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Rifle$3,000Full autoHelmet one-tap

SG 553 damage & stats

30 damage per shot, 120 to an unarmored head and 120 through a helmet — a one-shot headshot on a helmeted player out to about 114 m. 100% of its damage gets through kevlar; it fires at 545 RPM and costs $3,000.

Headshot
120
120 through a helmet
Body shots to kill
4
330 ms · kevlar, 13 m
Armor penetration
100%
armor ratio 2
Fire rate
545
rounds / min

SG 553 damage per hitbox

Pick the target's armor and the range; hover or tap a zone for the exact damage and shots to kill.

120303722
Target armor

Damage per bullet to a 100 HP player. Zones follow CS2's hit groups; arms take chest damage and legs are never armored.

Every hitbox, with and without armor

HitboxMultiplierNo armorKevlar + helmetSTK no armorSTK armor
Head×412012011
Chest & arms×1303044
Stomach×1.25373733
Legs×0.75222255

Point blank, 100 HP target. Kevlar covers chest, arms and stomach, the helmet covers the head, legs are never armored. STK with armor counts the armor wearing down.

Damage over distance

SG 553 damage per bullet over distance0102030400 m25 m51 m76 m102 mdistance (4,000 units ≈ 102 m)Chest, no armor: 30 at 0 m, 28 at 25 m, 27 at 51 mChest, kevlar: 30 at 0 m, 28 at 25 m, 27 at 51 mLegs: 22 at 0 m, 21 at 25 m, 20 at 51 m
Chest, no armorChest, kevlarLegs

Damage × 0.98distance / 500 units. Headshots scale the same way (×4).

Shots to kill by range

RangeHead (helmet)Chest (kevlar)Chest (none)LegsTTK chest (kevlar)
Point blank1445330 ms
Close (~13 m)1445330 ms
Mid (~25 m)1445330 ms
Long (~51 m)1445330 ms

One headshot kills through a helmet out to ~114 m.

SG 553 TTK vs other rifles

Time to kill a player with kevlar, every shot in the chest, at 13 m (500 units). Shorter is faster.

  1. AK-47300 ms · 4 shots
  2. M4A1-S300 ms · 4 shots
  3. SG 553330 ms · 4 shots
  4. FAMAS360 ms · 5 shots
  5. Galil AR360 ms · 5 shots
  6. M4A4360 ms · 5 shots
  7. AUG400 ms · 5 shots

All SG 553 stats

Damage

Base damage
30per bullet
Headshot multiplier
×4
DPS (chest)
273273 vs kevlar
Range falloff
0.984% lost per 1000 u
Penetration power
2wallbang strength

Handling

Fire mode
Full auto
Inaccuracy (stand)
5.81move 136.01
Recoil magnitude
28recovery 0.4529s
Move speed
210150 scoped
Draw time
1s

Ammo & economy

Magazine
30 / 90clip / reserve
Reload
2.77s
Price
$3,000
Kill reward
$300competitive
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SG 553 FAQ

How many shots does the SG 553 need to kill with armor?

Against a 100 HP player with kevlar and a helmet, the SG 553 needs 1 shot to the head, 4 shots to the chest and 5 shots to the legs at about 13 m (500 units). Without armor, the chest takes 4 shots.

Is the SG 553 a one-shot headshot in CS2?

Yes. The SG 553 kills with one headshot even through a helmet, out to about 114 m (4,500 units).

How much damage does the SG 553 do?

The SG 553 deals 30 base damage per bullet. Per shot at point blank that is 120 to the head, 30 to the chest or arms, 37 to the stomach and 22 to the legs, before armor. Damage falls off to ×0.98 every 500 units.

What is the SG 553's armor penetration?

100% — kevlar and helmets do not reduce its damage at all. Its armor ratio in the game files is 2.

How fast does the SG 553 kill (TTK)?

330 ms against a kevlar-wearing player hit in the chest at 13 m: 4 shots at 545 rounds per minute.

How much does the SG 553 cost in CS2?

$3,000 in the buy menu, with a $300 kill reward in competitive.

Source: CS2 scripts/weapons.vdata from the game files; hit group multipliers are engine constants.