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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

840Items ranked
840Rated avoid
1,200Candidate pool
0Not rateable

Showing 40 of 840 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
4301Souvenir AK-47 | Cartel (Field-Tested)AK-47 | CartelSVField-TestedAvoid19▼ -9.8%▼ -6.7%Rarely Traded~1 week$122
4302Souvenir AK-47 | Black Laminate (Minimal Wear)AK-47 | Black LaminateSVMinimal WearAvoid19▼ -6.2%▼ -12.2%Rarely Traded~1 month$46
4303AK-47 | Fuel Injector (Minimal Wear)AK-47 | Fuel InjectorMinimal WearAvoid19▼ -4.3%▼ -15.1%Active DemandUnrated$169
4304M4A1-S | Mecha Industries (Well-Worn)M4A1-S | Mecha IndustriesWell-WornAvoid19▼ -5.2%▼ -13.7%Rarely Traded~3 months$104
4305FAMAS | Cyanospatter (Factory New)FAMAS | CyanospatterFactory NewAvoid19▼ -5.6%▼ -13.1%Rarely Traded~2 months$5.76
4306Souvenir Galil AR | Cerberus (Factory New)Galil AR | CerberusSVFactory NewAvoid19▼ -4.6%▼ -14.5%Rarely TradedNo flow$323
4307SG 553 | Wave Spray (Minimal Wear)SG 553 | Wave SprayMinimal WearAvoid19▼ -2.1%▼ -18.1%Rarely Traded~1 month$5.54
4308Souvenir Galil AR | Cerberus (Minimal Wear)Galil AR | CerberusSVMinimal WearAvoid19medium confidence▼ -5.5%▼ -13.0%Rarely Traded~7 months$86
4309Souvenir AK-47 | Safety Net (Well-Worn)AK-47 | Safety NetSVWell-WornAvoid19▼ -9.2%▼ -7.3%Rarely Traded~3 weeks$32
4310Souvenir AUG | Sand Storm (Minimal Wear)AUG | Sand StormSVMinimal WearAvoid19▼ -2.4%▼ -17.5%Rarely Traded~4 weeks$20
4311M4A4 | Desert Storm (Battle-Scarred)M4A4 | Desert StormBattle-ScarredAvoid19▼ -12.9%▼ -1.6%Rarely Traded~1 month$11
4312StatTrak™ M4A4 | Royal Paladin (Well-Worn)M4A4 | Royal PaladinSTWell-WornAvoid19▼ -0.4%▼ -20.4%Rarely Traded~2 months$82
4313AK-47 | Fire Serpent (Minimal Wear)AK-47 | Fire SerpentMinimal WearAvoid19▼ -5.2%▼ -13.0%Active DemandUnrated$949
4314M4A4 | Full Throttle (Factory New)M4A4 | Full ThrottleFactory NewAvoid19▼ -2.4%▼ -17.2%Active DemandUnrated$157
4315Souvenir M4A4 | The Emperor (Factory New)M4A4 | The EmperorSVFactory NewAvoid19medium confidence▼ -4.6%▼ -13.9%Rarely TradedNo flow$497
4316FAMAS | Afterimage (Minimal Wear)FAMAS | AfterimageMinimal WearAvoid19▼ -5.8%▼ -12.1%Rarely Traded~1 month$18
4317M4A1-S | Vaporwave (Factory New)M4A1-S | VaporwaveFactory NewAvoid19▼ -2.6%▼ -16.8%Active DemandUnrated$128
4318StatTrak™ M4A1-S | Hyper Beast (Factory New)M4A1-S | Hyper BeastSTFactory NewAvoid19▼ -4.1%▼ -14.5%Rarely Traded~3 months$413
4319StatTrak™ SG 553 | Ultraviolet (Field-Tested)SG 553 | UltravioletSTField-TestedAvoid19▼ -9.8%▼ -5.9%Rarely Traded~3 months$16
4320M4A4 | Desert-Strike (Minimal Wear)M4A4 | Desert-StrikeMinimal WearAvoid19▼ -7.5%▼ -9.3%Moderate DemandUnrated$31
4321AK-47 | Fuel Injector (Factory New)AK-47 | Fuel InjectorFactory NewAvoid19▼ -1.6%▼ -18.0%Active DemandUnrated$318
4322Galil AR | Rainbow Spoon (Field-Tested)Galil AR | Rainbow SpoonField-TestedAvoid19▼ -3.5%▼ -15.0%Slow Mover~2 months$18
4323AK-47 | Phantom Disruptor (Well-Worn)AK-47 | Phantom DisruptorWell-WornAvoid19▼ -6.7%▼ -10.2%Moderate DemandUnrated$5.28
4324StatTrak™ AUG | Fleet Flock (Battle-Scarred)AUG | Fleet FlockSTBattle-ScarredAvoid19▲ +1.3%▼ -22.3%Rarely TradedUnrated$11
4325SG 553 | Bulldozer (Minimal Wear)SG 553 | BulldozerMinimal WearAvoid19medium confidence▼ -4.2%▼ -13.7%Rarely Traded~1 month$175
4326StatTrak™ M4A1-S | Dark Water (Minimal Wear)M4A1-S | Dark WaterSTMinimal WearAvoid19no way out▼ -3.0%▼ -3.3%Rarely Traded~4 months$123
4327AK-47 | Wasteland Rebel (Well-Worn)AK-47 | Wasteland RebelWell-WornAvoid19no way out▼ -3.5%▼ -2.6%Rarely Traded~4 months$85
4328M4A1-S | Imminent Danger (Battle-Scarred)M4A1-S | Imminent DangerBattle-ScarredAvoid19no way out▼ -1.0%▼ -6.3%Rarely Traded~3 months$646
4329AK-47 | Orbit Mk01 (Battle-Scarred)AK-47 | Orbit Mk01Battle-ScarredAvoid19no way out▼ -2.4%▼ -4.1%Rarely Traded~1 month$23
4330Galil AR | Urban Rubble (Minimal Wear)Galil AR | Urban RubbleMinimal WearAvoid19no way out▼ -1.8%▼ -5.1%Rarely Traded~3 months$7.23
4331AUG | Carved Jade (Factory New)AUG | Carved JadeFactory NewAvoid19no way out▼ -2.0%▼ -4.7%Slow Mover~2 months$40
4332StatTrak™ AK-47 | Neon Revolution (Battle-Scarred)AK-47 | Neon RevolutionSTBattle-ScarredAvoid19no way out▼ -2.7%▼ -3.7%Rarely Traded~6 months$93
4333Souvenir M4A1-S | Welcome to the Jungle (Battle-Scarred)M4A1-S | Welcome to the JungleSVBattle-ScarredAvoid19medium confidenceno way out▲ +0.5%▼ -8.3%Rarely Traded~3 months$482
4334StatTrak™ M4A1-S | Briefing (Battle-Scarred)M4A1-S | BriefingSTBattle-ScarredAvoid19no way out▼ -0.7%▼ -6.5%Rarely Traded~1 month$10
4335Galil AR | Dusk Ruins (Minimal Wear)Galil AR | Dusk RuinsMinimal WearAvoid19no way out▲ +5.1%▼ -15.2%Rarely Traded~1 month$8.71
4336StatTrak™ M4A1-S | Guardian (Well-Worn)M4A1-S | GuardianSTWell-WornAvoid19no way out▲ +7.2%▼ -18.3%Rarely Traded~4 months$70
4337StatTrak™ AK-47 | Rat Rod (Battle-Scarred)AK-47 | Rat RodSTBattle-ScarredAvoid19no way out▲ +0.3%▼ -8.0%Slow MoverUnrated$9.53
4338StatTrak™ M4A1-S | Decimator (Minimal Wear)M4A1-S | DecimatorSTMinimal WearAvoid19no way out▼ -4.2%▼ -1.3%Slow Mover~2 months$41
4339Souvenir M4A4 | Tornado (Factory New)M4A4 | TornadoSVFactory NewAvoid19medium confidenceno way out0%▼ -7.5%Rarely Traded~6 months$301
4340StatTrak™ Galil AR | Chatterbox (Battle-Scarred)Galil AR | ChatterboxSTBattle-ScarredAvoid19no way out▼ -1.3%▼ -5.5%Rarely Traded~2 months$110

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.