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SMG$1,400Full auto

MP7 damage & stats

30 damage per shot, 120 to an unarmored head and 75 through a helmet. 62.5% of its damage gets through kevlar; it fires at 750 RPM and costs $1,400.

Headshot
120
75 through a helmet
Body shots to kill
7
480 ms · kevlar, 13 m
Armor penetration
62.5%
armor ratio 1.25
Fire rate
750
rounds / min

MP7 damage per hitbox

Pick the target's armor and the range; hover or tap a zone for the exact damage and shots to kill.

120303722
Target armor

Damage per bullet to a 100 HP player. Zones follow CS2's hit groups; arms take chest damage and legs are never armored.

Every hitbox, with and without armor

HitboxMultiplierNo armorKevlar + helmetSTK no armorSTK armor
Head×41207512
Chest & arms×1301846
Stomach×1.25372335
Legs×0.75222255

Point blank, 100 HP target. Kevlar covers chest, arms and stomach, the helmet covers the head, legs are never armored. STK with armor counts the armor wearing down.

Damage over distance

MP7 damage per bullet over distance0102030400 m25 m51 m76 m102 mdistance (4,000 units ≈ 102 m)Chest, no armor: 30 at 0 m, 22 at 25 m, 17 at 51 mChest, kevlar: 18 at 0 m, 14 at 25 m, 10 at 51 mLegs: 22 at 0 m, 17 at 25 m, 12 at 51 m
Chest, no armorChest, kevlarLegs

Damage × 0.87distance / 500 units. Headshots scale the same way (×4).

Shots to kill by range

RangeHead (helmet)Chest (kevlar)Chest (none)LegsTTK chest (kevlar)
Point blank2645400 ms
Close (~13 m)2746480 ms
Mid (~25 m)2856560 ms
Long (~51 m)31069720 ms

2 headshots kill a helmeted player at point blank.

MP7 TTK vs other SMGs

Time to kill a player with kevlar, every shot in the chest, at 13 m (500 units). Shorter is faster.

  1. P90420 ms · 7 shots
  2. UMP-45450 ms · 6 shots
  3. MP5-SD480 ms · 7 shots
  4. MP7480 ms · 7 shots
  5. MP9490 ms · 8 shots
  6. MAC-10525 ms · 8 shots
  7. PP-Bizon560 ms · 8 shots

All MP7 stats

Damage

Base damage
30per bullet
Headshot multiplier
×4
DPS (chest)
375234 vs kevlar
Range falloff
0.8724% lost per 1000 u
Penetration power
1wallbang strength

Handling

Fire mode
Full auto
Inaccuracy (stand)
10move 19.86
Recoil magnitude
16recovery 0.4375s
Move speed
220units / s
Draw time
1s

Ammo & economy

Magazine
30 / 90clip / reserve
Reload
3.17s
Price
$1,400
Kill reward
$600competitive
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MP7 FAQ

How many shots does the MP7 need to kill with armor?

Against a 100 HP player with kevlar and a helmet, the MP7 needs 2 shots to the head, 7 shots to the chest and 6 shots to the legs at about 13 m (500 units). Without armor, the chest takes 4 shots.

Is the MP7 a one-shot headshot in CS2?

Only without a helmet. A headshot does 120 to a bare head but 75 through a helmet, so a helmeted player needs 2 shots.

How much damage does the MP7 do?

The MP7 deals 30 base damage per bullet. Per shot at point blank that is 120 to the head, 30 to the chest or arms, 37 to the stomach and 22 to the legs, before armor. Damage falls off to ×0.87 every 500 units.

What is the MP7's armor penetration?

62.5% — a kevlar or helmet hit keeps 62.5% of the damage and the armor absorbs the rest. Its armor ratio in the game files is 1.25.

How fast does the MP7 kill (TTK)?

480 ms against a kevlar-wearing player hit in the chest at 13 m: 7 shots at 750 rounds per minute.

How much does the MP7 cost in CS2?

$1,400 in the buy menu, with a $600 kill reward in competitive.

Source: CS2 scripts/weapons.vdata from the game files; hit group multipliers are engine constants.