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Best CS2 Rifle Skins to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

350Items ranked
5Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 350 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
151StatTrak™ AK-47 | Redline (Battle-Scarred)AK-47 | RedlineSTBattle-ScarredAvoid9rarely trades — hard to exit · falling with no reliable way out▲ +1.0%▼ -1.9%Rarely Traded~2 months$41
152Souvenir M4A4 | Turbine (Factory New)M4A4 | TurbineSVFactory NewAvoid9medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -0.2%Rarely Traded~1 month$128
153StatTrak™ Galil AR | Eco (Well-Worn)Galil AR | EcoSTWell-WornAvoid9rarely trades — hard to exit · falling with no reliable way out▲ +4.1%▼ -6.8%Rarely Traded~3 weeks$12
154StatTrak™ M4A1-S | Dark Water (Minimal Wear)M4A1-S | Dark WaterSTMinimal WearAvoid9rarely trades — hard to exit · falling with no reliable way out▲ +0.9%▼ -2.0%Rarely Traded~2 months$137
155Souvenir FAMAS | Yeti Camo (Factory New)FAMAS | Yeti CamoSVFactory NewAvoid9medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -0.3%Rarely Traded~2 months$85
156StatTrak™ AK-47 | Aquamarine Revenge (Factory New)AK-47 | Aquamarine RevengeSTFactory NewAvoid9rarely trades — hard to exit · falling with no reliable way out▲ +0.1%▼ -0.9%Rarely Traded~2 months$312
157Souvenir Galil AR | Tuxedo (Factory New)Galil AR | TuxedoSVFactory NewAvoid9medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -0.3%Rarely Traded~2 months$34
158M4A4 | Tornado (Well-Worn)M4A4 | TornadoWell-WornAvoid9rarely trades — hard to exit · falling with no reliable way out▲ +3.5%▼ -5.9%Rarely Traded~3 weeks$8.39
159M4A1-S | Player Two (Well-Worn)M4A1-S | Player TwoWell-WornAvoid9rarely trades — hard to exit · falling with no reliable way out▼ -0.7%▲ +0.3%Rarely Traded~3 weeks$55
160Souvenir M4A1-S | Control Panel (Field-Tested)M4A1-S | Control PanelSVField-TestedAvoid8rarely trades — hard to exit · falling with no reliable way out▼ -1.3%▲ +1.1%Rarely Traded~4 months$39
161StatTrak™ M4A4 | In Living Color (Well-Worn)M4A4 | In Living ColorSTWell-WornAvoid8rarely trades — hard to exit · falling with no reliable way out▼ -0.8%▲ +0.3%Rarely Traded~3 weeks$34
162StatTrak™ M4A4 | Cyber Security (Battle-Scarred)M4A4 | Cyber SecuritySTBattle-ScarredAvoid8rarely trades — hard to exit · falling with no reliable way out▲ +2.7%▼ -5.0%Rarely Traded~2 months$27
163Souvenir Galil AR | Cerberus (Battle-Scarred)Galil AR | CerberusSVBattle-ScarredAvoid8rarely trades — hard to exit · falling with no reliable way out▲ +1.1%▼ -2.7%Rarely Traded~4 months$39
164AK-47 | Gold Arabesque (Battle-Scarred)AK-47 | Gold ArabesqueBattle-ScarredAvoid8rarely trades — hard to exit · falling with no reliable way out▼ -0.1%▼ -0.8%Rarely Traded~2 months$1,150
165AK-47 | Jungle Spray (Factory New)AK-47 | Jungle SprayFactory NewAvoid8medium confidencerarely trades — hard to exit · falling with no reliable way out▲ +1.5%▼ -3.3%Rarely Traded~2 months$185
166StatTrak™ M4A1-S | Briefing (Field-Tested)M4A1-S | BriefingSTField-TestedAvoid8rarely trades — hard to exit · falling with no reliable way out▲ +0.1%▼ -1.3%Rarely Traded~3 weeks$6.78
167AUG | Colony (Factory New)AUG | ColonyFactory NewAvoid8rarely trades — hard to exit · falling with no reliable way out▲ +1.2%▼ -2.9%Rarely Traded~8 months$28
168StatTrak™ Galil AR | Shattered (Factory New)Galil AR | ShatteredSTFactory NewAvoid8rarely trades — hard to exit · falling with no reliable way out▲ +0.1%▼ -1.4%Rarely Traded~3 months$130
169Souvenir M4A1-S | Welcome to the Jungle (Battle-Scarred)M4A1-S | Welcome to the JungleSVBattle-ScarredAvoid8medium confidencerarely trades — hard to exit · falling with no reliable way out▲ +1.5%▼ -3.5%Rarely Traded~4 months$534
170M4A1-S | Knight (Minimal Wear)M4A1-S | KnightMinimal WearAvoid8medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -0.8%Rarely TradedNo flow$3,065
171Galil AR | Winter Forest (Well-Worn)Galil AR | Winter ForestWell-WornAvoid8rarely trades — hard to exit · falling with no reliable way out▼ -2.5%▲ +2.4%Rarely Traded~1 week$30
172AK-47 | Jet Set (Well-Worn)AK-47 | Jet SetWell-WornAvoid8rarely trades — hard to exit · falling with no reliable way out▼ -1.0%▲ +0.1%Rarely Traded~4 weeks$348
173AK-47 | X-Ray (Well-Worn)AK-47 | X-RayWell-WornAvoid8rarely trades — hard to exit · falling with no reliable way out▼ -1.2%▲ +0.3%Rarely Traded~3 weeks$483
174StatTrak™ AUG | Fleet Flock (Field-Tested)AUG | Fleet FlockSTField-TestedAvoid8rarely trades — hard to exit · falling with no reliable way out▲ +0.3%▼ -1.8%Rarely Traded~2 months$11
175StatTrak™ FAMAS | Roll Cage (Well-Worn)FAMAS | Roll CageSTWell-WornAvoid8rarely trades — hard to exit · falling with no reliable way out▼ -3.9%▲ +4.4%Rarely Traded~4 weeks$96
176Souvenir M4A1-S | Control Panel (Minimal Wear)M4A1-S | Control PanelSVMinimal WearAvoid8rarely trades — hard to exit · falling with no reliable way out▲ +0.1%▼ -1.7%Rarely Traded~1 month$77
177StatTrak™ AK-47 | Legion of Anubis (Battle-Scarred)AK-47 | Legion of AnubisSTBattle-ScarredAvoid8rarely trades — hard to exit · falling with no reliable way out▲ +0.8%▼ -2.7%Rarely Traded~2 months$36
178StatTrak™ M4A1-S | Bright Water (Field-Tested)M4A1-S | Bright WaterSTField-TestedAvoid8rarely trades — hard to exit · falling with no reliable way out▲ +0.3%▼ -2.0%Rarely Traded~4 months$61
179M4A4 | The Emperor (Well-Worn)M4A4 | The EmperorWell-WornAvoid7rarely trades — hard to exit · falling with no reliable way out▲ +0.7%▼ -2.6%Rarely Traded~2 weeks$56
180AK-47 | Gold Arabesque (Well-Worn)AK-47 | Gold ArabesqueWell-WornAvoid7medium confidencerarely trades — hard to exit · falling with no reliable way out▲ +0.5%▼ -2.4%Rarely Traded~5 months$1,371
181StatTrak™ M4A1-S | Hyper Beast (Factory New)M4A1-S | Hyper BeastSTFactory NewAvoid7medium confidencerarely trades — hard to exit · falling with no reliable way out▲ +2.0%▼ -4.7%Rarely Traded~1 month$440
182SG 553 | Hazard Pay (Factory New)SG 553 | Hazard PayFactory NewAvoid7rarely trades — hard to exit · falling with no reliable way out▲ +2.1%▼ -4.9%Rarely Traded~2 months$218
183StatTrak™ M4A4 | Hellfire (Battle-Scarred)M4A4 | HellfireSTBattle-ScarredAvoid7rarely trades — hard to exit · falling with no reliable way out▲ +0.1%▼ -2.0%Rarely Traded~2 months$114
184M4A4 | Daybreak (Well-Worn)M4A4 | DaybreakWell-WornAvoid7medium confidencerarely trades — hard to exit · falling with no reliable way out▲ +1.8%▼ -4.5%Rarely TradedNo flow$808
185Souvenir M4A4 | Dark Blossom (Minimal Wear)M4A4 | Dark BlossomSVMinimal WearAvoid7medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -0.7%Rarely Traded~4 months$92
186AK-47 | Blue Laminate (Well-Worn)AK-47 | Blue LaminateWell-WornAvoid7rarely trades — hard to exit · falling with no reliable way out▲ +0.2%▼ -2.1%Rarely Traded~2 months$22
187StatTrak™ AK-47 | Frontside Misty (Factory New)AK-47 | Frontside MistySTFactory NewAvoid7rarely trades — hard to exit · falling with no reliable way out▼ -1.4%▲ +0.3%Rarely Traded~2 months$180
188StatTrak™ Galil AR | Galigator (Factory New)Galil AR | GaligatorSTFactory NewAvoid7rarely trades — hard to exit · falling with no reliable way out▲ +3.3%▼ -6.8%Rarely Traded~4 weeks$6.86
189StatTrak™ M4A1-S | Atomic Alloy (Factory New)M4A1-S | Atomic AlloySTFactory NewAvoid7rarely trades — hard to exit · falling with no reliable way out▼ -0.3%▼ -1.3%Rarely Traded~3 months$184
190M4A4 | Zirka (Factory New)M4A4 | ZirkaFactory NewAvoid7rarely trades — hard to exit · falling with no reliable way out▲ +1.3%▼ -3.9%Rarely Traded~3 months$99
191StatTrak™ M4A4 | Faded Zebra (Well-Worn)M4A4 | Faded ZebraSTWell-WornAvoid7rarely trades — hard to exit · falling with no reliable way out▲ +6.8%▼ -12.1%Rarely Traded~4 months$5.53
192StatTrak™ M4A1-S | Guardian (Well-Worn)M4A1-S | GuardianSTWell-WornAvoid7rarely trades — hard to exit · falling with no reliable way out▼ -1.6%▲ +0.4%Rarely Traded~1 month$71
193StatTrak™ AUG | Momentum (Factory New)AUG | MomentumSTFactory NewAvoid7rarely trades — hard to exit · falling with no reliable way out0%▼ -2.1%Rarely Traded~2 months$60
194StatTrak™ M4A4 | Desert-Strike (Battle-Scarred)M4A4 | Desert-StrikeSTBattle-ScarredAvoid7rarely trades — hard to exit · falling with no reliable way out▼ -6.9%▲ +8.4%Rarely Traded~2 months$47
195FAMAS | Djinn (Minimal Wear)FAMAS | DjinnMinimal WearAvoid7rarely trades — hard to exit · falling with no reliable way out▼ -4.7%▲ +5.0%Rarely Traded~3 weeks$13
196StatTrak™ M4A4 | 龍王 (Dragon King) (Battle-Scarred)M4A4 | 龍王 (Dragon King)STBattle-ScarredAvoid7rarely trades — hard to exit · falling with no reliable way out▼ -3.2%▲ +2.8%Rarely Traded~3 weeks$29
197FAMAS | Styx (Well-Worn)FAMAS | StyxWell-WornAvoid7rarely trades — hard to exit · falling with no reliable way out▲ +0.9%▼ -3.4%Rarely Traded~3 weeks$12
198StatTrak™ FAMAS | ZX Spectron (Battle-Scarred)FAMAS | ZX SpectronSTBattle-ScarredAvoid7rarely trades — hard to exit · falling with no reliable way out▼ -2.5%▲ +1.6%Rarely Traded~3 weeks$5.11
199SG 553 | Tornado (Field-Tested)SG 553 | TornadoField-TestedAvoid7rarely trades — hard to exit · falling with no reliable way out▼ -7.8%▲ +9.6%Rarely Traded~1 month$11
200StatTrak™ FAMAS | Bad Trip (Battle-Scarred)FAMAS | Bad TripSTBattle-ScarredAvoid7rarely trades — hard to exit · falling with no reliable way out▼ -0.3%▼ -1.8%Rarely Traded~4 weeks$43

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.