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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

912Items ranked
912Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 912 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
401Desert Eagle | Hand Cannon (Factory New)Desert Eagle | Hand CannonFactory NewAvoid8hard to exit · no way out▼ -1.7%▲ +1.3%Rarely Traded~2 months$442
402CZ75-Auto | Victoria (Minimal Wear)CZ75-Auto | VictoriaMinimal WearAvoid8hard to exit · no way out▼ -0.4%▼ -0.7%Rarely Traded~2 months$83
403Souvenir CZ75-Auto | Honey Paisley (Minimal Wear)CZ75-Auto | Honey PaisleySVMinimal WearAvoid8medium confidencehard to exit · no way out▲ +23.5%▼ -36.5%Rarely Traded~2 months$13
404StatTrak™ USP-S | Blood Tiger (Factory New)USP-S | Blood TigerSTFactory NewAvoid8hard to exit · no way out▼ -1.2%▲ +0.6%Rarely Traded~3 months$10
405Souvenir Dual Berettas | Royal Consorts (Factory New)Dual Berettas | Royal ConsortsSVFactory NewAvoid8medium confidencehard to exit · no way out0%▼ -1.1%Rarely Traded~1 month$575
406StatTrak™ P2000 | Obsidian (Field-Tested)P2000 | ObsidianSTField-TestedAvoid8hard to exit · no way out▲ +1.6%▼ -3.5%Rarely TradedUnrated$6.29
407Souvenir USP-S | Forest Leaves (Minimal Wear)USP-S | Forest LeavesSVMinimal WearAvoid8hard to exit · no way out▼ -12.6%▲ +17.8%Rarely Traded~2 months$24
408Desert Eagle | Pilot (Battle-Scarred)Desert Eagle | PilotBattle-ScarredAvoid8hard to exit · no way out▼ -0.1%▼ -0.9%Rarely Traded~1 month$75
409Souvenir CZ75-Auto | Chalice (Factory New)CZ75-Auto | ChaliceSVFactory NewAvoid8hard to exit · no way out▲ +0.9%▼ -2.4%Rarely Traded~3 months$296
410Desert Eagle | Heirloom (Well-Worn)Desert Eagle | HeirloomWell-WornAvoid8hard to exit · no way out▲ +3.0%▼ -5.6%Rarely TradedUnrated$9.50
411Souvenir USP-S | Lead Conduit (Factory New)USP-S | Lead ConduitSVFactory NewAvoid8medium confidencehard to exit · no way out0%▼ -1.1%Rarely TradedNo flow$172
412P250 | Muertos (Minimal Wear)P250 | MuertosMinimal WearAvoid8hard to exit · no way out▲ +1.6%▼ -3.3%Rarely Traded~4 months$12
413P2000 | Fire Elemental (Minimal Wear)P2000 | Fire ElementalMinimal WearAvoid8hard to exit · no way out▼ -1.2%▲ +0.9%Rarely Traded~2 months$84
414Souvenir USP-S | Whiteout (Minimal Wear)USP-S | WhiteoutSVMinimal WearAvoid9medium confidence▲ +12.1%▼ -71.0%Rarely Traded~1 month$168
415Souvenir Desert Eagle | Pilot (Field-Tested)Desert Eagle | PilotSVField-TestedAvoid9medium confidence▼ -10.6%▼ -36.6%Rarely TradedNo flow$231
416Souvenir Desert Eagle | Night (Field-Tested)Desert Eagle | NightSVField-TestedAvoid9▼ -12.9%▼ -32.3%Rarely Traded~3 months$41
417Glock-18 | Sand Dune (Factory New)Glock-18 | Sand DuneFactory NewAvoid9medium confidence▼ -13.5%▼ -30.3%Rarely Traded~3 months$231
418R8 Revolver | Canal Spray (Factory New)R8 Revolver | Canal SprayFactory NewAvoid9no way out▼ -0.4%▼ -13.8%Rarely Traded~2 months$16
419Dual Berettas | Duelist (Minimal Wear)Dual Berettas | DuelistMinimal WearAvoid9no way out▼ -2.6%▼ -10.4%Rarely Traded~3 months$255
420Souvenir CZ75-Auto | Chalice (Minimal Wear)CZ75-Auto | ChaliceSVMinimal WearAvoid9medium confidenceno way out▲ +0.8%▼ -15.5%Rarely Traded~2 months$455
421Tec-9 | Titanium Bit (Field-Tested)Tec-9 | Titanium BitField-TestedAvoid9no way out▼ -5.9%▼ -5.4%Rarely TradedUnrated$8.10
422CZ75-Auto | Slalom (Factory New)CZ75-Auto | SlalomFactory NewAvoid9no way out▲ +3.0%▼ -18.7%Slow Mover~3 months$12
423Souvenir USP-S | Tropical Breeze (Factory New)USP-S | Tropical BreezeSVFactory NewAvoid9no way out▼ -8.0%▼ -2.1%Rarely Traded~1 month$63
424Souvenir USP-S | Black Lotus (Factory New)USP-S | Black LotusSVFactory NewAvoid9medium confidenceno way out▼ -4.5%▼ -7.3%Rarely TradedNo flow$1,290
425StatTrak™ USP-S | Neo-Noir (Well-Worn)USP-S | Neo-NoirSTWell-WornAvoid9no way out▼ -6.5%▼ -4.2%Rarely Traded~1 week$131
426StatTrak™ Glock-18 | Water Elemental (Factory New)Glock-18 | Water ElementalSTFactory NewAvoid9no way out▼ -0.5%▼ -13.3%Rarely Traded~3 months$55
427StatTrak™ Desert Eagle | Crimson Web (Factory New)Desert Eagle | Crimson WebSTFactory NewAvoid9medium confidenceno way out▼ -6.2%▼ -4.7%Rarely Traded~3 months$396
428StatTrak™ Desert Eagle | Cobalt Disruption (Field-Tested)Desert Eagle | Cobalt DisruptionSTField-TestedAvoid9no way out▼ -3.4%▼ -8.8%Rarely Traded~2 months$145
429StatTrak™ CZ75-Auto | Victoria (Battle-Scarred)CZ75-Auto | VictoriaSTBattle-ScarredAvoid9no way out▼ -2.7%▼ -9.9%Rarely Traded~2 weeks$91
430Dual Berettas | Switch Board (Factory New)Dual Berettas | Switch BoardFactory NewAvoid9no way out▲ +8.4%▼ -26.5%Rarely Traded~2 months$6.42
431Five-SeveN | Berries And Cherries (Minimal Wear)Five-SeveN | Berries And CherriesMinimal WearAvoid9no way out▼ -2.9%▼ -9.5%Rarely Traded~1 month$120
432P2000 | Ivory (Factory New)P2000 | IvoryFactory NewAvoid9no way out▲ +2.5%▼ -17.5%Rarely Traded~4 months$5.81
433Glock-18 | Synth Leaf (Factory New)Glock-18 | Synth LeafFactory NewAvoid9no way out0%▼ -13.6%Slow Mover~2 months$318
434USP-S | Overgrowth (Minimal Wear)USP-S | OvergrowthMinimal WearAvoid9hard to exit · no way out▲ +5.8%▼ -9.3%Rarely Traded~4 months$22
435StatTrak™ Five-SeveN | Fairy Tale (Minimal Wear)Five-SeveN | Fairy TaleSTMinimal WearAvoid9hard to exit · no way out▲ +2.4%▼ -4.3%Rarely Traded~1 month$71
436P2000 | Chainmail (Minimal Wear)P2000 | ChainmailMinimal WearAvoid9hard to exit · no way out▲ +0.7%▼ -1.6%Rarely Traded~3 months$58
437StatTrak™ Glock-18 | Wasteland Rebel (Factory New)Glock-18 | Wasteland RebelSTFactory NewAvoid9hard to exit · no way out▼ -4.8%▲ +6.7%Rarely Traded~2 months$124
438Tec-9 | Nuclear Threat (Battle-Scarred)Tec-9 | Nuclear ThreatBattle-ScarredAvoid9hard to exit · no way out▼ -1.3%▲ +1.5%Rarely Traded~1 month$38
439P250 | See Ya Later (Well-Worn)P250 | See Ya LaterWell-WornAvoid9hard to exit · no way out▲ +1.1%▼ -2.2%Rarely Traded~2 weeks$100
440Souvenir CZ75-Auto | Nitro (Well-Worn)CZ75-Auto | NitroSVWell-WornAvoid9hard to exit · no way out▼ -2.7%▲ +3.6%Rarely Traded~4 months$5.43
441P250 | Red Rock (Minimal Wear)P250 | Red RockMinimal WearAvoid9hard to exit · no way out▲ +7.5%▼ -11.7%Rarely Traded~4 months$24
442CZ75-Auto | Hydraulics (Factory New)CZ75-Auto | HydraulicsFactory NewAvoid9hard to exit · no way out▲ +3.3%▼ -5.4%Rarely Traded~3 months$10
443Desert Eagle | Sunset Storm 壱 (Battle-Scarred)Desert Eagle | Sunset Storm 壱Battle-ScarredAvoid9medium confidencehard to exit · no way out▼ -0.4%▲ +0.3%Rarely TradedNo flow$537
444StatTrak™ Desert Eagle | Code Red (Well-Worn)Desert Eagle | Code RedSTWell-WornAvoid9hard to exit · no way out▲ +0.8%▼ -1.5%Rarely Traded~1 month$56
445Souvenir Tec-9 | Red Quartz (Well-Worn)Tec-9 | Red QuartzSVWell-WornAvoid9medium confidencehard to exit · no way out▼ -0.1%▼ -0.1%Rarely TradedNo flow$30
446Glock-18 | Gamma Doppler (Well-Worn) Phase 4Glock-18 | Gamma Doppler Phase 4P4Well-WornAvoid9medium confidencehard to exit · no way out▲ +2.1%▼ -3.4%Rarely Traded~2 months$82
447StatTrak™ CZ75-Auto | Red Astor (Factory New)CZ75-Auto | Red AstorSTFactory NewAvoid9hard to exit · no way out▲ +0.2%▼ -0.5%Rarely Traded~3 months$5.89
448Souvenir Glock-18 | Groundwater (Minimal Wear)Glock-18 | GroundwaterSVMinimal WearAvoid9hard to exit · no way out▼ -0.5%▲ +0.5%Rarely Traded~4 months$16
449Souvenir Five-SeveN | Fall Hazard (Battle-Scarred)Five-SeveN | Fall HazardSVBattle-ScarredAvoid9medium confidencehard to exit · no way out▼ -0.2%—Rarely TradedNo flow$81
450CZ75-Auto | Nitro (Minimal Wear)CZ75-Auto | NitroMinimal WearAvoid9hard to exit · no way out▼ -3.3%▲ +4.7%Rarely Traded~5 months$12

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.