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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

317Items ranked
883Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 317 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
101★ Paracord Knife | Damascus Steel (Minimal Wear)★ Paracord Knife | Damascus SteelMinimal WearWeak entry31▼ -4.5%▼ -5.9%Moderate DemandUnrated$61
102★ M9 Bayonet | Blue Steel (Well-Worn)★ M9 Bayonet | Blue SteelWell-WornWeak entry31▼ -3.5%▼ -7.4%Active DemandUnrated$492
103★ Talon Knife | Slaughter (Factory New)★ Talon Knife | SlaughterFactory NewWeak entry31▼ -4.0%▼ -6.5%Active DemandUnrated$677
104★ Shadow Daggers | Marble Fade (Factory New)★ Shadow Daggers | Marble FadeFactory NewWeak entry31▼ -3.6%▼ -7.1%Active DemandUnrated$96
105★ M9 Bayonet | Night (Battle-Scarred)★ M9 Bayonet | NightBattle-ScarredWeak entry31medium confidence▼ -3.9%▼ -6.7%Active DemandUnrated$358
106★ Ursus Knife | Fade (Factory New)★ Ursus Knife | FadeFactory NewWeak entry31▼ -3.6%▼ -7.2%Active DemandUnrated$196
107★ StatTrak™ Butterfly Knife | Bright Water (Factory New)★ Butterfly Knife | Bright WaterSTFactory NewWeak entry31▼ -3.2%▼ -7.7%Moderate DemandUnrated$670
108★ StatTrak™ Nomad Knife | Doppler (Factory New) Phase 4★ Nomad Knife | DopplerSTP4Factory NewWeak entry31medium confidence▼ -2.9%▼ -8.2%Moderate DemandUnrated$437
109★ Karambit | Black Laminate (Well-Worn)★ Karambit | Black LaminateWell-WornWeak entry31▼ -3.6%▼ -7.2%Active DemandUnrated$655
110★ Survival Knife | Case Hardened (Factory New)★ Survival Knife | Case HardenedFactory NewWeak entry31▼ -0.9%▼ -11.2%Moderate DemandUnrated$182
111★ StatTrak™ Kukri Knife | Slaughter (Minimal Wear)★ Kukri Knife | SlaughterSTMinimal WearWeak entry31▼ -3.2%▼ -7.6%Moderate DemandUnrated$139
112★ Nomad Knife | Fade (Factory New)★ Nomad Knife | FadeFactory NewWeak entry31▼ -2.6%▼ -8.6%High DemandUnrated$290
113★ StatTrak™ Karambit | Black Laminate (Field-Tested)★ Karambit | Black LaminateSTField-TestedWeak entry31▼ -4.0%▼ -6.4%Active DemandUnrated$692
114★ Skeleton Knife | Fade (Factory New)★ Skeleton Knife | FadeFactory NewWeak entry31▼ -2.3%▼ -9.0%High DemandUnrated$565
115★ Huntsman Knife | Blue Steel (Field-Tested)★ Huntsman Knife | Blue SteelField-TestedWeak entry31▼ -3.0%▼ -7.9%Moderate DemandUnrated$118
116★ Nomad Knife | Damascus Steel (Minimal Wear)★ Nomad Knife | Damascus SteelMinimal WearWeak entry32▼ -1.2%▼ -10.6%Active DemandUnrated$136
117★ Skeleton Knife | Doppler (Factory New) Ruby★ Skeleton Knife | DopplerRubyFactory NewWeak entry32medium confidence▼ -3.2%▼ -7.6%High DemandUnrated$2,544
118★ Falchion Knife | Freehand (Factory New)★ Falchion Knife | FreehandFactory NewWeak entry32▼ -4.3%▼ -5.9%Active DemandUnrated$95
119★ M9 Bayonet | Urban Masked (Minimal Wear)★ M9 Bayonet | Urban MaskedMinimal WearWeak entry32▼ -5.8%▼ -3.6%Moderate DemandUnrated$364
120★ Bayonet | Freehand (Factory New)★ Bayonet | FreehandFactory NewWeak entry32▼ -2.1%▼ -9.2%Active DemandUnrated$194
121★ Karambit | Ultraviolet (Well-Worn)★ Karambit | UltravioletWell-WornWeak entry32▼ -3.2%▼ -7.5%Active DemandUnrated$490
122★ Flip Knife | Autotronic (Field-Tested)★ Flip Knife | AutotronicField-TestedWeak entry32▼ -2.1%▼ -9.0%Active DemandUnrated$176
123★ Nomad Knife | Doppler (Factory New) Sapphire★ Nomad Knife | DopplerSapphireFactory NewWeak entry32medium confidence▼ -5.4%▼ -4.1%Active DemandUnrated$824
124★ Nomad Knife | Forest DDPAT (Field-Tested)★ Nomad Knife | Forest DDPATField-TestedWeak entry32▼ -1.8%▼ -9.4%Active DemandUnrated$75
125★ Flip Knife | Doppler (Factory New) Phase 4★ Flip Knife | DopplerP4Factory NewWeak entry32medium confidence▼ -2.7%▼ -8.1%High DemandUnrated$323
126★ Flip Knife | Lore (Factory New)★ Flip Knife | LoreFactory NewWeak entry32▼ -3.0%▼ -7.5%Moderate DemandUnrated$276
127★ Falchion Knife | Gamma Doppler (Factory New) Phase 2★ Falchion Knife | Gamma DopplerP2Factory NewWeak entry32medium confidence▼ -2.9%▼ -7.6%Active DemandUnrated$224
128★ Huntsman Knife | Doppler (Factory New) Phase 1★ Huntsman Knife | DopplerP1Factory NewWeak entry32medium confidence▼ -3.1%▼ -7.4%Moderate DemandUnrated$289
129★ StatTrak™ Butterfly Knife | Lore (Battle-Scarred)★ Butterfly Knife | LoreSTBattle-ScarredWeak entry32▼ -2.9%▼ -7.7%Moderate DemandUnrated$560
130★ Paracord Knife | Slaughter (Minimal Wear)★ Paracord Knife | SlaughterMinimal WearWeak entry32▼ -3.1%▼ -7.3%Moderate DemandUnrated$127
131★ StatTrak™ Karambit | Black Laminate (Battle-Scarred)★ Karambit | Black LaminateSTBattle-ScarredWeak entry320%▼ -12.1%Moderate DemandUnrated$626
132★ Huntsman Knife | Autotronic (Minimal Wear)★ Huntsman Knife | AutotronicMinimal WearWeak entry32▼ -4.0%▼ -5.9%Active DemandUnrated$121
133★ Navaja Knife | Doppler (Factory New) Sapphire★ Navaja Knife | DopplerSapphireFactory NewWeak entry32medium confidence▼ -0.6%▼ -11.0%Moderate DemandUnrated$195
134★ StatTrak™ Karambit | Gamma Doppler (Factory New) Phase 1★ Karambit | Gamma DopplerSTP1Factory NewWeak entry32medium confidence▼ -6.5%▼ -2.2%Active DemandUnrated$2,077
135★ Bayonet | Damascus Steel (Minimal Wear)★ Bayonet | Damascus SteelMinimal WearWeak entry32▼ -2.4%▼ -8.3%Active DemandUnrated$174
136★ Kukri Knife | Slaughter (Field-Tested)★ Kukri Knife | SlaughterField-TestedWeak entry32▼ -3.1%▼ -7.3%Active DemandUnrated$121
137★ Flip Knife | Bright Water (Minimal Wear)★ Flip Knife | Bright WaterMinimal WearWeak entry32▼ -3.1%▼ -7.2%Active DemandUnrated$132
138★ M9 Bayonet | Black Laminate (Well-Worn)★ M9 Bayonet | Black LaminateWell-WornWeak entry33▼ -2.2%▼ -8.5%Active DemandUnrated$465
139★ M9 Bayonet | Boreal Forest (Battle-Scarred)★ M9 Bayonet | Boreal ForestBattle-ScarredWeak entry33▼ -3.8%▼ -6.1%Moderate DemandUnrated$293
140★ M9 Bayonet | Blue Steel (Battle-Scarred)★ M9 Bayonet | Blue SteelBattle-ScarredWeak entry33medium confidence▼ -4.8%▼ -4.4%Active DemandUnrated$500
141★ StatTrak™ Butterfly Knife | Lore (Minimal Wear)★ Butterfly Knife | LoreSTMinimal WearWeak entry33▼ -3.4%▼ -6.5%Active DemandUnrated$1,007
142★ M9 Bayonet | Autotronic (Minimal Wear)★ M9 Bayonet | AutotronicMinimal WearWeak entry33▼ -3.8%▼ -5.9%High DemandUnrated$816
143★ Falchion Knife | Lore (Factory New)★ Falchion Knife | LoreFactory NewWeak entry33▼ -2.8%▼ -7.5%Moderate DemandUnrated$144
144★ Huntsman Knife | Gamma Doppler (Factory New) Phase 1★ Huntsman Knife | Gamma DopplerP1Factory NewWeak entry33medium confidence▼ -2.3%▼ -8.2%Active DemandUnrated$214
145★ Karambit | Lore (Well-Worn)★ Karambit | LoreWell-WornWeak entry33▼ -1.2%▼ -9.8%Moderate DemandUnrated$567
146★ Ursus Knife | Doppler (Factory New) Ruby★ Ursus Knife | DopplerRubyFactory NewWeak entry33medium confidence▼ -3.8%▼ -5.8%Active DemandUnrated$746
147★ Nomad Knife | Tiger Tooth (Factory New)★ Nomad Knife | Tiger ToothFactory NewWeak entry33▼ -2.9%▼ -7.3%High DemandUnrated$191
148★ Kukri Knife | Stained (Field-Tested)★ Kukri Knife | StainedField-TestedWeak entry33▼ -1.7%▼ -9.1%Active DemandUnrated$61
149★ Classic Knife | Crimson Web (Minimal Wear)★ Classic Knife | Crimson WebMinimal WearWeak entry33▼ -3.5%▼ -6.4%Moderate DemandUnrated$182
150★ Nomad Knife | Doppler (Factory New) Phase 4★ Nomad Knife | DopplerP4Factory NewWeak entry33medium confidence▼ -3.0%▼ -7.1%Active DemandUnrated$415

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.