SSG 08 damage & stats
88 damage per shot, 352 to an unarmored head and 299 through a helmet — a one-shot headshot on a helmeted player out to about 208 m. 85% of its damage gets through kevlar; it fires at 48 RPM and costs $1,700.
- Headshot
- 352
- 299 through a helmet
- Body shots to kill
- 2
- 1250 ms · kevlar, 13 m
- Armor penetration
- 85%
- armor ratio 1.7
- Fire rate
- 48
- rounds / min
SSG 08 damage per hitbox
Pick the target's armor and the range; hover or tap a zone for the exact damage and shots to kill.
Damage per bullet to a 100 HP player. Zones follow CS2's hit groups; arms take chest damage and legs are never armored.
Every hitbox, with and without armor
| Hitbox | Multiplier | No armor | Kevlar + helmet | STK no armor | STK armor |
|---|---|---|---|---|---|
| Head | ×4 | 352 | 299 | 1 | 1 |
| Chest & arms | ×1 | 88 | 74 | 2 | 2 |
| Stomach | ×1.25 | 110 | 93 | 1 | 2 |
| Legs | ×0.75 | 66 | 66 | 2 | 2 |
Point blank, 100 HP target. Kevlar covers chest, arms and stomach, the helmet covers the head, legs are never armored. STK with armor counts the armor wearing down.
Damage over distance
Damage × 0.98distance / 500 units. Headshots scale the same way (×4).
Shots to kill by range
| Range | Head (helmet) | Chest (kevlar) | Chest (none) | Legs | TTK chest (kevlar) |
|---|---|---|---|---|---|
| Point blank | 1 | 2 | 2 | 2 | 1250 ms |
| Close (~13 m) | 1 | 2 | 2 | 2 | 1250 ms |
| Mid (~25 m) | 1 | 2 | 2 | 2 | 1250 ms |
| Long (~51 m) | 1 | 2 | 2 | 2 | 1250 ms |
One headshot kills through a helmet out to ~208 m.
SSG 08 TTK vs other sniper rifles
Time to kill a player with kevlar, every shot in the chest, at 13 m (500 units). Shorter is faster.
All SSG 08 stats
Damage
- Base damage
- 88per bullet
- Headshot multiplier
- ×4
- DPS (chest)
- 7060 vs kevlar
- Range falloff
- 0.984% lost per 1000 u
- Penetration power
- 2.5wallbang strength
Handling
- Fire mode
- Semi-auto
- Inaccuracy (stand)
- 31.7move 123.45
- Recoil magnitude
- 33recovery 0.1421s
- Move speed
- 230units / s
- Draw time
- 1s
Ammo & economy
- Magazine
- 10 / 20clip / reserve
- Reload
- 3.70s
- Price
- $1,700
- Kill reward
- $300competitive
Compare the SSG 08
SSG 08 FAQ
How many shots does the SSG 08 need to kill with armor?
Against a 100 HP player with kevlar and a helmet, the SSG 08 needs 1 shot to the head, 2 shots to the chest and 2 shots to the legs at about 13 m (500 units). Without armor, the chest takes 2 shots.
Is the SSG 08 a one-shot headshot in CS2?
Yes. The SSG 08 kills with one headshot even through a helmet, out to about 208 m (8,200 units).
How much damage does the SSG 08 do?
The SSG 08 deals 88 base damage per bullet. Per shot at point blank that is 352 to the head, 88 to the chest or arms, 110 to the stomach and 66 to the legs, before armor. Damage falls off to ×0.98 every 500 units.
What is the SSG 08's armor penetration?
85% — a kevlar or helmet hit keeps 85% of the damage and the armor absorbs the rest. Its armor ratio in the game files is 1.7.
How fast does the SSG 08 kill (TTK)?
1250 ms against a kevlar-wearing player hit in the chest at 13 m: 2 shots at 48 rounds per minute.
How much does the SSG 08 cost in CS2?
$1,700 in the buy menu, with a $300 kill reward in competitive.
Source: CS2 scripts/weapons.vdata from the game files; hit group multipliers are engine constants.