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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

414Items ranked
786Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 414 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
201★ Nomad Knife | Rust Coat (Battle-Scarred)★ Nomad Knife | Rust CoatBattle-ScarredWeak entry32▼ -1.9%▼ -9.0%Active DemandUnrated$80
202★ Butterfly Knife | Scorched (Well-Worn)★ Butterfly Knife | ScorchedWell-WornWeak entry32▼ -1.6%▼ -9.4%Active DemandUnrated$420
203★ Kukri Knife | Case Hardened (Well-Worn)★ Kukri Knife | Case HardenedWell-WornWeak entry32▼ -4.6%▼ -4.8%Active DemandUnrated$82
204★ Bayonet | Doppler (Factory New) Phase 3★ Bayonet | DopplerP3Factory NewWeak entry33medium confidence▼ -2.2%▼ -8.4%Active DemandUnrated$362
205★ M9 Bayonet | Bright Water (Field-Tested)★ M9 Bayonet | Bright WaterField-TestedWeak entry33▼ -2.0%▼ -8.8%Active DemandUnrated$310
206★ Karambit | Blue Steel (Minimal Wear)★ Karambit | Blue SteelMinimal WearWeak entry33▼ -3.6%▼ -6.3%Active DemandUnrated$787
207★ Stiletto Knife | Fade (Factory New)★ Stiletto Knife | FadeFactory NewWeak entry33▼ -0.2%▼ -11.3%High DemandUnrated$375
208★ Butterfly Knife | Autotronic (Field-Tested)★ Butterfly Knife | AutotronicField-TestedWeak entry33▼ -1.9%▼ -8.9%High DemandUnrated$750
209★ StatTrak™ Butterfly Knife | Black Laminate (Battle-Scarred)★ Butterfly Knife | Black LaminateSTBattle-ScarredWeak entry33▼ -3.1%▼ -7.0%Active DemandUnrated$538
210★ Karambit | Safari Mesh (Minimal Wear)★ Karambit | Safari MeshMinimal WearWeak entry33▼ -1.2%▼ -9.8%Active DemandUnrated$387
211★ Paracord Knife | Doppler (Factory New) Ruby★ Paracord Knife | DopplerRubyFactory NewWeak entry33medium confidence▼ -1.2%▼ -9.8%Active DemandUnrated$491
212★ StatTrak™ Huntsman Knife | Gamma Doppler (Factory New) Phase 1★ Huntsman Knife | Gamma DopplerSTP1Factory NewWeak entry33medium confidence▼ -2.7%▼ -7.5%Moderate DemandUnrated$238
213★ Stiletto Knife | Doppler (Factory New) Ruby★ Stiletto Knife | DopplerRubyFactory NewWeak entry33medium confidence▼ -0.9%▼ -10.1%Active DemandUnrated$1,652
214★ Bayonet | Autotronic (Factory New)★ Bayonet | AutotronicFactory NewWeak entry33▼ -0.9%▼ -10.2%Moderate DemandUnrated$535
215★ Karambit | Doppler (Factory New) Phase 2★ Karambit | DopplerP2Factory NewWeak entry33medium confidence0%▼ -11.6%High DemandUnrated$1,664
216★ StatTrak™ Karambit | Slaughter (Factory New)★ Karambit | SlaughterSTFactory NewWeak entry33▼ -2.6%▼ -7.6%Moderate DemandUnrated$1,273
217★ Talon Knife | Stained (Field-Tested)★ Talon Knife | StainedField-TestedWeak entry33▼ -2.8%▼ -7.3%Active DemandUnrated$279
218★ StatTrak™ M9 Bayonet★ M9 BayonetSTVanillaWeak entry33▼ -0.4%▼ -10.8%Active DemandUnrated$667
219★ Karambit | Urban Masked (Minimal Wear)★ Karambit | Urban MaskedMinimal WearWeak entry33▼ -2.4%▼ -7.8%Active DemandUnrated$460
220★ StatTrak™ Flip Knife | Lore (Field-Tested)★ Flip Knife | LoreSTField-TestedWeak entry33▼ -0.3%▼ -10.9%Moderate DemandUnrated$180
221★ Karambit | Slaughter (Field-Tested)★ Karambit | SlaughterField-TestedWeak entry33medium confidence▼ -2.2%▼ -8.0%Active DemandUnrated$828
222★ Skeleton Knife | Blue Steel (Battle-Scarred)★ Skeleton Knife | Blue SteelBattle-ScarredWeak entry33▼ -1.7%▼ -8.9%Active DemandUnrated$189
223★ Butterfly Knife | Slaughter (Minimal Wear)★ Butterfly Knife | SlaughterMinimal WearWeak entry33▼ -1.6%▼ -8.9%High DemandUnrated$1,127
224★ Skeleton Knife | Slaughter (Field-Tested)★ Skeleton Knife | SlaughterField-TestedWeak entry33▲ +1.3%▼ -13.4%Active DemandUnrated$359
225★ M9 Bayonet | Autotronic (Field-Tested)★ M9 Bayonet | AutotronicField-TestedWeak entry33▼ -0.9%▼ -10.0%High DemandUnrated$590
226★ Kukri Knife | Case Hardened (Minimal Wear)★ Kukri Knife | Case HardenedMinimal WearWeak entry33▼ -2.9%▼ -7.0%Active DemandUnrated$106
227★ Karambit | Urban Masked (Battle-Scarred)★ Karambit | Urban MaskedBattle-ScarredWeak entry33▼ -0.9%▼ -10.0%Active DemandUnrated$393
228★ Flip Knife | Boreal Forest (Field-Tested)★ Flip Knife | Boreal ForestField-TestedWeak entry33▼ -2.8%▼ -7.1%Moderate DemandUnrated$107
229★ Flip Knife | Lore (Factory New)★ Flip Knife | LoreFactory NewWeak entry33▼ -3.5%▼ -6.0%Moderate DemandUnrated$247
230★ M9 Bayonet | Autotronic (Minimal Wear)★ M9 Bayonet | AutotronicMinimal WearWeak entry330%▼ -11.3%High DemandUnrated$718
231★ StatTrak™ Butterfly Knife | Lore (Well-Worn)★ Butterfly Knife | LoreSTWell-WornWeak entry33▼ -4.1%▼ -5.2%Moderate DemandUnrated$614
232★ Bayonet | Blue Steel (Field-Tested)★ Bayonet | Blue SteelField-TestedWeak entry33▼ -1.7%▼ -8.7%Moderate DemandUnrated$195
233★ Karambit | Rust Coat (Well-Worn)★ Karambit | Rust CoatWell-WornWeak entry33medium confidence▼ -0.6%▼ -10.3%Active DemandUnrated$483
234★ Flip Knife | Night (Field-Tested)★ Flip Knife | NightField-TestedWeak entry33▼ -3.5%▼ -6.0%Moderate DemandUnrated$123
235★ Skeleton Knife | Fade (Factory New)★ Skeleton Knife | FadeFactory NewWeak entry33▼ -0.4%▼ -10.6%High DemandUnrated$453
236★ Stiletto Knife | Case Hardened (Field-Tested)★ Stiletto Knife | Case HardenedField-TestedWeak entry33▼ -3.6%▼ -5.7%Active DemandUnrated$222
237★ Butterfly Knife | Gamma Doppler (Factory New) Phase 4★ Butterfly Knife | Gamma DopplerP4Factory NewWeak entry33medium confidence0%▼ -11.2%High DemandUnrated$1,626
238★ Nomad Knife | Night Stripe (Field-Tested)★ Nomad Knife | Night StripeField-TestedWeak entry33▼ -4.5%▼ -4.5%Active DemandUnrated$84
239★ M9 Bayonet | Boreal Forest (Field-Tested)★ M9 Bayonet | Boreal ForestField-TestedWeak entry33▼ -1.9%▼ -8.3%Active DemandUnrated$267
240★ Karambit | Night (Battle-Scarred)★ Karambit | NightBattle-ScarredWeak entry33▼ -2.4%▼ -7.5%Active DemandUnrated$452
241★ Paracord Knife | Case Hardened (Field-Tested)★ Paracord Knife | Case HardenedField-TestedWeak entry33▼ -2.0%▼ -8.1%Moderate DemandUnrated$88
242★ Butterfly Knife | Night (Minimal Wear)★ Butterfly Knife | NightMinimal WearWeak entry33medium confidence▼ -3.2%▼ -6.3%Active DemandUnrated$606
243★ Flip Knife | Damascus Steel (Factory New)★ Flip Knife | Damascus SteelFactory NewWeak entry33▼ -2.6%▼ -7.3%Active DemandUnrated$134
244★ Butterfly Knife | Boreal Forest (Battle-Scarred)★ Butterfly Knife | Boreal ForestBattle-ScarredWeak entry33▼ -1.7%▼ -8.6%Active DemandUnrated$405
245★ Talon Knife | Boreal Forest (Field-Tested)★ Talon Knife | Boreal ForestField-TestedWeak entry34▼ -5.8%▼ -2.5%Active DemandUnrated$193
246★ Karambit | Safari Mesh (Field-Tested)★ Karambit | Safari MeshField-TestedWeak entry34▼ -2.3%▼ -7.6%Active DemandUnrated$370
247★ Ursus Knife | Doppler (Factory New) Phase 3★ Ursus Knife | DopplerP3Factory NewWeak entry34medium confidence▼ -2.6%▼ -7.1%Active DemandUnrated$217
248★ Bayonet | Urban Masked (Minimal Wear)★ Bayonet | Urban MaskedMinimal WearWeak entry34▼ -0.7%▼ -10.0%Moderate DemandUnrated$159
249★ Flip Knife | Gamma Doppler (Factory New) Emerald★ Flip Knife | Gamma DopplerEmeraldFactory NewWeak entry34medium confidence▼ -2.7%▼ -6.9%Active DemandUnrated$1,259
250★ Karambit | Bright Water (Well-Worn)★ Karambit | Bright WaterWell-WornWeak entry34▼ -2.8%▼ -6.8%Moderate DemandUnrated$436

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.