Nova damage & stats
9 pellets of 26 per shot, 104 to an unarmored head and 52 through a helmet — a one-shot headshot on a helmeted player out to about 52 m. 50% of its damage gets through kevlar; it fires at 68 RPM and costs $1,050.
- Headshot
- 936
- 468 through a helmet
- Body shots to kill
- 2
- 880 ms · kevlar, 13 m
- Armor penetration
- 50%
- armor ratio 1
- Fire rate
- 68
- rounds / min
Nova damage per hitbox
Pick the target's armor and the range; hover or tap a zone for the exact damage and shots to kill.
Damage per shot with every pellet landing to a 100 HP player. Zones follow CS2's hit groups; arms take chest damage and legs are never armored.
Every hitbox, with and without armor
| Hitbox | Multiplier | No armor | Kevlar + helmet | STK no armor | STK armor |
|---|---|---|---|---|---|
| Head | ×4 | 104 ×9 | 52 ×9 | 1 | 1 |
| Chest & arms | ×1 | 26 ×9 | 13 ×9 | 1 | 1 |
| Stomach | ×1.25 | 32 ×9 | 16 ×9 | 1 | 1 |
| Legs | ×0.75 | 19 ×9 | 19 ×9 | 1 | 1 |
Point blank, 100 HP target, per pellet (STK assumes every pellet hits). Kevlar covers chest, arms and stomach, the helmet covers the head, legs are never armored. STK with armor counts the armor wearing down.
Damage over distance
Damage × 0.7distance / 500 units. Headshots scale the same way (×4).
Shots to kill by range
| Range | Head (helmet) | Chest (kevlar) | Chest (none) | Legs | TTK chest (kevlar) |
|---|---|---|---|---|---|
| Point blank | 1 | 1 | 1 | 1 | 0 ms |
| Close (~13 m) | 1 | 2 | 1 | 1 | 880 ms |
| Mid (~25 m) | 1 | 2 | 1 | 2 | 880 ms |
| Long (~51 m) | 1 | 4 | 2 | 3 | 2640 ms |
One headshot kills through a helmet out to ~52 m.
Nova TTK vs other heavy guns
Time to kill a player with kevlar, every shot in the chest, at 13 m (500 units). Shorter is faster.
All Nova stats
Damage
- Base damage
- 26 ×9per pellet
- Headshot multiplier
- ×4
- DPS (chest)
- 266133 vs kevlar
- Range falloff
- 0.751% lost per 1000 u
- Penetration power
- 1wallbang strength
Handling
- Fire mode
- Semi-auto
- Inaccuracy (stand)
- 7move 36.75
- Recoil magnitude
- 143recovery 0.4605s
- Move speed
- 220units / s
- Draw time
- 1s
Ammo & economy
- Magazine
- 8 / 32clip / reserve
- Reload
- per shell
- Price
- $1,050
- Kill reward
- $900competitive
Compare the Nova
Nova FAQ
How many shots does the Nova need to kill with armor?
Against a 100 HP player with kevlar and a helmet, the Nova needs 1 shot to the head, 2 shots to the chest and 1 shot to the legs at about 13 m (500 units). Without armor, the chest takes 1 shot. A shotgun "shot" here assumes every pellet hits.
Is the Nova a one-shot headshot in CS2?
Yes. The Nova kills with one headshot even through a helmet, out to about 52 m (2,050 units).
How much damage does the Nova do?
The Nova deals 9 pellets of 26 base damage per shot. Per shot (every pellet landing) at point blank that is 936 to the head, 234 to the chest or arms, 288 to the stomach and 171 to the legs, before armor. Damage falls off to ×0.7 every 500 units.
What is the Nova's armor penetration?
50% — a kevlar or helmet hit keeps 50% of the damage and the armor absorbs the rest. Its armor ratio in the game files is 1.
How fast does the Nova kill (TTK)?
880 ms against a kevlar-wearing player hit in the chest at 13 m: 2 shots at 68 rounds per minute.
How much does the Nova cost in CS2?
$1,050 in the buy menu, with a $900 kill reward in competitive.
Source: CS2 scripts/weapons.vdata from the game files; hit group multipliers are engine constants.