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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

912Items ranked
912Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 912 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
351Glock-18 | Gold Toof (Field-Tested)Glock-18 | Gold ToofField-TestedAvoid7hard to exit · no way out▲ +2.4%▼ -5.9%Rarely Traded~3 months$28
352StatTrak™ P250 | Cartel (Field-Tested)P250 | CartelSTField-TestedAvoid7hard to exit · no way out▲ +0.5%▼ -3.1%Rarely Traded~2 months$17
353USP-S | Target Acquired (Minimal Wear)USP-S | Target AcquiredMinimal WearAvoid7hard to exit · no way out▼ -2.8%▲ +1.9%Rarely Traded~3 months$232
354CZ75-Auto | The Fuschia Is Now (Field-Tested)CZ75-Auto | The Fuschia Is NowField-TestedAvoid7hard to exit · no way out▲ +1.4%▼ -4.3%Rarely Traded~1 month$16
355StatTrak™ Desert Eagle | Hypnotic (Minimal Wear)Desert Eagle | HypnoticSTMinimal WearAvoid7hard to exit · no way out▲ +3.8%▼ -7.8%Rarely Traded~3 months$243
356Five-SeveN | Hyper Beast (Well-Worn)Five-SeveN | Hyper BeastWell-WornAvoid7hard to exit · no way out▲ +6.7%▼ -12.3%Rarely Traded~4 months$231
357StatTrak™ P250 | Mehndi (Battle-Scarred)P250 | MehndiSTBattle-ScarredAvoid7hard to exit · no way out▼ -1.3%▼ -0.2%Rarely Traded~3 months$30
358USP-S | Ancient Visions (Field-Tested)USP-S | Ancient VisionsField-TestedAvoid7hard to exit · no way out▲ +2.8%▼ -6.3%Rarely Traded~5 months$23
359StatTrak™ Tec-9 | Cut Out (Field-Tested)Tec-9 | Cut OutSTField-TestedAvoid7hard to exit · no way out▼ -8.8%▲ +11.1%Rarely Traded~3 weeks$6.20
360StatTrak™ Five-SeveN | Triumvirate (Factory New)Five-SeveN | TriumvirateSTFactory NewAvoid7hard to exit · no way out▲ +1.8%▼ -4.8%Rarely Traded~1 month$9.45
361Tec-9 | Mummy's Rot (Factory New)Tec-9 | Mummy's RotFactory NewAvoid7hard to exit · no way out▲ +12.1%▼ -20.2%Rarely Traded~2 months$9.38
362Souvenir Five-SeveN | Fall Hazard (Minimal Wear)Five-SeveN | Fall HazardSVMinimal WearAvoid7hard to exit · no way out▼ -3.2%▲ +2.7%Rarely Traded~4 weeks$119
363StatTrak™ Dual Berettas | Retribution (Factory New)Dual Berettas | RetributionSTFactory NewAvoid7hard to exit · no way out▼ -2.8%▲ +2.2%Rarely Traded~3 months$6.56
364Souvenir Dual Berettas | Anodized Navy (Factory New)Dual Berettas | Anodized NavySVFactory NewAvoid7hard to exit · no way out▲ +0.6%▼ -2.8%Rarely Traded~4 months$10
365StatTrak™ USP-S | Orion (Minimal Wear)USP-S | OrionSTMinimal WearAvoid7hard to exit · no way out▲ +2.3%▼ -5.2%Rarely Traded~3 months$104
366StatTrak™ CZ75-Auto | The Fuschia Is Now (Field-Tested)CZ75-Auto | The Fuschia Is NowSTField-TestedAvoid7hard to exit · no way out▼ -1.4%▲ +0.4%Rarely Traded~2 months$25
367Desert Eagle | Pilot (Factory New)Desert Eagle | PilotFactory NewAvoid7medium confidencehard to exit · no way out0%▼ -1.8%Rarely Traded~2 months$168
368StatTrak™ Dual Berettas | Dezastre (Minimal Wear)Dual Berettas | DezastreSTMinimal WearAvoid7hard to exit · no way out▼ -0.2%▼ -1.4%Rarely Traded~3 months$11
369StatTrak™ CZ75-Auto | Victoria (Well-Worn)CZ75-Auto | VictoriaSTWell-WornAvoid7medium confidencehard to exit · no way out▼ -1.2%▲ +0.3%Rarely TradedNo flow$123
370StatTrak™ Glock-18 | Wasteland Rebel (Field-Tested)Glock-18 | Wasteland RebelSTField-TestedAvoid7hard to exit · no way out▼ -0.2%▼ -1.4%Rarely Traded~2 months$97
371Dual Berettas | Duelist (Field-Tested)Dual Berettas | DuelistField-TestedAvoid7hard to exit · no way out▼ -3.0%▲ +3.0%Rarely Traded~4 weeks$223
372StatTrak™ USP-S | Blueprint (Battle-Scarred)USP-S | BlueprintSTBattle-ScarredAvoid8no way out▼ -4.4%▼ -8.5%Rarely Traded~2 months$8.30
373StatTrak™ Tec-9 | Blue Titanium (Factory New)Tec-9 | Blue TitaniumSTFactory NewAvoid8no way out▼ -2.6%▼ -11.2%Rarely Traded~3 months$9.48
374StatTrak™ Dual Berettas | Angel Eyes (Factory New)Dual Berettas | Angel EyesSTFactory NewAvoid8no way out▼ -4.8%▼ -7.7%Rarely Traded~2 months$7.15
375StatTrak™ USP-S | Black Lotus (Factory New)USP-S | Black LotusSTFactory NewAvoid8no way out▼ -5.1%▼ -7.3%Rarely Traded~3 months$28
376P250 | Whiteout (Factory New)P250 | WhiteoutFactory NewAvoid8no way out▼ -1.2%▼ -13.0%Rarely Traded~2 months$279
377StatTrak™ USP-S | Caiman (Minimal Wear)USP-S | CaimanSTMinimal WearAvoid8no way out▼ -2.5%▼ -11.1%Rarely Traded~2 months$60
378StatTrak™ Desert Eagle | Heirloom (Minimal Wear)Desert Eagle | HeirloomSTMinimal WearAvoid8no way out▼ -4.7%▼ -7.7%Rarely Traded~1 month$24
379Five-SeveN | Copper Galaxy (Factory New)Five-SeveN | Copper GalaxyFactory NewAvoid8no way out▲ +6.0%▼ -23.7%Rarely Traded~4 months$14
380Desert Eagle | Night (Factory New)Desert Eagle | NightFactory NewAvoid8no way out▼ -2.4%▼ -11.0%Rarely Traded~3 months$82
381USP-S | Whiteout (Well-Worn)USP-S | WhiteoutWell-WornAvoid8no way out▼ -1.4%▼ -12.4%Rarely Traded~2 months$34
382StatTrak™ P250 | Asiimov (Minimal Wear)P250 | AsiimovSTMinimal WearAvoid8no way out▼ -5.0%▼ -7.2%Rarely Traded~5 months$69
383StatTrak™ P2000 | Imperial Dragon (Factory New)P2000 | Imperial DragonSTFactory NewAvoid8no way out▼ -2.8%▼ -10.3%Rarely Traded~5 months$23
384P250 | Visions (Factory New)P250 | VisionsFactory NewAvoid8no way out▼ -0.8%▼ -13.2%Slow Mover~2 months$7.10
385Souvenir Desert Eagle | Night (Factory New)Desert Eagle | NightSVFactory NewAvoid8medium confidenceno way out0%▼ -14.5%Rarely Traded~4 months$179
386Glock-18 | Gamma Doppler (Field-Tested) EmeraldGlock-18 | Gamma Doppler EmeraldEmeraldField-TestedAvoid8medium confidenceno way out▼ -1.4%▼ -12.4%Slow Mover~3 months$182
387R8 Revolver | Phoenix Marker (Well-Worn)R8 Revolver | Phoenix MarkerWell-WornAvoid8no way out▼ -2.1%▼ -11.3%Rarely Traded~1 week$5.71
388Souvenir Tec-9 | Re-Entry (Factory New)Tec-9 | Re-EntrySVFactory NewAvoid8medium confidenceno way out0%▼ -14.4%Rarely TradedNo flow$190
389P250 | Muertos (Field-Tested)P250 | MuertosField-TestedAvoid8hard to exit · no way out▲ +0.8%▼ -2.7%Rarely Traded~4 months$12
390CZ75-Auto | Victoria (Field-Tested)CZ75-Auto | VictoriaField-TestedAvoid8hard to exit · no way out▲ +2.6%▼ -5.4%Rarely Traded~2 months$78
391StatTrak™ Tec-9 | Decimator (Minimal Wear)Tec-9 | DecimatorSTMinimal WearAvoid8hard to exit · no way out▲ +3.8%▼ -7.2%Rarely Traded~1 month$80
392Dual Berettas | Anodized Navy (Minimal Wear)Dual Berettas | Anodized NavyMinimal WearAvoid8hard to exit · no way out▲ +6.9%▼ -11.8%Rarely Traded~2 months$14
393Desert Eagle | Night Heist (Well-Worn)Desert Eagle | Night HeistWell-WornAvoid8hard to exit · no way out▲ +9.9%▼ -16.2%Rarely Traded~6 months$26
394Glock-18 | Reactor (Minimal Wear)Glock-18 | ReactorMinimal WearAvoid8hard to exit · no way out▲ +3.6%▼ -6.8%Rarely Traded~4 months$16
395Souvenir Desert Eagle | Hand Cannon (Battle-Scarred)Desert Eagle | Hand CannonSVBattle-ScarredAvoid8medium confidencehard to exit · no way out▲ +0.7%▼ -2.4%Rarely Traded~2 months$339
396StatTrak™ R8 Revolver | Llama Cannon (Field-Tested)R8 Revolver | Llama CannonSTField-TestedAvoid8hard to exit · no way out▲ +2.2%▼ -4.6%Rarely Traded~3 weeks$9.69
397Tec-9 | Terrace (Well-Worn)Tec-9 | TerraceWell-WornAvoid8hard to exit · no way out▼ -1.0%▲ +0.2%Rarely Traded~4 months$89
398Five-SeveN | Fall Hazard (Well-Worn)Five-SeveN | Fall HazardWell-WornAvoid8medium confidencehard to exit · no way out▼ -0.4%▼ -0.6%Rarely TradedNo flow$554
399StatTrak™ CZ75-Auto | Xiangliu (Battle-Scarred)CZ75-Auto | XiangliuSTBattle-ScarredAvoid8hard to exit · no way out▲ +0.4%▼ -1.9%Rarely Traded~2 months$21
400P250 | Whiteout (Well-Worn)P250 | WhiteoutWell-WornAvoid8hard to exit · no way out▲ +2.6%▼ -5.2%Rarely Traded~1 month$46

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.