SkinsMonkeySkinRave
Trade flow · updated every 15 min

CS2 SMG Skin Liquidity — Which SMG Skins Sell Fast

Price tells you what a skin is worth. This tells you whether you can get it. Every rating below comes from units actually traded over the last 30 days — not from price, rarity or popularity.

28,288Items rated10+ trading days in 30
68.7%Catalogue coverageof 41,158 tracked items
7,865Applied downgradesqueue over 14 days or spread over 40%
Oct 31, 2026Newest trade data refreshed every 15 min
Where the rated catalogue sitsCounted from the same signals the table uses, then put through the same queue and spread demotions — so these are the bands the rows below actually carry, not an upper bound on them.
Showing 151–200 of 238 items, ranked within the top 1,000 by trade flow, plus the 250 most valuable rated items.
#ItemRatingTrades / dayPer dayListingsSpreadPriceSell
151MP9 | CapillarySTField-TestedModerate Demand171712.5%$0.39
152MP7 | Neon PlyField-TestedModerate Demand122315.9%$2.36
153UMP-45 | GunsmokeMinimal WearModerate Demand169433.3%$0.15
154UMP-45 | PlastiqueField-TestedModerate Demand18177.5%$0.44
155MP9 | Mount FujiSTField-TestedModerate Demand5.83.9/day counted · CSFloat676.1%$8.33
156MAC-10 | CarnivoreField-TestedModerate Demand312.4/day counted · CSFloat239.1%$0.41
157UMP-45 | Carbon FiberMinimal WearModerate Demand130.90/day counted · CSFloat4922.7%$0.13
158MAC-10 | Storm CamoBattle-ScarredModerate Demandno standing buy orders10240—$0.02
159MP7 | AmberlineSTWell-WornModerate Demand9.61321.5%$1.31
160MP5-SD | AgentMinimal WearModerate Demand9.7806.8%$1.40
161MP7 | Smoking KillsFactory NewModerate Demand1.92.9/day counted · CSFloat708.3%$26
162MP7 | Smoking KillsSTField-TestedModerate Demand3.62.3/day counted · CSFloat426.7%$15
163MP7 | Short OchreMinimal WearModerate Demandbid/ask spread 60.0%1060.73/day counted · CSFloat69560.0%$0.02
164MAC-10 | Echoing SandsSVField-TestedModerate Demand8.24120.0%$0.23
165PP-Bizon | Wood Block CamoMinimal WearModerate Demand4059825.0%$0.02
166PP-Bizon | Jungle SlipstreamField-TestedModerate Demand23238.7%$0.37
167MP7 | Tall GrassSVField-TestedModerate Demand176722.4%$1.59
168MAC-10 | CarnivoreWell-WornModerate Demand200.80/day counted · CSFloat1225.4%$0.41
169P90 | NostalgiaField-TestedModerate Demand111.2/day counted · CSFloat572.1%$3.86
170MP5-SD | AgentField-TestedModerate Demand201626.0%$0.58
171P90 | Verdant GrowthMinimal WearModerate Demand9.1216.9%$0.66
172MP9 | Broken RecordSTField-TestedModerate Demand131112.5%$0.22
173MP7 | Army ReconFactory NewModerate Demand9.210111.1%$0.60
174P90 | Elite BuildWell-WornModerate Demand124531.5%$0.35
175UMP-45 | ContinuumWell-WornModerate Demand311.1/day counted · CSFloat286.3%$0.48
176MAC-10 | Disco TechBattle-ScarredModerate Demand241.9/day counted · CSFloat476.5%$4.81
177MP7 | Abyssal ApparitionSTWell-WornModerate Demand17315.6%$4.87
178PP-Bizon | Photic ZoneField-TestedModerate Demand1288.9%$0.65
179UMP-45 | FragmentSTWell-WornModerate Demand181.5/day counted · CSFloat419.5%$0.18
180MAC-10 | CarnivoreBattle-ScarredModerate Demand161128.2%$0.34
181PP-Bizon | RMXSTWell-WornModerate Demand221.2/day counted · CSFloat816.0%$0.19
182P90 | ModuleMinimal WearModerate Demand118819.8%$0.97
183MP7 | Urban HazardField-TestedModerate Demand352.4/day counted · CSFloat342.2%$0.31
184MP5-SD | FocusSTMinimal WearModerate Demand100.70/day counted · CSFloat1217.5%$0.56
185MP7 | BloodsportSTBattle-ScarredModerate Demand100.67/day counted · CSFloat1334.7%$21
186MP5-SD | Necro Jr.STBattle-ScarredModerate Demand312410.0%$0.08
187MAC-10 | Light BoxSTWell-WornModerate Demand383831.5%$0.10
188PP-Bizon | RunicSTMinimal WearModerate Demand241.5/day counted · CSFloat3714.5%$0.18
189MP7 | MischiefWell-WornModerate Demand160.53/day counted · CSFloat178.1%$0.28
190MP7 | MischiefSTBattle-ScarredModerate Demand133833.9%$0.31
191MP7 | SunbakedField-TestedModerate Demand30109—$0.07
192MP9 | DizzyBattle-ScarredModerate Demandno standing buy orders22201—$0.05
193MP7 | Armor CoreSTField-TestedModerate Demand123613.0%$0.50
194UMP-45 | LabyrinthFactory NewModerate Demand151197.6%$0.41
195UMP-45 | LabyrinthField-TestedModerate Demand191.2/day counted · CSFloat2836.0%$0.33
196UMP-45 | Arctic WolfSTField-TestedModerate Demand121.2/day counted · CSFloat337.5%$0.55
197PP-Bizon | Space CatSTBattle-ScarredModerate Demand11457.3%$0.49
198PP-Bizon | Judgement of AnubisFactory NewModerate Demand2.31.2/day counted · CSFloat146.5%$115
199MP9 | StormSVMinimal WearModerate Demand5.120313.3%$1.68
200MAC-10 | MonkeyflageSTMinimal WearModerate Demand182.0/day counted · CSFloat3515.6%$0.18

How the rating is built

Three measurements decide it, and each one alone would mislead. Trade flow — units sold per day — sets the rating. Listing queue and spread can only pull it down, never lift it, because an item is never more liquid than its trade count supports.

The bias is deliberately toward caution. Days we did not observe count as zero trades. The queue is measured against the venue's own trades rather than every market pooled, because a queue only clears through the order book it sits in. And an item we have too little data on is left off this page rather than rated poorly — not knowing whether something sells is not the same as knowing it does not. See our methodology for where the underlying prices and volumes come from.

What each liquidity rating means

Ratings measure demand — units traded per day, against thresholds refitted to the live distribution, so the top band is rare on purpose. How long your listing waits also depends on the queue ahead of it, which the listings column counts. Roughly, in units sold per day:

The last one is not a rung on that ladder. At these prices a thin book is usually scarcity rather than indifference — a retired sticker or a rare pattern trades twice a year because almost none exist, not because nobody wants one — and Rarely Traded would tell its owner to cut the price, which is the one thing that does not apply. The rating still measures turnover; this only changes what a low turnover is taken to mean.

Frequently Asked Questions

What does liquidity mean for a CS2 skin?

How quickly you can sell it without cutting the price. It is a property of trade flow, not of price — an expensive skin is not automatically hard to sell, and a cheap one is not automatically easy. A knife worth thousands can change hands daily while a $3 skin sits for weeks.

How is this measured?

Units actually traded over the last 30 days, across the marketplaces we track plus the Steam Market. Those are separate order books, so their trade counts add. Three numbers decide the rating: daily trade flow, the listing queue ahead of you at the venue, and the gap between the best buy and sell price.

Why does a heavily traded skin sometimes rate lower?

Because flow alone can flatter an item. A skin trading 20 times a day with 600 listings ahead of yours is not a quick sale, and one with a 40% gap between buy and sell price is only liquid if you accept the lower number. A long queue or a wide spread pulls the rating down; nothing pulls it up. An item is never rated more liquid than its trade count supports.

Why is my skin missing from this page?

Either we have not recorded enough trading days for it — the floor is 10 days inside the 30-day window — or its trade data has not updated in over 7 days. Both cases mean we cannot tell how liquid it is, which is different from knowing it is illiquid, so it is left out rather than rated badly.

What does the listings column mean?

How many of the item are for sale at the reference venue right now — the queue your own listing joins the back of. We measure how long that queue would take to clear against that venue's own trades, because a queue only clears through the order book it sits in, and a queue longer than 14 days lowers the rating a band.

Does a high rating guarantee a fast sale?

No. It says the market has been absorbing that volume recently at the prices shown. Demand shifts, and your own listing price still decides whether you are at the front of the queue or the back. Treat it as a read on the market, not a promise about your sale.