CLASH.GG
SkinsMonkeySkinRave
Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

971Items ranked
971Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 971 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
901StatTrak™ Tec-9 | Bamboozle (Factory New)Tec-9 | BamboozleSTFactory NewAvoid18falling with no reliable way out▼ -2.1%▼ -5.1%Rarely Traded~1 month$7.78
902Desert Eagle | Emerald Jörmungandr (Minimal Wear)Desert Eagle | Emerald JörmungandrMinimal WearAvoid18medium confidencefalling with no reliable way out▼ -0.3%▼ -7.9%Rarely Traded~2 months$484
903StatTrak™ USP-S | The Traitor (Factory New)USP-S | The TraitorSTFactory NewAvoid18falling with no reliable way out▼ -2.4%▼ -4.7%Rarely Traded~2 months$227
904StatTrak™ USP-S | Dark Water (Minimal Wear)USP-S | Dark WaterSTMinimal WearAvoid18falling with no reliable way out▲ +1.6%▼ -10.7%Rarely Traded~5 months$131
905P250 | Franklin (Factory New)P250 | FranklinFactory NewAvoid18falling with no reliable way out▲ +3.8%▼ -13.9%Rarely Traded~4 months$5.19
906P250 | Whiteout (Factory New)P250 | WhiteoutFactory NewAvoid18falling with no reliable way out▲ +3.6%▼ -13.7%Rarely Traded~2 months$331
907CZ75-Auto | Xiangliu (Factory New)CZ75-Auto | XiangliuFactory NewAvoid18falling with no reliable way out▲ +4.2%▼ -14.5%Slow Mover~2 months$19
908StatTrak™ Dual Berettas | Urban Shock (Minimal Wear)Dual Berettas | Urban ShockSTMinimal WearAvoid18falling with no reliable way out▼ -5.2%▼ -0.4%Rarely Traded~2 months$5.12
909USP-S | Caiman (Factory New)USP-S | CaimanFactory NewAvoid18falling with no reliable way out▲ +7.2%▼ -18.9%Slow Mover~2 months$86
910Desert Eagle | Urban DDPAT (Factory New)Desert Eagle | Urban DDPATFactory NewAvoid18falling with no reliable way out▲ +4.6%▼ -15.0%Rarely Traded~1 month$25
911StatTrak™ Desert Eagle | Mecha Industries (Battle-Scarred)Desert Eagle | Mecha IndustriesSTBattle-ScarredAvoid18falling with no reliable way out▼ -1.1%▼ -6.5%Rarely Traded~2 months$13
912Dual Berettas | Marina (Factory New)Dual Berettas | MarinaFactory NewAvoid18falling with no reliable way out▼ -2.9%▼ -3.8%Rarely Traded~3 months$26
913Desert Eagle | Cobalt Disruption (Field-Tested)Desert Eagle | Cobalt DisruptionField-TestedAvoid18falling with no reliable way out▼ -1.2%▼ -6.3%Rarely Traded~1 month$83
914StatTrak™ R8 Revolver | Reboot (Factory New)R8 Revolver | RebootSTFactory NewAvoid18falling with no reliable way out▼ -2.5%▼ -4.3%Rarely Traded~3 months$20
915Five-SeveN | Crimson Blossom (Factory New)Five-SeveN | Crimson BlossomFactory NewAvoid18falling with no reliable way out▼ -1.1%▼ -6.3%Rarely Traded~2 months$95
916P250 | Muertos (Well-Worn)P250 | MuertosWell-WornAvoid18falling with no reliable way out▼ -5.8%▲ +0.7%Rarely Traded~4 weeks$14
917P250 | Whiteout (Battle-Scarred)P250 | WhiteoutBattle-ScarredAvoid18falling with no reliable way out▼ -3.9%▼ -2.1%Rarely Traded~2 months$47
918P250 | Muertos (Battle-Scarred)P250 | MuertosBattle-ScarredAvoid18falling with no reliable way out▼ -3.8%▼ -2.2%Rarely Traded~1 month$13
919StatTrak™ Dual Berettas | Cobra Strike (Well-Worn)Dual Berettas | Cobra StrikeSTWell-WornAvoid18medium confidencefalling with no reliable way out▼ -3.4%▼ -2.8%Rarely Traded~1 month$93
920StatTrak™ Tec-9 | Isaac (Minimal Wear)Tec-9 | IsaacSTMinimal WearAvoid18falling with no reliable way out▲ +0.3%▼ -8.2%Rarely Traded~2 months$8.02
921Glock-18 | Ifrit Lattice (Factory New)Glock-18 | Ifrit LatticeFactory NewAvoid19▲ +7.5%▼ -32.8%Slow Mover~2 months$14
922CZ75-Auto | Syndicate (Battle-Scarred)CZ75-Auto | SyndicateBattle-ScarredAvoid19▲ +0.2%▼ -21.7%Rarely Traded~3 months$5.87
923Dual Berettas | Duelist (Well-Worn)Dual Berettas | DuelistWell-WornAvoid19medium confidence▼ -2.6%▼ -17.6%Rarely Traded~2 weeks$296
924Souvenir P2000 | Chainmail (Field-Tested)P2000 | ChainmailSVField-TestedAvoid19▼ -7.6%▼ -10.1%Rarely Traded~3 months$45
925Tec-9 | Snek-9 (Factory New)Tec-9 | Snek-9Factory NewAvoid19▲ +9.0%▼ -34.9%Rarely Traded~3 months$6.69
926P2000 | Woodsman (Factory New)P2000 | WoodsmanFactory NewAvoid19▼ -5.0%▼ -13.8%Rarely Traded~4 months$38
927StatTrak™ Five-SeveN | Triumvirate (Factory New)Five-SeveN | TriumvirateSTFactory NewAvoid19▼ -4.3%▼ -14.8%Rarely Traded~3 weeks$10
928Souvenir Glock-18 | Reactor (Well-Worn)Glock-18 | ReactorSVWell-WornAvoid19▼ -7.2%▼ -10.4%Rarely Traded~5 months$23
929P2000 | Chainmail (Field-Tested)P2000 | ChainmailField-TestedAvoid19medium confidence▼ -1.6%▼ -18.8%Rarely TradedNo flow$74
930Souvenir P2000 | Granite Marbleized (Well-Worn)P2000 | Granite MarbleizedSVWell-WornAvoid19▼ -0.9%▼ -19.8%Rarely Traded~2 months$48
931Dual Berettas | Sweet Little Angels (Factory New)Dual Berettas | Sweet Little AngelsFactory NewAvoid19▼ -3.5%▼ -15.8%Slow Mover~2 months$9.23
932Souvenir Glock-18 | Nuclear Garden (Field-Tested)Glock-18 | Nuclear GardenSVField-TestedAvoid19▼ -4.4%▼ -14.4%Rarely Traded~3 months$16
933Desert Eagle | Sunset Storm 弐 (Minimal Wear)Desert Eagle | Sunset Storm 弐Minimal WearAvoid19▼ -8.2%▼ -8.7%Rarely Traded~3 months$511
934Souvenir Tec-9 | Nuclear Threat (Battle-Scarred)Tec-9 | Nuclear ThreatSVBattle-ScarredAvoid19▼ -12.5%▼ -2.1%Rarely Traded~3 months$97
935Souvenir CZ75-Auto | Chalice (Factory New)CZ75-Auto | ChaliceSVFactory NewAvoid19▼ -4.4%▼ -14.2%Moderate DemandUnrated$307
936USP-S | Bleeding Edge (Factory New)USP-S | Bleeding EdgeFactory NewAvoid19▼ -0.2%▼ -20.6%Active DemandUnrated$6.34
937Souvenir Five-SeveN | Fall Hazard (Field-Tested)Five-SeveN | Fall HazardSVField-TestedAvoid19▲ +1.5%▼ -23.0%Rarely Traded~1 month$95
938Five-SeveN | Retrobution (Factory New)Five-SeveN | RetrobutionFactory NewAvoid19▲ +1.3%▼ -22.7%Moderate DemandUnrated$16
939Five-SeveN | Candy Apple (Factory New)Five-SeveN | Candy AppleFactory NewAvoid19▼ -8.4%▼ -8.1%Rarely Traded~3 months$78
940Desert Eagle | Heat Treated (Factory New)Desert Eagle | Heat TreatedFactory NewAvoid19▲ +2.9%▼ -25.0%Active DemandUnrated$48
941CZ75-Auto | Slalom (Minimal Wear)CZ75-Auto | SlalomMinimal WearAvoid19▼ -5.8%▼ -11.9%Rarely Traded~3 months$9.07
942Glock-18 | Grinder (Factory New)Glock-18 | GrinderFactory NewAvoid19▲ +1.4%▼ -22.8%Rarely Traded~6 months$13
943Five-SeveN | Crimson Blossom (Field-Tested)Five-SeveN | Crimson BlossomField-TestedAvoid19▼ -11.6%▼ -3.2%Rarely Traded~2 months$68
944USP-S | Road Rash (Field-Tested)USP-S | Road RashField-TestedAvoid19▼ -4.8%▼ -13.3%Rarely Traded~2 months$31
945Desert Eagle | Naga (Factory New)Desert Eagle | NagaFactory NewAvoid19▲ +0.2%▼ -20.7%Moderate DemandUnrated$37
946USP-S | Target Acquired (Factory New)USP-S | Target AcquiredFactory NewAvoid19▲ +1.0%▼ -21.8%Active DemandUnrated$377
947Souvenir USP-S | Stainless (Minimal Wear)USP-S | StainlessSVMinimal WearAvoid19medium confidence▼ -8.1%Rarely Traded~6 months$73
948Dual Berettas | Retribution (Factory New)Dual Berettas | RetributionFactory NewAvoid19▼ -3.6%▼ -15.0%Rarely Traded~1 month$8.07
949Glock-18 | Catacombs (Factory New)Glock-18 | CatacombsFactory NewAvoid19▲ +4.3%▼ -26.8%Slow Mover~3 months$5.12
950Souvenir Desert Eagle | Firebreathing (Factory New)Desert Eagle | FirebreathingSVFactory NewAvoid19medium confidence▼ -8.1%Rarely Traded~4 months$200

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.