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SMG$1,400Full auto

MP5-SD damage & stats

28 damage per shot, 112 to an unarmored head and 70 through a helmet. 62.5% of its damage gets through kevlar; it fires at 750 RPM and costs $1,400.

Headshot
112
70 through a helmet
Body shots to kill
7
480 ms · kevlar, 13 m
Armor penetration
62.5%
armor ratio 1.25
Fire rate
750
rounds / min

MP5-SD damage per hitbox

Pick the target's armor and the range; hover or tap a zone for the exact damage and shots to kill.

112283521
Target armor

Damage per bullet to a 100 HP player. Zones follow CS2's hit groups; arms take chest damage and legs are never armored.

Every hitbox, with and without armor

HitboxMultiplierNo armorKevlar + helmetSTK no armorSTK armor
Head×41127012
Chest & arms×1281746
Stomach×1.25352135
Legs×0.75212155

Point blank, 100 HP target. Kevlar covers chest, arms and stomach, the helmet covers the head, legs are never armored. STK with armor counts the armor wearing down.

Damage over distance

MP5-SD damage per bullet over distance0102030400 m25 m51 m76 m102 mdistance (4,000 units ≈ 102 m)Chest, no armor: 28 at 0 m, 21 at 25 m, 16 at 51 mChest, kevlar: 17 at 0 m, 13 at 25 m, 10 at 51 mLegs: 21 at 0 m, 15 at 25 m, 12 at 51 m
Chest, no armorChest, kevlarLegs

Damage × 0.87distance / 500 units. Headshots scale the same way (×4).

Shots to kill by range

RangeHead (helmet)Chest (kevlar)Chest (none)LegsTTK chest (kevlar)
Point blank2645400 ms
Close (~13 m)2756480 ms
Mid (~25 m)2857560 ms
Long (~51 m)31079720 ms

2 headshots kill a helmeted player at point blank.

MP5-SD TTK vs other SMGs

Time to kill a player with kevlar, every shot in the chest, at 13 m (500 units). Shorter is faster.

  1. P90420 ms · 7 shots
  2. UMP-45450 ms · 6 shots
  3. MP5-SD480 ms · 7 shots
  4. MP7480 ms · 7 shots
  5. MP9490 ms · 8 shots
  6. MAC-10525 ms · 8 shots
  7. PP-Bizon560 ms · 8 shots

All MP5-SD stats

Damage

Base damage
28per bullet
Headshot multiplier
×4
DPS (chest)
350219 vs kevlar
Range falloff
0.8724% lost per 1000 u
Penetration power
1wallbang strength

Handling

Fire mode
Full auto
Inaccuracy (stand)
10move 30
Recoil magnitude
16recovery 0.4375s
Move speed
235220 scoped
Draw time
1s

Ammo & economy

Magazine
30 / 90clip / reserve
Reload
2.97s
Price
$1,400
Kill reward
$600competitive
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MP5-SD FAQ

How many shots does the MP5-SD need to kill with armor?

Against a 100 HP player with kevlar and a helmet, the MP5-SD needs 2 shots to the head, 7 shots to the chest and 6 shots to the legs at about 13 m (500 units). Without armor, the chest takes 5 shots.

Is the MP5-SD a one-shot headshot in CS2?

Only without a helmet. A headshot does 112 to a bare head but 70 through a helmet, so a helmeted player needs 2 shots.

How much damage does the MP5-SD do?

The MP5-SD deals 28 base damage per bullet. Per shot at point blank that is 112 to the head, 28 to the chest or arms, 35 to the stomach and 21 to the legs, before armor. Damage falls off to ×0.87 every 500 units.

What is the MP5-SD's armor penetration?

62.5% — a kevlar or helmet hit keeps 62.5% of the damage and the armor absorbs the rest. Its armor ratio in the game files is 1.25.

How fast does the MP5-SD kill (TTK)?

480 ms against a kevlar-wearing player hit in the chest at 13 m: 7 shots at 750 rounds per minute.

How much does the MP5-SD cost in CS2?

$1,400 in the buy menu, with a $600 kill reward in competitive.

Source: CS2 scripts/weapons.vdata from the game files; hit group multipliers are engine constants.