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Heavy$2,000Full autoHelmet one-tap

XM1014 damage & stats

6 pellets of 20 per shot, 80 to an unarmored head and 64 through a helmet — a one-shot headshot on a helmeted player out to about 47 m. 80% of its damage gets through kevlar; it fires at 171 RPM and costs $2,000.

Headshot
480
384 through a helmet
Body shots to kill
2
350 ms · kevlar, 13 m
Armor penetration
80%
armor ratio 1.6
Fire rate
171
rounds / min

XM1014 damage per hitbox

Pick the target's armor and the range; hover or tap a zone for the exact damage and shots to kill.

48012015090
Target armor

Damage per shot with every pellet landing to a 100 HP player. Zones follow CS2's hit groups; arms take chest damage and legs are never armored.

Every hitbox, with and without armor

HitboxMultiplierNo armorKevlar + helmetSTK no armorSTK armor
Head×480 ×664 ×611
Chest & arms×120 ×616 ×612
Stomach×1.2525 ×620 ×611
Legs×0.7515 ×615 ×622

Point blank, 100 HP target, per pellet (STK assumes every pellet hits). Kevlar covers chest, arms and stomach, the helmet covers the head, legs are never armored. STK with armor counts the armor wearing down.

Damage over distance

XM1014 damage per pellet over distance051015200 m25 m51 m76 m102 mdistance (4,000 units ≈ 102 m)Chest, no armor: 20 at 0 m, 9 at 25 m, 4 at 51 mChest, kevlar: 16 at 0 m, 7 at 25 m, 3 at 51 mLegs: 15 at 0 m, 7 at 25 m, 3 at 51 m
Chest, no armorChest, kevlarLegs

Damage × 0.7distance / 500 units. Headshots scale the same way (×4).

Shots to kill by range

RangeHead (helmet)Chest (kevlar)Chest (none)LegsTTK chest (kevlar)
Point blank1212350 ms
Close (~13 m)1222350 ms
Mid (~25 m)1323700 ms
Long (~51 m)26561750 ms

One headshot kills through a helmet out to ~47 m.

XM1014 TTK vs other heavy guns

Time to kill a player with kevlar, every shot in the chest, at 13 m (500 units). Shorter is faster.

  1. Negev300 ms · 5 shots
  2. M249320 ms · 5 shots
  3. XM1014350 ms · 2 shots
  4. MAG-7850 ms · 2 shots
  5. Sawed-Off850 ms · 2 shots
  6. Nova880 ms · 2 shots

All XM1014 stats

Damage

Base damage
20 ×6per pellet
Headshot multiplier
×4
DPS (chest)
343274 vs kevlar
Range falloff
0.751% lost per 1000 u
Penetration power
1wallbang strength

Handling

Fire mode
Full auto
Inaccuracy (stand)
7move 36.03
Recoil magnitude
80recovery 0.5066s
Move speed
215units / s
Draw time
1s

Ammo & economy

Magazine
7 / 32clip / reserve
Reload
per shell
Price
$2,000
Kill reward
$600competitive
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XM1014 FAQ

How many shots does the XM1014 need to kill with armor?

Against a 100 HP player with kevlar and a helmet, the XM1014 needs 1 shot to the head, 2 shots to the chest and 2 shots to the legs at about 13 m (500 units). Without armor, the chest takes 2 shots. A shotgun "shot" here assumes every pellet hits.

Is the XM1014 a one-shot headshot in CS2?

Yes. The XM1014 kills with one headshot even through a helmet, out to about 47 m (1,850 units).

How much damage does the XM1014 do?

The XM1014 deals 6 pellets of 20 base damage per shot. Per shot (every pellet landing) at point blank that is 480 to the head, 120 to the chest or arms, 150 to the stomach and 90 to the legs, before armor. Damage falls off to ×0.7 every 500 units.

What is the XM1014's armor penetration?

80% — a kevlar or helmet hit keeps 80% of the damage and the armor absorbs the rest. Its armor ratio in the game files is 1.6.

How fast does the XM1014 kill (TTK)?

350 ms against a kevlar-wearing player hit in the chest at 13 m: 2 shots at 171 rounds per minute.

How much does the XM1014 cost in CS2?

$2,000 in the buy menu, with a $600 kill reward in competitive.

Source: CS2 scripts/weapons.vdata from the game files; hit group multipliers are engine constants.