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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

842Items ranked
842Rated avoid
1,200Candidate pool
0Not rateable

Showing 42 of 842 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
3551StatTrak™ FAMAS | Roll Cage (Minimal Wear)FAMAS | Roll CageSTMinimal WearAvoid18no way out▼ -2.4%▼ -4.5%Rarely Traded~2 months$106
3552M4A1-S | Leaded Glass (Well-Worn)M4A1-S | Leaded GlassWell-WornAvoid18no way out▼ -2.5%▼ -4.3%Rarely Traded~1 month$10
3553AUG | Fleet Flock (Factory New)AUG | Fleet FlockFactory NewAvoid18no way out▲ +0.3%▼ -8.6%Rarely Traded~3 months$21
3554StatTrak™ M4A1-S | Electrum (Factory New)M4A1-S | ElectrumSTFactory NewAvoid18no way out▼ -2.1%▼ -4.8%Slow Mover~2 months$19
3555Souvenir SG 553 | Hazard Pay (Field-Tested)SG 553 | Hazard PaySVField-TestedAvoid18no way out▲ +0.2%▼ -8.2%Rarely Traded~4 months$85
3556Souvenir AK-47 | Black Laminate (Field-Tested)AK-47 | Black LaminateSVField-TestedAvoid18no way out▼ -3.9%▼ -2.1%Rarely Traded~2 months$29
3557StatTrak™ AK-47 | The Empress (Battle-Scarred)AK-47 | The EmpressSTBattle-ScarredAvoid18no way out▼ -1.6%▼ -5.5%Rarely Traded~3 months$88
3558StatTrak™ M4A4 | Faded Zebra (Well-Worn)M4A4 | Faded ZebraSTWell-WornAvoid18no way out▼ -0.3%▼ -7.4%Rarely Traded~6 months$6.15
3559M4A4 | Evil Daimyo (Factory New)M4A4 | Evil DaimyoFactory NewAvoid19▼ -1.1%▼ -19.9%Active DemandUnrated$7.06
3560Souvenir AK-47 | Baroque Purple (Field-Tested)AK-47 | Baroque PurpleSVField-TestedAvoid19▲ +6.9%▼ -31.7%Rarely Traded~2 months$20
3561Galil AR | Aqua Terrace (Minimal Wear)Galil AR | Aqua TerraceMinimal WearAvoid19▼ -4.6%▼ -14.5%Rarely Traded~2 months$99
3562M4A4 | Buzz Kill (Well-Worn)M4A4 | Buzz KillWell-WornAvoid19▼ -1.9%▼ -18.3%Rarely Traded~2 months$202
3563M4A4 | Tornado (Factory New)M4A4 | TornadoFactory NewAvoid19▼ -6.0%▼ -12.3%Rarely Traded~2 months$105
3564Souvenir M4A1-S | Icarus Fell (Factory New)M4A1-S | Icarus FellSVFactory NewAvoid19medium confidence▼ -0.5%▼ -20.5%Rarely Traded~5 months$800
3565StatTrak™ M4A1-S | Liquidation (Field-Tested)M4A1-S | LiquidationSTField-TestedAvoid19▼ -8.8%▼ -7.9%Moderate DemandUnrated$5.80
3566M4A4 | Full Throttle (Factory New)M4A4 | Full ThrottleFactory NewAvoid19▼ -2.4%▼ -17.6%Active DemandUnrated$157
3567Souvenir AK-47 | Safari Mesh (Factory New)AK-47 | Safari MeshSVFactory NewAvoid19▼ -6.5%▼ -11.4%Rarely Traded~8 months$29
3568Souvenir AK-47 | Wintergreen (Field-Tested)AK-47 | WintergreenSVField-TestedAvoid19▼ -10.8%▼ -4.8%Rarely Traded~4 weeks$13
3569FAMAS | Pulse (Field-Tested)FAMAS | PulseField-TestedAvoid19▼ -5.0%▼ -13.5%Rarely Traded~1 month$7.19
3570AK-47 | The Oligarch (Minimal Wear)AK-47 | The OligarchMinimal WearAvoid19▼ -4.0%▼ -15.1%Active DemandUnrated$91
3571M4A4 | Eye of Horus (Factory New)M4A4 | Eye of HorusFactory NewAvoid19▼ -6.0%▼ -11.9%Active DemandUnrated$617
3572Souvenir AK-47 | Slate (Well-Worn)AK-47 | SlateSVWell-WornAvoid19▼ -5.2%▼ -13.1%Rarely Traded~1 month$30
3573Souvenir SG 553 | Safari Print (Factory New)SG 553 | Safari PrintSVFactory NewAvoid19▲ +0.4%▼ -21.5%Rarely Traded~3 weeks$12
3574M4A4 | Eye of Horus (Field-Tested)M4A4 | Eye of HorusField-TestedAvoid19▼ -4.2%▼ -14.5%Active DemandUnrated$197
3575StatTrak™ M4A1-S | Leaded Glass (Well-Worn)M4A1-S | Leaded GlassSTWell-WornAvoid19▼ -6.8%▼ -10.4%Slow Mover~2 weeks$16
3576M4A1-S | Printstream (Minimal Wear)M4A1-S | PrintstreamMinimal WearAvoid19▼ -4.3%▼ -14.1%High DemandUnrated$234
3577Galil AR | Stone Cold (Factory New)Galil AR | Stone ColdFactory NewAvoid19▼ -10.7%▼ -4.5%Slow Mover~1 month$21
3578AUG | Lil' Pig (Field-Tested)AUG | Lil' PigField-TestedAvoid190%▼ -20.3%Rarely Traded~3 months$21
3579SG 553 | Gator Mesh (Factory New)SG 553 | Gator MeshFactory NewAvoid19▼ -1.1%▼ -18.8%Rarely Traded~5 months$16
3580StatTrak™ FAMAS | Roll Cage (Factory New)FAMAS | Roll CageSTFactory NewAvoid19▼ -19.1%▲ +8.2%Rarely Traded~3 months$214
3581AK-47 | Fuel Injector (Field-Tested)AK-47 | Fuel InjectorField-TestedAvoid19▼ -3.4%▼ -15.1%High DemandUnrated$125
3582Souvenir M4A1-S | Control Panel (Factory New)M4A1-S | Control PanelSVFactory NewAvoid19medium confidence▲ +14.3%▼ -41.7%Rarely Traded~3 months$328
3583AK-47 | Vulcan (Battle-Scarred)AK-47 | VulcanBattle-ScarredAvoid19▼ -4.4%▼ -13.7%Moderate DemandUnrated$94
3584M4A4 | Cyber Security (Minimal Wear)M4A4 | Cyber SecurityMinimal WearAvoid19▼ -5.6%▼ -11.8%Slow Mover~2 months$27
3585Souvenir Galil AR | VariCamo (Field-Tested)Galil AR | VariCamoSVField-TestedAvoid19▼ -1.2%▼ -18.3%Rarely Traded~6 months$5.62
3586StatTrak™ M4A1-S | Blood Tiger (Field-Tested)M4A1-S | Blood TigerSTField-TestedAvoid19▼ -3.6%▼ -14.8%Moderate DemandUnrated$9.49
3587FAMAS | ZX Spectron (Factory New)FAMAS | ZX SpectronFactory NewAvoid19▼ -3.5%▼ -14.8%Slow Mover~1 month$21
3588M4A4 | Polysoup (Well-Worn)M4A4 | PolysoupWell-WornAvoid19no way out▲ +2.6%▼ -11.7%Rarely Traded~2 months$9.34
3589AUG | Chameleon (Battle-Scarred)AUG | ChameleonBattle-ScarredAvoid19no way out▼ -1.7%▼ -5.2%Rarely Traded~2 months$74
3590Souvenir SG 553 | Damascus Steel (Well-Worn)SG 553 | Damascus SteelSVWell-WornAvoid19medium confidenceno way out▼ -0.4%▼ -7.0%Rarely Traded~4 months$5.03
3591AUG | Copperhead (Minimal Wear)AUG | CopperheadMinimal WearAvoid19no way out▼ -1.8%▼ -4.8%Rarely Traded~3 months$112
3592Souvenir FAMAS | Colony (Minimal Wear)FAMAS | ColonySVMinimal WearAvoid19no way out▼ -11.9%▲ +10.4%Rarely Traded~2 months$6.27

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.