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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

494Items ranked
494Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 494 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
101StatTrak™ MAC-10 | Stalker (Well-Worn)MAC-10 | StalkerSTWell-WornAvoid4no way out▼ -7.2%▼ -6.3%Rarely Traded~3 weeks$55
102MP9 | Bulldozer (Well-Worn)MP9 | BulldozerWell-WornAvoid4medium confidenceno way out▼ -4.9%▼ -9.8%Rarely Traded~3 months$86
103P90 | Shapewood (Factory New)P90 | ShapewoodFactory NewAvoid4hard to exit · no way out▲ +1.6%▼ -7.1%Rarely Traded~5 months$23
104Souvenir MP9 | Setting Sun (Factory New)MP9 | Setting SunSVFactory NewAvoid4medium confidencehard to exit · no way out▼ -3.7%▲ +0.9%Rarely Traded~4 months$91
105StatTrak™ PP-Bizon | High Roller (Factory New)PP-Bizon | High RollerSTFactory NewAvoid4hard to exit · no way out▼ -2.8%▼ -0.5%Rarely Traded~2 months$39
106Souvenir MAC-10 | Gold Brick (Field-Tested)MAC-10 | Gold BrickSVField-TestedAvoid4hard to exit · no way out▼ -4.3%▲ +1.9%Rarely Traded~1 month$19
107StatTrak™ PP-Bizon | Antique (Field-Tested)PP-Bizon | AntiqueSTField-TestedAvoid4hard to exit · no way out▼ -1.4%▼ -2.5%Rarely Traded~3 months$6.38
108StatTrak™ MAC-10 | Toybox (Minimal Wear)MAC-10 | ToyboxSTMinimal WearAvoid4hard to exit · no way out▲ +0.1%▼ -4.7%Rarely Traded~3 weeks$28
109MAC-10 | Case Hardened (Field-Tested)MAC-10 | Case HardenedField-TestedAvoid4hard to exit · no way out▲ +1.5%▼ -6.7%Rarely Traded~7 months$24
110P90 | Astral Jörmungandr (Factory New)P90 | Astral JörmungandrFactory NewAvoid4hard to exit · no way out▼ -5.2%▲ +3.5%Rarely Traded~2 months$370
111Souvenir P90 | ScaraB Rush (Factory New)P90 | ScaraB RushSVFactory NewAvoid4medium confidencehard to exit · no way out▼ -1.2%▼ -2.5%Rarely Traded~5 months$47
112MP9 | Latte Rush (Well-Worn)MP9 | Latte RushWell-WornAvoid4hard to exit · no way out▲ +5.9%▼ -13.1%Rarely Traded~2 months$6.30
113PP-Bizon | Rust Coat (Battle-Scarred)PP-Bizon | Rust CoatBattle-ScarredAvoid4hard to exit · no way out▼ -4.0%▲ +1.7%Rarely Traded~1 month$22
114StatTrak™ UMP-45 | Momentum (Field-Tested)UMP-45 | MomentumSTField-TestedAvoid4hard to exit · no way out▲ +3.5%▼ -9.5%Rarely Traded~4 weeks$5.93
115StatTrak™ MAC-10 | Stalker (Field-Tested)MAC-10 | StalkerSTField-TestedAvoid4hard to exit · no way out▼ -1.9%▼ -1.4%Rarely Traded~4 weeks$65
116P90 | Asiimov (Battle-Scarred)P90 | AsiimovBattle-ScarredAvoid4hard to exit · no way out▼ -0.7%▼ -3.0%Rarely Traded~1 month$167
117Souvenir MP7 | Army Recon (Minimal Wear)MP7 | Army ReconSVMinimal WearAvoid4hard to exit · no way out▼ -1.8%▼ -1.3%Rarely Traded~5 months$8.25
118MAC-10 | Copper Borre (Minimal Wear)MAC-10 | Copper BorreMinimal WearAvoid4hard to exit · no way out▼ -3.3%▲ +0.9%Rarely Traded~7 months$93
119Souvenir MAC-10 | Pipsqueak (Factory New)MAC-10 | PipsqueakSVFactory NewAvoid4hard to exit · no way out▼ -2.3%▼ -0.5%Rarely Traded~3 months$9.66
120Souvenir UMP-45 | Crimson Foil (Minimal Wear)UMP-45 | Crimson FoilSVMinimal WearAvoid5medium confidence0%▼ -64.3%Rarely TradedNo flow$59
121Souvenir MAC-10 | Nuclear Garden (Factory New)MAC-10 | Nuclear GardenSVFactory NewAvoid5no way out▼ -6.1%▼ -7.8%Rarely Traded~6 months$45
122P90 | Death Grip (Field-Tested)P90 | Death GripField-TestedAvoid5no way out▼ -3.1%▼ -12.3%Rarely Traded~2 months$18
123StatTrak™ MP7 | Abyssal Apparition (Factory New)MP7 | Abyssal ApparitionSTFactory NewAvoid5no way out▼ -6.3%▼ -7.5%Rarely Traded~3 months$15
124MP5-SD | Phosphor (Factory New)MP5-SD | PhosphorFactory NewAvoid5no way out▲ +0.2%▼ -17.1%Rarely Traded~4 months$11
125P90 | Tiger Pit (Minimal Wear)P90 | Tiger PitMinimal WearAvoid5no way out▲ +0.3%▼ -17.0%Rarely Traded~5 months$14
126StatTrak™ MAC-10 | Disco Tech (Minimal Wear)MAC-10 | Disco TechSTMinimal WearAvoid5no way out▼ -5.5%▼ -8.3%Slow Mover~1 month$15
127MP7 | Impire (Factory New)MP7 | ImpireFactory NewAvoid5no way out▲ +7.8%▼ -28.1%Rarely Traded~2 months$6.37
128StatTrak™ MAC-10 | Curse (Factory New)MAC-10 | CurseSTFactory NewAvoid5hard to exit · no way out▲ +2.8%▼ -8.2%Rarely Traded~1 month$21
129P90 | Attack Vector (Field-Tested)P90 | Attack VectorField-TestedAvoid5hard to exit · no way out▲ +0.6%▼ -4.8%Rarely Traded~3 months$5.16
130Souvenir MP9 | Setting Sun (Field-Tested)MP9 | Setting SunSVField-TestedAvoid5hard to exit · no way out▼ -1.5%▼ -1.7%Rarely Traded~9 months$13
131P90 | Emerald Dragon (Field-Tested)P90 | Emerald DragonField-TestedAvoid5hard to exit · no way out▼ -1.3%▼ -1.8%Rarely Traded~1 month$91
132Souvenir MP7 | Forest DDPAT (Battle-Scarred)MP7 | Forest DDPATSVBattle-ScarredAvoid5medium confidencehard to exit · no way out▲ +0.6%▼ -4.7%Rarely Traded~3 months$25
133PP-Bizon | Modern Hunter (Minimal Wear)PP-Bizon | Modern HunterMinimal WearAvoid5hard to exit · no way out▼ -0.1%▼ -3.6%Rarely Traded~2 weeks$59
134MAC-10 | Commuter (Minimal Wear)MAC-10 | CommuterMinimal WearAvoid5hard to exit · no way out▼ -1.2%▼ -2.0%Rarely Traded~3 months$14
135StatTrak™ MP7 | Cirrus (Factory New)MP7 | CirrusSTFactory NewAvoid5hard to exit · no way out▲ +1.3%▼ -5.7%Rarely Traded~2 months$5.49
136MP9 | Storm (Factory New)MP9 | StormFactory NewAvoid5hard to exit · no way out▲ +3.8%▼ -9.3%Rarely Traded~4 months$29
137Souvenir MP9 | Orange Peel (Factory New)MP9 | Orange PeelSVFactory NewAvoid5medium confidencehard to exit · no way out▼ -4.6%▲ +3.4%Rarely Traded~5 months$23
138P90 | Blind Spot (Minimal Wear)P90 | Blind SpotMinimal WearAvoid5hard to exit · no way out▼ -4.3%▲ +3.0%Rarely Traded~4 months$9.50
139StatTrak™ MP9 | Ruby Poison Dart (Factory New)MP9 | Ruby Poison DartSTFactory NewAvoid5hard to exit · no way out0%▼ -3.4%Rarely Traded~1 month$7.11
140P90 | Shapewood (Minimal Wear)P90 | ShapewoodMinimal WearAvoid5hard to exit · no way out▲ +2.9%▼ -7.7%Rarely Traded~2 months$10
141Souvenir P90 | Fallout Warning (Field-Tested)P90 | Fallout WarningSVField-TestedAvoid5hard to exit · no way out▲ +3.3%▼ -8.2%Rarely Traded~4 months$8.13
142StatTrak™ P90 | Trigon (Minimal Wear)P90 | TrigonSTMinimal WearAvoid5hard to exit · no way out▲ +2.4%▼ -6.9%Rarely Traded~2 months$22
143MP9 | Green Plaid (Factory New)MP9 | Green PlaidFactory NewAvoid6▼ -5.7%▼ -54.1%Rarely Traded~3 months$9.32
144MAC-10 | Surfwood (Factory New)MAC-10 | SurfwoodFactory NewAvoid6▼ -10.0%▼ -46.7%Slow Mover~2 months$23
145StatTrak™ MP7 | Guerrilla (Factory New)MP7 | GuerrillaSTFactory NewAvoid6▼ -24.2%▼ -24.5%Rarely Traded~3 months$12
146Souvenir MAC-10 | Surfwood (Battle-Scarred)MAC-10 | SurfwoodSVBattle-ScarredAvoid6medium confidence▼ -8.7%▼ -47.2%Rarely Traded~2 months$45
147Souvenir MP9 | Multi-Terrain (Minimal Wear)MP9 | Multi-TerrainSVMinimal WearAvoid6▼ -5.7%▼ -51.3%Rarely Traded~1 month$12
148UMP-45 | Day Lily (Field-Tested)UMP-45 | Day LilyField-TestedAvoid6no way out▼ -3.7%▼ -10.7%Rarely Traded~1 month$54
149P90 | Fallout Warning (Well-Worn)P90 | Fallout WarningWell-WornAvoid6no way out▼ -4.2%▼ -9.9%Rarely TradedNo flow$13
150Souvenir MP9 | Buff Blue (Minimal Wear)MP9 | Buff BlueSVMinimal WearAvoid6no way out▲ +21.9%▼ -48.9%Rarely Traded~3 weeks$9.86

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.