M249 damage & stats
32 damage per shot, 128 to an unarmored head and 102 through a helmet — a one-shot headshot on a helmeted player out to about 9 m. 80% of its damage gets through kevlar; it fires at 750 RPM and costs $5,200.
- Headshot
- 128
- 102 through a helmet
- Body shots to kill
- 5
- 320 ms · kevlar, 13 m
- Armor penetration
- 80%
- armor ratio 1.6
- Fire rate
- 750
- rounds / min
M249 damage per hitbox
Pick the target's armor and the range; hover or tap a zone for the exact damage and shots to kill.
Damage per bullet to a 100 HP player. Zones follow CS2's hit groups; arms take chest damage and legs are never armored.
Every hitbox, with and without armor
| Hitbox | Multiplier | No armor | Kevlar + helmet | STK no armor | STK armor |
|---|---|---|---|---|---|
| Head | ×4 | 128 | 102 | 1 | 1 |
| Chest & arms | ×1 | 32 | 25 | 4 | 4 |
| Stomach | ×1.25 | 40 | 32 | 3 | 4 |
| Legs | ×0.75 | 24 | 24 | 5 | 5 |
Point blank, 100 HP target. Kevlar covers chest, arms and stomach, the helmet covers the head, legs are never armored. STK with armor counts the armor wearing down.
Damage over distance
Damage × 0.97distance / 500 units. Headshots scale the same way (×4).
Shots to kill by range
| Range | Head (helmet) | Chest (kevlar) | Chest (none) | Legs | TTK chest (kevlar) |
|---|---|---|---|---|---|
| Point blank | 1 | 4 | 4 | 5 | 240 ms |
| Close (~13 m) | 2 | 5 | 4 | 5 | 320 ms |
| Mid (~25 m) | 2 | 5 | 4 | 5 | 320 ms |
| Long (~51 m) | 2 | 5 | 4 | 5 | 320 ms |
One headshot kills through a helmet out to ~9 m.
M249 TTK vs other heavy guns
Time to kill a player with kevlar, every shot in the chest, at 13 m (500 units). Shorter is faster.
All M249 stats
Damage
- Base damage
- 32per bullet
- Headshot multiplier
- ×4
- DPS (chest)
- 400320 vs kevlar
- Range falloff
- 0.976% lost per 1000 u
- Penetration power
- 2wallbang strength
Handling
- Fire mode
- Full auto
- Inaccuracy (stand)
- 7.7move 156.25
- Recoil magnitude
- 25recovery 0.8289s
- Move speed
- 195units / s
- Draw time
- 1.1s
Ammo & economy
- Magazine
- 100 / 200clip / reserve
- Reload
- 5.70s
- Price
- $5,200
- Kill reward
- $300competitive
Compare the M249
M249 FAQ
How many shots does the M249 need to kill with armor?
Against a 100 HP player with kevlar and a helmet, the M249 needs 1 shot to the head, 5 shots to the chest and 5 shots to the legs at about 13 m (500 units). Without armor, the chest takes 4 shots.
Is the M249 a one-shot headshot in CS2?
Yes. The M249 kills with one headshot even through a helmet, out to about 9 m (350 units).
How much damage does the M249 do?
The M249 deals 32 base damage per bullet. Per shot at point blank that is 128 to the head, 32 to the chest or arms, 40 to the stomach and 24 to the legs, before armor. Damage falls off to ×0.97 every 500 units.
What is the M249's armor penetration?
80% — a kevlar or helmet hit keeps 80% of the damage and the armor absorbs the rest. Its armor ratio in the game files is 1.6.
How fast does the M249 kill (TTK)?
320 ms against a kevlar-wearing player hit in the chest at 13 m: 5 shots at 750 rounds per minute.
How much does the M249 cost in CS2?
$5,200 in the buy menu, with a $300 kill reward in competitive.
Source: CS2 scripts/weapons.vdata from the game files; hit group multipliers are engine constants.