1%Rarely Traded~3 months$78
9077StatTrak™ AK-47 | Fuel Injector (Well-Worn)AK-47 | Fuel InjectorSTWell-WornAvoid19no way out▲ +0.1%▼ -7.9%Rarely Traded~2 months$227
9078Souvenir AK-47 | Black Laminate (Battle-Scarred)AK-47 | Black LaminateSVBattle-ScarredAvoid19no way out▲ +1.6%▼ -10.0%Rarely Traded~2 months$29
9079Souvenir AK-47 | Safety Net (Battle-Scarred)AK-47 | Safety NetSVBattle-ScarredAvoid19no way out▼ -0.5%▼ -6.8%Rarely Traded~3 months$22
9080M4A4 | Daybreak (Well-Worn)M4A4 | DaybreakWell-WornAvoid19medium confidenceno way out▼ -1.0%▼ -6.1%Rarely Traded~2 weeks$1,062
9081AUG | Torque (Well-Worn)AUG | TorqueWell-WornAvoid19no way out▼ -6.9%▲ +2.8%Rarely Traded~3 months$5.52
9082SG 553 | Gator Mesh (Factory New)SG 553 | Gator MeshFactory NewAvoid19no way out▲ +5.1%▼ -15.3%Rarely Traded~3 months$17
9083AK-47 | Consequence of the Jinn (Well-Worn)AK-47 | Consequence of the JinnWell-WornAvoid19no way out▼ -0.9%▼ -6.2%Slow Mover~2 weeks$83

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.