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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

912Items ranked
912Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 912 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
51Souvenir USP-S | The Traitor (Field-Tested)USP-S | The TraitorSVField-TestedAvoid1medium confidenceno way out▲ +1.1%▼ -21.3%Rarely TradedNo flow$203
52StatTrak™ Glock-18 | Water Elemental (Well-Worn)Glock-18 | Water ElementalSTWell-WornAvoid1no way out▼ -8.9%▼ -6.3%Rarely Traded~5 months$26
53USP-S | Serum (Minimal Wear)USP-S | SerumMinimal WearAvoid1no way out▼ -3.2%▼ -14.8%Rarely Traded~2 months$54
54Dual Berettas | Emerald (Factory New)Dual Berettas | EmeraldFactory NewAvoid1no way out▼ -2.3%▼ -15.9%Rarely Traded~4 months$28
55StatTrak™ P2000 | Handgun (Factory New)P2000 | HandgunSTFactory NewAvoid1no way out▼ -0.1%▼ -19.2%Rarely Traded~3 months$13
56CZ75-Auto | The Fuschia Is Now (Factory New)CZ75-Auto | The Fuschia Is NowFactory NewAvoid1no way out▼ -1.3%▼ -17.4%Rarely Traded~2 months$29
57StatTrak™ P2000 | Woodsman (Factory New)P2000 | WoodsmanSTFactory NewAvoid1no way out▼ -11.0%▼ -2.8%Rarely Traded~3 months$34
58StatTrak™ Five-SeveN | Retrobution (Minimal Wear)Five-SeveN | RetrobutionSTMinimal WearAvoid1no way out▼ -5.5%▼ -11.0%Slow Mover~2 weeks$5.16
59Glock-18 | Wasteland Rebel (Well-Worn)Glock-18 | Wasteland RebelWell-WornAvoid1no way out▼ -2.3%▼ -15.7%Rarely Traded~3 weeks$108
60StatTrak™ P2000 | Corticera (Field-Tested)P2000 | CorticeraSTField-TestedAvoid1no way out▼ -4.9%▼ -11.8%Rarely Traded~4 months$24
61Dual Berettas | Duelist (Minimal Wear)Dual Berettas | DuelistMinimal WearAvoid1no way out▼ -3.1%▼ -14.5%Rarely Traded~3 months$259
62Glock-18 | Brass (Well-Worn)Glock-18 | BrassWell-WornAvoid1no way out▼ -7.9%▼ -7.2%Rarely Traded~2 months$21
63Glock-18 | Gamma Doppler (Battle-Scarred) Phase 1Glock-18 | Gamma Doppler Phase 1P1Battle-ScarredAvoid1medium confidenceno way out▼ -7.6%▼ -7.7%Rarely Traded~1 month$92
64Souvenir Tec-9 | Nuclear Threat (Minimal Wear)Tec-9 | Nuclear ThreatSVMinimal WearAvoid1medium confidenceno way out▼ -5.6%▼ -10.6%Rarely Traded~4 months$331
65StatTrak™ P2000 | Woodsman (Battle-Scarred)P2000 | WoodsmanSTBattle-ScarredAvoid1no way out▼ -12.3%▼ -0.6%Rarely TradedNo flow$16
66StatTrak™ Desert Eagle | Crimson Web (Well-Worn)Desert Eagle | Crimson WebSTWell-WornAvoid1hard to exit · no way out▼ -0.1%▼ -6.9%Rarely Traded~2 months$22
67StatTrak™ Glock-18 | Snack Attack (Battle-Scarred)Glock-18 | Snack AttackSTBattle-ScarredAvoid1hard to exit · no way out▼ -1.0%▼ -5.5%Rarely Traded~2 months$15
68CZ75-Auto | Xiangliu (Minimal Wear)CZ75-Auto | XiangliuMinimal WearAvoid1hard to exit · no way out▲ +0.5%▼ -7.8%Rarely Traded~2 months$12
69Five-SeveN | Copper Galaxy (Factory New)Five-SeveN | Copper GalaxyFactory NewAvoid1hard to exit · no way out▲ +10.5%▼ -22.8%Rarely Traded~5 months$15
70USP-S | Blood Tiger (Factory New)USP-S | Blood TigerFactory NewAvoid1hard to exit · no way out▲ +9.6%▼ -21.4%Rarely Traded~4 months$13
71Desert Eagle | Heirloom (Factory New)Desert Eagle | HeirloomFactory NewAvoid1hard to exit · no way out▲ +8.0%▼ -18.9%Rarely Traded~3 months$88
72Souvenir USP-S | Night Ops (Factory New)USP-S | Night OpsSVFactory NewAvoid1hard to exit · no way out▼ -1.1%▼ -5.2%Rarely Traded~3 months$30
73Glock-18 | Snack Attack (Well-Worn)Glock-18 | Snack AttackWell-WornAvoid1hard to exit · no way out▲ +2.5%▼ -10.5%Rarely Traded~2 months$15
74Souvenir P2000 | Granite Marbleized (Factory New)P2000 | Granite MarbleizedSVFactory NewAvoid1medium confidencehard to exit · no way out▼ -1.9%▼ -4.0%Rarely Traded~2 weeks$169
75Souvenir Dual Berettas | Retribution (Factory New)Dual Berettas | RetributionSVFactory NewAvoid1medium confidencehard to exit · no way out0%▼ -6.8%Rarely TradedNo flow$1,430
76Dual Berettas | Twin Turbo (Minimal Wear)Dual Berettas | Twin TurboMinimal WearAvoid1hard to exit · no way out▼ -1.1%▼ -5.1%Rarely Traded~3 months$5.24
77Desert Eagle | Pilot (Battle-Scarred)Desert Eagle | PilotBattle-ScarredAvoid1hard to exit · no way out▼ -0.9%▼ -5.4%Rarely Traded~2 months$74
78StatTrak™ Glock-18 | Steel Disruption (Field-Tested)Glock-18 | Steel DisruptionSTField-TestedAvoid1hard to exit · no way out▼ -2.2%▼ -3.5%Rarely Traded~1 month$13
79Glock-18 | Franklin (Well-Worn)Glock-18 | FranklinWell-WornAvoid1hard to exit · no way out▼ -2.4%▼ -3.1%Rarely Traded~6 months$93
80Souvenir Five-SeveN | Autumn Thicket (Factory New)Five-SeveN | Autumn ThicketSVFactory NewAvoid1hard to exit · no way out▲ +2.6%▼ -10.6%Rarely Traded~4 months$17
81Desert Eagle | Night Heist (Factory New)Desert Eagle | Night HeistFactory NewAvoid1hard to exit · no way out▲ +8.4%▼ -19.3%Rarely Traded~4 months$78
82StatTrak™ Glock-18 | Ironwork (Factory New)Glock-18 | IronworkSTFactory NewAvoid1hard to exit · no way out▲ +0.1%▼ -6.8%Rarely Traded~2 months$9.46
83Five-SeveN | Neon Kimono (Field-Tested)Five-SeveN | Neon KimonoField-TestedAvoid1medium confidencehard to exit · no way out▼ -0.1%▼ -6.4%Rarely Traded~2 months$549
84Tec-9 | Tornado (Minimal Wear)Tec-9 | TornadoMinimal WearAvoid1hard to exit · no way out▼ -0.4%▼ -5.9%Rarely Traded~6 months$11
85StatTrak™ Five-SeveN | Fowl Play (Minimal Wear)Five-SeveN | Fowl PlaySTMinimal WearAvoid1hard to exit · no way out▼ -0.5%▼ -5.7%Rarely Traded~2 months$20
86P250 | Nuclear Threat (Battle-Scarred)P250 | Nuclear ThreatBattle-ScarredAvoid1hard to exit · no way out▼ -1.6%▼ -4.0%Rarely Traded~6 months$37
87StatTrak™ Five-SeveN | Case Hardened (Battle-Scarred)Five-SeveN | Case HardenedSTBattle-ScarredAvoid1hard to exit · no way out▼ -1.3%▼ -4.5%Rarely Traded~6 months$20
88Dual Berettas | Cobra Strike (Field-Tested)Dual Berettas | Cobra StrikeField-TestedAvoid1hard to exit · no way out▼ -1.3%▼ -4.5%Rarely Traded~3 weeks$44
89StatTrak™ Desert Eagle | Ocean Drive (Well-Worn)Desert Eagle | Ocean DriveSTWell-WornAvoid1hard to exit · no way out▼ -2.9%▼ -2.1%Rarely Traded~3 months$62
90Tec-9 | Toxic (Battle-Scarred)Tec-9 | ToxicBattle-ScarredAvoid1hard to exit · no way out▼ -1.3%▼ -4.5%Rarely Traded~2 months$10
91Souvenir CZ75-Auto | Chalice (Factory New)CZ75-Auto | ChaliceSVFactory NewAvoid1hard to exit · no way out▼ -1.9%▼ -3.5%Rarely Traded~4 months$291
92Souvenir Tec-9 | Groundwater (Minimal Wear)Tec-9 | GroundwaterSVMinimal WearAvoid1hard to exit · no way out▼ -2.0%▼ -3.4%Rarely Traded~1 month$8.30
93Souvenir P2000 | Amber Fade (Factory New)P2000 | Amber FadeSVFactory NewAvoid1hard to exit · no way out▲ +2.0%▼ -9.4%Rarely Traded~3 months$36
94StatTrak™ CZ75-Auto | Eco (Factory New)CZ75-Auto | EcoSTFactory NewAvoid1hard to exit · no way out▲ +1.6%▼ -8.7%Rarely Traded~2 months$11
95Desert Eagle | Starcade (Well-Worn)Desert Eagle | StarcadeWell-WornAvoid1hard to exit · no way out▲ +0.9%▼ -7.7%Rarely Traded~1 month$32
96Souvenir Five-SeveN | Fall Hazard (Well-Worn)Five-SeveN | Fall HazardSVWell-WornAvoid1medium confidencehard to exit · no way out▼ -6.2%▲ +3.0%Rarely Traded~2 weeks$85
97Souvenir Desert Eagle | Pilot (Field-Tested)Desert Eagle | PilotSVField-TestedAvoid2medium confidence▼ -21.9%▼ -42.3%Rarely TradedNo flow$231
98StatTrak™ P250 | Splash (Field-Tested)P250 | SplashSTField-TestedAvoid2▼ -6.4%▼ -65.5%Rarely Traded~4 months$33
99Tec-9 | Tornado (Well-Worn)Tec-9 | TornadoWell-WornAvoid2▼ -29.5%▼ -30.6%Rarely Traded~1 month$5.13
100Souvenir Glock-18 | Ironwork (Factory New)Glock-18 | IronworkSVFactory NewAvoid2medium confidence▼ -24.8%▼ -37.3%Rarely TradedNo flow$506

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.