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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

804Items ranked
804Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 804 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
651Souvenir AK-47 | Baroque Purple (Minimal Wear)AK-47 | Baroque PurpleSVMinimal WearAvoid17medium confidence▼ -10.3%Rarely Traded~3 weeks$39
652FAMAS | Decommissioned (Factory New)FAMAS | DecommissionedFactory NewAvoid17▲ +3.9%▼ -31.4%Slow Mover~3 months$7.83
653StatTrak™ M4A4 | Turbine (Factory New)M4A4 | TurbineSTFactory NewAvoid17▼ -7.4%▼ -14.4%Rarely Traded~2 months$22
654StatTrak™ AUG | Death by Puppy (Field-Tested)AUG | Death by PuppySTField-TestedAvoid17▼ -5.3%▼ -17.5%Rarely Traded~1 month$5.89
655AK-47 | B the Monster (Field-Tested)AK-47 | B the MonsterField-TestedAvoid17▼ -2.8%▼ -21.1%Active DemandUnrated$91
656SG 553 | Ultraviolet (Battle-Scarred)SG 553 | UltravioletBattle-ScarredAvoid17▼ -5.6%▼ -16.8%Rarely Traded~2 months$12
657Souvenir M4A4 | Urban DDPAT (Battle-Scarred)M4A4 | Urban DDPATSVBattle-ScarredAvoid17▼ -5.8%▼ -16.5%Rarely Traded~5 months$6.03
658Souvenir Galil AR | VariCamo (Minimal Wear)Galil AR | VariCamoSVMinimal WearAvoid17▲ +0.3%▼ -25.6%Rarely TradedNo flow$17
659AUG | Torque (Factory New)AUG | TorqueFactory NewAvoid17▲ +0.2%▼ -25.4%Rarely Traded~4 months$9.19
660M4A4 | Daybreak (Battle-Scarred)M4A4 | DaybreakBattle-ScarredAvoid17medium confidence▼ -0.4%▼ -24.5%Rarely TradedNo flow$509
661Galil AR | Chromatic Aberration (Factory New)Galil AR | Chromatic AberrationFactory NewAvoid17▼ -0.7%▼ -23.9%Rarely Traded~4 months$27
662Souvenir AUG | Colony (Factory New)AUG | ColonySVFactory NewAvoid170%▼ -24.8%Rarely Traded~1 month$12
663StatTrak™ AK-47 | Rat Rod (Field-Tested)AK-47 | Rat RodSTField-TestedAvoid17▼ -4.0%▼ -18.9%Moderate DemandUnrated$10
664Souvenir SG 553 | Anodized Navy (Factory New)SG 553 | Anodized NavySVFactory NewAvoid17▼ -17.8%▲ +1.9%Rarely Traded~2 months$13
665AUG | Stymphalian (Factory New)AUG | StymphalianFactory NewAvoid17▼ -5.1%▼ -17.1%Slow Mover~3 months$9.62
666Souvenir FAMAS | Styx (Factory New)FAMAS | StyxSVFactory NewAvoid17▼ -5.0%▼ -17.3%Rarely Traded~3 months$96
667Souvenir M4A1-S | Master Piece (Minimal Wear)M4A1-S | Master PieceSVMinimal WearAvoid17falling with no reliable way out▼ -5.2%▼ -1.4%Rarely Traded~2 months$185
668Galil AR | Orange DDPAT (Field-Tested)Galil AR | Orange DDPATField-TestedAvoid17falling with no reliable way out▲ +2.7%▼ -13.2%Rarely Traded~1 month$17
669FAMAS | Roll Cage (Factory New)FAMAS | Roll CageFactory NewAvoid17falling with no reliable way out▲ +2.3%▼ -12.6%Slow Mover~1 month$148
670StatTrak™ AUG | Fleet Flock (Battle-Scarred)AUG | Fleet FlockSTBattle-ScarredAvoid17falling with no reliable way out▼ -3.7%▼ -3.5%Slow MoverUnrated$11
671StatTrak™ AK-47 | Neon Rider (Battle-Scarred)AK-47 | Neon RiderSTBattle-ScarredAvoid17falling with no reliable way out▼ -0.8%▼ -7.8%Rarely Traded~2 months$79
672AK-47 | Steel Delta (Factory New)AK-47 | Steel DeltaFactory NewAvoid17falling with no reliable way out▲ +3.1%▼ -13.6%Slow Mover~1 month$16
673Souvenir M4A1-S | Imminent Danger (Minimal Wear)M4A1-S | Imminent DangerSVMinimal WearAvoid17medium confidencefalling with no reliable way out▲ +7.2%▼ -19.7%Rarely Traded~4 weeks$966
674StatTrak™ M4A1-S | Leaded Glass (Battle-Scarred)M4A1-S | Leaded GlassSTBattle-ScarredAvoid17falling with no reliable way out▼ -1.4%▼ -6.7%Slow MoverUnrated$12
675AK-47 | Redline (Well-Worn)AK-47 | RedlineWell-WornAvoid17falling with no reliable way out▼ -4.0%▼ -2.8%Rarely Traded~5 months$25
676AUG | Death by Puppy (Well-Worn)AUG | Death by PuppyWell-WornAvoid17falling with no reliable way out▼ -0.9%▼ -7.5%Rarely Traded~1 month$6.67
677StatTrak™ FAMAS | Commemoration (Field-Tested)FAMAS | CommemorationSTField-TestedAvoid17falling with no reliable way out▼ -2.4%▼ -5.2%Rarely Traded~4 weeks$37
678Souvenir M4A4 | Red DDPAT (Field-Tested)M4A4 | Red DDPATSVField-TestedAvoid17falling with no reliable way out▼ -3.4%▼ -3.6%Rarely Traded~3 weeks$22
679M4A4 | Jungle Tiger (Battle-Scarred)M4A4 | Jungle TigerBattle-ScarredAvoid17falling with no reliable way out▼ -3.6%▼ -3.4%Rarely Traded~1 month$9.52
680SG 553 | Ultraviolet (Field-Tested)SG 553 | UltravioletField-TestedAvoid17falling with no reliable way out▲ +0.9%▼ -10.0%Rarely Traded~3 months$12
681Souvenir AUG | Storm (Factory New)AUG | StormSVFactory NewAvoid17falling with no reliable way out▲ +1.6%▼ -11.1%Rarely Traded~2 months$11
682StatTrak™ AUG | Chameleon (Battle-Scarred)AUG | ChameleonSTBattle-ScarredAvoid17falling with no reliable way out▲ +8.3%▼ -21.0%Rarely Traded~1 week$96
683M4A1-S | Glitched Paint (Factory New)M4A1-S | Glitched PaintFactory NewAvoid18▼ -0.8%▼ -23.5%Active DemandUnrated$6.51
684AK-47 | Nouveau Rouge (Field-Tested)AK-47 | Nouveau RougeField-TestedAvoid18▼ -6.8%▼ -14.4%Active DemandUnrated$8.25
685AUG | Lapis Lazuli (Minimal Wear)AUG | Lapis LazuliMinimal WearAvoid18▼ -1.5%▼ -22.3%Active DemandUnrated$6.66
686Souvenir SG 553 | Integrale (Field-Tested)SG 553 | IntegraleSVField-TestedAvoid18▼ -2.3%▼ -21.0%Rarely Traded~3 months$36
687Galil AR | Tornado (Factory New)Galil AR | TornadoFactory NewAvoid18▼ -7.5%▼ -13.2%Rarely Traded~3 months$33
688Galil AR | Rainbow Spoon (Well-Worn)Galil AR | Rainbow SpoonWell-WornAvoid18▼ -6.6%▼ -14.6%Rarely Traded~1 month$24
689StatTrak™ M4A1-S | Decimator (Battle-Scarred)M4A1-S | DecimatorSTBattle-ScarredAvoid18▼ -6.7%▼ -14.3%Slow MoverUnrated$24
690AUG | Lapis Lazuli (Factory New)AUG | Lapis LazuliFactory NewAvoid18▲ +4.4%▼ -30.9%Slow Mover~2 months$18
691FAMAS | Night Borre (Factory New)FAMAS | Night BorreFactory NewAvoid18▼ -6.5%▼ -14.4%Rarely Traded~3 months$20
692AUG | Death by Puppy (Factory New)AUG | Death by PuppyFactory NewAvoid18▲ +2.3%▼ -27.6%Slow Mover~2 months$11
693StatTrak™ M4A4 | Griffin (Battle-Scarred)M4A4 | GriffinSTBattle-ScarredAvoid18▼ -3.6%▼ -18.7%Rarely Traded~2 months$6.72
694M4A4 | Hellfire (Battle-Scarred)M4A4 | HellfireBattle-ScarredAvoid18▼ -3.2%▼ -19.3%Rarely Traded~2 months$81
695AK-47 | Red Laminate (Battle-Scarred)AK-47 | Red LaminateBattle-ScarredAvoid18▼ -9.0%▼ -10.6%Rarely Traded~3 months$48
696StatTrak™ AK-47 | Slate (Minimal Wear)AK-47 | SlateSTMinimal WearAvoid18▼ -2.6%▼ -20.0%Active DemandUnrated$20
697StatTrak™ AK-47 | Searing Rage (Factory New)AK-47 | Searing RageSTFactory NewAvoid18▼ -7.1%▼ -13.2%Slow Mover~2 months$34
698StatTrak™ FAMAS | Valence (Minimal Wear)FAMAS | ValenceSTMinimal WearAvoid18▼ -9.4%▼ -9.7%Rarely Traded~1 month$12
699SG 553 | Bulldozer (Field-Tested)SG 553 | BulldozerField-TestedAvoid18▼ -6.8%▼ -13.5%Rarely Traded~2 months$214
700SG 553 | Tiger Moth (Factory New)SG 553 | Tiger MothFactory NewAvoid18▼ -3.1%▼ -19.0%Rarely Traded~2 months$5.58

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.