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Rifle$2,900Full auto

M4A1-S damage & stats

38 damage per shot, 132 to an unarmored head and 92 through a helmet. 70% of its damage gets through kevlar; it fires at 600 RPM and costs $2,900.

Headshot
132
92 through a helmet
Body shots to kill
4
300 ms · kevlar, 13 m
Armor penetration
70%
armor ratio 1.4
Fire rate
600
rounds / min

M4A1-S damage per hitbox

Pick the target's armor and the range; hover or tap a zone for the exact damage and shots to kill.

132384728
Target armor

Damage per bullet to a 100 HP player. Zones follow CS2's hit groups; arms take chest damage and legs are never armored.

Every hitbox, with and without armor

HitboxMultiplierNo armorKevlar + helmetSTK no armorSTK armor
Head×3.4751329212
Chest & arms×1382634
Stomach×1.25473334
Legs×0.75282844

Point blank, 100 HP target. Kevlar covers chest, arms and stomach, the helmet covers the head, legs are never armored. STK with armor counts the armor wearing down.

Damage over distance

M4A1-S damage per bullet over distance0102030400 m25 m51 m76 m102 mdistance (4,000 units ≈ 102 m)Chest, no armor: 38 at 0 m, 33 at 25 m, 29 at 51 mChest, kevlar: 26 at 0 m, 23 at 25 m, 20 at 51 mLegs: 28 at 0 m, 25 at 25 m, 22 at 51 m
Chest, no armorChest, kevlarLegs

Damage × 0.94distance / 500 units. Headshots scale the same way (×3.475).

Shots to kill by range

RangeHead (helmet)Chest (kevlar)Chest (none)LegsTTK chest (kevlar)
Point blank2434300 ms
Close (~13 m)2434300 ms
Mid (~25 m)2544400 ms
Long (~51 m)2545400 ms

2 headshots kill a helmeted player at point blank.

M4A1-S TTK vs other rifles

Time to kill a player with kevlar, every shot in the chest, at 13 m (500 units). Shorter is faster.

  1. AK-47300 ms · 4 shots
  2. M4A1-S300 ms · 4 shots
  3. SG 553330 ms · 4 shots
  4. FAMAS360 ms · 5 shots
  5. Galil AR360 ms · 5 shots
  6. M4A4360 ms · 5 shots
  7. AUG400 ms · 5 shots

All M4A1-S stats

Damage

Base damage
38per bullet
Headshot multiplier
×3.475
DPS (chest)
380266 vs kevlar
Range falloff
0.9412% lost per 1000 u
Penetration power
2wallbang strength

Handling

Fire mode
Full auto
Inaccuracy (stand)
4.9move 92.88
Recoil magnitude
25recovery 0.3389s
Move speed
225units / s
Draw time
1.133s

Ammo & economy

Magazine
20 / 60clip / reserve
Reload
3.07s
Price
$2,900
Kill reward
$300competitive
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M4A1-S FAQ

How many shots does the M4A1-S need to kill with armor?

Against a 100 HP player with kevlar and a helmet, the M4A1-S needs 2 shots to the head, 4 shots to the chest and 4 shots to the legs at about 13 m (500 units). Without armor, the chest takes 3 shots.

Is the M4A1-S a one-shot headshot in CS2?

Only without a helmet. A headshot does 132 to a bare head but 92 through a helmet, so a helmeted player needs 2 shots.

How much damage does the M4A1-S do?

The M4A1-S deals 38 base damage per bullet. Per shot at point blank that is 132 to the head, 38 to the chest or arms, 47 to the stomach and 28 to the legs, before armor. Damage falls off to ×0.94 every 500 units.

What is the M4A1-S's armor penetration?

70% — a kevlar or helmet hit keeps 70% of the damage and the armor absorbs the rest. Its armor ratio in the game files is 1.4.

How fast does the M4A1-S kill (TTK)?

300 ms against a kevlar-wearing player hit in the chest at 13 m: 4 shots at 600 rounds per minute.

How much does the M4A1-S cost in CS2?

$2,900 in the buy menu, with a $300 kill reward in competitive.

Source: CS2 scripts/weapons.vdata from the game files; hit group multipliers are engine constants.