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Best CS2 Pistol Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

427Items ranked
13Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 427 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
301StatTrak™ Five-SeveN | Retrobution (Factory New)Five-SeveN | RetrobutionSTFactory NewAvoid5hard to exit · no way out▼ -1.0%▼ -1.9%Rarely Traded~2 months$11
302Five-SeveN | Fowl Play (Well-Worn)Five-SeveN | Fowl PlayWell-WornAvoid5hard to exit · no way out▲ +1.4%▼ -5.5%Rarely Traded~1 month$18
303StatTrak™ Tec-9 | Titanium Bit (Factory New)Tec-9 | Titanium BitSTFactory NewAvoid5hard to exit · no way out▲ +4.7%▼ -10.5%Rarely Traded~2 months$17
304StatTrak™ R8 Revolver | Llama Cannon (Minimal Wear)R8 Revolver | Llama CannonSTMinimal WearAvoid5hard to exit · no way out▲ +0.4%▼ -4.0%Rarely Traded~1 month$15
305Souvenir P2000 | Chainmail (Field-Tested)P2000 | ChainmailSVField-TestedAvoid5hard to exit · no way out▼ -5.0%▲ +4.0%Rarely Traded~6 months$51
306StatTrak™ Desert Eagle | Hypnotic (Factory New)Desert Eagle | HypnoticSTFactory NewAvoid5hard to exit · no way out▼ -2.0%▼ -0.5%Rarely Traded~1 month$174
307StatTrak™ Tec-9 | Decimator (Well-Worn)Tec-9 | DecimatorSTWell-WornAvoid5hard to exit · no way out▼ -1.6%▼ -1.1%Rarely Traded~2 months$43
308P250 | Apep's Curse (Minimal Wear)P250 | Apep's CurseMinimal WearAvoid5hard to exit · no way out▲ +7.7%▼ -15.1%Rarely Traded~2 months$68
309Glock-18 | Dragon Tattoo (Minimal Wear)Glock-18 | Dragon TattooMinimal WearAvoid5hard to exit · no way out▼ -0.4%▼ -2.9%Rarely Traded~2 months$113
310StatTrak™ CZ75-Auto | Vendetta (Factory New)CZ75-Auto | VendettaSTFactory NewAvoid5hard to exit · no way out▼ -7.3%▲ +7.3%Rarely Traded~3 months$5.86
311StatTrak™ P250 | Epicenter (Well-Worn)P250 | EpicenterSTWell-WornAvoid5hard to exit · no way out▲ +3.0%▼ -8.1%Rarely TradedNo flow$9.34
312Five-SeveN | Nitro (Minimal Wear)Five-SeveN | NitroMinimal WearAvoid5hard to exit · no way out▲ +0.7%▼ -4.8%Rarely Traded~4 months$38
313Souvenir P2000 | Amber Fade (Factory New)P2000 | Amber FadeSVFactory NewAvoid5hard to exit · no way out▲ +3.2%▼ -8.4%Rarely Traded~4 months$36
314Souvenir Desert Eagle | Emerald Jörmungandr (Factory New)Desert Eagle | Emerald JörmungandrSVFactory NewAvoid5medium confidencehard to exit · no way out▲ +2.0%▼ -6.6%Rarely Traded~1 month$877
315Tec-9 | Hades (Well-Worn)Tec-9 | HadesWell-WornAvoid5hard to exit · no way out▼ -0.8%▼ -2.4%Rarely Traded~4 months$13
316USP-S | Lead Conduit (Factory New)USP-S | Lead ConduitFactory NewAvoid5hard to exit · no way out▲ +10.7%▼ -19.8%Rarely Traded~5 months$12
317StatTrak™ Tec-9 | Decimator (Battle-Scarred)Tec-9 | DecimatorSTBattle-ScarredAvoid5hard to exit · no way out▼ -3.1%▲ +1.0%Rarely Traded~3 months$34
318P250 | Mint Kimono (Factory New)P250 | Mint KimonoFactory NewAvoid5hard to exit · no way out▲ +14.5%▼ -25.4%Rarely Traded~6 months$12
319Desert Eagle | Kumicho Dragon (Minimal Wear)Desert Eagle | Kumicho DragonMinimal WearAvoid5hard to exit · no way out▲ +0.8%▼ -5.0%Rarely Traded~3 months$26
320StatTrak™ Tec-9 | Titanium Bit (Field-Tested)Tec-9 | Titanium BitSTField-TestedAvoid5hard to exit · no way out▼ -0.6%▼ -2.9%Rarely TradedNo flow$17
321StatTrak™ USP-S | Neo-Noir (Battle-Scarred)USP-S | Neo-NoirSTBattle-ScarredAvoid5hard to exit · no way out▼ -2.1%▼ -0.6%Rarely Traded~3 weeks$103
322Souvenir R8 Revolver | Mauve Aside (Minimal Wear)R8 Revolver | Mauve AsideSVMinimal WearAvoid5medium confidencehard to exit · no way out▲ +5.5%▼ -12.1%Rarely TradedNo flow$17
323Souvenir Glock-18 | Nuclear Garden (Field-Tested)Glock-18 | Nuclear GardenSVField-TestedAvoid5hard to exit · no way out▲ +0.6%▼ -4.8%Rarely Traded~5 months$16
324USP-S | Business Class (Minimal Wear)USP-S | Business ClassMinimal WearAvoid5hard to exit · no way out▼ -0.9%▼ -2.6%Rarely Traded~1 month$45
325Souvenir P250 | Apep's Curse (Battle-Scarred)P250 | Apep's CurseSVBattle-ScarredAvoid5hard to exit · no way out▼ -0.6%▼ -3.0%Rarely Traded~3 months$37
326Souvenir Dual Berettas | Demolition (Field-Tested)Dual Berettas | DemolitionSVField-TestedAvoid5hard to exit · no way out▼ -1.3%▼ -2.0%Rarely Traded~5 months$20
327StatTrak™ Dual Berettas | Cartel (Factory New)Dual Berettas | CartelSTFactory NewAvoid4hard to exit · no way out▼ -1.6%▼ -1.5%Rarely Traded~2 months$8.44
328StatTrak™ Tec-9 | Decimator (Field-Tested)Tec-9 | DecimatorSTField-TestedAvoid4hard to exit · no way out▲ +0.4%▼ -4.6%Rarely Traded~1 month$34
329Dual Berettas | Cobra Strike (Field-Tested)Dual Berettas | Cobra StrikeField-TestedAvoid4hard to exit · no way out▼ -0.3%▼ -3.6%Rarely Traded~3 weeks$45
330P2000 | Fire Elemental (Field-Tested)P2000 | Fire ElementalField-TestedAvoid4hard to exit · no way out▲ +0.4%▼ -4.7%Rarely Traded~3 months$77
331Glock-18 | Gold Toof (Field-Tested)Glock-18 | Gold ToofField-TestedAvoid4hard to exit · no way out▲ +0.6%▼ -4.9%Rarely Traded~3 months$27
332Glock-18 | Royal Legion (Factory New)Glock-18 | Royal LegionFactory NewAvoid4hard to exit · no way out▲ +4.9%▼ -11.5%Rarely Traded~3 months$37
333Glock-18 | Ramese's Reach (Factory New)Glock-18 | Ramese's ReachFactory NewAvoid4hard to exit · no way out▲ +7.5%▼ -15.4%Rarely Traded~3 months$60
334Souvenir Desert Eagle | Fennec Fox (Battle-Scarred)Desert Eagle | Fennec FoxSVBattle-ScarredAvoid4hard to exit · no way out▼ -0.9%▼ -2.9%Rarely Traded~3 weeks$125
335StatTrak™ Desert Eagle | Cobalt Disruption (Field-Tested)Desert Eagle | Cobalt DisruptionSTField-TestedAvoid4hard to exit · no way out▼ -0.1%▼ -4.0%Rarely Traded~3 months$149
336Souvenir Desert Eagle | Night (Field-Tested)Desert Eagle | NightSVField-TestedAvoid4hard to exit · no way out▲ +3.0%▼ -8.8%Rarely Traded~2 months$48
337USP-S | Royal Blue (Field-Tested)USP-S | Royal BlueField-TestedAvoid4hard to exit · no way out▼ -2.6%▼ -0.3%Rarely Traded~4 months$7.05
338StatTrak™ Five-SeveN | Fowl Play (Minimal Wear)Five-SeveN | Fowl PlaySTMinimal WearAvoid4hard to exit · no way out▲ +0.4%▼ -4.8%Rarely Traded~2 months$20
339Dual Berettas | Duelist (Field-Tested)Dual Berettas | DuelistField-TestedAvoid4hard to exit · no way out▼ -3.4%▲ +0.9%Rarely Traded~1 month$229
340StatTrak™ Glock-18 | Bunsen Burner (Factory New)Glock-18 | Bunsen BurnerSTFactory NewAvoid4hard to exit · no way out▲ +2.0%▼ -7.2%Rarely Traded~1 month$7.69
341CZ75-Auto | Victoria (Battle-Scarred)CZ75-Auto | VictoriaBattle-ScarredAvoid4hard to exit · no way out▼ -2.5%▼ -0.6%Rarely Traded~5 months$82
342P250 | Muertos (Field-Tested)P250 | MuertosField-TestedAvoid4hard to exit · no way out0%▼ -4.5%Rarely Traded~4 months$11
343Desert Eagle | Sunset Storm 壱 (Battle-Scarred)Desert Eagle | Sunset Storm 壱Battle-ScarredAvoid4medium confidencehard to exit · no way out0%▼ -4.3%Rarely TradedNo flow$539
344Five-SeveN | Fall Hazard (Factory New)Five-SeveN | Fall HazardFactory NewAvoid4hard to exit · no way out▼ -7.9%▲ +7.5%Rarely Traded~2 months$295
345StatTrak™ Glock-18 | Clear Polymer (Factory New)Glock-18 | Clear PolymerSTFactory NewAvoid4hard to exit · no way out▼ -2.3%▼ -1.0%Rarely Traded~1 month$6.01
346StatTrak™ USP-S | Overgrowth (Minimal Wear)USP-S | OvergrowthSTMinimal WearAvoid4hard to exit · no way out▼ -0.9%▼ -3.2%Rarely Traded~3 months$54
347Tec-9 | Tornado (Minimal Wear)Tec-9 | TornadoMinimal WearAvoid4hard to exit · no way out▲ +0.3%▼ -5.1%Rarely Traded~4 months$11
348P250 | Apep's Curse (Battle-Scarred)P250 | Apep's CurseBattle-ScarredAvoid4hard to exit · no way out▲ +3.0%▼ -9.1%Rarely Traded~3 months$34
349StatTrak™ USP-S | Kill Confirmed (Well-Worn)USP-S | Kill ConfirmedSTWell-WornAvoid4hard to exit · no way out▼ -0.9%▼ -3.3%Rarely Traded~3 weeks$155
350StatTrak™ Tec-9 | Fuel Injector (Factory New)Tec-9 | Fuel InjectorSTFactory NewAvoid3hard to exit · no way out▼ -2.5%▼ -1.0%Rarely Traded~1 month$63

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.