SkinsMonkeySkinRave
Best to buy · updated every 15 min

Best CS2 Skins to Buy — Ranked by Price Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

1,104Items ranked
7Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 1,104 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
201Souvenir Five-SeveN | Orange Peel (Factory New)Five-SeveN | Orange PeelSVFactory NewWeak entry39hard to exit▼ -6.8%▲ +157.7%Rarely Traded~5 months$30
202Sticker | tabseN (Gold) | Cologne 2026Sticker | tabseN (Gold) | Cologne 2026Weak entry39medium confidencehard to exit▲ +0.1%▲ +146.9%Rarely Traded~2 months$1,992
203Sticker | Magisk (Gold) | Austin 2025Sticker | Magisk (Gold) | Austin 2025Weak entry3995% of the week was yesterday · hard to exit▲ +37.9%▲ +89.9%Rarely Traded~8 months$5.28
204P90 | Baroque Red (Battle-Scarred)P90 | Baroque RedBattle-ScarredWeak entry3995% of the week was yesterday · hard to exit▲ +0.4%▲ +144.8%Rarely Traded~1 month$59
205Souvenir Sawed-Off | Full Stop (Minimal Wear)Sawed-Off | Full StopSVMinimal WearWeak entry39hard to exit▲ +3.8%▲ +138.2%Rarely Traded~5 months$43
206Sticker | jkaem (Foil) | Cologne 2016Sticker | jkaem (Foil) | Cologne 2016Weak entry39medium confidence98% of the week was yesterday · hard to exit▲ +57.7%▲ +57.3%Rarely Traded~5 months$51
207Sticker | SINNERS (Holo) | Cologne 2026Sticker | SINNERS (Holo) | Cologne 2026Weak entry39medium confidencehard to exit▲ +43.9%▲ +78.1%Rarely Traded~1 month$38
208Souvenir Nova | Sand Dune (Minimal Wear)Nova | Sand DuneSVMinimal WearWeak entry39hard to exit▲ +69.9%▲ +38.3%Rarely Traded~1 month$11
209Sticker | Sonic (Gold, Ranked) | Cologne 2026Sticker | Sonic (Gold, Ranked) | Cologne 2026Weak entry39hard to exit▲ +34.9%▲ +90.7%Rarely Traded~1 week$5.91
210Sticker | Vitality (Holo) | Cologne 2026Sticker | Vitality (Holo) | Cologne 2026Weak entry39medium confidencehard to exit▲ +46.9%▲ +72.2%Rarely Traded~2 weeks$36
211FAMAS | Dark Water (Field-Tested)FAMAS | Dark WaterField-TestedWeak entry39hard to exit▲ +6.3%▲ +131.8%Rarely Traded~2 weeks$9.69
212Sticker | MAJ3R (Gold) | Cologne 2026Sticker | MAJ3R (Gold) | Cologne 2026Weak entry39medium confidencehard to exit▲ +45.2%▲ +72.5%Rarely Traded~2 months$21
213Sticker | Krimbo (Gold) | Rio 2022Sticker | Krimbo (Gold) | Rio 2022Weak entry39medium confidencehard to exit▲ +64.1%▲ +44.0%Rarely Traded~1 month$9.19
214Sticker | MOUZ (Gold) | Cologne 2026Sticker | MOUZ (Gold) | Cologne 2026Weak entry39medium confidence73% of the week was yesterday · hard to exit▲ +31.0%▲ +93.5%Rarely Traded~1 month$93
215Souvenir USP-S | Night Ops (Battle-Scarred)USP-S | Night OpsSVBattle-ScarredWeak entry39medium confidencehard to exit▲ +53.6%▲ +59.5%Rarely Traded~1 month$29
216StatTrak™ AUG | Stymphalian (Well-Worn)AUG | StymphalianSTWell-WornWeak entry3953% of the week was yesterday · hard to exit▲ +44.8%▲ +72.0%Rarely Traded~6 days$5.95
217Sticker | Techno4K (Gold) | Cologne 2026Sticker | Techno4K (Gold) | Cologne 2026Weak entry39medium confidencehard to exit▲ +65.1%▲ +41.3%Rarely TradedNo flow$17
218PP-Bizon | Irradiated Alert (Factory New)PP-Bizon | Irradiated AlertFactory NewWeak entry39hard to exit▲ +61.0%▲ +47.1%Rarely Traded~1 month$112
219Souvenir CZ75-Auto | Honey Paisley (Factory New)CZ75-Auto | Honey PaisleySVFactory NewWeak entry3978% of the week was yesterday · hard to exit▲ +81.7%▲ +15.6%Rarely Traded~2 months$16
220Sticker | wayLander | Cologne 2016Sticker | wayLander | Cologne 2016Weak entry39medium confidencehard to exit▼ -0.2%▲ +138.3%Rarely TradedNo flow$31
221Sticker | Zero (Holo)  | Cologne 2026Sticker | Zero (Holo) | Cologne 2026Weak entry39hard to exit▲ +66.8%▲ +37.2%Rarely Traded~1 month$6.42
222Souvenir P90 | Teardown (Factory New)P90 | TeardownSVFactory NewWeak entry39116% of the week was yesterday · hard to exit▲ +56.0%▲ +53.0%Rarely Traded~3 months$40
223Desert Eagle | Night Heist (Battle-Scarred)Desert Eagle | Night HeistBattle-ScarredWeak entry39hard to exit▲ +40.4%▲ +76.2%Rarely Traded~3 weeks$30
224Souvenir Five-SeveN | Jungle (Battle-Scarred)Five-SeveN | JungleSVBattle-ScarredWeak entry39medium confidencehard to exit▼ -1.3%▲ +138.6%Rarely TradedNo flow$36
225★ StatTrak™ Bowie Knife | Night (Battle-Scarred)★ Bowie Knife | NightSTBattle-ScarredWeak entry39medium confidencehard to exit▲ +35.3%▲ +83.0%Rarely TradedNo flow$227
226Souvenir AWP | Safari Mesh (Battle-Scarred)AWP | Safari MeshSVBattle-ScarredWeak entry39hard to exit▲ +84.3%▲ +9.2%Rarely Traded~1 month$6.67
227★ StatTrak™ Gut Knife | Blue Steel (Factory New)★ Gut Knife | Blue SteelSTFactory NewWeak entry39medium confidencehard to exit0%▲ +135.0%Rarely TradedNo flow$546
228Souvenir AWP | Hyper Beast (Factory New)AWP | Hyper BeastSVFactory NewWeak entry39medium confidencehard to exit▲ +53.9%▲ +53.9%Rarely TradedNo flow$1,545
229Souvenir UMP-45 | Caramel (Minimal Wear)UMP-45 | CaramelSVMinimal WearWeak entry39medium confidencehard to exit▲ +5.8%▲ +126.0%Rarely TradedNo flow$68
230Souvenir AK-47 | Safari Mesh (Well-Worn)AK-47 | Safari MeshSVWell-WornWeak entry39hard to exit▲ +64.2%▲ +37.8%Rarely Tradeda year+$7.98
231Sticker | Monte (Holo, Ranked) | Cologne 2026Sticker | Monte (Holo, Ranked) | Cologne 2026Weak entry39medium confidencehard to exit▲ +106.1%▼ -25.6%Rarely Traded~12 hrs$6.78
232Sticker | 9z Team (Holo) | Cologne 2026Sticker | 9z Team (Holo) | Cologne 2026Weak entry39medium confidencehard to exit▲ +24.0%▲ +97.3%Rarely Traded~3 weeks$13
233★ StatTrak™ Survival Knife | Urban Masked (Minimal Wear)★ Survival Knife | Urban MaskedSTMinimal WearWeak entry39hard to exit▲ +51.5%▲ +55.4%Rarely Traded~2 weeks$137
234Souvenir Sawed-Off | Runoff (Battle-Scarred)Sawed-Off | RunoffSVBattle-ScarredWeak entry39medium confidencehard to exit▼ -18.0%▲ +159.7%Rarely TradedNo flow$25
235Sticker | denis (Foil) | Cologne 2016Sticker | denis (Foil) | Cologne 2016Weak entry39medium confidencehard to exit▲ +53.6%▲ +52.2%Rarely Traded~3 months$56
236Dual Berettas | Retribution (Field-Tested)Dual Berettas | RetributionField-TestedWeak entry39hard to exit▲ +7.7%▲ +120.5%Rarely Traded~2 weeks$6.02
237Souvenir AK-47 | Neon Rider (Factory New)AK-47 | Neon RiderSVFactory NewWeak entry39hard to exit▼ -8.3%▲ +144.5%Rarely Traded~1 week$550
238Souvenir AWP | CMYK (Factory New)AWP | CMYKSVFactory NewWeak entry39medium confidencehard to exit▲ +44.1%▲ +65.7%Rarely Traded~2 months$2,336
239StatTrak™ P90 | Death Grip (Well-Worn)P90 | Death GripSTWell-WornWeak entry39hard to exit▲ +36.7%▲ +76.6%Rarely Traded~2 weeks$23
240Souvenir Charm | Austin 2025 Highlight | 3-2-1-GO!Charm | Austin 2025 Highlight | 3-2-1-GO!SVWeak entry39medium confidencehard to exit▼ -15.7%▲ +154.4%Rarely Traded~2 months$6.36
241Souvenir Charm | Austin 2025 Highlight | Swift Double KillCharm | Austin 2025 Highlight | Swift Double KillSVWeak entry39medium confidencehard to exit0%▲ +130.7%Rarely TradedNo flow$5.03
242Souvenir M4A1-S | Boreal Forest (Well-Worn)M4A1-S | Boreal ForestSVWell-WornWeak entry39143% of the week was yesterday · hard to exit▲ +44.5%▲ +63.3%Rarely Traded~3 months$33
243Sticker | b1t (Gold) | Budapest 2025Sticker | b1t (Gold) | Budapest 2025Weak entry39medium confidencehard to exit▲ +59.3%▲ +40.4%Rarely TradedNo flow$11
244Souvenir M4A1-S | Nitro (Battle-Scarred)M4A1-S | NitroSVBattle-ScarredWeak entry39medium confidencehard to exit▼ -5.9%▲ +137.9%Rarely Traded~2 months$70
245Sticker | SunPayus (Holo, Ranked) | Cologne 2026Sticker | SunPayus (Holo, Ranked) | Cologne 2026Weak entry39medium confidencehard to exit▲ +94.6%▼ -13.4%Rarely Traded~1 month$6.79
246Souvenir M4A1-S | Night Terror (Factory New)M4A1-S | Night TerrorSVFactory NewWeak entry39medium confidencehard to exit▲ +0.6%▲ +126.8%Rarely Traded~1 month$1,278
247UMP-45 | Plastique (Factory New)UMP-45 | PlastiqueFactory NewWeak entry39hard to exit▲ +53.4%▲ +47.1%Rarely Traded~1 month$6.84
248Souvenir Charm | Austin 2025 Highlight | Kill Trio DeliveredCharm | Austin 2025 Highlight | Kill Trio DeliveredSVWeak entry39medium confidencehard to exit▲ +50.1%▲ +51.7%Rarely TradedNo flow$11
249Sticker | TENZKI (Foil) | Cologne 2016Sticker | TENZKI (Foil) | Cologne 2016Weak entry39medium confidencehard to exit▼ -1.2%▲ +128.3%Rarely Traded~8 months$50
250G3SG1 | Contractor (Factory New)G3SG1 | ContractorFactory NewWeak entry39100% of the week was yesterday · hard to exit▲ +77.7%▲ +9.3%Rarely Traded~7 months$62

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.