Galil AR damage & stats
30 damage per shot, 120 to an unarmored head and 93 through a helmet. 77.5% of its damage gets through kevlar; it fires at 667 RPM and costs $1,800.
- Headshot
- 120
- 93 through a helmet
- Body shots to kill
- 5
- 360 ms · kevlar, 13 m
- Armor penetration
- 77.5%
- armor ratio 1.55
- Fire rate
- 667
- rounds / min
Galil AR damage per hitbox
Pick the target's armor and the range; hover or tap a zone for the exact damage and shots to kill.
Damage per bullet to a 100 HP player. Zones follow CS2's hit groups; arms take chest damage and legs are never armored.
Every hitbox, with and without armor
| Hitbox | Multiplier | No armor | Kevlar + helmet | STK no armor | STK armor |
|---|---|---|---|---|---|
| Head | ×4 | 120 | 93 | 1 | 2 |
| Chest & arms | ×1 | 30 | 23 | 4 | 5 |
| Stomach | ×1.25 | 37 | 29 | 3 | 4 |
| Legs | ×0.75 | 22 | 22 | 5 | 5 |
Point blank, 100 HP target. Kevlar covers chest, arms and stomach, the helmet covers the head, legs are never armored. STK with armor counts the armor wearing down.
Damage over distance
Damage × 0.98distance / 500 units. Headshots scale the same way (×4).
Shots to kill by range
| Range | Head (helmet) | Chest (kevlar) | Chest (none) | Legs | TTK chest (kevlar) |
|---|---|---|---|---|---|
| Point blank | 2 | 5 | 4 | 5 | 360 ms |
| Close (~13 m) | 2 | 5 | 4 | 5 | 360 ms |
| Mid (~25 m) | 2 | 5 | 4 | 5 | 360 ms |
| Long (~51 m) | 2 | 5 | 4 | 5 | 360 ms |
2 headshots kill a helmeted player at point blank.
Galil AR TTK vs other rifles
Time to kill a player with kevlar, every shot in the chest, at 13 m (500 units). Shorter is faster.
All Galil AR stats
Damage
- Base damage
- 30per bullet
- Headshot multiplier
- ×4
- DPS (chest)
- 333258 vs kevlar
- Range falloff
- 0.984% lost per 1000 u
- Penetration power
- 2wallbang strength
Handling
- Fire mode
- Full auto
- Inaccuracy (stand)
- 8.77move 123.56
- Recoil magnitude
- 21recovery 0.3s
- Move speed
- 215units / s
- Draw time
- 1.1s
Ammo & economy
- Magazine
- 35 / 140clip / reserve
- Reload
- 3.03s
- Price
- $1,800
- Kill reward
- $300competitive
Compare the Galil AR
Galil AR FAQ
How many shots does the Galil AR need to kill with armor?
Against a 100 HP player with kevlar and a helmet, the Galil AR needs 2 shots to the head, 5 shots to the chest and 5 shots to the legs at about 13 m (500 units). Without armor, the chest takes 4 shots.
Is the Galil AR a one-shot headshot in CS2?
Only without a helmet. A headshot does 120 to a bare head but 93 through a helmet, so a helmeted player needs 2 shots.
How much damage does the Galil AR do?
The Galil AR deals 30 base damage per bullet. Per shot at point blank that is 120 to the head, 30 to the chest or arms, 37 to the stomach and 22 to the legs, before armor. Damage falls off to ×0.98 every 500 units.
What is the Galil AR's armor penetration?
77.5% — a kevlar or helmet hit keeps 77.5% of the damage and the armor absorbs the rest. Its armor ratio in the game files is 1.55.
How fast does the Galil AR kill (TTK)?
360 ms against a kevlar-wearing player hit in the chest at 13 m: 5 shots at 667 rounds per minute.
How much does the Galil AR cost in CS2?
$1,800 in the buy menu, with a $300 kill reward in competitive.
Source: CS2 scripts/weapons.vdata from the game files; hit group multipliers are engine constants.