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SMG$1,250Full auto

MP9 damage & stats

26 damage per shot, 104 to an unarmored head and 62 through a helmet. 60% of its damage gets through kevlar; it fires at 857 RPM and costs $1,250.

Headshot
104
62 through a helmet
Body shots to kill
8
490 ms · kevlar, 13 m
Armor penetration
60%
armor ratio 1.2
Fire rate
857
rounds / min

MP9 damage per hitbox

Pick the target's armor and the range; hover or tap a zone for the exact damage and shots to kill.

104263219
Target armor

Damage per bullet to a 100 HP player. Zones follow CS2's hit groups; arms take chest damage and legs are never armored.

Every hitbox, with and without armor

HitboxMultiplierNo armorKevlar + helmetSTK no armorSTK armor
Head×41046212
Chest & arms×1261547
Stomach×1.25321946
Legs×0.75191966

Point blank, 100 HP target. Kevlar covers chest, arms and stomach, the helmet covers the head, legs are never armored. STK with armor counts the armor wearing down.

Damage over distance

MP9 damage per bullet over distance0102030400 m25 m51 m76 m102 mdistance (4,000 units ≈ 102 m)Chest, no armor: 26 at 0 m, 19 at 25 m, 14 at 51 mChest, kevlar: 15 at 0 m, 11 at 25 m, 8 at 51 mLegs: 19 at 0 m, 14 at 25 m, 11 at 51 m
Chest, no armorChest, kevlarLegs

Damage × 0.87distance / 500 units. Headshots scale the same way (×4).

Shots to kill by range

RangeHead (helmet)Chest (kevlar)Chest (none)LegsTTK chest (kevlar)
Point blank2746420 ms
Close (~13 m)2857490 ms
Mid (~25 m)31068630 ms
Long (~51 m)313810840 ms

2 headshots kill a helmeted player at point blank.

MP9 TTK vs other SMGs

Time to kill a player with kevlar, every shot in the chest, at 13 m (500 units). Shorter is faster.

  1. P90420 ms · 7 shots
  2. UMP-45450 ms · 6 shots
  3. MP5-SD480 ms · 7 shots
  4. MP7480 ms · 7 shots
  5. MP9490 ms · 8 shots
  6. MAC-10525 ms · 8 shots
  7. PP-Bizon560 ms · 8 shots

All MP9 stats

Damage

Base damage
26per bullet
Headshot multiplier
×4
DPS (chest)
371223 vs kevlar
Range falloff
0.8724% lost per 1000 u
Penetration power
1wallbang strength

Handling

Fire mode
Full auto
Inaccuracy (stand)
9move 29.04
Recoil magnitude
21recovery 0.2579s
Move speed
240units / s
Draw time
1.2s

Ammo & economy

Magazine
30 / 60clip / reserve
Reload
2.13s
Price
$1,250
Kill reward
$600competitive
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MP9 FAQ

How many shots does the MP9 need to kill with armor?

Against a 100 HP player with kevlar and a helmet, the MP9 needs 2 shots to the head, 8 shots to the chest and 7 shots to the legs at about 13 m (500 units). Without armor, the chest takes 5 shots.

Is the MP9 a one-shot headshot in CS2?

Only without a helmet. A headshot does 104 to a bare head but 62 through a helmet, so a helmeted player needs 2 shots.

How much damage does the MP9 do?

The MP9 deals 26 base damage per bullet. Per shot at point blank that is 104 to the head, 26 to the chest or arms, 32 to the stomach and 19 to the legs, before armor. Damage falls off to ×0.87 every 500 units.

What is the MP9's armor penetration?

60% — a kevlar or helmet hit keeps 60% of the damage and the armor absorbs the rest. Its armor ratio in the game files is 1.2.

How fast does the MP9 kill (TTK)?

490 ms against a kevlar-wearing player hit in the chest at 13 m: 8 shots at 857 rounds per minute.

How much does the MP9 cost in CS2?

$1,250 in the buy menu, with a $600 kill reward in competitive.

Source: CS2 scripts/weapons.vdata from the game files; hit group multipliers are engine constants.