CLASH.GG
SkinsMonkeySkinRave
Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

495Items ranked
495Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 495 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
401MAC-10 | Tatter (Factory New)MAC-10 | TatterFactory NewAvoid17▼ -6.1%▼ -17.8%Rarely Traded~3 months$11
402Souvenir P90 | Schematic (Well-Worn)P90 | SchematicSVWell-WornAvoid17medium confidence▼ -14.4%▼ -5.3%Rarely TradedNo flow$6.13
403Souvenir MAC-10 | Storm Camo (Battle-Scarred)MAC-10 | Storm CamoSVBattle-ScarredAvoid17medium confidence▼ -10.6%Rarely TradedNo flow$18
404P90 | Death Grip (Well-Worn)P90 | Death GripWell-WornAvoid17▼ -3.4%▼ -21.5%Rarely Traded~2 weeks$15
405Souvenir MP7 | Astrolabe (Factory New)MP7 | AstrolabeSVFactory NewAvoid17medium confidence▼ -10.6%Rarely Traded~1 month$48
406MAC-10 | Gold Brick (Minimal Wear)MAC-10 | Gold BrickMinimal WearAvoid17▼ -7.0%▼ -15.9%Rarely Traded~2 months$45
407StatTrak™ MP9 | Airlock (Factory New)MP9 | AirlockSTFactory NewAvoid17▼ -8.6%▼ -13.5%Rarely Traded~1 month$38
408Souvenir MP9 | Buff Blue (Factory New)MP9 | Buff BlueSVFactory NewAvoid17medium confidence▼ -10.6%Rarely Traded~4 weeks$11
409P90 | Tiger Pit (Well-Worn)P90 | Tiger PitWell-WornAvoid17medium confidence▼ -9.2%▼ -12.5%Rarely Traded~2 months$29
410StatTrak™ P90 | Shallow Grave (Well-Worn)P90 | Shallow GraveSTWell-WornAvoid17▼ -18.6%▲ +1.6%Rarely Traded~2 months$12
411StatTrak™ P90 | Nostalgia (Minimal Wear)P90 | NostalgiaSTMinimal WearAvoid17▼ -9.8%▼ -11.7%Rarely Traded~4 weeks$10
412MP7 | Groundwater (Minimal Wear)MP7 | GroundwaterMinimal WearAvoid17▼ -10.9%▼ -9.9%Rarely Traded~4 weeks$12
413P90 | Glacier Mesh (Battle-Scarred)P90 | Glacier MeshBattle-ScarredAvoid17▼ -2.8%▼ -22.0%Rarely TradedNo flow$20
414Souvenir MAC-10 | Silver (Factory New)MAC-10 | SilverSVFactory NewAvoid17medium confidence▼ -10.4%Rarely Traded~6 months$23
415Souvenir MP7 | Amberline (Minimal Wear)MP7 | AmberlineSVMinimal WearAvoid17medium confidence▼ -10.3%Rarely Traded~3 weeks$64
416MAC-10 | Case Hardened (Minimal Wear)MAC-10 | Case HardenedMinimal WearAvoid17▼ -1.6%▼ -23.4%Rarely Traded~4 months$26
417StatTrak™ MP9 | Deadly Poison (Factory New)MP9 | Deadly PoisonSTFactory NewAvoid17▼ -4.2%▼ -19.1%Rarely Traded~2 months$5.70
418Souvenir MP9 | Orange Peel (Battle-Scarred)MP9 | Orange PeelSVBattle-ScarredAvoid17▼ -6.0%▼ -16.1%Rarely Traded~4 months$60
419MP9 | Hypnotic (Factory New)MP9 | HypnoticFactory NewAvoid17▼ -3.7%▼ -19.5%Slow Mover~3 months$18
420Souvenir MP5-SD | Co-Processor (Battle-Scarred)MP5-SD | Co-ProcessorSVBattle-ScarredAvoid17▼ -5.0%▼ -17.3%Rarely Traded~2 months$9.78
421PP-Bizon | Seabird (Minimal Wear)PP-Bizon | SeabirdMinimal WearAvoid17falling with no reliable way out▲ +1.6%▼ -11.5%Rarely Traded~1 month$5.16
422UMP-45 | Wild Child (Factory New)UMP-45 | Wild ChildFactory NewAvoid17falling with no reliable way out0%▼ -8.9%Rarely Traded~4 months$16
423P90 | Death Grip (Factory New)P90 | Death GripFactory NewAvoid17falling with no reliable way out▼ -4.0%▼ -3.0%Rarely Traded~4 months$46
424MAC-10 | Nuclear Garden (Minimal Wear)MAC-10 | Nuclear GardenMinimal WearAvoid17falling with no reliable way out▼ -0.7%▼ -7.9%Rarely Traded~1 month$21
425P90 | Death Grip (Battle-Scarred)P90 | Death GripBattle-ScarredAvoid17falling with no reliable way out▼ -1.4%▼ -6.8%Rarely Traded~2 months$13
426MP7 | Orange Peel (Field-Tested)MP7 | Orange PeelField-TestedAvoid17falling with no reliable way out▼ -8.9%▲ +4.6%Rarely Traded~4 weeks$14
427MP9 | Green Plaid (Factory New)MP9 | Green PlaidFactory NewAvoid17falling with no reliable way out▼ -5.5%▼ -0.4%Rarely Traded~2 weeks$10
428MAC-10 | Nuclear Garden (Factory New)MAC-10 | Nuclear GardenFactory NewAvoid17falling with no reliable way out▲ +2.6%▼ -12.6%Slow Mover~3 months$45
429MAC-10 | Case Hardened (Factory New)MAC-10 | Case HardenedFactory NewAvoid17falling with no reliable way out▼ -0.3%▼ -8.3%Rarely Traded~4 months$56
430Souvenir MAC-10 | Derailment (Factory New)MAC-10 | DerailmentSVFactory NewAvoid17falling with no reliable way out▲ +6.5%▼ -18.4%Rarely Traded~3 months$24
431StatTrak™ MP7 | Nemesis (Minimal Wear)MP7 | NemesisSTMinimal WearAvoid17falling with no reliable way out▼ -0.2%▼ -8.3%Rarely Traded~3 months$15
432Souvenir MP9 | Multi-Terrain (Minimal Wear)MP9 | Multi-TerrainSVMinimal WearAvoid17medium confidencefalling with no reliable way out▼ -3.4%Rarely TradedNo flow$17
433MP7 | Olive Plaid (Factory New)MP7 | Olive PlaidFactory NewAvoid17falling with no reliable way out▼ -2.3%▼ -5.1%Rarely Traded~4 months$13
434P90 | Desert Warfare (Factory New)P90 | Desert WarfareFactory NewAvoid17falling with no reliable way out▼ -0.9%▼ -7.2%Rarely Traded~2 months$5.68
435StatTrak™ MP5-SD | Phosphor (Battle-Scarred)MP5-SD | PhosphorSTBattle-ScarredAvoid18▼ -4.3%▼ -18.1%Rarely TradedUnrated$5.82
436P90 | Nostalgia (Factory New)P90 | NostalgiaFactory NewAvoid18▼ -0.8%▼ -23.3%Moderate DemandUnrated$11
437StatTrak™ MP7 | Neon Ply (Minimal Wear)MP7 | Neon PlySTMinimal WearAvoid18▼ -7.2%▼ -13.6%Rarely Traded~4 weeks$12
438Souvenir UMP-45 | Blaze (Factory New)UMP-45 | BlazeSVFactory NewAvoid18▼ -4.9%▼ -17.0%Rarely Traded~6 months$29
439P90 | ScaraB Rush (Factory New)P90 | ScaraB RushFactory NewAvoid18▼ -5.6%▼ -16.0%Rarely Traded~2 months$18
440StatTrak™ MP7 | Ocean Foam (Factory New)MP7 | Ocean FoamSTFactory NewAvoid180%▼ -23.9%Rarely Traded~1 month$12
441UMP-45 | Bone Pile (Minimal Wear)UMP-45 | Bone PileMinimal WearAvoid18▼ -7.6%▼ -12.6%Rarely Traded~2 weeks$5.01
442MP9 | Airlock (Factory New)MP9 | AirlockFactory NewAvoid18▼ -0.6%▼ -23.0%Moderate DemandUnrated$29
443Souvenir MP9 | Pine (Minimal Wear)MP9 | PineSVMinimal WearAvoid18medium confidence▼ -9.5%Rarely TradedNo flow$16
444MP9 | Hypnotic (Minimal Wear)MP9 | HypnoticMinimal WearAvoid18▼ -5.7%▼ -15.3%Rarely Traded~1 month$23
445Souvenir MP9 | Orange Peel (Well-Worn)MP9 | Orange PeelSVWell-WornAvoid18▼ -78.5%▲ +94.0%Rarely TradedNo flow$9.68
446MAC-10 | Derailment (Factory New)MAC-10 | DerailmentFactory NewAvoid18▲ +4.8%▼ -30.8%Slow Mover~1 month$10
447UMP-45 | Gold Bismuth (Minimal Wear)UMP-45 | Gold BismuthMinimal WearAvoid18▼ -3.5%▼ -18.3%Slow Mover~2 weeks$5.31
448PP-Bizon | Embargo (Factory New)PP-Bizon | EmbargoFactory NewAvoid18▼ -1.9%▼ -20.6%Rarely Traded~5 months$15
449MP9 | Rose Iron (Field-Tested)MP9 | Rose IronField-TestedAvoid18▼ -0.9%▼ -22.1%Rarely Traded~4 weeks$6.78
450MP9 | Rose Iron (Minimal Wear)MP9 | Rose IronMinimal WearAvoid18▼ -6.4%▼ -13.6%Rarely Traded~2 months$6.98

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.