MAG-7 damage & stats
8 pellets of 30 per shot, 120 to an unarmored head and 90 through a helmet — a one-shot headshot on a helmeted player out to about 30 m. 75% of its damage gets through kevlar; it fires at 71 RPM and costs $1,300.
- Headshot
- 960
- 720 through a helmet
- Body shots to kill
- 2
- 850 ms · kevlar, 13 m
- Armor penetration
- 75%
- armor ratio 1.5
- Fire rate
- 71
- rounds / min
MAG-7 damage per hitbox
Pick the target's armor and the range; hover or tap a zone for the exact damage and shots to kill.
Damage per shot with every pellet landing to a 100 HP player. Zones follow CS2's hit groups; arms take chest damage and legs are never armored.
Every hitbox, with and without armor
| Hitbox | Multiplier | No armor | Kevlar + helmet | STK no armor | STK armor |
|---|---|---|---|---|---|
| Head | ×4 | 120 ×8 | 90 ×8 | 1 | 1 |
| Chest & arms | ×1 | 30 ×8 | 22 ×8 | 1 | 1 |
| Stomach | ×1.25 | 37 ×8 | 28 ×8 | 1 | 1 |
| Legs | ×0.75 | 22 ×8 | 22 ×8 | 1 | 1 |
Point blank, 100 HP target, per pellet (STK assumes every pellet hits). Kevlar covers chest, arms and stomach, the helmet covers the head, legs are never armored. STK with armor counts the armor wearing down.
Damage over distance
Damage × 0.45distance / 500 units. Headshots scale the same way (×4).
Shots to kill by range
| Range | Head (helmet) | Chest (kevlar) | Chest (none) | Legs | TTK chest (kevlar) |
|---|---|---|---|---|---|
| Point blank | 1 | 1 | 1 | 1 | 0 ms |
| Close (~13 m) | 1 | 2 | 1 | 2 | 850 ms |
| Mid (~25 m) | 1 | 4 | 3 | 4 | 2550 ms |
| Long (~51 m) | 5 | — | 13 | — | — |
One headshot kills through a helmet out to ~30 m.
MAG-7 TTK vs other heavy guns
Time to kill a player with kevlar, every shot in the chest, at 13 m (500 units). Shorter is faster.
All MAG-7 stats
Damage
- Base damage
- 30 ×8per pellet
- Headshot multiplier
- ×4
- DPS (chest)
- 282212 vs kevlar
- Range falloff
- 0.4580% lost per 1000 u
- Penetration power
- 1wallbang strength
Handling
- Fire mode
- Semi-auto
- Inaccuracy (stand)
- 7move 15.99
- Recoil magnitude
- 165recovery 0.3997s
- Move speed
- 225units / s
- Draw time
- 1s
Ammo & economy
- Magazine
- 5 / 15clip / reserve
- Reload
- 2.50s
- Price
- $1,300
- Kill reward
- $900competitive
Compare the MAG-7
MAG-7 FAQ
How many shots does the MAG-7 need to kill with armor?
Against a 100 HP player with kevlar and a helmet, the MAG-7 needs 1 shot to the head, 2 shots to the chest and 2 shots to the legs at about 13 m (500 units). Without armor, the chest takes 1 shot. A shotgun "shot" here assumes every pellet hits.
Is the MAG-7 a one-shot headshot in CS2?
Yes. The MAG-7 kills with one headshot even through a helmet, out to about 30 m (1,200 units).
How much damage does the MAG-7 do?
The MAG-7 deals 8 pellets of 30 base damage per shot. Per shot (every pellet landing) at point blank that is 960 to the head, 240 to the chest or arms, 296 to the stomach and 176 to the legs, before armor. Damage falls off to ×0.45 every 500 units.
What is the MAG-7's armor penetration?
75% — a kevlar or helmet hit keeps 75% of the damage and the armor absorbs the rest. Its armor ratio in the game files is 1.5.
How fast does the MAG-7 kill (TTK)?
850 ms against a kevlar-wearing player hit in the chest at 13 m: 2 shots at 71 rounds per minute.
How much does the MAG-7 cost in CS2?
$1,300 in the buy menu, with a $900 kill reward in competitive.
Source: CS2 scripts/weapons.vdata from the game files; hit group multipliers are engine constants.