SG 553 damage & stats
30 damage per shot, 120 to an unarmored head and 120 through a helmet — a one-shot headshot on a helmeted player out to about 114 m. 100% of its damage gets through kevlar; it fires at 545 RPM and costs $3,000.
- Headshot
- 120
- 120 through a helmet
- Body shots to kill
- 4
- 330 ms · kevlar, 13 m
- Armor penetration
- 100%
- armor ratio 2
- Fire rate
- 545
- rounds / min
SG 553 damage per hitbox
Pick the target's armor and the range; hover or tap a zone for the exact damage and shots to kill.
Damage per bullet to a 100 HP player. Zones follow CS2's hit groups; arms take chest damage and legs are never armored.
Every hitbox, with and without armor
| Hitbox | Multiplier | No armor | Kevlar + helmet | STK no armor | STK armor |
|---|---|---|---|---|---|
| Head | ×4 | 120 | 120 | 1 | 1 |
| Chest & arms | ×1 | 30 | 30 | 4 | 4 |
| Stomach | ×1.25 | 37 | 37 | 3 | 3 |
| Legs | ×0.75 | 22 | 22 | 5 | 5 |
Point blank, 100 HP target. Kevlar covers chest, arms and stomach, the helmet covers the head, legs are never armored. STK with armor counts the armor wearing down.
Damage over distance
Damage × 0.98distance / 500 units. Headshots scale the same way (×4).
Shots to kill by range
| Range | Head (helmet) | Chest (kevlar) | Chest (none) | Legs | TTK chest (kevlar) |
|---|---|---|---|---|---|
| Point blank | 1 | 4 | 4 | 5 | 330 ms |
| Close (~13 m) | 1 | 4 | 4 | 5 | 330 ms |
| Mid (~25 m) | 1 | 4 | 4 | 5 | 330 ms |
| Long (~51 m) | 1 | 4 | 4 | 5 | 330 ms |
One headshot kills through a helmet out to ~114 m.
SG 553 TTK vs other rifles
Time to kill a player with kevlar, every shot in the chest, at 13 m (500 units). Shorter is faster.
All SG 553 stats
Damage
- Base damage
- 30per bullet
- Headshot multiplier
- ×4
- DPS (chest)
- 273273 vs kevlar
- Range falloff
- 0.984% lost per 1000 u
- Penetration power
- 2wallbang strength
Handling
- Fire mode
- Full auto
- Inaccuracy (stand)
- 5.81move 136.01
- Recoil magnitude
- 28recovery 0.4529s
- Move speed
- 210150 scoped
- Draw time
- 1s
Ammo & economy
- Magazine
- 30 / 90clip / reserve
- Reload
- 2.77s
- Price
- $3,000
- Kill reward
- $300competitive
Compare the SG 553
SG 553 FAQ
How many shots does the SG 553 need to kill with armor?
Against a 100 HP player with kevlar and a helmet, the SG 553 needs 1 shot to the head, 4 shots to the chest and 5 shots to the legs at about 13 m (500 units). Without armor, the chest takes 4 shots.
Is the SG 553 a one-shot headshot in CS2?
Yes. The SG 553 kills with one headshot even through a helmet, out to about 114 m (4,500 units).
How much damage does the SG 553 do?
The SG 553 deals 30 base damage per bullet. Per shot at point blank that is 120 to the head, 30 to the chest or arms, 37 to the stomach and 22 to the legs, before armor. Damage falls off to ×0.98 every 500 units.
What is the SG 553's armor penetration?
100% — kevlar and helmets do not reduce its damage at all. Its armor ratio in the game files is 2.
How fast does the SG 553 kill (TTK)?
330 ms against a kevlar-wearing player hit in the chest at 13 m: 4 shots at 545 rounds per minute.
How much does the SG 553 cost in CS2?
$3,000 in the buy menu, with a $300 kill reward in competitive.
Source: CS2 scripts/weapons.vdata from the game files; hit group multipliers are engine constants.