MAC-10 damage & stats
29 damage per shot, 116 to an unarmored head and 66 through a helmet. 57.5% of its damage gets through kevlar; it fires at 800 RPM and costs $1,050.
- Headshot
- 116
- 66 through a helmet
- Body shots to kill
- 8
- 525 ms · kevlar, 13 m
- Armor penetration
- 57.5%
- armor ratio 1.15
- Fire rate
- 800
- rounds / min
MAC-10 damage per hitbox
Pick the target's armor and the range; hover or tap a zone for the exact damage and shots to kill.
Damage per bullet to a 100 HP player. Zones follow CS2's hit groups; arms take chest damage and legs are never armored.
Every hitbox, with and without armor
| Hitbox | Multiplier | No armor | Kevlar + helmet | STK no armor | STK armor |
|---|---|---|---|---|---|
| Head | ×4 | 116 | 66 | 1 | 2 |
| Chest & arms | ×1 | 29 | 16 | 4 | 7 |
| Stomach | ×1.25 | 36 | 20 | 3 | 5 |
| Legs | ×0.75 | 21 | 21 | 5 | 5 |
Point blank, 100 HP target. Kevlar covers chest, arms and stomach, the helmet covers the head, legs are never armored. STK with armor counts the armor wearing down.
Damage over distance
Damage × 0.8distance / 500 units. Headshots scale the same way (×4).
Shots to kill by range
| Range | Head (helmet) | Chest (kevlar) | Chest (none) | Legs | TTK chest (kevlar) |
|---|---|---|---|---|---|
| Point blank | 2 | 7 | 4 | 5 | 450 ms |
| Close (~13 m) | 2 | 8 | 5 | 6 | 525 ms |
| Mid (~25 m) | 3 | 10 | 6 | 8 | 675 ms |
| Long (~51 m) | 4 | 17 | 10 | 13 | 1200 ms |
2 headshots kill a helmeted player at point blank.
MAC-10 TTK vs other SMGs
Time to kill a player with kevlar, every shot in the chest, at 13 m (500 units). Shorter is faster.
All MAC-10 stats
Damage
- Base damage
- 29per bullet
- Headshot multiplier
- ×4
- DPS (chest)
- 387222 vs kevlar
- Range falloff
- 0.836% lost per 1000 u
- Penetration power
- 1wallbang strength
Handling
- Fire mode
- Full auto
- Inaccuracy (stand)
- 13.3move 13.99
- Recoil magnitude
- 18recovery 0.3997s
- Move speed
- 240units / s
- Draw time
- 1s
Ammo & economy
- Magazine
- 30 / 90clip / reserve
- Reload
- 2.57s
- Price
- $1,050
- Kill reward
- $600competitive
Compare the MAC-10
MAC-10 FAQ
How many shots does the MAC-10 need to kill with armor?
Against a 100 HP player with kevlar and a helmet, the MAC-10 needs 2 shots to the head, 8 shots to the chest and 6 shots to the legs at about 13 m (500 units). Without armor, the chest takes 5 shots.
Is the MAC-10 a one-shot headshot in CS2?
Only without a helmet. A headshot does 116 to a bare head but 66 through a helmet, so a helmeted player needs 2 shots.
How much damage does the MAC-10 do?
The MAC-10 deals 29 base damage per bullet. Per shot at point blank that is 116 to the head, 29 to the chest or arms, 36 to the stomach and 21 to the legs, before armor. Damage falls off to ×0.8 every 500 units.
What is the MAC-10's armor penetration?
57.5% — a kevlar or helmet hit keeps 57.5% of the damage and the armor absorbs the rest. Its armor ratio in the game files is 1.15.
How fast does the MAC-10 kill (TTK)?
525 ms against a kevlar-wearing player hit in the chest at 13 m: 8 shots at 800 rounds per minute.
How much does the MAC-10 cost in CS2?
$1,050 in the buy menu, with a $600 kill reward in competitive.
Source: CS2 scripts/weapons.vdata from the game files; hit group multipliers are engine constants.