MP5-SD damage & stats
28 damage per shot, 112 to an unarmored head and 70 through a helmet. 62.5% of its damage gets through kevlar; it fires at 750 RPM and costs $1,400.
- Headshot
- 112
- 70 through a helmet
- Body shots to kill
- 7
- 480 ms · kevlar, 13 m
- Armor penetration
- 62.5%
- armor ratio 1.25
- Fire rate
- 750
- rounds / min
MP5-SD damage per hitbox
Pick the target's armor and the range; hover or tap a zone for the exact damage and shots to kill.
Damage per bullet to a 100 HP player. Zones follow CS2's hit groups; arms take chest damage and legs are never armored.
Every hitbox, with and without armor
| Hitbox | Multiplier | No armor | Kevlar + helmet | STK no armor | STK armor |
|---|---|---|---|---|---|
| Head | ×4 | 112 | 70 | 1 | 2 |
| Chest & arms | ×1 | 28 | 17 | 4 | 6 |
| Stomach | ×1.25 | 35 | 21 | 3 | 5 |
| Legs | ×0.75 | 21 | 21 | 5 | 5 |
Point blank, 100 HP target. Kevlar covers chest, arms and stomach, the helmet covers the head, legs are never armored. STK with armor counts the armor wearing down.
Damage over distance
Damage × 0.87distance / 500 units. Headshots scale the same way (×4).
Shots to kill by range
| Range | Head (helmet) | Chest (kevlar) | Chest (none) | Legs | TTK chest (kevlar) |
|---|---|---|---|---|---|
| Point blank | 2 | 6 | 4 | 5 | 400 ms |
| Close (~13 m) | 2 | 7 | 5 | 6 | 480 ms |
| Mid (~25 m) | 2 | 8 | 5 | 7 | 560 ms |
| Long (~51 m) | 3 | 10 | 7 | 9 | 720 ms |
2 headshots kill a helmeted player at point blank.
MP5-SD TTK vs other SMGs
Time to kill a player with kevlar, every shot in the chest, at 13 m (500 units). Shorter is faster.
All MP5-SD stats
Damage
- Base damage
- 28per bullet
- Headshot multiplier
- ×4
- DPS (chest)
- 350219 vs kevlar
- Range falloff
- 0.8724% lost per 1000 u
- Penetration power
- 1wallbang strength
Handling
- Fire mode
- Full auto
- Inaccuracy (stand)
- 10move 30
- Recoil magnitude
- 16recovery 0.4375s
- Move speed
- 235220 scoped
- Draw time
- 1s
Ammo & economy
- Magazine
- 30 / 90clip / reserve
- Reload
- 2.97s
- Price
- $1,400
- Kill reward
- $600competitive
Compare the MP5-SD
MP5-SD FAQ
How many shots does the MP5-SD need to kill with armor?
Against a 100 HP player with kevlar and a helmet, the MP5-SD needs 2 shots to the head, 7 shots to the chest and 6 shots to the legs at about 13 m (500 units). Without armor, the chest takes 5 shots.
Is the MP5-SD a one-shot headshot in CS2?
Only without a helmet. A headshot does 112 to a bare head but 70 through a helmet, so a helmeted player needs 2 shots.
How much damage does the MP5-SD do?
The MP5-SD deals 28 base damage per bullet. Per shot at point blank that is 112 to the head, 28 to the chest or arms, 35 to the stomach and 21 to the legs, before armor. Damage falls off to ×0.87 every 500 units.
What is the MP5-SD's armor penetration?
62.5% — a kevlar or helmet hit keeps 62.5% of the damage and the armor absorbs the rest. Its armor ratio in the game files is 1.25.
How fast does the MP5-SD kill (TTK)?
480 ms against a kevlar-wearing player hit in the chest at 13 m: 7 shots at 750 rounds per minute.
How much does the MP5-SD cost in CS2?
$1,400 in the buy menu, with a $600 kill reward in competitive.
Source: CS2 scripts/weapons.vdata from the game files; hit group multipliers are engine constants.