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Best CS2 Pistol Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

467Items ranked
4Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 467 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
301Five-SeveN | Angry Mob (Well-Worn)Five-SeveN | Angry MobWell-WornAvoid7rarely trades — hard to exit · falling with no reliable way out0%▼ -2.2%Rarely Traded~4 weeks$57
302StatTrak™ Glock-18 | Neo-Noir (Factory New)Glock-18 | Neo-NoirSTFactory NewAvoid7rarely trades — hard to exit · falling with no reliable way out▲ +1.6%▼ -4.7%Rarely Traded~4 weeks$246
303Desert Eagle | Hand Cannon (Well-Worn)Desert Eagle | Hand CannonWell-WornAvoid7rarely trades — hard to exit · falling with no reliable way out▲ +1.5%▼ -4.5%Rarely TradedNo flow$559
304R8 Revolver | Fade (Well-Worn)R8 Revolver | FadeWell-WornAvoid7rarely trades — hard to exit · falling with no reliable way out▼ -1.9%▲ +0.6%Rarely Traded~2 weeks$88
305StatTrak™ Desert Eagle | Golden Koi (Minimal Wear)Desert Eagle | Golden KoiSTMinimal WearAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -1.8%▲ +0.2%Rarely Traded~1 month$354
306StatTrak™ CZ75-Auto | Xiangliu (Well-Worn)CZ75-Auto | XiangliuSTWell-WornAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -4.7%▲ +4.6%Rarely TradedNo flow$22
307StatTrak™ Dual Berettas | Dezastre (Minimal Wear)Dual Berettas | DezastreSTMinimal WearAvoid6rarely trades — hard to exit · falling with no reliable way out▲ +1.3%▼ -4.5%Rarely Traded~1 month$12
308CZ75-Auto | Yellow Jacket (Minimal Wear)CZ75-Auto | Yellow JacketMinimal WearAvoid6rarely trades — hard to exit · falling with no reliable way out▲ +1.2%▼ -4.2%Rarely Traded~1 month$7.69
309Glock-18 | Wasteland Rebel (Battle-Scarred)Glock-18 | Wasteland RebelBattle-ScarredAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -3.0%▲ +2.0%Rarely Traded~2 months$114
310Souvenir P250 | Apep's Curse (Minimal Wear)P250 | Apeps CurseSVMinimal WearAvoid6rarely trades — hard to exit · falling with no reliable way out▲ +2.0%▼ -5.5%Rarely Traded~3 weeks$81
311StatTrak™ Tec-9 | Titanium Bit (Factory New)Tec-9 | Titanium BitSTFactory NewAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -1.9%▲ +0.3%Rarely Traded~1 month$19
312StatTrak™ USP-S | Lead Conduit (Factory New)USP-S | Lead ConduitSTFactory NewAvoid6rarely trades — hard to exit · falling with no reliable way out▲ +0.6%▼ -3.3%Rarely Traded~2 months$23
313P2000 | Ocean Foam (Minimal Wear)P2000 | Ocean FoamMinimal WearAvoid6rarely trades — hard to exit · falling with no reliable way out▲ +3.6%▼ -8.0%Rarely Traded~1 month$128
314StatTrak™ Glock-18 | Bullet Queen (Factory New)Glock-18 | Bullet QueenSTFactory NewAvoid6rarely trades — hard to exit · falling with no reliable way out0%▼ -2.5%Rarely Traded~1 month$167
315CZ75-Auto | Xiangliu (Battle-Scarred)CZ75-Auto | XiangliuBattle-ScarredAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -1.1%▼ -0.9%Rarely Traded~1 month$12
316R8 Revolver | Crimson Web (Factory New)R8 Revolver | Crimson WebFactory NewAvoid6rarely trades — hard to exit · falling with no reliable way out▲ +5.4%▼ -10.7%Rarely Traded~2 months$14
317Souvenir Five-SeveN | Heat Treated (Field-Tested)Five-SeveN | Heat TreatedSVField-TestedAvoid6medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -1.0%Rarely Traded~1 month$398
318StatTrak™ Glock-18 | Wasteland Rebel (Well-Worn)Glock-18 | Wasteland RebelSTWell-WornAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -12.6%▲ +16.3%Rarely Traded~1 month$114
319Souvenir P2000 | Amber Fade (Field-Tested)P2000 | Amber FadeSVField-TestedAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -1.1%▼ -1.0%Rarely Traded~6 months$18
320StatTrak™ P250 | Red Rock (Factory New)P250 | Red RockSTFactory NewAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -1.0%▼ -1.1%Rarely Traded~1 month$38
321Souvenir P250 | Bone Mask (Factory New)P250 | Bone MaskSVFactory NewAvoid6rarely trades — hard to exit · falling with no reliable way out▲ +9.5%▼ -16.9%Rarely Traded~7 months$22
322USP-S | Business Class (Well-Worn)USP-S | Business ClassWell-WornAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -0.7%▼ -1.6%Rarely Traded~3 months$29
323Tec-9 | Phoenix Chalk (Well-Worn)Tec-9 | Phoenix ChalkWell-WornAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -1.0%▼ -1.3%Rarely TradedUnrated$20
324USP-S | Overgrowth (Well-Worn)USP-S | OvergrowthWell-WornAvoid6rarely trades — hard to exit · falling with no reliable way out▲ +0.6%▼ -3.7%Rarely Traded~2 months$20
325StatTrak™ Tec-9 | Decimator (Battle-Scarred)Tec-9 | DecimatorSTBattle-ScarredAvoid6rarely trades — hard to exit · falling with no reliable way out0%▼ -2.8%Rarely Traded~1 month$34
326StatTrak™ Tec-9 | Cut Out (Field-Tested)Tec-9 | Cut OutSTField-TestedAvoid6rarely trades — hard to exit · falling with no reliable way out▲ +8.4%▼ -15.6%Rarely Traded~1 week$5.65
327StatTrak™ R8 Revolver | Llama Cannon (Battle-Scarred)R8 Revolver | Llama CannonSTBattle-ScarredAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -1.5%▼ -0.7%Rarely Traded~2 months$10
328StatTrak™ P250 | Muertos (Factory New)P250 | MuertosSTFactory NewAvoid6rarely trades — hard to exit · falling with no reliable way out▲ +0.1%▼ -3.2%Rarely Traded~1 month$36
329Tec-9 | Hades (Field-Tested)Tec-9 | HadesField-TestedAvoid6rarely trades — hard to exit · falling with no reliable way out▲ +2.2%▼ -6.4%Rarely Traded~2 months$15
330StatTrak™ USP-S | Orion (Minimal Wear)USP-S | OrionSTMinimal WearAvoid6rarely trades — hard to exit · falling with no reliable way out▲ +0.6%▼ -4.0%Rarely Traded~2 months$119
331StatTrak™ USP-S | Blueprint (Well-Worn)USP-S | BlueprintSTWell-WornAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -4.9%▲ +4.3%Rarely Traded~1 month$11
332StatTrak™ R8 Revolver | Skull Crusher (Field-Tested)R8 Revolver | Skull CrusherSTField-TestedAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -0.7%▼ -2.0%Rarely Traded~2 months$11
333StatTrak™ Five-SeveN | Fairy Tale (Well-Worn)Five-SeveN | Fairy TaleSTWell-WornAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -4.4%▲ +3.5%Rarely Traded~2 weeks$37
334Dual Berettas | Demolition (Battle-Scarred)Dual Berettas | DemolitionBattle-ScarredAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -12.0%▲ +14.9%Rarely Traded~21 hrs$13
335Souvenir P250 | Digital Architect (Battle-Scarred)P250 | Digital ArchitectSVBattle-ScarredAvoid5medium confidencerarely trades — hard to exit · falling with no reliable way out0%▼ -3.3%Rarely Traded~1 week$43
336Desert Eagle | Crimson Web (Well-Worn)Desert Eagle | Crimson WebWell-WornAvoid5rarely trades — hard to exit · falling with no reliable way out▲ +1.7%▼ -5.8%Rarely Traded~2 months$12
337Tec-9 | Cut Out (Factory New)Tec-9 | Cut OutFactory NewAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -2.4%▲ +0.2%Rarely Traded~4 weeks$23
338CZ75-Auto | Nitro (Battle-Scarred)CZ75-Auto | NitroBattle-ScarredAvoid5rarely trades — hard to exit · falling with no reliable way out▲ +2.9%▼ -7.7%Rarely Traded~3 months$5.98
339StatTrak™ USP-S | Kill Confirmed (Well-Worn)USP-S | Kill ConfirmedSTWell-WornAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -0.8%▼ -2.0%Rarely Traded~3 weeks$149
340P2000 | Ocean Foam (Factory New)P2000 | Ocean FoamFactory NewAvoid5rarely trades — hard to exit · falling with no reliable way out▲ +1.3%▼ -5.3%Rarely Traded~2 months$110
341StatTrak™ Desert Eagle | Directive (Factory New)Desert Eagle | DirectiveSTFactory NewAvoid5rarely trades — hard to exit · falling with no reliable way out▲ +1.6%▼ -5.8%Rarely Traded~1 month$64
342Tec-9 | Hades (Factory New)Tec-9 | HadesFactory NewAvoid5rarely trades — hard to exit · falling with no reliable way out▲ +1.5%▼ -5.7%Rarely Traded~1 month$31
343StatTrak™ Desert Eagle | Crimson Web (Well-Worn)Desert Eagle | Crimson WebSTWell-WornAvoid5rarely trades — hard to exit · falling with no reliable way out▲ +1.7%▼ -6.0%Rarely Traded~1 month$23
344Souvenir Tec-9 | Brass (Battle-Scarred)Tec-9 | BrassSVBattle-ScarredAvoid5rarely trades — hard to exit · falling with no reliable way out▲ +4.6%▼ -10.3%Rarely Traded~3 months$16
345StatTrak™ Five-SeveN | Angry Mob (Factory New)Five-SeveN | Angry MobSTFactory NewAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -1.6%▼ -1.2%Rarely Traded~4 weeks$84
346StatTrak™ USP-S | Caiman (Factory New)USP-S | CaimanSTFactory NewAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -0.1%▼ -3.4%Rarely Traded~3 months$95
347USP-S | Orion (Field-Tested)USP-S | OrionField-TestedAvoid5rarely trades — hard to exit · falling with no reliable way out▲ +1.0%▼ -5.2%Rarely Traded~1 month$52
348StatTrak™ Glock-18 | Bullet Queen (Field-Tested)Glock-18 | Bullet QueenSTField-TestedAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -0.7%▼ -2.6%Rarely Traded~1 month$54
349StatTrak™ Dual Berettas | Hemoglobin (Factory New)Dual Berettas | HemoglobinSTFactory NewAvoid5rarely trades — hard to exit · falling with no reliable way out0%▼ -3.7%Rarely Traded~1 month$35
350StatTrak™ USP-S | Blood Tiger (Factory New)USP-S | Blood TigerSTFactory NewAvoid5rarely trades — hard to exit · falling with no reliable way out▲ +0.6%▼ -4.7%Rarely Traded~2 months$11

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.