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Rifle$3,300Full autoHelmet one-tap

AUG damage & stats

28 damage per shot, 112 to an unarmored head and 100 through a helmet — a one-shot headshot on a helmeted player out to about 4 m. 90% of its damage gets through kevlar; it fires at 600 RPM and costs $3,300.

Headshot
112
100 through a helmet
Body shots to kill
5
400 ms · kevlar, 13 m
Armor penetration
90%
armor ratio 1.8
Fire rate
600
rounds / min

AUG damage per hitbox

Pick the target's armor and the range; hover or tap a zone for the exact damage and shots to kill.

112283521
Target armor

Damage per bullet to a 100 HP player. Zones follow CS2's hit groups; arms take chest damage and legs are never armored.

Every hitbox, with and without armor

HitboxMultiplierNo armorKevlar + helmetSTK no armorSTK armor
Head×411210011
Chest & arms×1282544
Stomach×1.25353134
Legs×0.75212155

Point blank, 100 HP target. Kevlar covers chest, arms and stomach, the helmet covers the head, legs are never armored. STK with armor counts the armor wearing down.

Damage over distance

AUG damage per bullet over distance0102030400 m25 m51 m76 m102 mdistance (4,000 units ≈ 102 m)Chest, no armor: 28 at 0 m, 26 at 25 m, 25 at 51 mChest, kevlar: 25 at 0 m, 24 at 25 m, 23 at 51 mLegs: 21 at 0 m, 20 at 25 m, 19 at 51 m
Chest, no armorChest, kevlarLegs

Damage × 0.98distance / 500 units. Headshots scale the same way (×4).

Shots to kill by range

RangeHead (helmet)Chest (kevlar)Chest (none)LegsTTK chest (kevlar)
Point blank1445300 ms
Close (~13 m)2545400 ms
Mid (~25 m)2545400 ms
Long (~51 m)2546400 ms

One headshot kills through a helmet out to ~4 m.

AUG TTK vs other rifles

Time to kill a player with kevlar, every shot in the chest, at 13 m (500 units). Shorter is faster.

  1. AK-47300 ms · 4 shots
  2. M4A1-S300 ms · 4 shots
  3. SG 553330 ms · 4 shots
  4. FAMAS360 ms · 5 shots
  5. Galil AR360 ms · 5 shots
  6. M4A4360 ms · 5 shots
  7. AUG400 ms · 5 shots

All AUG stats

Damage

Base damage
28per bullet
Headshot multiplier
×4
DPS (chest)
280252 vs kevlar
Range falloff
0.984% lost per 1000 u
Penetration power
2wallbang strength

Handling

Fire mode
Full auto
Inaccuracy (stand)
4.9move 135.45
Recoil magnitude
24recovery 0.4297s
Move speed
220150 scoped
Draw time
1.167s

Ammo & economy

Magazine
30 / 90clip / reserve
Reload
3.77s
Price
$3,300
Kill reward
$300competitive
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AUG FAQ

How many shots does the AUG need to kill with armor?

Against a 100 HP player with kevlar and a helmet, the AUG needs 1 shot to the head, 5 shots to the chest and 5 shots to the legs at about 13 m (500 units). Without armor, the chest takes 4 shots.

Is the AUG a one-shot headshot in CS2?

Yes. The AUG kills with one headshot even through a helmet, out to about 4 m (150 units).

How much damage does the AUG do?

The AUG deals 28 base damage per bullet. Per shot at point blank that is 112 to the head, 28 to the chest or arms, 35 to the stomach and 21 to the legs, before armor. Damage falls off to ×0.98 every 500 units.

What is the AUG's armor penetration?

90% — a kevlar or helmet hit keeps 90% of the damage and the armor absorbs the rest. Its armor ratio in the game files is 1.8.

How fast does the AUG kill (TTK)?

400 ms against a kevlar-wearing player hit in the chest at 13 m: 5 shots at 600 rounds per minute.

How much does the AUG cost in CS2?

$3,300 in the buy menu, with a $300 kill reward in competitive.

Source: CS2 scripts/weapons.vdata from the game files; hit group multipliers are engine constants.