SkinsMonkeySkinRave
Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

875Items ranked
875Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 875 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
501StatTrak™ CZ75-Auto | Yellow Jacket (Factory New)CZ75-Auto | Yellow JacketSTFactory NewAvoid12▼ -6.7%▼ -31.4%Rarely Traded~3 months$42
502Souvenir Tec-9 | Banana Leaf (Battle-Scarred)Tec-9 | Banana LeafSVBattle-ScarredAvoid12medium confidence▼ -16.4%▼ -16.4%Rarely TradedNo flow$34
503StatTrak™ P2000 | Imperial Dragon (Factory New)P2000 | Imperial DragonSTFactory NewAvoid12no way out▼ -1.5%▼ -10.1%Rarely Traded~5 months$24
504R8 Revolver | Llama Cannon (Factory New)R8 Revolver | Llama CannonFactory NewAvoid12no way out▼ -3.3%▼ -7.5%Rarely Traded~3 months$24
505Dual Berettas | Twin Turbo (Minimal Wear)Dual Berettas | Twin TurboMinimal WearAvoid12no way out▼ -3.6%▼ -7.0%Rarely Traded~4 months$5.14
506StatTrak™ P250 | Splash (Field-Tested)P250 | SplashSTField-TestedAvoid12no way out▲ +21.3%▼ -44.3%Rarely Traded~4 months$43
507StatTrak™ Tec-9 | Titanium Bit (Field-Tested)Tec-9 | Titanium BitSTField-TestedAvoid12no way out▼ -5.6%▼ -3.9%Rarely TradedNo flow$16
508Five-SeveN | Nitro (Factory New)Five-SeveN | NitroFactory NewAvoid12no way out▼ -0.5%▼ -11.5%Rarely Traded~2 months$61
509Glock-18 | Gamma Doppler (Field-Tested) Phase 2Glock-18 | Gamma Doppler Phase 2P2Field-TestedAvoid12medium confidenceno way out▼ -2.0%▼ -9.2%Slow Mover~3 months$69
510Desert Eagle | Hypnotic (Factory New)Desert Eagle | HypnoticFactory NewAvoid12no way out▲ +1.5%▼ -14.4%Rarely Traded~6 months$152
511Souvenir P250 | Apep's Curse (Minimal Wear)P250 | Apep's CurseSVMinimal WearAvoid12no way out▲ +0.7%▼ -13.1%Rarely Traded~1 month$70
512Souvenir P250 | Whiteout (Field-Tested)P250 | WhiteoutSVField-TestedAvoid12medium confidenceno way out▼ -2.6%▼ -8.2%Rarely TradedNo flow$101
513Glock-18 | Fade (Minimal Wear)Glock-18 | FadeMinimal WearAvoid12medium confidenceno way out▼ -8.2%▲ +0.2%Rarely Traded~2 months$2,226
514CZ75-Auto | Emerald (Minimal Wear)CZ75-Auto | EmeraldMinimal WearAvoid12no way out▼ -11.3%▲ +5.0%Rarely Traded~8 months$51
515Glock-18 | Gamma Doppler (Well-Worn) Phase 4Glock-18 | Gamma Doppler Phase 4P4Well-WornAvoid12medium confidenceno way out▼ -4.5%▼ -5.2%Rarely Traded~1 month$80
516Glock-18 | Synth Leaf (Field-Tested)Glock-18 | Synth LeafField-TestedAvoid12no way out▼ -5.5%▼ -3.8%Rarely Traded~3 months$298
517Souvenir R8 Revolver | Tango (Battle-Scarred)R8 Revolver | TangoSVBattle-ScarredAvoid12medium confidenceno way out0%▼ -11.9%Rarely TradedNo flow$281
518Dual Berettas | Heist (Well-Worn)Dual Berettas | HeistWell-WornAvoid12no way out▼ -4.4%▼ -5.4%Rarely TradedUnrated$16
519USP-S | Serum (Field-Tested)USP-S | SerumField-TestedAvoid12no way out▼ -1.1%▼ -10.2%Rarely Traded~3 weeks$59
520CZ75-Auto | Slalom (Factory New)CZ75-Auto | SlalomFactory NewAvoid12no way out▲ +3.2%▼ -16.7%Slow Mover~3 months$12
521USP-S | Para Green (Field-Tested)USP-S | Para GreenField-TestedAvoid12no way out▼ -2.6%▼ -7.9%Rarely Traded~4 months$6.31
522StatTrak™ P250 | Asiimov (Minimal Wear)P250 | AsiimovSTMinimal WearAvoid12no way out▼ -2.9%▼ -7.5%Rarely Traded~4 months$71
523Souvenir Desert Eagle | Mulberry (Factory New)Desert Eagle | MulberrySVFactory NewAvoid13▼ -17.9%▼ -13.7%Rarely Traded~1 month$99
524Souvenir Glock-18 | Reactor (Well-Worn)Glock-18 | ReactorSVWell-WornAvoid13▼ -12.2%▼ -22.0%Rarely Traded~7 months$14
525Souvenir Glock-18 | Dragon Tattoo (Factory New)Glock-18 | Dragon TattooSVFactory NewAvoid13medium confidence▼ -5.7%▼ -31.2%Rarely Traded~2 months$215
526CZ75-Auto | Poison Dart (Factory New)CZ75-Auto | Poison DartFactory NewAvoid13▼ -22.8%▼ -5.1%Rarely Traded~1 month$12
527Souvenir Tec-9 | Remote Control (Battle-Scarred)Tec-9 | Remote ControlSVBattle-ScarredAvoid13▼ -7.6%▼ -27.6%Rarely Traded~1 month$16
528P2000 | Silver (Factory New)P2000 | SilverFactory NewAvoid13▼ -10.9%▼ -22.5%Active DemandUnrated$97
529Souvenir USP-S | Sleeping Potion (Factory New)USP-S | Sleeping PotionSVFactory NewAvoid13▼ -6.4%▼ -28.6%Rarely Traded~2 months$75
530Dual Berettas | Anodized Navy (Factory New)Dual Berettas | Anodized NavyFactory NewAvoid13▼ -4.4%▼ -31.5%Rarely Traded~1 month$9.50
531Souvenir Dual Berettas | Polished Malachite (Factory New)Dual Berettas | Polished MalachiteSVFactory NewAvoid13medium confidence▼ -13.0%▼ -18.4%Rarely Traded~1 month$26
532Souvenir USP-S | Silent Shot (Minimal Wear)USP-S | Silent ShotSVMinimal WearAvoid13▼ -22.9%▼ -3.1%Rarely Traded~1 month$30
533StatTrak™ Dual Berettas | Melondrama (Minimal Wear)Dual Berettas | MelondramaSTMinimal WearAvoid13no way out▼ -0.6%▼ -10.8%Rarely Traded~4 months$6.57
534Souvenir CZ75-Auto | Eco (Battle-Scarred)CZ75-Auto | EcoSVBattle-ScarredAvoid13medium confidenceno way out0%▼ -11.7%Rarely TradedNo flow$456
535Desert Eagle | Night Heist (Field-Tested)Desert Eagle | Night HeistField-TestedAvoid13no way out▼ -3.4%▼ -6.6%Rarely Traded~4 weeks$20
536CZ75-Auto | Victoria (Battle-Scarred)CZ75-Auto | VictoriaBattle-ScarredAvoid13no way out▼ -3.4%▼ -6.6%Rarely Traded~5 months$82
537Souvenir Desert Eagle | Hand Cannon (Battle-Scarred)Desert Eagle | Hand CannonSVBattle-ScarredAvoid13medium confidenceno way out▼ -4.2%▼ -5.4%Rarely Traded~4 months$340
538R8 Revolver | Phoenix Marker (Well-Worn)R8 Revolver | Phoenix MarkerWell-WornAvoid13no way out▼ -3.5%▼ -6.3%Rarely Traded~1 week$5.76
539CZ75-Auto | Crimson Web (Factory New)CZ75-Auto | Crimson WebFactory NewAvoid13no way out▼ -2.5%▼ -7.8%Rarely Traded~2 months$23
540StatTrak™ Five-SeveN | Angry Mob (Factory New)Five-SeveN | Angry MobSTFactory NewAvoid13no way out▼ -0.6%▼ -10.6%Rarely Traded~2 months$77
541Souvenir Glock-18 | Ocean Topo (Factory New)Glock-18 | Ocean TopoSVFactory NewAvoid13no way out▲ +5.9%▼ -20.4%Rarely Traded~2 months$26
542StatTrak™ Glock-18 | Mirror Mosaic (Well-Worn)Glock-18 | Mirror MosaicSTWell-WornAvoid13no way out▼ -4.8%▼ -4.3%Rarely Traded~3 weeks$8.91
543StatTrak™ USP-S | Monster Mashup (Minimal Wear)USP-S | Monster MashupSTMinimal WearAvoid13no way out▲ +1.5%▼ -13.8%Rarely Traded~2 months$56
544StatTrak™ CZ75-Auto | The Fuschia Is Now (Well-Worn)CZ75-Auto | The Fuschia Is NowSTWell-WornAvoid13medium confidenceno way out▼ -2.8%▼ -7.3%Rarely TradedNo flow$41
545Desert Eagle | Hand Cannon (Battle-Scarred)Desert Eagle | Hand CannonBattle-ScarredAvoid13medium confidenceno way out▲ +5.1%▼ -19.0%Rarely Traded~3 months$380
546P2000 | Woodsman (Minimal Wear)P2000 | WoodsmanMinimal WearAvoid13no way out▼ -4.3%▼ -4.9%Rarely Traded~1 month$27
547USP-S | Neo-Noir (Battle-Scarred)USP-S | Neo-NoirBattle-ScarredAvoid13no way out▼ -2.6%▼ -7.5%Rarely Traded~1 month$96
548Glock-18 | Reactor (Well-Worn)Glock-18 | ReactorWell-WornAvoid13no way out▼ -3.4%▼ -6.1%Rarely Traded~3 months$11
549StatTrak™ Desert Eagle | Ocean Drive (Minimal Wear)Desert Eagle | Ocean DriveSTMinimal WearAvoid13no way out▼ -5.0%▼ -3.7%Rarely Traded~1 month$138
550CZ75-Auto | Xiangliu (Minimal Wear)CZ75-Auto | XiangliuMinimal WearAvoid13no way out▼ -1.9%▼ -8.4%Rarely Traded~2 months$12

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.