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Heavy$1,050Semi-autoHelmet one-tap

Nova damage & stats

9 pellets of 26 per shot, 104 to an unarmored head and 52 through a helmet — a one-shot headshot on a helmeted player out to about 52 m. 50% of its damage gets through kevlar; it fires at 68 RPM and costs $1,050.

Headshot
936
468 through a helmet
Body shots to kill
2
880 ms · kevlar, 13 m
Armor penetration
50%
armor ratio 1
Fire rate
68
rounds / min

Nova damage per hitbox

Pick the target's armor and the range; hover or tap a zone for the exact damage and shots to kill.

936234288171
Target armor

Damage per shot with every pellet landing to a 100 HP player. Zones follow CS2's hit groups; arms take chest damage and legs are never armored.

Every hitbox, with and without armor

HitboxMultiplierNo armorKevlar + helmetSTK no armorSTK armor
Head×4104 ×952 ×911
Chest & arms×126 ×913 ×911
Stomach×1.2532 ×916 ×911
Legs×0.7519 ×919 ×911

Point blank, 100 HP target, per pellet (STK assumes every pellet hits). Kevlar covers chest, arms and stomach, the helmet covers the head, legs are never armored. STK with armor counts the armor wearing down.

Damage over distance

Nova damage per pellet over distance0102030400 m25 m51 m76 m102 mdistance (4,000 units ≈ 102 m)Chest, no armor: 26 at 0 m, 12 at 25 m, 6 at 51 mChest, kevlar: 13 at 0 m, 6 at 25 m, 3 at 51 mLegs: 19 at 0 m, 9 at 25 m, 4 at 51 m
Chest, no armorChest, kevlarLegs

Damage × 0.7distance / 500 units. Headshots scale the same way (×4).

Shots to kill by range

RangeHead (helmet)Chest (kevlar)Chest (none)LegsTTK chest (kevlar)
Point blank11110 ms
Close (~13 m)1211880 ms
Mid (~25 m)1212880 ms
Long (~51 m)14232640 ms

One headshot kills through a helmet out to ~52 m.

Nova TTK vs other heavy guns

Time to kill a player with kevlar, every shot in the chest, at 13 m (500 units). Shorter is faster.

  1. Negev300 ms · 5 shots
  2. M249320 ms · 5 shots
  3. XM1014350 ms · 2 shots
  4. MAG-7850 ms · 2 shots
  5. Sawed-Off850 ms · 2 shots
  6. Nova880 ms · 2 shots

All Nova stats

Damage

Base damage
26 ×9per pellet
Headshot multiplier
×4
DPS (chest)
266133 vs kevlar
Range falloff
0.751% lost per 1000 u
Penetration power
1wallbang strength

Handling

Fire mode
Semi-auto
Inaccuracy (stand)
7move 36.75
Recoil magnitude
143recovery 0.4605s
Move speed
220units / s
Draw time
1s

Ammo & economy

Magazine
8 / 32clip / reserve
Reload
per shell
Price
$1,050
Kill reward
$900competitive
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Nova FAQ

How many shots does the Nova need to kill with armor?

Against a 100 HP player with kevlar and a helmet, the Nova needs 1 shot to the head, 2 shots to the chest and 1 shot to the legs at about 13 m (500 units). Without armor, the chest takes 1 shot. A shotgun "shot" here assumes every pellet hits.

Is the Nova a one-shot headshot in CS2?

Yes. The Nova kills with one headshot even through a helmet, out to about 52 m (2,050 units).

How much damage does the Nova do?

The Nova deals 9 pellets of 26 base damage per shot. Per shot (every pellet landing) at point blank that is 936 to the head, 234 to the chest or arms, 288 to the stomach and 171 to the legs, before armor. Damage falls off to ×0.7 every 500 units.

What is the Nova's armor penetration?

50% — a kevlar or helmet hit keeps 50% of the damage and the armor absorbs the rest. Its armor ratio in the game files is 1.

How fast does the Nova kill (TTK)?

880 ms against a kevlar-wearing player hit in the chest at 13 m: 2 shots at 68 rounds per minute.

How much does the Nova cost in CS2?

$1,050 in the buy menu, with a $900 kill reward in competitive.

Source: CS2 scripts/weapons.vdata from the game files; hit group multipliers are engine constants.