M4A1-S damage & stats
38 damage per shot, 132 to an unarmored head and 92 through a helmet. 70% of its damage gets through kevlar; it fires at 600 RPM and costs $2,900.
- Headshot
- 132
- 92 through a helmet
- Body shots to kill
- 4
- 300 ms · kevlar, 13 m
- Armor penetration
- 70%
- armor ratio 1.4
- Fire rate
- 600
- rounds / min
M4A1-S damage per hitbox
Pick the target's armor and the range; hover or tap a zone for the exact damage and shots to kill.
Damage per bullet to a 100 HP player. Zones follow CS2's hit groups; arms take chest damage and legs are never armored.
Every hitbox, with and without armor
| Hitbox | Multiplier | No armor | Kevlar + helmet | STK no armor | STK armor |
|---|---|---|---|---|---|
| Head | ×3.475 | 132 | 92 | 1 | 2 |
| Chest & arms | ×1 | 38 | 26 | 3 | 4 |
| Stomach | ×1.25 | 47 | 33 | 3 | 4 |
| Legs | ×0.75 | 28 | 28 | 4 | 4 |
Point blank, 100 HP target. Kevlar covers chest, arms and stomach, the helmet covers the head, legs are never armored. STK with armor counts the armor wearing down.
Damage over distance
Damage × 0.94distance / 500 units. Headshots scale the same way (×3.475).
Shots to kill by range
| Range | Head (helmet) | Chest (kevlar) | Chest (none) | Legs | TTK chest (kevlar) |
|---|---|---|---|---|---|
| Point blank | 2 | 4 | 3 | 4 | 300 ms |
| Close (~13 m) | 2 | 4 | 3 | 4 | 300 ms |
| Mid (~25 m) | 2 | 5 | 4 | 4 | 400 ms |
| Long (~51 m) | 2 | 5 | 4 | 5 | 400 ms |
2 headshots kill a helmeted player at point blank.
M4A1-S TTK vs other rifles
Time to kill a player with kevlar, every shot in the chest, at 13 m (500 units). Shorter is faster.
All M4A1-S stats
Damage
- Base damage
- 38per bullet
- Headshot multiplier
- ×3.475
- DPS (chest)
- 380266 vs kevlar
- Range falloff
- 0.9412% lost per 1000 u
- Penetration power
- 2wallbang strength
Handling
- Fire mode
- Full auto
- Inaccuracy (stand)
- 4.9move 92.88
- Recoil magnitude
- 25recovery 0.3389s
- Move speed
- 225units / s
- Draw time
- 1.133s
Ammo & economy
- Magazine
- 20 / 60clip / reserve
- Reload
- 3.07s
- Price
- $2,900
- Kill reward
- $300competitive
Compare the M4A1-S
M4A1-S FAQ
How many shots does the M4A1-S need to kill with armor?
Against a 100 HP player with kevlar and a helmet, the M4A1-S needs 2 shots to the head, 4 shots to the chest and 4 shots to the legs at about 13 m (500 units). Without armor, the chest takes 3 shots.
Is the M4A1-S a one-shot headshot in CS2?
Only without a helmet. A headshot does 132 to a bare head but 92 through a helmet, so a helmeted player needs 2 shots.
How much damage does the M4A1-S do?
The M4A1-S deals 38 base damage per bullet. Per shot at point blank that is 132 to the head, 38 to the chest or arms, 47 to the stomach and 28 to the legs, before armor. Damage falls off to ×0.94 every 500 units.
What is the M4A1-S's armor penetration?
70% — a kevlar or helmet hit keeps 70% of the damage and the armor absorbs the rest. Its armor ratio in the game files is 1.4.
How fast does the M4A1-S kill (TTK)?
300 ms against a kevlar-wearing player hit in the chest at 13 m: 4 shots at 600 rounds per minute.
How much does the M4A1-S cost in CS2?
$2,900 in the buy menu, with a $300 kill reward in competitive.
Source: CS2 scripts/weapons.vdata from the game files; hit group multipliers are engine constants.