MP9 damage & stats
26 damage per shot, 104 to an unarmored head and 62 through a helmet. 60% of its damage gets through kevlar; it fires at 857 RPM and costs $1,250.
- Headshot
- 104
- 62 through a helmet
- Body shots to kill
- 8
- 490 ms · kevlar, 13 m
- Armor penetration
- 60%
- armor ratio 1.2
- Fire rate
- 857
- rounds / min
MP9 damage per hitbox
Pick the target's armor and the range; hover or tap a zone for the exact damage and shots to kill.
Damage per bullet to a 100 HP player. Zones follow CS2's hit groups; arms take chest damage and legs are never armored.
Every hitbox, with and without armor
| Hitbox | Multiplier | No armor | Kevlar + helmet | STK no armor | STK armor |
|---|---|---|---|---|---|
| Head | ×4 | 104 | 62 | 1 | 2 |
| Chest & arms | ×1 | 26 | 15 | 4 | 7 |
| Stomach | ×1.25 | 32 | 19 | 4 | 6 |
| Legs | ×0.75 | 19 | 19 | 6 | 6 |
Point blank, 100 HP target. Kevlar covers chest, arms and stomach, the helmet covers the head, legs are never armored. STK with armor counts the armor wearing down.
Damage over distance
Damage × 0.87distance / 500 units. Headshots scale the same way (×4).
Shots to kill by range
| Range | Head (helmet) | Chest (kevlar) | Chest (none) | Legs | TTK chest (kevlar) |
|---|---|---|---|---|---|
| Point blank | 2 | 7 | 4 | 6 | 420 ms |
| Close (~13 m) | 2 | 8 | 5 | 7 | 490 ms |
| Mid (~25 m) | 3 | 10 | 6 | 8 | 630 ms |
| Long (~51 m) | 3 | 13 | 8 | 10 | 840 ms |
2 headshots kill a helmeted player at point blank.
MP9 TTK vs other SMGs
Time to kill a player with kevlar, every shot in the chest, at 13 m (500 units). Shorter is faster.
All MP9 stats
Damage
- Base damage
- 26per bullet
- Headshot multiplier
- ×4
- DPS (chest)
- 371223 vs kevlar
- Range falloff
- 0.8724% lost per 1000 u
- Penetration power
- 1wallbang strength
Handling
- Fire mode
- Full auto
- Inaccuracy (stand)
- 9move 29.04
- Recoil magnitude
- 21recovery 0.2579s
- Move speed
- 240units / s
- Draw time
- 1.2s
Ammo & economy
- Magazine
- 30 / 60clip / reserve
- Reload
- 2.13s
- Price
- $1,250
- Kill reward
- $600competitive
Compare the MP9
MP9 FAQ
How many shots does the MP9 need to kill with armor?
Against a 100 HP player with kevlar and a helmet, the MP9 needs 2 shots to the head, 8 shots to the chest and 7 shots to the legs at about 13 m (500 units). Without armor, the chest takes 5 shots.
Is the MP9 a one-shot headshot in CS2?
Only without a helmet. A headshot does 104 to a bare head but 62 through a helmet, so a helmeted player needs 2 shots.
How much damage does the MP9 do?
The MP9 deals 26 base damage per bullet. Per shot at point blank that is 104 to the head, 26 to the chest or arms, 32 to the stomach and 19 to the legs, before armor. Damage falls off to ×0.87 every 500 units.
What is the MP9's armor penetration?
60% — a kevlar or helmet hit keeps 60% of the damage and the armor absorbs the rest. Its armor ratio in the game files is 1.2.
How fast does the MP9 kill (TTK)?
490 ms against a kevlar-wearing player hit in the chest at 13 m: 8 shots at 857 rounds per minute.
How much does the MP9 cost in CS2?
$1,250 in the buy menu, with a $600 kill reward in competitive.
Source: CS2 scripts/weapons.vdata from the game files; hit group multipliers are engine constants.