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Best CS2 Rifle Skins to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

240Items ranked
1Prime entries
1,200Candidate pool
0Not rateable

Showing 40 of 240 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
1751FAMAS | Roll Cage (Factory New)FAMAS | Roll CageFactory NewNeutral42▲ +0.4%▼ -6.7%Moderate DemandUnrated$137
1752StatTrak™ AK-47 | The Empress (Field-Tested)AK-47 | The EmpressSTField-TestedNeutral42▼ -1.7%▼ -3.5%Active DemandUnrated$104
1753M4A1-S | Decimator (Well-Worn)M4A1-S | DecimatorWell-WornNeutral420%▼ -6.3%Moderate DemandUnrated$13
1754StatTrak™ AK-47 | Head Shot (Field-Tested)AK-47 | Head ShotSTField-TestedNeutral42▼ -2.0%▼ -3.2%Active DemandUnrated$27
1755AK-47 | Head Shot (Well-Worn)AK-47 | Head ShotWell-WornNeutral42▲ +1.1%▼ -7.9%Active DemandUnrated$27
1756AK-47 | Crane Flight (Well-Worn)AK-47 | Crane FlightWell-WornNeutral42▼ -1.0%▼ -4.8%Active DemandUnrated$9.27
1757M4A4 | Full Throttle (Well-Worn)M4A4 | Full ThrottleWell-WornNeutral42▼ -0.3%▼ -5.9%Active DemandUnrated$27
1758StatTrak™ AK-47 | Slate (Field-Tested)AK-47 | SlateSTField-TestedNeutral42▼ -0.3%▼ -6.0%Active DemandUnrated$12
1759M4A4 | The Emperor (Field-Tested)M4A4 | The EmperorField-TestedNeutral42▲ +0.6%▼ -7.3%Active DemandUnrated$51
1760AK-47 | Head Shot (Field-Tested)AK-47 | Head ShotField-TestedNeutral42▲ +1.6%▼ -8.9%Active DemandUnrated$29
1761StatTrak™ AK-47 | Aquamarine Revenge (Field-Tested)AK-47 | Aquamarine RevengeSTField-TestedNeutral42▼ -1.6%▼ -4.1%Moderate DemandUnrated$86
1762StatTrak™ AK-47 | Asiimov (Minimal Wear)AK-47 | AsiimovSTMinimal WearNeutral42▼ -1.1%▼ -4.7%Moderate DemandUnrated$109
1763AK-47 | Legion of Anubis (Field-Tested)AK-47 | Legion of AnubisField-TestedNeutral42▲ +1.3%▼ -8.4%Active DemandUnrated$31
1764StatTrak™ M4A1-S | Mecha Industries (Factory New)M4A1-S | Mecha IndustriesSTFactory NewNeutral42▼ -1.3%▼ -4.6%Moderate DemandUnrated$214
1765AK-47 | Wild Lotus (Factory New)AK-47 | Wild LotusFactory NewNeutral42medium confidence▲ +0.2%▼ -6.9%Active DemandUnrated$14,329
1766M4A4 | Howl (Factory New)M4A4 | HowlFactory NewNeutral42medium confidence▼ -1.8%▼ -3.8%High DemandUnrated$6,925
1767Souvenir Galil AR | Amber Fade (Factory New)Galil AR | Amber FadeSVFactory NewNeutral41thin market▲ +1.1%▲ +19.7%Slow Mover~1 month$11
1768StatTrak™ M4A4 | Spider Lily (Battle-Scarred)M4A4 | Spider LilySTBattle-ScarredNeutral41thin market▲ +6.1%▼ -0.9%Slow MoverUnrated$9.78
1769AK-47 | Neon Revolution (Field-Tested)AK-47 | Neon RevolutionField-TestedNeutral41▲ +2.2%▼ -9.9%Active DemandUnrated$108
1770AK-47 | Searing Rage (Minimal Wear)AK-47 | Searing RageMinimal WearNeutral41▲ +1.1%▼ -8.2%Active DemandUnrated$6.35
1771M4A1-S | Basilisk (Minimal Wear)M4A1-S | BasiliskMinimal WearNeutral410%▼ -6.6%Active DemandUnrated$9.65
1772Galil AR | Eco (Field-Tested)Galil AR | EcoField-TestedNeutral41▲ +0.8%▼ -7.8%Active DemandUnrated$12
1773M4A1-S | Leaded Glass (Field-Tested)M4A1-S | Leaded GlassField-TestedNeutral41▼ -1.1%▼ -4.9%Active DemandUnrated$10
1774AUG | Chameleon (Field-Tested)AUG | ChameleonField-TestedNeutral41▼ -0.2%▼ -6.3%Moderate DemandUnrated$74
1775StatTrak™ M4A1-S | Chantico's Fire (Field-Tested)M4A1-S | Chantico's FireSTField-TestedNeutral41▼ -1.1%▼ -5.1%Active DemandUnrated$109
1776M4A4 | Bullet Rain (Minimal Wear)M4A4 | Bullet RainMinimal WearNeutral41▼ -1.2%▼ -5.0%Active DemandUnrated$78
1777AK-47 | Ice Coaled (Minimal Wear)AK-47 | Ice CoaledMinimal WearNeutral41▼ -1.8%▼ -4.0%Active DemandUnrated$6.97
1778StatTrak™ M4A1-S | Mecha Industries (Field-Tested)M4A1-S | Mecha IndustriesSTField-TestedNeutral41▼ -0.8%▼ -5.5%Active DemandUnrated$94
1779AK-47 | Midnight Laminate (Minimal Wear)AK-47 | Midnight LaminateMinimal WearNeutral41▼ -1.1%▼ -5.1%Active DemandUnrated$6.10
1780StatTrak™ M4A4 | In Living Color (Minimal Wear)M4A4 | In Living ColorSTMinimal WearNeutral41▲ +1.3%▼ -8.8%Moderate DemandUnrated$51
1781M4A4 | In Living Color (Minimal Wear)M4A4 | In Living ColorMinimal WearNeutral41▲ +0.2%▼ -7.2%Active DemandUnrated$36
1782StatTrak™ M4A1-S | Decimator (Factory New)M4A1-S | DecimatorSTFactory NewNeutral41▼ -3.1%▼ -2.4%Moderate DemandUnrated$76
1783Galil AR | Cerberus (Battle-Scarred)Galil AR | CerberusBattle-ScarredNeutral40thin market▲ +5.7%▲ +12.2%Slow MoverUnrated$25
1784M4A1-S | Knight (Factory New)M4A1-S | KnightFactory NewNeutral40medium confidence▼ -4.4%▼ -0.5%Active DemandUnrated$2,638
1785AK-47 | The Empress (Well-Worn)AK-47 | The EmpressWell-WornNeutral40▲ +0.8%▼ -8.4%Active DemandUnrated$93
1786StatTrak™ AK-47 | Neon Revolution (Field-Tested)AK-47 | Neon RevolutionSTField-TestedNeutral40▼ -3.0%▼ -2.9%Moderate DemandUnrated$93
1787M4A4 | 龍王 (Dragon King) (Battle-Scarred)M4A4 | 龍王 (Dragon King)Battle-ScarredNeutral40▲ +0.6%▼ -8.2%Moderate DemandUnrated$13
1788M4A4 | Royal Paladin (Minimal Wear)M4A4 | Royal PaladinMinimal WearNeutral40▼ -0.4%▼ -6.8%Active DemandUnrated$80
1789AUG | Chameleon (Minimal Wear)AUG | ChameleonMinimal WearNeutral40▼ -0.9%▼ -6.1%Active DemandUnrated$75
1790M4A4 | Falak (Factory New)M4A4 | FalakFactory NewNeutral40▼ -3.0%▼ -3.0%Active DemandUnrated$138

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.