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Sniper$1,700Semi-autoHelmet one-tap

SSG 08 damage & stats

88 damage per shot, 352 to an unarmored head and 299 through a helmet — a one-shot headshot on a helmeted player out to about 208 m. 85% of its damage gets through kevlar; it fires at 48 RPM and costs $1,700.

Headshot
352
299 through a helmet
Body shots to kill
2
1250 ms · kevlar, 13 m
Armor penetration
85%
armor ratio 1.7
Fire rate
48
rounds / min

SSG 08 damage per hitbox

Pick the target's armor and the range; hover or tap a zone for the exact damage and shots to kill.

3528811066
Target armor

Damage per bullet to a 100 HP player. Zones follow CS2's hit groups; arms take chest damage and legs are never armored.

Every hitbox, with and without armor

HitboxMultiplierNo armorKevlar + helmetSTK no armorSTK armor
Head×435229911
Chest & arms×1887422
Stomach×1.251109312
Legs×0.75666622

Point blank, 100 HP target. Kevlar covers chest, arms and stomach, the helmet covers the head, legs are never armored. STK with armor counts the armor wearing down.

Damage over distance

SSG 08 damage per bullet over distance02550751000 m25 m51 m76 m102 mdistance (4,000 units ≈ 102 m)Chest, no armor: 88 at 0 m, 84 at 25 m, 81 at 51 mChest, kevlar: 74 at 0 m, 71 at 25 m, 68 at 51 mLegs: 66 at 0 m, 63 at 25 m, 60 at 51 m
Chest, no armorChest, kevlarLegs

Damage × 0.98distance / 500 units. Headshots scale the same way (×4).

Shots to kill by range

RangeHead (helmet)Chest (kevlar)Chest (none)LegsTTK chest (kevlar)
Point blank12221250 ms
Close (~13 m)12221250 ms
Mid (~25 m)12221250 ms
Long (~51 m)12221250 ms

One headshot kills through a helmet out to ~208 m.

SSG 08 TTK vs other sniper rifles

Time to kill a player with kevlar, every shot in the chest, at 13 m (500 units). Shorter is faster.

  1. AWP0 ms · 1 shot
  2. G3SG1250 ms · 2 shots
  3. SCAR-20250 ms · 2 shots
  4. SSG 081250 ms · 2 shots

All SSG 08 stats

Damage

Base damage
88per bullet
Headshot multiplier
×4
DPS (chest)
7060 vs kevlar
Range falloff
0.984% lost per 1000 u
Penetration power
2.5wallbang strength

Handling

Fire mode
Semi-auto
Inaccuracy (stand)
31.7move 123.45
Recoil magnitude
33recovery 0.1421s
Move speed
230units / s
Draw time
1s

Ammo & economy

Magazine
10 / 20clip / reserve
Reload
3.70s
Price
$1,700
Kill reward
$300competitive
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SSG 08 FAQ

How many shots does the SSG 08 need to kill with armor?

Against a 100 HP player with kevlar and a helmet, the SSG 08 needs 1 shot to the head, 2 shots to the chest and 2 shots to the legs at about 13 m (500 units). Without armor, the chest takes 2 shots.

Is the SSG 08 a one-shot headshot in CS2?

Yes. The SSG 08 kills with one headshot even through a helmet, out to about 208 m (8,200 units).

How much damage does the SSG 08 do?

The SSG 08 deals 88 base damage per bullet. Per shot at point blank that is 352 to the head, 88 to the chest or arms, 110 to the stomach and 66 to the legs, before armor. Damage falls off to ×0.98 every 500 units.

What is the SSG 08's armor penetration?

85% — a kevlar or helmet hit keeps 85% of the damage and the armor absorbs the rest. Its armor ratio in the game files is 1.7.

How fast does the SSG 08 kill (TTK)?

1250 ms against a kevlar-wearing player hit in the chest at 13 m: 2 shots at 48 rounds per minute.

How much does the SSG 08 cost in CS2?

$1,700 in the buy menu, with a $300 kill reward in competitive.

Source: CS2 scripts/weapons.vdata from the game files; hit group multipliers are engine constants.