AWP damage & stats
115 damage per shot, 460 to an unarmored head and 448 through a helmet — a one-shot headshot on a helmeted player out to about 208 m. 97.5% of its damage gets through kevlar; it fires at 41 RPM and costs $4,750.
- Headshot
- 460
- 448 through a helmet
- Body shots to kill
- 1
- 0 ms · kevlar, 13 m
- Armor penetration
- 97.5%
- armor ratio 1.95
- Fire rate
- 41
- rounds / min
AWP damage per hitbox
Pick the target's armor and the range; hover or tap a zone for the exact damage and shots to kill.
Damage per bullet to a 100 HP player. Zones follow CS2's hit groups; arms take chest damage and legs are never armored.
Every hitbox, with and without armor
| Hitbox | Multiplier | No armor | Kevlar + helmet | STK no armor | STK armor |
|---|---|---|---|---|---|
| Head | ×4 | 460 | 448 | 1 | 1 |
| Chest & arms | ×1 | 115 | 112 | 1 | 1 |
| Stomach | ×1.25 | 143 | 140 | 1 | 1 |
| Legs | ×0.75 | 86 | 86 | 2 | 2 |
Point blank, 100 HP target. Kevlar covers chest, arms and stomach, the helmet covers the head, legs are never armored. STK with armor counts the armor wearing down.
Damage over distance
Damage × 0.99distance / 500 units. Headshots scale the same way (×4).
Shots to kill by range
| Range | Head (helmet) | Chest (kevlar) | Chest (none) | Legs | TTK chest (kevlar) |
|---|---|---|---|---|---|
| Point blank | 1 | 1 | 1 | 2 | 0 ms |
| Close (~13 m) | 1 | 1 | 1 | 2 | 0 ms |
| Mid (~25 m) | 1 | 1 | 1 | 2 | 0 ms |
| Long (~51 m) | 1 | 1 | 1 | 2 | 0 ms |
One headshot kills through a helmet out to ~208 m.
AWP TTK vs other sniper rifles
Time to kill a player with kevlar, every shot in the chest, at 13 m (500 units). Shorter is faster.
All AWP stats
Damage
- Base damage
- 115per bullet
- Headshot multiplier
- ×4
- DPS (chest)
- 7977 vs kevlar
- Range falloff
- 0.992% lost per 1000 u
- Penetration power
- 2.5wallbang strength
Handling
- Fire mode
- Semi-auto
- Inaccuracy (stand)
- 80.8move 176.48
- Recoil magnitude
- 78recovery 0.3454s
- Move speed
- 200100 scoped
- Draw time
- 1.267s
Ammo & economy
- Magazine
- 5 / 10clip / reserve
- Reload
- 3.67s
- Price
- $4,750
- Kill reward
- $100competitive
Compare the AWP
AWP FAQ
How many shots does the AWP need to kill with armor?
Against a 100 HP player with kevlar and a helmet, the AWP needs 1 shot to the head, 1 shot to the chest and 2 shots to the legs at about 13 m (500 units). Without armor, the chest takes 1 shot.
Is the AWP a one-shot headshot in CS2?
Yes. The AWP kills with one headshot even through a helmet, out to about 208 m (8,200 units).
How much damage does the AWP do?
The AWP deals 115 base damage per bullet. Per shot at point blank that is 460 to the head, 115 to the chest or arms, 143 to the stomach and 86 to the legs, before armor. Damage falls off to ×0.99 every 500 units.
What is the AWP's armor penetration?
97.5% — a kevlar or helmet hit keeps 97.5% of the damage and the armor absorbs the rest. Its armor ratio in the game files is 1.95.
How fast does the AWP kill (TTK)?
Instantly: one body shot kills an armored player at 13 m.
How much does the AWP cost in CS2?
$4,750 in the buy menu, with a $100 kill reward in competitive.
Source: CS2 scripts/weapons.vdata from the game files; hit group multipliers are engine constants.