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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

406Items ranked
794Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 406 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
101★ Skeleton Knife | Ultraviolet (Field-Tested)★ Skeleton Knife | UltravioletField-TestedWeak entry29▼ -4.2%▼ -7.5%Active DemandUnrated$167
102★ M9 Bayonet | Fade (Factory New)★ M9 Bayonet | FadeFactory NewWeak entry29▼ -0.8%▼ -12.7%High DemandUnrated$817
103★ M9 Bayonet | Autotronic (Well-Worn)★ M9 Bayonet | AutotronicWell-WornWeak entry29medium confidence▼ -0.6%▼ -13.0%Active DemandUnrated$586
104★ Karambit | Gamma Doppler (Factory New) Phase 4★ Karambit | Gamma DopplerP4Factory NewWeak entry29medium confidence▼ -1.9%▼ -11.0%Active DemandUnrated$1,516
105★ Skeleton Knife | Damascus Steel (Minimal Wear)★ Skeleton Knife | Damascus SteelMinimal WearWeak entry29▼ -2.6%▼ -9.9%Active DemandUnrated$195
106★ M9 Bayonet | Doppler (Minimal Wear) Sapphire★ M9 Bayonet | DopplerSapphireMinimal WearWeak entry29medium confidence▲ +1.8%▼ -16.6%Moderate DemandUnrated$3,848
107★ Flip Knife | Lore (Minimal Wear)★ Flip Knife | LoreMinimal WearWeak entry29▼ -3.6%▼ -8.4%Active DemandUnrated$191
108★ StatTrak™ Karambit | Black Laminate (Field-Tested)★ Karambit | Black LaminateSTField-TestedWeak entry30▼ -2.0%▼ -10.7%Active DemandUnrated$645
109★ Butterfly Knife | Ultraviolet (Battle-Scarred)★ Butterfly Knife | UltravioletBattle-ScarredWeak entry30▲ +0.6%▼ -14.5%Active DemandUnrated$455
110★ Butterfly Knife | Case Hardened (Field-Tested)★ Butterfly Knife | Case HardenedField-TestedWeak entry30▼ -2.7%▼ -9.6%Active DemandUnrated$671
111★ M9 Bayonet | Ultraviolet (Battle-Scarred)★ M9 Bayonet | UltravioletBattle-ScarredWeak entry30▼ -2.4%▼ -10.1%Active DemandUnrated$302
112★ M9 Bayonet | Lore (Battle-Scarred)★ M9 Bayonet | LoreBattle-ScarredWeak entry30▼ -4.3%▼ -7.3%Moderate DemandUnrated$353
113★ Karambit | Urban Masked (Field-Tested)★ Karambit | Urban MaskedField-TestedWeak entry30▼ -2.5%▼ -9.8%Active DemandUnrated$383
114★ M9 Bayonet | Night (Minimal Wear)★ M9 Bayonet | NightMinimal WearWeak entry30▼ -3.7%▼ -8.0%Active DemandUnrated$416
115★ Classic Knife | Night Stripe (Battle-Scarred)★ Classic Knife | Night StripeBattle-ScarredWeak entry30▼ -3.0%▼ -9.1%Moderate DemandUnrated$89
116★ Butterfly Knife | Slaughter (Factory New)★ Butterfly Knife | SlaughterFactory NewWeak entry30▼ -2.3%▼ -10.1%Active DemandUnrated$1,279
117★ Karambit | Slaughter (Minimal Wear)★ Karambit | SlaughterMinimal WearWeak entry30▼ -1.3%▼ -11.6%Active DemandUnrated$875
118★ M9 Bayonet | Gamma Doppler (Factory New) Phase 2★ M9 Bayonet | Gamma DopplerP2Factory NewWeak entry30medium confidence▼ -1.6%▼ -11.1%Active DemandUnrated$1,461
119★ Karambit | Black Laminate (Minimal Wear)★ Karambit | Black LaminateMinimal WearWeak entry30▼ -2.0%▼ -10.4%Active DemandUnrated$679
120★ Flip Knife | Rust Coat (Battle-Scarred)★ Flip Knife | Rust CoatBattle-ScarredWeak entry30▼ -1.9%▼ -10.6%Active DemandUnrated$111
121★ Karambit | Urban Masked (Well-Worn)★ Karambit | Urban MaskedWell-WornWeak entry30▼ -2.9%▼ -9.0%Moderate DemandUnrated$386
122★ Butterfly Knife | Fade (Minimal Wear)★ Butterfly Knife | FadeMinimal WearWeak entry30medium confidence▼ -3.5%▼ -8.0%Active DemandUnrated$2,466
123★ Butterfly Knife | Safari Mesh (Minimal Wear)★ Butterfly Knife | Safari MeshMinimal WearWeak entry30▼ -2.2%▼ -10.0%Active DemandUnrated$415
124★ StatTrak™ Karambit | Autotronic (Field-Tested)★ Karambit | AutotronicSTField-TestedWeak entry30▼ -1.1%▼ -11.7%Active DemandUnrated$802
125★ StatTrak™ Skeleton Knife | Fade (Factory New)★ Skeleton Knife | FadeSTFactory NewWeak entry30▼ -1.8%▼ -10.6%Active DemandUnrated$499
126★ Skeleton Knife | Crimson Web (Minimal Wear)★ Skeleton Knife | Crimson WebMinimal WearWeak entry30▼ -2.8%▼ -9.1%Active DemandUnrated$333
127★ StatTrak™ Karambit | Doppler (Factory New) Phase 3★ Karambit | DopplerSTP3Factory NewWeak entry30medium confidence▼ -3.4%▼ -8.2%Active DemandUnrated$1,248
128★ Butterfly Knife | Autotronic (Field-Tested)★ Butterfly Knife | AutotronicField-TestedWeak entry30▼ -2.5%▼ -9.5%High DemandUnrated$745
129★ Classic Knife | Stained (Minimal Wear)★ Classic Knife | StainedMinimal WearWeak entry30▼ -4.1%▼ -7.1%Moderate DemandUnrated$98
130★ Ursus Knife | Scorched (Field-Tested)★ Ursus Knife | ScorchedField-TestedWeak entry30▼ -1.8%▼ -10.6%Active DemandUnrated$55
131★ Flip Knife | Case Hardened (Well-Worn)★ Flip Knife | Case HardenedWell-WornWeak entry30▼ -5.9%▼ -4.3%Moderate DemandUnrated$151
132★ Butterfly Knife | Forest DDPAT (Minimal Wear)★ Butterfly Knife | Forest DDPATMinimal WearWeak entry30▼ -2.5%▼ -9.5%Active DemandUnrated$450
133★ M9 Bayonet | Lore (Minimal Wear)★ M9 Bayonet | LoreMinimal WearWeak entry30▲ +0.3%▼ -13.7%High DemandUnrated$683
134★ M9 Bayonet | Fade (Minimal Wear)★ M9 Bayonet | FadeMinimal WearWeak entry30medium confidence▼ -5.3%▼ -5.2%Active DemandUnrated$1,173
135★ Stiletto Knife | Blue Steel (Minimal Wear)★ Stiletto Knife | Blue SteelMinimal WearWeak entry30▼ -5.1%▼ -5.5%Moderate DemandUnrated$232
136★ Survival Knife | Doppler (Factory New) Phase 2★ Survival Knife | DopplerP2Factory NewWeak entry30medium confidence▼ -3.9%▼ -7.3%Active DemandUnrated$200
137★ Flip Knife | Boreal Forest (Field-Tested)★ Flip Knife | Boreal ForestField-TestedWeak entry30▼ -3.6%▼ -7.8%Moderate DemandUnrated$106
138★ StatTrak™ Karambit | Ultraviolet (Field-Tested)★ Karambit | UltravioletSTField-TestedWeak entry31▼ -1.4%▼ -11.1%Active DemandUnrated$490
139★ Karambit | Gamma Doppler (Factory New) Emerald★ Karambit | Gamma DopplerEmeraldFactory NewWeak entry31medium confidence▼ -0.9%▼ -11.6%High DemandUnrated$6,989
140★ Skeleton Knife | Blue Steel (Well-Worn)★ Skeleton Knife | Blue SteelWell-WornWeak entry31▼ -3.8%▼ -7.3%Active DemandUnrated$191
141★ StatTrak™ Bayonet | Doppler (Factory New) Phase 2★ Bayonet | DopplerSTP2Factory NewWeak entry31medium confidence▼ -0.9%▼ -11.7%Moderate DemandUnrated$524
142★ Butterfly Knife | Lore (Well-Worn)★ Butterfly Knife | LoreWell-WornWeak entry31▼ -2.9%▼ -8.7%High DemandUnrated$521
143★ Stiletto Knife | Night Stripe (Well-Worn)★ Stiletto Knife | Night StripeWell-WornWeak entry31▼ -6.0%▼ -4.0%Moderate DemandUnrated$144
144★ M9 Bayonet | Crimson Web (Well-Worn)★ M9 Bayonet | Crimson WebWell-WornWeak entry31▼ -2.9%▼ -8.6%Moderate DemandUnrated$409
145★ Karambit | Blue Steel (Battle-Scarred)★ Karambit | Blue SteelBattle-ScarredWeak entry31▼ -2.9%▼ -8.6%Moderate DemandUnrated$657
146★ Gut Knife | Gamma Doppler (Factory New) Emerald★ Gut Knife | Gamma DopplerEmeraldFactory NewWeak entry31medium confidence▼ -1.0%▼ -11.5%Moderate DemandUnrated$389
147★ StatTrak™ M9 Bayonet | Damascus Steel (Field-Tested)★ M9 Bayonet | Damascus SteelSTField-TestedWeak entry31▼ -0.2%▼ -12.6%Active DemandUnrated$403
148★ Karambit | Fade (Factory New)★ Karambit | FadeFactory NewWeak entry31▲ +0.3%▼ -13.3%High DemandUnrated$1,637
149★ Kukri Knife | Urban Masked (Minimal Wear)★ Kukri Knife | Urban MaskedMinimal WearWeak entry31▼ -5.7%▼ -4.3%Active DemandUnrated$62
150★ M9 Bayonet | Case Hardened (Battle-Scarred)★ M9 Bayonet | Case HardenedBattle-ScarredWeak entry31▼ -2.5%▼ -9.2%Moderate DemandUnrated$429

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.