XM1014 damage & stats
6 pellets of 20 per shot, 80 to an unarmored head and 64 through a helmet — a one-shot headshot on a helmeted player out to about 47 m. 80% of its damage gets through kevlar; it fires at 171 RPM and costs $2,000.
- Headshot
- 480
- 384 through a helmet
- Body shots to kill
- 2
- 350 ms · kevlar, 13 m
- Armor penetration
- 80%
- armor ratio 1.6
- Fire rate
- 171
- rounds / min
XM1014 damage per hitbox
Pick the target's armor and the range; hover or tap a zone for the exact damage and shots to kill.
Damage per shot with every pellet landing to a 100 HP player. Zones follow CS2's hit groups; arms take chest damage and legs are never armored.
Every hitbox, with and without armor
| Hitbox | Multiplier | No armor | Kevlar + helmet | STK no armor | STK armor |
|---|---|---|---|---|---|
| Head | ×4 | 80 ×6 | 64 ×6 | 1 | 1 |
| Chest & arms | ×1 | 20 ×6 | 16 ×6 | 1 | 2 |
| Stomach | ×1.25 | 25 ×6 | 20 ×6 | 1 | 1 |
| Legs | ×0.75 | 15 ×6 | 15 ×6 | 2 | 2 |
Point blank, 100 HP target, per pellet (STK assumes every pellet hits). Kevlar covers chest, arms and stomach, the helmet covers the head, legs are never armored. STK with armor counts the armor wearing down.
Damage over distance
Damage × 0.7distance / 500 units. Headshots scale the same way (×4).
Shots to kill by range
| Range | Head (helmet) | Chest (kevlar) | Chest (none) | Legs | TTK chest (kevlar) |
|---|---|---|---|---|---|
| Point blank | 1 | 2 | 1 | 2 | 350 ms |
| Close (~13 m) | 1 | 2 | 2 | 2 | 350 ms |
| Mid (~25 m) | 1 | 3 | 2 | 3 | 700 ms |
| Long (~51 m) | 2 | 6 | 5 | 6 | 1750 ms |
One headshot kills through a helmet out to ~47 m.
XM1014 TTK vs other heavy guns
Time to kill a player with kevlar, every shot in the chest, at 13 m (500 units). Shorter is faster.
All XM1014 stats
Damage
- Base damage
- 20 ×6per pellet
- Headshot multiplier
- ×4
- DPS (chest)
- 343274 vs kevlar
- Range falloff
- 0.751% lost per 1000 u
- Penetration power
- 1wallbang strength
Handling
- Fire mode
- Full auto
- Inaccuracy (stand)
- 7move 36.03
- Recoil magnitude
- 80recovery 0.5066s
- Move speed
- 215units / s
- Draw time
- 1s
Ammo & economy
- Magazine
- 7 / 32clip / reserve
- Reload
- per shell
- Price
- $2,000
- Kill reward
- $600competitive
Compare the XM1014
XM1014 FAQ
How many shots does the XM1014 need to kill with armor?
Against a 100 HP player with kevlar and a helmet, the XM1014 needs 1 shot to the head, 2 shots to the chest and 2 shots to the legs at about 13 m (500 units). Without armor, the chest takes 2 shots. A shotgun "shot" here assumes every pellet hits.
Is the XM1014 a one-shot headshot in CS2?
Yes. The XM1014 kills with one headshot even through a helmet, out to about 47 m (1,850 units).
How much damage does the XM1014 do?
The XM1014 deals 6 pellets of 20 base damage per shot. Per shot (every pellet landing) at point blank that is 480 to the head, 120 to the chest or arms, 150 to the stomach and 90 to the legs, before armor. Damage falls off to ×0.7 every 500 units.
What is the XM1014's armor penetration?
80% — a kevlar or helmet hit keeps 80% of the damage and the armor absorbs the rest. Its armor ratio in the game files is 1.6.
How fast does the XM1014 kill (TTK)?
350 ms against a kevlar-wearing player hit in the chest at 13 m: 2 shots at 171 rounds per minute.
How much does the XM1014 cost in CS2?
$2,000 in the buy menu, with a $600 kill reward in competitive.
Source: CS2 scripts/weapons.vdata from the game files; hit group multipliers are engine constants.