AUG damage & stats
28 damage per shot, 112 to an unarmored head and 100 through a helmet — a one-shot headshot on a helmeted player out to about 4 m. 90% of its damage gets through kevlar; it fires at 600 RPM and costs $3,300.
- Headshot
- 112
- 100 through a helmet
- Body shots to kill
- 5
- 400 ms · kevlar, 13 m
- Armor penetration
- 90%
- armor ratio 1.8
- Fire rate
- 600
- rounds / min
AUG damage per hitbox
Pick the target's armor and the range; hover or tap a zone for the exact damage and shots to kill.
Damage per bullet to a 100 HP player. Zones follow CS2's hit groups; arms take chest damage and legs are never armored.
Every hitbox, with and without armor
| Hitbox | Multiplier | No armor | Kevlar + helmet | STK no armor | STK armor |
|---|---|---|---|---|---|
| Head | ×4 | 112 | 100 | 1 | 1 |
| Chest & arms | ×1 | 28 | 25 | 4 | 4 |
| Stomach | ×1.25 | 35 | 31 | 3 | 4 |
| Legs | ×0.75 | 21 | 21 | 5 | 5 |
Point blank, 100 HP target. Kevlar covers chest, arms and stomach, the helmet covers the head, legs are never armored. STK with armor counts the armor wearing down.
Damage over distance
Damage × 0.98distance / 500 units. Headshots scale the same way (×4).
Shots to kill by range
| Range | Head (helmet) | Chest (kevlar) | Chest (none) | Legs | TTK chest (kevlar) |
|---|---|---|---|---|---|
| Point blank | 1 | 4 | 4 | 5 | 300 ms |
| Close (~13 m) | 2 | 5 | 4 | 5 | 400 ms |
| Mid (~25 m) | 2 | 5 | 4 | 5 | 400 ms |
| Long (~51 m) | 2 | 5 | 4 | 6 | 400 ms |
One headshot kills through a helmet out to ~4 m.
AUG TTK vs other rifles
Time to kill a player with kevlar, every shot in the chest, at 13 m (500 units). Shorter is faster.
All AUG stats
Damage
- Base damage
- 28per bullet
- Headshot multiplier
- ×4
- DPS (chest)
- 280252 vs kevlar
- Range falloff
- 0.984% lost per 1000 u
- Penetration power
- 2wallbang strength
Handling
- Fire mode
- Full auto
- Inaccuracy (stand)
- 4.9move 135.45
- Recoil magnitude
- 24recovery 0.4297s
- Move speed
- 220150 scoped
- Draw time
- 1.167s
Ammo & economy
- Magazine
- 30 / 90clip / reserve
- Reload
- 3.77s
- Price
- $3,300
- Kill reward
- $300competitive
Compare the AUG
AUG FAQ
How many shots does the AUG need to kill with armor?
Against a 100 HP player with kevlar and a helmet, the AUG needs 1 shot to the head, 5 shots to the chest and 5 shots to the legs at about 13 m (500 units). Without armor, the chest takes 4 shots.
Is the AUG a one-shot headshot in CS2?
Yes. The AUG kills with one headshot even through a helmet, out to about 4 m (150 units).
How much damage does the AUG do?
The AUG deals 28 base damage per bullet. Per shot at point blank that is 112 to the head, 28 to the chest or arms, 35 to the stomach and 21 to the legs, before armor. Damage falls off to ×0.98 every 500 units.
What is the AUG's armor penetration?
90% — a kevlar or helmet hit keeps 90% of the damage and the armor absorbs the rest. Its armor ratio in the game files is 1.8.
How fast does the AUG kill (TTK)?
400 ms against a kevlar-wearing player hit in the chest at 13 m: 5 shots at 600 rounds per minute.
How much does the AUG cost in CS2?
$3,300 in the buy menu, with a $300 kill reward in competitive.
Source: CS2 scripts/weapons.vdata from the game files; hit group multipliers are engine constants.