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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

1,200Items ranked
883Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
1001★ Falchion Knife | Freehand (Factory New)★ Falchion Knife | FreehandFactory NewWeak entry32▼ -4.3%▼ -5.9%Active DemandUnrated$95
1002★ M9 Bayonet | Urban Masked (Minimal Wear)★ M9 Bayonet | Urban MaskedMinimal WearWeak entry32▼ -5.8%▼ -3.6%Moderate DemandUnrated$364
1003★ Bayonet | Freehand (Factory New)★ Bayonet | FreehandFactory NewWeak entry32▼ -2.1%▼ -9.2%Active DemandUnrated$194
1004★ Karambit | Ultraviolet (Well-Worn)★ Karambit | UltravioletWell-WornWeak entry32▼ -3.2%▼ -7.5%Active DemandUnrated$490
1005★ Flip Knife | Autotronic (Field-Tested)★ Flip Knife | AutotronicField-TestedWeak entry32▼ -2.1%▼ -9.0%Active DemandUnrated$176
1006★ Nomad Knife | Doppler (Factory New) Sapphire★ Nomad Knife | DopplerSapphireFactory NewWeak entry32medium confidence▼ -5.4%▼ -4.1%Active DemandUnrated$824
1007★ Nomad Knife | Forest DDPAT (Field-Tested)★ Nomad Knife | Forest DDPATField-TestedWeak entry32▼ -1.8%▼ -9.4%Active DemandUnrated$75
1008★ Flip Knife | Doppler (Factory New) Phase 4★ Flip Knife | DopplerP4Factory NewWeak entry32medium confidence▼ -2.7%▼ -8.1%High DemandUnrated$323
1009★ Flip Knife | Lore (Factory New)★ Flip Knife | LoreFactory NewWeak entry32▼ -3.0%▼ -7.5%Moderate DemandUnrated$276
1010★ Falchion Knife | Gamma Doppler (Factory New) Phase 2★ Falchion Knife | Gamma DopplerP2Factory NewWeak entry32medium confidence▼ -2.9%▼ -7.6%Active DemandUnrated$224
1011★ Huntsman Knife | Doppler (Factory New) Phase 1★ Huntsman Knife | DopplerP1Factory NewWeak entry32medium confidence▼ -3.1%▼ -7.4%Moderate DemandUnrated$289
1012★ StatTrak™ Butterfly Knife | Lore (Battle-Scarred)★ Butterfly Knife | LoreSTBattle-ScarredWeak entry32▼ -2.9%▼ -7.7%Moderate DemandUnrated$560
1013★ Paracord Knife | Slaughter (Minimal Wear)★ Paracord Knife | SlaughterMinimal WearWeak entry32▼ -3.1%▼ -7.3%Moderate DemandUnrated$127
1014★ StatTrak™ Karambit | Black Laminate (Battle-Scarred)★ Karambit | Black LaminateSTBattle-ScarredWeak entry320%▼ -12.1%Moderate DemandUnrated$626
1015★ Huntsman Knife | Autotronic (Minimal Wear)★ Huntsman Knife | AutotronicMinimal WearWeak entry32▼ -4.0%▼ -5.9%Active DemandUnrated$121
1016★ Navaja Knife | Doppler (Factory New) Sapphire★ Navaja Knife | DopplerSapphireFactory NewWeak entry32medium confidence▼ -0.6%▼ -11.0%Moderate DemandUnrated$195
1017★ StatTrak™ Karambit | Gamma Doppler (Factory New) Phase 1★ Karambit | Gamma DopplerSTP1Factory NewWeak entry32medium confidence▼ -6.5%▼ -2.2%Active DemandUnrated$2,077
1018★ Bayonet | Damascus Steel (Minimal Wear)★ Bayonet | Damascus SteelMinimal WearWeak entry32▼ -2.4%▼ -8.3%Active DemandUnrated$174
1019★ Kukri Knife | Slaughter (Field-Tested)★ Kukri Knife | SlaughterField-TestedWeak entry32▼ -3.1%▼ -7.3%Active DemandUnrated$121
1020★ Flip Knife | Bright Water (Minimal Wear)★ Flip Knife | Bright WaterMinimal WearWeak entry32▼ -3.1%▼ -7.2%Active DemandUnrated$132
1021★ M9 Bayonet | Black Laminate (Well-Worn)★ M9 Bayonet | Black LaminateWell-WornWeak entry33▼ -2.2%▼ -8.5%Active DemandUnrated$465
1022★ M9 Bayonet | Boreal Forest (Battle-Scarred)★ M9 Bayonet | Boreal ForestBattle-ScarredWeak entry33▼ -3.8%▼ -6.1%Moderate DemandUnrated$293
1023★ M9 Bayonet | Blue Steel (Battle-Scarred)★ M9 Bayonet | Blue SteelBattle-ScarredWeak entry33medium confidence▼ -4.8%▼ -4.4%Active DemandUnrated$500
1024★ StatTrak™ Butterfly Knife | Lore (Minimal Wear)★ Butterfly Knife | LoreSTMinimal WearWeak entry33▼ -3.4%▼ -6.5%Active DemandUnrated$1,007
1025★ M9 Bayonet | Autotronic (Minimal Wear)★ M9 Bayonet | AutotronicMinimal WearWeak entry33▼ -3.8%▼ -5.9%High DemandUnrated$816
1026★ Falchion Knife | Lore (Factory New)★ Falchion Knife | LoreFactory NewWeak entry33▼ -2.8%▼ -7.5%Moderate DemandUnrated$144
1027★ Huntsman Knife | Gamma Doppler (Factory New) Phase 1★ Huntsman Knife | Gamma DopplerP1Factory NewWeak entry33medium confidence▼ -2.3%▼ -8.2%Active DemandUnrated$214
1028★ Karambit | Lore (Well-Worn)★ Karambit | LoreWell-WornWeak entry33▼ -1.2%▼ -9.8%Moderate DemandUnrated$567
1029★ Ursus Knife | Doppler (Factory New) Ruby★ Ursus Knife | DopplerRubyFactory NewWeak entry33medium confidence▼ -3.8%▼ -5.8%Active DemandUnrated$746
1030★ Nomad Knife | Tiger Tooth (Factory New)★ Nomad Knife | Tiger ToothFactory NewWeak entry33▼ -2.9%▼ -7.3%High DemandUnrated$191
1031★ Kukri Knife | Stained (Field-Tested)★ Kukri Knife | StainedField-TestedWeak entry33▼ -1.7%▼ -9.1%Active DemandUnrated$61
1032★ Classic Knife | Crimson Web (Minimal Wear)★ Classic Knife | Crimson WebMinimal WearWeak entry33▼ -3.5%▼ -6.4%Moderate DemandUnrated$182
1033★ Nomad Knife | Doppler (Factory New) Phase 4★ Nomad Knife | DopplerP4Factory NewWeak entry33medium confidence▼ -3.0%▼ -7.1%Active DemandUnrated$415
1034★ Nomad Knife★ Nomad KnifeVanillaWeak entry33▼ -2.3%▼ -8.1%High DemandUnrated$134
1035★ Huntsman Knife | Gamma Doppler (Factory New) Phase 4★ Huntsman Knife | Gamma DopplerP4Factory NewWeak entry33medium confidence▼ -2.3%▼ -8.1%Active DemandUnrated$209
1036★ Falchion Knife | Freehand (Field-Tested)★ Falchion Knife | FreehandField-TestedWeak entry33▼ -2.4%▼ -7.8%Active DemandUnrated$73
1037★ Huntsman Knife | Ultraviolet (Battle-Scarred)★ Huntsman Knife | UltravioletBattle-ScarredWeak entry33▼ -3.4%▼ -6.4%Moderate DemandUnrated$59
1038★ Nomad Knife | Safari Mesh (Battle-Scarred)★ Nomad Knife | Safari MeshBattle-ScarredWeak entry33▼ -3.6%▼ -6.0%Moderate DemandUnrated$74
1039★ Navaja Knife★ Navaja KnifeVanillaWeak entry33▼ -4.2%▼ -5.1%Active DemandUnrated$41
1040★ Kukri Knife | Slaughter (Minimal Wear)★ Kukri Knife | SlaughterMinimal WearWeak entry33▼ -2.2%▼ -8.0%Active DemandUnrated$124
1041★ M9 Bayonet | Night (Minimal Wear)★ M9 Bayonet | NightMinimal WearWeak entry33▼ -2.7%▼ -7.2%Active DemandUnrated$447
1042★ Karambit | Damascus Steel (Minimal Wear)★ Karambit | Damascus SteelMinimal WearWeak entry33▼ -2.5%▼ -7.5%Active DemandUnrated$656
1043★ StatTrak™ M9 Bayonet | Doppler (Factory New) Phase 2★ M9 Bayonet | DopplerSTP2Factory NewWeak entry33medium confidence▼ -4.2%▼ -5.0%Active DemandUnrated$1,351
1044★ Bayonet | Autotronic (Minimal Wear)★ Bayonet | AutotronicMinimal WearWeak entry33▼ -4.5%▼ -4.5%Active DemandUnrated$334
1045★ StatTrak™ Skeleton Knife★ Skeleton KnifeSTVanillaWeak entry33▼ -1.9%▼ -8.3%Active DemandUnrated$247
1046★ Skeleton Knife | Stained (Minimal Wear)★ Skeleton Knife | StainedMinimal WearWeak entry33▼ -3.2%▼ -6.4%Active DemandUnrated$202
1047★ StatTrak™ Karambit | Lore (Minimal Wear)★ Karambit | LoreSTMinimal WearWeak entry33▼ -4.6%▼ -4.2%Moderate DemandUnrated$890
1048★ Navaja Knife | Slaughter (Factory New)★ Navaja Knife | SlaughterFactory NewWeak entry34▼ -6.3%▼ -1.7%Moderate Demand~2 weeks$90
1049★ Falchion Knife | Fade (Factory New)★ Falchion Knife | FadeFactory NewWeak entry34▼ -2.9%▼ -6.8%Active DemandUnrated$220
1050★ StatTrak™ M9 Bayonet | Blue Steel (Field-Tested)★ M9 Bayonet | Blue SteelSTField-TestedWeak entry34medium confidence▼ -4.2%▼ -4.8%Moderate DemandUnrated$528

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.