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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

1,200Items ranked
781Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
1001★ Karambit | Boreal Forest (Battle-Scarred)★ Karambit | Boreal ForestBattle-ScarredWeak entry34▼ -2.3%▼ -7.6%Moderate DemandUnrated$377
1002★ StatTrak™ Karambit | Boreal Forest (Field-Tested)★ Karambit | Boreal ForestSTField-TestedWeak entry34medium confidence▼ -1.7%▼ -8.5%Moderate DemandUnrated$396
1003★ M9 Bayonet | Slaughter (Field-Tested)★ M9 Bayonet | SlaughterField-TestedWeak entry34▼ -1.1%▼ -9.5%Moderate DemandUnrated$622
1004★ M9 Bayonet | Boreal Forest (Minimal Wear)★ M9 Bayonet | Boreal ForestMinimal WearWeak entry34▼ -1.9%▼ -8.2%Active DemandUnrated$291
1005★ Stiletto Knife | Case Hardened (Battle-Scarred)★ Stiletto Knife | Case HardenedBattle-ScarredWeak entry34▼ -4.5%▼ -4.3%Moderate DemandUnrated$207
1006★ Bowie Knife | Crimson Web (Field-Tested)★ Bowie Knife | Crimson WebField-TestedWeak entry34▼ -1.2%▼ -9.2%Moderate DemandUnrated$99
1007★ Karambit | Urban Masked (Field-Tested)★ Karambit | Urban MaskedField-TestedWeak entry34▼ -0.9%▼ -9.7%Active DemandUnrated$383
1008★ Bowie Knife | Bright Water (Factory New)★ Bowie Knife | Bright WaterFactory NewWeak entry34▼ -1.5%▼ -8.7%Active DemandUnrated$59
1009★ Flip Knife | Scorched (Field-Tested)★ Flip Knife | ScorchedField-TestedWeak entry34▼ -1.9%▼ -8.2%Moderate DemandUnrated$112
1010★ Flip Knife | Fade (Factory New)★ Flip Knife | FadeFactory NewWeak entry34▼ -1.6%▼ -8.6%Active DemandUnrated$277
1011★ Kukri Knife | Fade (Factory New)★ Kukri Knife | FadeFactory NewWeak entry34▼ -1.8%▼ -8.3%High DemandUnrated$150
1012★ Shadow Daggers | Doppler (Factory New) Ruby★ Shadow Daggers | DopplerRubyFactory NewWeak entry34medium confidence▼ -2.2%▼ -7.7%Moderate DemandUnrated$332
1013★ StatTrak™ Butterfly Knife | Black Laminate (Field-Tested)★ Butterfly Knife | Black LaminateSTField-TestedWeak entry34▼ -2.2%▼ -7.6%Active DemandUnrated$577
1014★ Falchion Knife | Black Laminate (Well-Worn)★ Falchion Knife | Black LaminateWell-WornWeak entry34▼ -2.7%▼ -6.9%Moderate DemandUnrated$55
1015★ Stiletto Knife | Case Hardened (Minimal Wear)★ Stiletto Knife | Case HardenedMinimal WearWeak entry34▼ -2.2%▼ -7.7%Active DemandUnrated$264
1016★ Paracord Knife | Ultraviolet (Minimal Wear)★ Paracord Knife | UltravioletMinimal WearWeak entry34▼ -2.3%▼ -7.5%Moderate DemandUnrated$84
1017★ Falchion Knife | Ultraviolet (Field-Tested)★ Falchion Knife | UltravioletField-TestedWeak entry34▼ -4.4%▼ -4.3%Moderate DemandUnrated$67
1018★ Classic Knife | Crimson Web (Battle-Scarred)★ Classic Knife | Crimson WebBattle-ScarredWeak entry34▼ -1.6%▼ -8.5%Moderate DemandUnrated$134
1019★ Butterfly Knife★ Butterfly KnifeVanillaWeak entry34▼ -0.3%▼ -10.3%High DemandUnrated$1,135
1020★ Karambit | Black Laminate (Well-Worn)★ Karambit | Black LaminateWell-WornWeak entry34▼ -0.7%▼ -9.8%Active DemandUnrated$603
1021★ Butterfly Knife | Night (Minimal Wear)★ Butterfly Knife | NightMinimal WearWeak entry34medium confidence▼ -1.7%▼ -8.2%Active DemandUnrated$604
1022★ Skeleton Knife | Crimson Web (Field-Tested)★ Skeleton Knife | Crimson WebField-TestedWeak entry34▼ -0.9%▼ -9.5%Active DemandUnrated$259
1023★ StatTrak™ Talon Knife★ Talon KnifeSTVanillaWeak entry34▼ -2.0%▼ -7.7%Active DemandUnrated$308
1024★ M9 Bayonet | Forest DDPAT (Battle-Scarred)★ M9 Bayonet | Forest DDPATBattle-ScarredWeak entry34medium confidence▼ -1.8%▼ -8.0%Active DemandUnrated$269
1025★ M9 Bayonet | Rust Coat (Battle-Scarred)★ M9 Bayonet | Rust CoatBattle-ScarredWeak entry34▲ +0.6%▼ -11.7%High DemandUnrated$308
1026★ Nomad Knife | Slaughter (Field-Tested)★ Nomad Knife | SlaughterField-TestedWeak entry34▼ -0.6%▼ -9.8%Moderate DemandUnrated$210
1027★ Falchion Knife | Gamma Doppler (Factory New) Emerald★ Falchion Knife | Gamma DopplerEmeraldFactory NewWeak entry34medium confidence▼ -3.0%▼ -6.2%Active DemandUnrated$480
1028★ Bowie Knife★ Bowie KnifeVanillaWeak entry34▼ -1.7%▼ -8.2%Moderate DemandUnrated$76
1029★ Flip Knife | Damascus Steel (Minimal Wear)★ Flip Knife | Damascus SteelMinimal WearWeak entry34▼ -2.4%▼ -7.2%Active DemandUnrated$124
1030★ Butterfly Knife | Forest DDPAT (Minimal Wear)★ Butterfly Knife | Forest DDPATMinimal WearWeak entry34▼ -1.0%▼ -9.1%Active DemandUnrated$454
1031★ Flip Knife | Autotronic (Field-Tested)★ Flip Knife | AutotronicField-TestedWeak entry34▼ -1.3%▼ -8.8%Active DemandUnrated$160
1032★ Bayonet | Gamma Doppler (Factory New) Phase 4★ Bayonet | Gamma DopplerP4Factory NewWeak entry34medium confidence▼ -2.1%▼ -7.5%Active DemandUnrated$449
1033★ Nomad Knife | Boreal Forest (Field-Tested)★ Nomad Knife | Boreal ForestField-TestedWeak entry34▼ -1.8%▼ -8.0%Active DemandUnrated$69
1034★ Butterfly Knife | Forest DDPAT (Field-Tested)★ Butterfly Knife | Forest DDPATField-TestedWeak entry34▼ -1.5%▼ -8.4%High DemandUnrated$403
1035★ Karambit | Bright Water (Factory New)★ Karambit | Bright WaterFactory NewWeak entry34▼ -0.9%▼ -9.3%Active DemandUnrated$524
1036★ Flip Knife | Doppler (Minimal Wear) Phase 4★ Flip Knife | DopplerP4Minimal WearWeak entry34medium confidence▼ -4.8%▼ -3.5%Moderate DemandUnrated$401
1037★ Skeleton Knife | Safari Mesh (Well-Worn)★ Skeleton Knife | Safari MeshWell-WornWeak entry34▼ -1.1%▼ -9.0%Moderate DemandUnrated$108
1038★ Butterfly Knife | Autotronic (Well-Worn)★ Butterfly Knife | AutotronicWell-WornWeak entry34▼ -0.3%▼ -10.1%Active DemandUnrated$705
1039★ Karambit | Gamma Doppler (Factory New) Emerald★ Karambit | Gamma DopplerEmeraldFactory NewWeak entry34medium confidence▲ +0.4%▼ -11.1%Active DemandUnrated$7,003
1040★ Bayonet | Rust Coat (Battle-Scarred)★ Bayonet | Rust CoatBattle-ScarredWeak entry34▼ -1.7%▼ -8.0%Active DemandUnrated$117
1041★ Flip Knife | Doppler (Factory New) Phase 1★ Flip Knife | DopplerP1Factory NewWeak entry34medium confidence▼ -1.4%▼ -8.4%Active DemandUnrated$286
1042★ StatTrak™ Flip Knife | Doppler (Factory New) Phase 3★ Flip Knife | DopplerSTP3Factory NewWeak entry34medium confidence0%▼ -10.7%Moderate DemandUnrated$316
1043★ Stiletto Knife | Ultraviolet (Field-Tested)★ Stiletto Knife | UltravioletField-TestedWeak entry34▼ -0.9%▼ -9.2%Active DemandUnrated$155
1044★ Classic Knife | Blue Steel (Field-Tested)★ Classic Knife | Blue SteelField-TestedWeak entry34▼ -2.1%▼ -7.3%Active DemandUnrated$106
1045★ Karambit | Case Hardened (Field-Tested)★ Karambit | Case HardenedField-TestedWeak entry34▼ -1.5%▼ -8.3%Active DemandUnrated$695
1046★ Huntsman Knife | Marble Fade (Factory New)★ Huntsman Knife | Marble FadeFactory NewWeak entry34▼ -0.3%▼ -10.0%Active DemandUnrated$162
1047★ M9 Bayonet | Night (Minimal Wear)★ M9 Bayonet | NightMinimal WearWeak entry34▼ -2.6%▼ -6.5%Active DemandUnrated$417
1048★ Karambit | Gamma Doppler (Factory New) Phase 4★ Karambit | Gamma DopplerP4Factory NewWeak entry35medium confidence0%▼ -10.4%High DemandUnrated$1,519
1049★ Bayonet | Forest DDPAT (Field-Tested)★ Bayonet | Forest DDPATField-TestedWeak entry35▼ -2.2%▼ -7.1%Moderate DemandUnrated$118
1050★ Bayonet | Black Laminate (Field-Tested)★ Bayonet | Black LaminateField-TestedWeak entry35▼ -1.6%▼ -8.1%Active DemandUnrated$146

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.