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Heavy$1,300Semi-autoHelmet one-tap

MAG-7 damage & stats

8 pellets of 30 per shot, 120 to an unarmored head and 90 through a helmet — a one-shot headshot on a helmeted player out to about 30 m. 75% of its damage gets through kevlar; it fires at 71 RPM and costs $1,300.

Headshot
960
720 through a helmet
Body shots to kill
2
850 ms · kevlar, 13 m
Armor penetration
75%
armor ratio 1.5
Fire rate
71
rounds / min

MAG-7 damage per hitbox

Pick the target's armor and the range; hover or tap a zone for the exact damage and shots to kill.

960240296176
Target armor

Damage per shot with every pellet landing to a 100 HP player. Zones follow CS2's hit groups; arms take chest damage and legs are never armored.

Every hitbox, with and without armor

HitboxMultiplierNo armorKevlar + helmetSTK no armorSTK armor
Head×4120 ×890 ×811
Chest & arms×130 ×822 ×811
Stomach×1.2537 ×828 ×811
Legs×0.7522 ×822 ×811

Point blank, 100 HP target, per pellet (STK assumes every pellet hits). Kevlar covers chest, arms and stomach, the helmet covers the head, legs are never armored. STK with armor counts the armor wearing down.

Damage over distance

MAG-7 damage per pellet over distance0102030400 m25 m51 m76 m102 mdistance (4,000 units ≈ 102 m)Chest, no armor: 30 at 0 m, 6 at 25 m, 1 at 51 mChest, kevlar: 22 at 0 m, 4 at 25 m, 0 at 51 mLegs: 22 at 0 m, 4 at 25 m, 0 at 51 m
Chest, no armorChest, kevlarLegs

Damage × 0.45distance / 500 units. Headshots scale the same way (×4).

Shots to kill by range

RangeHead (helmet)Chest (kevlar)Chest (none)LegsTTK chest (kevlar)
Point blank11110 ms
Close (~13 m)1212850 ms
Mid (~25 m)14342550 ms
Long (~51 m)5—13——

One headshot kills through a helmet out to ~30 m.

MAG-7 TTK vs other heavy guns

Time to kill a player with kevlar, every shot in the chest, at 13 m (500 units). Shorter is faster.

  1. Negev300 ms · 5 shots
  2. M249320 ms · 5 shots
  3. XM1014350 ms · 2 shots
  4. MAG-7850 ms · 2 shots
  5. Sawed-Off850 ms · 2 shots
  6. Nova880 ms · 2 shots

All MAG-7 stats

Damage

Base damage
30 ×8per pellet
Headshot multiplier
×4
DPS (chest)
282212 vs kevlar
Range falloff
0.4580% lost per 1000 u
Penetration power
1wallbang strength

Handling

Fire mode
Semi-auto
Inaccuracy (stand)
7move 15.99
Recoil magnitude
165recovery 0.3997s
Move speed
225units / s
Draw time
1s

Ammo & economy

Magazine
5 / 15clip / reserve
Reload
2.50s
Price
$1,300
Kill reward
$900competitive
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MAG-7 FAQ

How many shots does the MAG-7 need to kill with armor?

Against a 100 HP player with kevlar and a helmet, the MAG-7 needs 1 shot to the head, 2 shots to the chest and 2 shots to the legs at about 13 m (500 units). Without armor, the chest takes 1 shot. A shotgun "shot" here assumes every pellet hits.

Is the MAG-7 a one-shot headshot in CS2?

Yes. The MAG-7 kills with one headshot even through a helmet, out to about 30 m (1,200 units).

How much damage does the MAG-7 do?

The MAG-7 deals 8 pellets of 30 base damage per shot. Per shot (every pellet landing) at point blank that is 960 to the head, 240 to the chest or arms, 296 to the stomach and 176 to the legs, before armor. Damage falls off to ×0.45 every 500 units.

What is the MAG-7's armor penetration?

75% — a kevlar or helmet hit keeps 75% of the damage and the armor absorbs the rest. Its armor ratio in the game files is 1.5.

How fast does the MAG-7 kill (TTK)?

850 ms against a kevlar-wearing player hit in the chest at 13 m: 2 shots at 71 rounds per minute.

How much does the MAG-7 cost in CS2?

$1,300 in the buy menu, with a $900 kill reward in competitive.

Source: CS2 scripts/weapons.vdata from the game files; hit group multipliers are engine constants.