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Best CS2 Gloves to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

143Items ranked
2Prime entries
1,200Candidate pool
0Not rateable

Showing 43 of 143 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
5051★ Hydra Gloves | Case Hardened (Well-Worn)★ Hydra Gloves | Case HardenedWell-WornAvoid7hard to exit · no way out▲ +1.5%▼ -4.3%Rarely Traded~2 months$58
5052★ Moto Gloves | Transport (Well-Worn)★ Moto Gloves | TransportWell-WornAvoid7hard to exit · no way out▼ -2.1%▲ +0.9%Rarely Traded~3 weeks$35
5053★ Driver Gloves | Overtake (Battle-Scarred)★ Driver Gloves | OvertakeBattle-ScarredAvoid7hard to exit · no way out▼ -0.7%▼ -1.2%Rarely Traded~1 month$39
5054★ Specialist Gloves | Sunburst (Battle-Scarred)★ Specialist Gloves | SunburstBattle-ScarredAvoid7hard to exit · no way out▲ +0.1%▼ -2.5%Rarely Traded~3 weeks$119
5055★ Sport Gloves | Blaze (Factory New)★ Sport Gloves | BlazeFactory NewAvoid7no way out▼ -10.0%▼ -0.7%Rarely Traded~4 weeks$1,044
5056★ Moto Gloves | Spearmint (Factory New)★ Moto Gloves | SpearmintFactory NewAvoid6medium confidencehard to exit · no way out▼ -1.7%—Rarely Traded~3 months$5,755
5057★ Driver Gloves | Lunar Weave (Battle-Scarred)★ Driver Gloves | Lunar WeaveBattle-ScarredAvoid6hard to exit · no way out▼ -0.9%▼ -1.3%Rarely Traded~2 months$93
5058★ Sport Gloves | Nocts (Factory New)★ Sport Gloves | NoctsFactory NewAvoid6medium confidencehard to exit · no way out▲ +0.3%▼ -3.2%Rarely Traded~2 months$2,854
5059★ Bloodhound Gloves | Snakebite (Factory New)★ Bloodhound Gloves | SnakebiteFactory NewAvoid6medium confidencehard to exit · no way out▼ -2.5%▲ +0.8%Rarely Traded~4 months$387
5060★ Sport Gloves | Bronze Morph (Factory New)★ Sport Gloves | Bronze MorphFactory NewAvoid6hard to exit · no way out▼ -2.8%▲ +1.3%Rarely Traded~2 months$436
5061★ Broken Fang Gloves | Yellow-banded (Well-Worn)★ Broken Fang Gloves | Yellow-bandedWell-WornAvoid6no way out▼ -8.2%▼ -3.8%Rarely Traded~1 month$46
5062★ Moto Gloves | 3rd Commando Company (Factory New)★ Moto Gloves | 3rd Commando CompanyFactory NewAvoid5hard to exit · no way out▼ -3.0%▲ +1.3%Rarely Traded~3 weeks$237
5063★ Broken Fang Gloves | Needle Point (Well-Worn)★ Broken Fang Gloves | Needle PointWell-WornAvoid5hard to exit · no way out▼ -1.9%▼ -0.5%Rarely Traded~1 month$45
5064★ Moto Gloves | Blood Pressure (Factory New)★ Moto Gloves | Blood PressureFactory NewAvoid5hard to exit · no way out▼ -4.8%▲ +3.7%Rarely Traded~2 months$703
5065★ Driver Gloves | Brocade Crane (Factory New)★ Driver Gloves | Brocade CraneFactory NewAvoid5medium confidenceno way out▼ -6.7%▼ -6.9%Rarely Traded~2 months$1,462
5066★ Driver Gloves | Dragon Fists (Battle-Scarred)★ Driver Gloves | Dragon FistsBattle-ScarredAvoid4hard to exit · no way out▲ +0.7%▼ -5.2%Rarely Traded~3 weeks$75
5067★ Moto Gloves | Eclipse (Battle-Scarred)★ Moto Gloves | EclipseBattle-ScarredAvoid4hard to exit · no way out▼ -3.6%▲ +1.2%Rarely Traded~3 weeks$88
5068★ Hand Wraps | Slaughter (Well-Worn)★ Hand Wraps | SlaughterWell-WornAvoid4medium confidencehard to exit · no way out▲ +0.5%▼ -5.1%Rarely Traded~1 month$237
5069★ Specialist Gloves | Pillow Punchers (Factory New)★ Specialist Gloves | Pillow PunchersFactory NewAvoid4medium confidencehard to exit · no way out▼ -2.4%▼ -1.1%Rarely Traded~1 month$4,870
5070★ Driver Gloves | Lunar Weave (Field-Tested)★ Driver Gloves | Lunar WeaveField-TestedAvoid4no way out▼ -4.0%▼ -11.1%Rarely Traded~4 weeks$611
5071★ Sport Gloves | Vice (Factory New)★ Sport Gloves | ViceFactory NewAvoid4medium confidenceno way out▼ -5.3%▼ -9.2%Rarely Traded~2 months$5,526
5072★ Broken Fang Gloves | Needle Point (Battle-Scarred)★ Broken Fang Gloves | Needle PointBattle-ScarredAvoid3hard to exit · no way out▼ -4.9%▲ +2.4%Rarely Traded~1 month$43
5073★ Moto Gloves | Boom! (Well-Worn)★ Moto Gloves | Boom!Well-WornAvoid3hard to exit · no way out▼ -1.2%▼ -3.1%Rarely Traded~3 weeks$163
5074★ Hand Wraps | Badlands (Factory New)★ Hand Wraps | BadlandsFactory NewAvoid3medium confidencehard to exit · no way out▼ -2.4%▼ -1.6%Rarely Traded~5 months$729
5075★ Specialist Gloves | Forest DDPAT (Factory New)★ Specialist Gloves | Forest DDPATFactory NewAvoid3medium confidencehard to exit · no way out▼ -2.8%▼ -1.0%Rarely Traded~5 months$647
5076★ Specialist Gloves | Foundation (Battle-Scarred)★ Specialist Gloves | FoundationBattle-ScarredAvoid3hard to exit · no way out▼ -2.4%▼ -1.7%Rarely Traded~1 month$161
5077★ Driver Gloves | Diamondback (Battle-Scarred)★ Driver Gloves | DiamondbackBattle-ScarredAvoid3no way out▼ -5.3%▼ -10.2%Rarely Traded~1 month$84
5078★ Broken Fang Gloves | Jade (Minimal Wear)★ Broken Fang Gloves | JadeMinimal WearAvoid3no way out▼ -3.8%▼ -12.6%Slow Mover~2 months$104
5079★ Hand Wraps | Overprint (Factory New)★ Hand Wraps | OverprintFactory NewAvoid2hard to exit · no way out▼ -0.9%▼ -4.1%Rarely Traded~1 month$406
5080★ Driver Gloves | Seigaiha (Battle-Scarred)★ Driver Gloves | SeigaihaBattle-ScarredAvoid2hard to exit · no way out▼ -1.4%▼ -3.6%Rarely Traded~2 weeks$64
5081★ Specialist Gloves | Big Swell (Well-Worn)★ Specialist Gloves | Big SwellWell-WornAvoid2hard to exit · no way out▲ +0.3%▼ -6.3%Rarely Traded~4 months$157
5082★ Hand Wraps | Duct Tape (Well-Worn)★ Hand Wraps | Duct TapeWell-WornAvoid2hard to exit · no way out▼ -3.3%▼ -1.0%Rarely Traded~1 month$43
5083★ Sport Gloves | Ultra Violent (Factory New)★ Sport Gloves | Ultra ViolentFactory NewAvoid2medium confidencehard to exit · no way out▲ +1.9%▼ -8.8%Rarely Traded~2 months$4,843
5084★ Driver Gloves | Hand Sweaters (Battle-Scarred)★ Driver Gloves | Hand SweatersBattle-ScarredAvoid2hard to exit · no way out▼ -1.8%▼ -3.2%Rarely Traded~2 weeks$89
5085★ Moto Gloves | Blood Pressure (Well-Worn)★ Moto Gloves | Blood PressureWell-WornAvoid2hard to exit · no way out▲ +0.6%▼ -7.2%Rarely Traded~3 weeks$99
5086★ Specialist Gloves | Fade (Well-Worn)★ Specialist Gloves | FadeWell-WornAvoid2no way out▼ -5.2%▼ -10.8%Slow Mover~2 months$136
5087★ Sport Gloves | Scarlet Shamagh (Factory New)★ Sport Gloves | Scarlet ShamaghFactory NewAvoid2no way out▼ -8.9%▼ -5.3%Rarely Traded~1 month$980
5088★ Driver Gloves | Rezan the Red (Battle-Scarred)★ Driver Gloves | Rezan the RedBattle-ScarredAvoid1hard to exit · no way out▼ -2.4%▼ -2.8%Rarely Traded~1 month$53
5089★ Driver Gloves | Lunar Weave (Well-Worn)★ Driver Gloves | Lunar WeaveWell-WornAvoid1hard to exit · no way out▼ -2.1%▼ -3.4%Rarely Traded~2 months$114
5090★ Specialist Gloves | Emerald Web (Battle-Scarred)★ Specialist Gloves | Emerald WebBattle-ScarredAvoid1hard to exit · no way out▼ -1.3%▼ -4.7%Rarely Traded~2 months$315
5091★ Moto Gloves | 3rd Commando Company (Well-Worn)★ Moto Gloves | 3rd Commando CompanyWell-WornAvoid1hard to exit · no way out▼ -7.5%▲ +4.4%Rarely Traded~4 weeks$42
5092★ Driver Gloves | Crimson Weave (Well-Worn)★ Driver Gloves | Crimson WeaveWell-WornAvoid1no way out▼ -3.3%▼ -14.3%Rarely Traded~2 months$216
5093★ Sport Gloves | Frosty (Factory New)★ Sport Gloves | FrostyFactory NewAvoid1medium confidenceno way out▼ -10.4%▼ -3.8%Rarely Traded~4 months$1,157

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.