G3SG1 damage & stats
80 damage per shot, 320 to an unarmored head and 264 through a helmet — a one-shot headshot on a helmeted player out to about 208 m. 82.5% of its damage gets through kevlar; it fires at 240 RPM and costs $5,000.
- Headshot
- 320
- 264 through a helmet
- Body shots to kill
- 2
- 250 ms · kevlar, 13 m
- Armor penetration
- 82.5%
- armor ratio 1.65
- Fire rate
- 240
- rounds / min
G3SG1 damage per hitbox
Pick the target's armor and the range; hover or tap a zone for the exact damage and shots to kill.
Damage per bullet to a 100 HP player. Zones follow CS2's hit groups; arms take chest damage and legs are never armored.
Every hitbox, with and without armor
| Hitbox | Multiplier | No armor | Kevlar + helmet | STK no armor | STK armor |
|---|---|---|---|---|---|
| Head | ×4 | 320 | 264 | 1 | 1 |
| Chest & arms | ×1 | 80 | 66 | 2 | 2 |
| Stomach | ×1.25 | 100 | 82 | 1 | 2 |
| Legs | ×0.75 | 60 | 60 | 2 | 2 |
Point blank, 100 HP target. Kevlar covers chest, arms and stomach, the helmet covers the head, legs are never armored. STK with armor counts the armor wearing down.
Damage over distance
Damage × 0.98distance / 500 units. Headshots scale the same way (×4).
Shots to kill by range
| Range | Head (helmet) | Chest (kevlar) | Chest (none) | Legs | TTK chest (kevlar) |
|---|---|---|---|---|---|
| Point blank | 1 | 2 | 2 | 2 | 250 ms |
| Close (~13 m) | 1 | 2 | 2 | 2 | 250 ms |
| Mid (~25 m) | 1 | 2 | 2 | 2 | 250 ms |
| Long (~51 m) | 1 | 2 | 2 | 2 | 250 ms |
One headshot kills through a helmet out to ~208 m.
G3SG1 TTK vs other sniper rifles
Time to kill a player with kevlar, every shot in the chest, at 13 m (500 units). Shorter is faster.
All G3SG1 stats
Damage
- Base damage
- 80per bullet
- Headshot multiplier
- ×4
- DPS (chest)
- 320264 vs kevlar
- Range falloff
- 0.984% lost per 1000 u
- Penetration power
- 2.5wallbang strength
Handling
- Fire mode
- Full auto
- Inaccuracy (stand)
- 25.8move 150.48
- Recoil magnitude
- 30recovery 0.5443s
- Move speed
- 215120 scoped
- Draw time
- 1s
Ammo & economy
- Magazine
- 20 / 40clip / reserve
- Reload
- 4.67s
- Price
- $5,000
- Kill reward
- $300competitive
Compare the G3SG1
G3SG1 FAQ
How many shots does the G3SG1 need to kill with armor?
Against a 100 HP player with kevlar and a helmet, the G3SG1 needs 1 shot to the head, 2 shots to the chest and 2 shots to the legs at about 13 m (500 units). Without armor, the chest takes 2 shots.
Is the G3SG1 a one-shot headshot in CS2?
Yes. The G3SG1 kills with one headshot even through a helmet, out to about 208 m (8,200 units).
How much damage does the G3SG1 do?
The G3SG1 deals 80 base damage per bullet. Per shot at point blank that is 320 to the head, 80 to the chest or arms, 100 to the stomach and 60 to the legs, before armor. Damage falls off to ×0.98 every 500 units.
What is the G3SG1's armor penetration?
82.5% — a kevlar or helmet hit keeps 82.5% of the damage and the armor absorbs the rest. Its armor ratio in the game files is 1.65.
How fast does the G3SG1 kill (TTK)?
250 ms against a kevlar-wearing player hit in the chest at 13 m: 2 shots at 240 rounds per minute.
How much does the G3SG1 cost in CS2?
$5,000 in the buy menu, with a $300 kill reward in competitive.
Source: CS2 scripts/weapons.vdata from the game files; hit group multipliers are engine constants.