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Best CS2 Knives to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

839Items ranked
5Prime entries
1,200Candidate pool
0Not rateable

Showing 39 of 839 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
7901★ StatTrak™ Bayonet | Damascus Steel (Battle-Scarred)★ Bayonet | Damascus SteelSTBattle-ScarredWeak entry21medium confidencerarely trades — hard to exit▲ +2.9%▲ +3.8%Rarely Traded~1 month$285
7902★ Nomad Knife | Blue Steel (Factory New)★ Nomad Knife | Blue SteelFactory NewWeak entry21rarely trades — hard to exit▲ +3.1%▲ +3.5%Rarely Traded~2 months$260
7903★ StatTrak™ Shadow Daggers | Stained (Minimal Wear)★ Shadow Daggers | StainedSTMinimal WearWeak entry21rarely trades — hard to exit▼ -2.8%▲ +12.3%Rarely Traded~1 month$118
7904★ StatTrak™ Flip Knife | Ultraviolet (Field-Tested)★ Flip Knife | UltravioletSTField-TestedWeak entry21rarely trades — hard to exit▲ +4.1%▲ +2.0%Rarely Traded~2 weeks$142
7905★ StatTrak™ Karambit | Slaughter (Field-Tested)★ Karambit | SlaughterSTField-TestedWeak entry21rarely trades — hard to exit▼ -1.9%▲ +11.0%Rarely Traded~6 days$1,214
7906★ Falchion Knife | Tiger Tooth (Minimal Wear)★ Falchion Knife | Tiger ToothMinimal WearWeak entry21rarely trades — hard to exit▲ +2.9%▲ +3.7%Rarely Traded~4 weeks$190
7907★ StatTrak™ M9 Bayonet | Lore (Battle-Scarred)★ M9 Bayonet | LoreSTBattle-ScarredWeak entry21medium confidencerarely trades — hard to exit▲ +6.1%▼ -1.1%Rarely Traded~3 months$431
7908★ Shadow Daggers | Autotronic (Battle-Scarred)★ Shadow Daggers | AutotronicBattle-ScarredWeak entry21rarely trades — hard to exit▲ +4.5%▲ +1.3%Rarely Traded~1 month$49
7909★ StatTrak™ M9 Bayonet | Doppler (Minimal Wear) Phase 4★ M9 Bayonet | DopplerSTP4Minimal WearWeak entry21medium confidencerarely trades — hard to exit▼ -4.5%▲ +14.8%Rarely TradedNo flow$1,600
7910★ StatTrak™ Navaja Knife | Boreal Forest (Factory New)★ Navaja Knife | Boreal ForestSTFactory NewWeak entry21medium confidencerarely trades — hard to exit0%▲ +8.0%Rarely TradedNo flow$326
7911★ StatTrak™ Classic Knife | Crimson Web (Well-Worn)★ Classic Knife | Crimson WebSTWell-WornWeak entry21medium confidencerarely trades — hard to exit▲ +4.7%▲ +0.9%Rarely TradedNo flow$429
7912★ Flip Knife | Safari Mesh (Minimal Wear)★ Flip Knife | Safari MeshMinimal WearWeak entry21rarely trades — hard to exit▲ +1.8%▲ +5.2%Rarely Traded~1 month$125
7913★ Shadow Daggers | Forest DDPAT (Field-Tested)★ Shadow Daggers | Forest DDPATField-TestedWeak entry21rarely trades — hard to exit▲ +4.3%▲ +1.4%Rarely Traded~3 weeks$43
7914★ StatTrak™ Talon Knife | Doppler (Factory New) Sapphire★ Talon Knife | DopplerSTSapphireFactory NewWeak entry20medium confidencerarely trades — hard to exit▲ +8.6%▲ +8.6%Rarely Traded~1 month$2,245
7915★ StatTrak™ Falchion Knife | Doppler (Factory New) Phase 4★ Falchion Knife | DopplerSTP4Factory NewWeak entry20medium confidencerarely trades — hard to exit▲ +2.5%▲ +17.8%Rarely Traded~1 month$442
7916★ Bayonet | Urban Masked (Factory New)★ Bayonet | Urban MaskedFactory NewWeak entry20medium confidencerarely trades — hard to exit0%▲ +21.4%Rarely Traded~2 weeks$486
7917★ Flip Knife | Doppler (Minimal Wear) Phase 1★ Flip Knife | DopplerP1Minimal WearWeak entry20medium confidencerarely trades — hard to exit▲ +7.0%▲ +10.5%Rarely Traded~3 months$433
7918★ Huntsman Knife | Urban Masked (Battle-Scarred)★ Huntsman Knife | Urban MaskedBattle-ScarredWeak entry20rarely trades — hard to exit▲ +10.4%▲ +5.1%Rarely Traded~1 month$76
7919★ Flip Knife | Freehand (Battle-Scarred)★ Flip Knife | FreehandBattle-ScarredWeak entry20rarely trades — hard to exit▲ +9.6%▲ +6.3%Rarely Traded~1 month$163
7920★ Huntsman Knife | Ultraviolet (Factory New)★ Huntsman Knife | UltravioletFactory NewWeak entry20medium confidencerarely trades — hard to exit▲ +9.6%▲ +6.2%Rarely Traded~4 months$460
7921★ StatTrak™ Bowie Knife | Lore (Well-Worn)★ Bowie Knife | LoreSTWell-WornWeak entry2067% of the week's move was yesterday · rarely trades — hard to exit▲ +17.4%▼ -5.7%Rarely Traded~3 weeks$115
7922★ StatTrak™ Survival Knife | Doppler (Minimal Wear) Phase 3★ Survival Knife | DopplerSTP3Minimal WearWeak entry20medium confidence102% of the week's move was yesterday · rarely trades — hard to exit▲ +3.8%▲ +14.7%Rarely Traded~4 months$393
7923★ StatTrak™ Bayonet | Autotronic (Battle-Scarred)★ Bayonet | AutotronicSTBattle-ScarredWeak entry20rarely trades — hard to exit▲ +4.8%▲ +13.1%Rarely Traded~1 week$365
7924★ StatTrak™ Nomad Knife | Tiger Tooth (Minimal Wear)★ Nomad Knife | Tiger ToothSTMinimal WearWeak entry20rarely trades — hard to exit▲ +6.6%▲ +10.4%Rarely Traded~3 weeks$349
7925★ StatTrak™ Bayonet | Rust Coat (Battle-Scarred)★ Bayonet | Rust CoatSTBattle-ScarredWeak entry20rarely trades — hard to exit▲ +8.0%▲ +8.3%Rarely Traded~2 weeks$161
7926★ StatTrak™ Falchion Knife | Damascus Steel (Well-Worn)★ Falchion Knife | Damascus SteelSTWell-WornWeak entry20medium confidencerarely trades — hard to exit▼ -2.3%▲ +23.7%Rarely Traded~1 week$175
7927★ StatTrak™ Paracord Knife | Safari Mesh (Battle-Scarred)★ Paracord Knife | Safari MeshSTBattle-ScarredWeak entry20100% of the week's move was yesterday · rarely trades — hard to exit▲ +7.7%▲ +8.6%Rarely TradedNo flow$70
7928★ Huntsman Knife | Blue Steel (Factory New)★ Huntsman Knife | Blue SteelFactory NewWeak entry20medium confidencerarely trades — hard to exit▲ +12.8%▲ +0.9%Rarely Traded~1 month$449
7929★ StatTrak™ Navaja Knife | Fade (Factory New)★ Navaja Knife | FadeSTFactory NewWeak entry20rarely trades — hard to exit▲ +4.2%▲ +1.6%Rarely Traded~2 months$138
7930★ StatTrak™ Paracord Knife | Case Hardened (Minimal Wear)★ Paracord Knife | Case HardenedSTMinimal WearWeak entry20rarely trades — hard to exit▲ +7.2%▼ -3.1%Rarely Traded~3 months$178
7931★ Classic Knife | Case Hardened (Factory New)★ Classic Knife | Case HardenedFactory NewWeak entry20medium confidencerarely trades — hard to exit▲ +1.8%▲ +5.1%Rarely Traded~3 months$333
7932★ StatTrak™ Gut Knife | Urban Masked (Well-Worn)★ Gut Knife | Urban MaskedSTWell-WornWeak entry20medium confidencerarely trades — hard to exit▲ +8.3%▼ -4.7%Rarely Traded~3 months$115
7933★ Talon Knife | Case Hardened (Factory New)★ Talon Knife | Case HardenedFactory NewWeak entry20medium confidencerarely trades — hard to exit▲ +0.9%▲ +6.3%Rarely Traded~6 months$975
7934★ StatTrak™ Bowie Knife | Night (Well-Worn)★ Bowie Knife | NightSTWell-WornWeak entry20rarely trades — hard to exit▲ +10.3%▼ -7.8%Rarely Traded~1 month$133
7935★ Gut Knife | Tiger Tooth (Minimal Wear)★ Gut Knife | Tiger ToothMinimal WearWeak entry20rarely trades — hard to exit▲ +3.2%▲ +2.9%Rarely Traded~1 month$135
7936★ Butterfly Knife | Doppler (Minimal Wear) Phase 3★ Butterfly Knife | DopplerP3Minimal WearWeak entry20medium confidencerarely trades — hard to exit▲ +1.3%▲ +5.7%Rarely Traded~2 months$2,568
7937★ StatTrak™ Karambit | Tiger Tooth (Minimal Wear)★ Karambit | Tiger ToothSTMinimal WearWeak entry20medium confidencerarely trades — hard to exit▲ +0.3%▲ +7.1%Rarely Traded~3 weeks$1,004
7938★ StatTrak™ Gut Knife | Gamma Doppler (Factory New) Phase 4★ Gut Knife | Gamma DopplerSTP4Factory NewWeak entry20medium confidencerarely trades — hard to exit▲ +0.8%▲ +6.4%Rarely Traded~2 months$206
7939★ Paracord Knife | Doppler (Minimal Wear) Black Pearl★ Paracord Knife | DopplerBlack PearlMinimal WearWeak entry20medium confidencerarely trades — hard to exit▼ -3.0%▲ +12.1%Rarely Traded~3 months$766

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.