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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

336Items ranked
864Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 336 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
251★ M9 Bayonet★ M9 BayonetVanillaWeak entry36▼ -2.5%▼ -6.0%High DemandUnrated$784
252★ Karambit | Tiger Tooth (Minimal Wear)★ Karambit | Tiger ToothMinimal WearWeak entry36medium confidence▼ -3.3%▼ -4.7%Moderate DemandUnrated$975
253★ Classic Knife | Slaughter (Minimal Wear)★ Classic Knife | SlaughterMinimal WearWeak entry36▼ -4.3%▼ -3.2%Active DemandUnrated$179
254★ Ursus Knife | Doppler (Factory New) Sapphire★ Ursus Knife | DopplerSapphireFactory NewWeak entry36medium confidence▼ -2.2%▼ -6.3%Active DemandUnrated$490
255★ Karambit | Gamma Doppler (Factory New) Phase 1★ Karambit | Gamma DopplerP1Factory NewWeak entry36medium confidence▼ -3.7%▼ -4.1%High DemandUnrated$1,965
256★ Survival Knife | Night Stripe (Field-Tested)★ Survival Knife | Night StripeField-TestedWeak entry36▼ -3.1%▼ -4.9%Moderate DemandUnrated$47
257★ StatTrak™ M9 Bayonet | Ultraviolet (Battle-Scarred)★ M9 Bayonet | UltravioletSTBattle-ScarredWeak entry36▼ -2.4%▼ -5.9%Moderate DemandUnrated$413
258★ StatTrak™ Skeleton Knife | Marble Fade (Factory New)★ Skeleton Knife | Marble FadeSTFactory NewWeak entry36▼ -3.7%▼ -4.0%Active DemandUnrated$411
259★ Falchion Knife | Damascus Steel (Minimal Wear)★ Falchion Knife | Damascus SteelMinimal WearWeak entry36▼ -2.1%▼ -6.3%Moderate DemandUnrated$94
260★ Gut Knife | Doppler (Factory New) Sapphire★ Gut Knife | DopplerSapphireFactory NewWeak entry36medium confidence▼ -1.9%▼ -6.6%Moderate DemandUnrated$312
261★ Kukri Knife | Case Hardened (Minimal Wear)★ Kukri Knife | Case HardenedMinimal WearWeak entry36▼ -2.2%▼ -6.2%Active DemandUnrated$120
262★ Skeleton Knife | Stained (Field-Tested)★ Skeleton Knife | StainedField-TestedWeak entry36▼ -2.2%▼ -6.1%Active DemandUnrated$182
263★ StatTrak™ M9 Bayonet | Freehand (Factory New)★ M9 Bayonet | FreehandSTFactory NewWeak entry36▼ -2.5%▼ -5.7%Moderate DemandUnrated$446
264★ Bowie Knife★ Bowie KnifeVanillaWeak entry36▼ -1.4%▼ -7.3%Moderate DemandUnrated$94
265★ Nomad Knife | Stained (Minimal Wear)★ Nomad Knife | StainedMinimal WearWeak entry36▼ -2.6%▼ -5.5%Active DemandUnrated$132
266★ Karambit | Scorched (Minimal Wear)★ Karambit | ScorchedMinimal WearWeak entry36▼ -2.0%▼ -6.3%Active DemandUnrated$491
267★ M9 Bayonet | Bright Water (Field-Tested)★ M9 Bayonet | Bright WaterField-TestedWeak entry36▼ -2.1%▼ -6.2%Active DemandUnrated$345
268★ Skeleton Knife | Blue Steel (Well-Worn)★ Skeleton Knife | Blue SteelWell-WornWeak entry36▼ -1.1%▼ -7.7%Active DemandUnrated$208
269★ Bayonet | Fade (Factory New)★ Bayonet | FadeFactory NewWeak entry36▼ -2.6%▼ -5.5%Active DemandUnrated$360
270★ StatTrak™ Butterfly Knife | Urban Masked (Battle-Scarred)★ Butterfly Knife | Urban MaskedSTBattle-ScarredWeak entry36▲ +0.8%▼ -10.5%Moderate DemandUnrated$542
271★ M9 Bayonet | Crimson Web (Battle-Scarred)★ M9 Bayonet | Crimson WebBattle-ScarredWeak entry36▼ -0.2%▼ -9.1%Moderate DemandUnrated$445
272★ StatTrak™ Talon Knife | Ultraviolet (Field-Tested)★ Talon Knife | UltravioletSTField-TestedWeak entry36▼ -3.6%▼ -4.0%Moderate DemandUnrated$304
273★ M9 Bayonet | Slaughter (Factory New)★ M9 Bayonet | SlaughterFactory NewWeak entry36▼ -1.8%▼ -6.6%Active DemandUnrated$869
274★ Kukri Knife | Forest DDPAT (Battle-Scarred)★ Kukri Knife | Forest DDPATBattle-ScarredWeak entry36▼ -1.6%▼ -6.9%Moderate DemandUnrated$42
275★ Bowie Knife | Doppler (Factory New) Phase 2★ Bowie Knife | DopplerP2Factory NewWeak entry36medium confidence▼ -2.2%▼ -6.0%Moderate DemandUnrated$293
276★ Nomad Knife | Case Hardened (Field-Tested)★ Nomad Knife | Case HardenedField-TestedWeak entry36▼ -3.7%▼ -3.8%Active DemandUnrated$157
277★ Navaja Knife | Damascus Steel (Field-Tested)★ Navaja Knife | Damascus SteelField-TestedWeak entry36▼ -0.7%▼ -8.3%Moderate DemandUnrated$42
278★ Talon Knife | Safari Mesh (Field-Tested)★ Talon Knife | Safari MeshField-TestedWeak entry36▼ -2.3%▼ -5.8%Active DemandUnrated$196
279★ Skeleton Knife | Crimson Web (Battle-Scarred)★ Skeleton Knife | Crimson WebBattle-ScarredWeak entry36▼ -2.8%▼ -5.0%Active DemandUnrated$240
280★ Falchion Knife | Marble Fade (Factory New)★ Falchion Knife | Marble FadeFactory NewWeak entry36▼ -1.7%▼ -6.7%Active DemandUnrated$173
281★ StatTrak™ Skeleton Knife | Fade (Factory New)★ Skeleton Knife | FadeSTFactory NewWeak entry36▼ -2.8%▼ -5.0%Moderate DemandUnrated$564
282★ Skeleton Knife | Doppler (Factory New) Phase 3★ Skeleton Knife | DopplerP3Factory NewWeak entry36medium confidence▼ -2.5%▼ -5.5%Active DemandUnrated$620
283★ Kukri Knife | Blue Steel (Field-Tested)★ Kukri Knife | Blue SteelField-TestedWeak entry36▼ -1.8%▼ -6.5%Active DemandUnrated$76
284★ Flip Knife | Fade (Factory New)★ Flip Knife | FadeFactory NewWeak entry36▼ -2.3%▼ -5.7%Active DemandUnrated$310
285★ Skeleton Knife | Crimson Web (Well-Worn)★ Skeleton Knife | Crimson WebWell-WornWeak entry37▼ -2.0%▼ -6.2%Moderate DemandUnrated$283
286★ Falchion Knife | Gamma Doppler (Factory New) Phase 3★ Falchion Knife | Gamma DopplerP3Factory NewWeak entry37medium confidence▼ -2.3%▼ -5.6%Active DemandUnrated$211
287★ Flip Knife | Lore (Field-Tested)★ Flip Knife | LoreField-TestedWeak entry37▼ -1.3%▼ -7.2%Active DemandUnrated$160
288★ StatTrak™ M9 Bayonet | Bright Water (Field-Tested)★ M9 Bayonet | Bright WaterSTField-TestedWeak entry37▼ -1.9%▼ -6.2%Moderate DemandUnrated$347
289★ Classic Knife | Safari Mesh (Battle-Scarred)★ Classic Knife | Safari MeshBattle-ScarredWeak entry37▼ -1.9%▼ -6.2%Moderate DemandUnrated$65
290★ Flip Knife★ Flip KnifeVanillaWeak entry37▲ +0.4%▼ -9.7%Active DemandUnrated$188
291★ Butterfly Knife | Scorched (Battle-Scarred)★ Butterfly Knife | ScorchedBattle-ScarredWeak entry37▼ -5.3%▼ -1.1%Active DemandUnrated$470
292★ Skeleton Knife | Urban Masked (Field-Tested)★ Skeleton Knife | Urban MaskedField-TestedWeak entry37▼ -3.1%▼ -4.4%Active DemandUnrated$136
293★ Nomad Knife | Slaughter (Factory New)★ Nomad Knife | SlaughterFactory NewWeak entry37▼ -3.3%▼ -4.1%Active DemandUnrated$248
294★ StatTrak™ M9 Bayonet | Boreal Forest (Field-Tested)★ M9 Bayonet | Boreal ForestSTField-TestedWeak entry37▼ -1.1%▼ -7.3%Moderate DemandUnrated$308
295★ Nomad Knife | Damascus Steel (Factory New)★ Nomad Knife | Damascus SteelFactory NewWeak entry37▼ -1.2%▼ -7.2%Active DemandUnrated$149
296★ Nomad Knife | Crimson Web (Field-Tested)★ Nomad Knife | Crimson WebField-TestedWeak entry37▼ -2.5%▼ -5.1%Active DemandUnrated$163
297★ StatTrak™ M9 Bayonet | Freehand (Minimal Wear)★ M9 Bayonet | FreehandSTMinimal WearWeak entry37▼ -2.3%▼ -5.4%Moderate DemandUnrated$422
298★ Flip Knife | Marble Fade (Factory New)★ Flip Knife | Marble FadeFactory NewWeak entry37▼ -0.6%▼ -8.0%Active DemandUnrated$255
299★ Falchion Knife | Black Laminate (Battle-Scarred)★ Falchion Knife | Black LaminateBattle-ScarredWeak entry370%▼ -9.0%Moderate DemandUnrated$61
300★ Gut Knife | Ultraviolet (Field-Tested)★ Gut Knife | UltravioletField-TestedWeak entry37▼ -2.4%▼ -5.3%Moderate DemandUnrated$52

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.