CLASH.GG
SkinsMonkeySkinRave
Best to buy · updated every 15 min

Best CS2 Rifle Skins to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

269Items ranked
5Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 269 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
51StatTrak™ AK-47 | Slate (Well-Worn)AK-47 | SlateSTWell-WornNeutral57▲ +4.0%▼ -3.1%Slow Mover~2 months$11
52AK-47 | The Empress (Battle-Scarred)AK-47 | The EmpressBattle-ScarredNeutral57▼ -1.3%▲ +4.9%Slow Mover~2 months$101
53AK-47 | Fire Serpent (Minimal Wear)AK-47 | Fire SerpentMinimal WearNeutral57▲ +1.3%▲ +1.0%High DemandUnrated$1,142
54M4A1-S | Leaded Glass (Field-Tested)M4A1-S | Leaded GlassField-TestedNeutral570%▲ +2.9%Active DemandUnrated$11
55M4A1-S | Golden Coil (Factory New)M4A1-S | Golden CoilFactory NewNeutral56▲ +8.1%▼ -9.4%Active DemandUnrated$272
56M4A1-S | Imminent Danger (Minimal Wear)M4A1-S | Imminent DangerMinimal WearNeutral56medium confidence▲ +5.9%▼ -6.2%Moderate DemandUnrated$965
57M4A1-S | Hyper Beast (Well-Worn)M4A1-S | Hyper BeastWell-WornNeutral56▼ -0.3%▲ +3.1%Moderate DemandUnrated$120
58AK-47 | The Empress (Minimal Wear)AK-47 | The EmpressMinimal WearNeutral56▲ +0.8%▲ +1.5%Active DemandUnrated$106
59AK-47 | Neon Revolution (Battle-Scarred)AK-47 | Neon RevolutionBattle-ScarredNeutral56▼ -1.1%▲ +4.2%Moderate DemandUnrated$113
60StatTrak™ FAMAS | Roll Cage (Field-Tested)FAMAS | Roll CageSTField-TestedNeutral56▲ +0.4%▲ +2.0%Moderate DemandUnrated$97
61Souvenir M4A4 | Full Throttle (Minimal Wear)M4A4 | Full ThrottleSVMinimal WearNeutral56medium confidence▲ +0.9%Slow MoverNo flow$201
62Galil AR | Sugar Rush (Factory New)Galil AR | Sugar RushFactory NewNeutral56▲ +7.9%▼ -9.6%Slow Mover~4 weeks$182
63M4A4 | Desolate Space (Battle-Scarred)M4A4 | Desolate SpaceBattle-ScarredNeutral56▲ +1.3%▲ +0.3%Active DemandUnrated$11
64AK-47 | Asiimov (Battle-Scarred)AK-47 | AsiimovBattle-ScarredNeutral56▲ +1.2%▲ +0.5%Moderate DemandUnrated$40
65AK-47 | The Empress (Field-Tested)AK-47 | The EmpressField-TestedNeutral55▲ +0.4%▲ +1.4%Active DemandUnrated$105
66M4A1-S | Chantico's Fire (Minimal Wear)M4A1-S | Chanticos FireMinimal WearNeutral550%▲ +1.9%Active DemandUnrated$126
67AUG | Momentum (Battle-Scarred)AUG | MomentumBattle-ScarredNeutral55▲ +0.2%▲ +1.5%Moderate DemandUnrated$5.38
68StatTrak™ AK-47 | Head Shot (Minimal Wear)AK-47 | Head ShotSTMinimal WearNeutral55▲ +3.4%▼ -3.3%Active DemandUnrated$46
69M4A4 | Full Throttle (Factory New)M4A4 | Full ThrottleFactory NewNeutral55▲ +4.1%▼ -4.4%Active DemandUnrated$222
70M4A1-S | Decimator (Well-Worn)M4A1-S | DecimatorWell-WornNeutral55▲ +0.3%▲ +1.2%Slow MoverUnrated$14
71Galil AR | Sugar Rush (Minimal Wear)Galil AR | Sugar RushMinimal WearNeutral55▲ +2.8%▼ -2.5%Moderate DemandUnrated$63
72M4A4 | Bullet Rain (Field-Tested)M4A4 | Bullet RainField-TestedNeutral55▼ -0.6%▲ +2.6%Moderate DemandUnrated$78
73M4A1-S | Hyper Beast (Minimal Wear)M4A1-S | Hyper BeastMinimal WearNeutral55▼ -0.5%▲ +2.3%Active DemandUnrated$125
74StatTrak™ M4A1-S | Nightmare (Well-Worn)M4A1-S | NightmareSTWell-WornNeutral55▲ +2.7%▼ -2.4%Slow MoverUnrated$22
75M4A4 | Cyber Security (Factory New)M4A4 | Cyber SecurityFactory NewNeutral54▲ +10.8%▼ -14.7%Active DemandUnrated$160
76StatTrak™ M4A1-S | Chantico's Fire (Factory New)M4A1-S | Chanticos FireSTFactory NewNeutral54▲ +0.4%▲ +0.6%Moderate DemandUnrated$345
77M4A4 | Griffin (Factory New)M4A4 | GriffinFactory NewNeutral54▲ +10.3%▼ -14.4%Moderate DemandUnrated$118
78M4A1-S | Leaded Glass (Battle-Scarred)M4A1-S | Leaded GlassBattle-ScarredNeutral540%▲ +1.1%Moderate DemandUnrated$10
79M4A1-S | Player Two (Factory New)M4A1-S | Player TwoFactory NewNeutral54▲ +6.2%▼ -8.2%Active DemandUnrated$156
80FAMAS | Bad Trip (Factory New)FAMAS | Bad TripFactory NewNeutral54▲ +2.4%▼ -2.6%Active DemandUnrated$77
81StatTrak™ AK-47 | Red Laminate (Minimal Wear)AK-47 | Red LaminateSTMinimal WearNeutral53▼ -2.1%▲ +4.1%Moderate DemandUnrated$248
82M4A4 | Buzz Kill (Minimal Wear)M4A4 | Buzz KillMinimal WearNeutral53▲ +4.8%▼ -6.3%Active DemandUnrated$322
83AK-47 | Frontside Misty (Battle-Scarred)AK-47 | Frontside MistyBattle-ScarredNeutral53▼ -1.0%▲ +2.3%Moderate DemandUnrated$15
84M4A4 | Royal Paladin (Field-Tested)M4A4 | Royal PaladinField-TestedNeutral53▲ +0.6%Active DemandUnrated$80
85AK-47 | Neon Revolution (Field-Tested)AK-47 | Neon RevolutionField-TestedNeutral53▲ +0.3%▲ +0.3%Active DemandUnrated$116
86FAMAS | Commemoration (Factory New)FAMAS | CommemorationFactory NewNeutral53▲ +11.7%▼ -16.8%Active DemandUnrated$69
87Galil AR | Chatterbox (Battle-Scarred)Galil AR | ChatterboxBattle-ScarredNeutral53▼ -2.5%▲ +4.5%Active DemandUnrated$118
88M4A1-S | Nitro (Factory New)M4A1-S | NitroFactory NewNeutral53▲ +13.3%▼ -19.3%Active DemandUnrated$17
89StatTrak™ AK-47 | Slate (Battle-Scarred)AK-47 | SlateSTBattle-ScarredNeutral53▲ +2.5%▼ -3.2%Slow Mover~2 months$10
90M4A1-S | Mecha Industries (Minimal Wear)M4A1-S | Mecha IndustriesMinimal WearNeutral53▼ -1.3%▲ +2.4%Active DemandUnrated$118
91FAMAS | Roll Cage (Minimal Wear)FAMAS | Roll CageMinimal WearNeutral53▲ +0.5%▼ -0.2%Active DemandUnrated$120
92Souvenir AK-47 | Gold Arabesque (Battle-Scarred)AK-47 | Gold ArabesqueSVBattle-ScarredNeutral53▲ +1.4%▼ -1.7%Moderate DemandUnrated$1,048
93Galil AR | Cerberus (Factory New)Galil AR | CerberusFactory NewNeutral53▲ +5.1%▼ -7.1%Slow Mover~2 months$204
94Galil AR | Chatterbox (Well-Worn)Galil AR | ChatterboxWell-WornNeutral53▼ -1.7%▲ +3.1%Slow Mover~1 month$121
95StatTrak™ AK-47 | Cartel (Minimal Wear)AK-47 | CartelSTMinimal WearNeutral53▼ -0.3%▲ +0.9%Moderate DemandUnrated$61
96FAMAS | Rapid Eye Movement (Battle-Scarred)FAMAS | Rapid Eye MovementBattle-ScarredNeutral53▼ -1.3%▲ +2.4%Active DemandUnrated$5.92
97StatTrak™ M4A4 | Full Throttle (Factory New)M4A4 | Full ThrottleSTFactory NewNeutral53▲ +2.9%▼ -4.1%Moderate DemandUnrated$456
98StatTrak™ FAMAS | Djinn (Battle-Scarred)FAMAS | DjinnSTBattle-ScarredNeutral52thin trading — hard to exit▲ +19.6%▲ +21.7%Slow MoverUnrated$14
99AK-47 | AUTOEXEC (Minimal Wear)AK-47 | AUTOEXECMinimal WearNeutral52▲ +6.1%▼ -9.0%Active DemandUnrated$341
100StatTrak™ AK-47 | Asiimov (Factory New)AK-47 | AsiimovSTFactory NewNeutral52medium confidence▼ -1.5%▲ +2.4%Moderate DemandUnrated$528

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.