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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

972Items ranked
972Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 972 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
701P250 | Mehndi (Well-Worn)P250 | MehndiWell-WornAvoid16▼ -7.5%▼ -18.0%Rarely Traded~1 month$14
702Tec-9 | Whiteout (Minimal Wear)Tec-9 | WhiteoutMinimal WearAvoid16▲ +1.7%▼ -31.8%Moderate Demand~2 months$17
703P2000 | Scorpion (Factory New)P2000 | ScorpionFactory NewAvoid16▼ -1.2%▼ -27.4%Rarely Traded~4 months$79
704USP-S | Para Green (Well-Worn)USP-S | Para GreenWell-WornAvoid16▼ -17.1%▼ -3.5%Rarely TradedUnrated$10
705Souvenir Desert Eagle | Hand Cannon (Well-Worn)Desert Eagle | Hand CannonSVWell-WornAvoid16medium confidence▼ -17.6%▼ -2.7%Rarely Traded~5 months$743
706Souvenir P250 | Contamination (Factory New)P250 | ContaminationSVFactory NewAvoid16▼ -0.2%▼ -28.9%Rarely Traded~5 months$12
707P2000 | Space Race (Factory New)P2000 | Space RaceFactory NewAvoid16▼ -3.4%▼ -23.8%Rarely Traded~7 months$33
708Glock-18 | Bunsen Burner (Factory New)Glock-18 | Bunsen BurnerFactory NewAvoid16▲ +4.9%▼ -36.2%Rarely Traded~4 months$6.46
709Dual Berettas | Dualing Dragons (Factory New)Dual Berettas | Dualing DragonsFactory NewAvoid16▼ -3.5%▼ -23.6%Rarely Traded~3 months$5.53
710Desert Eagle | Night Heist (Battle-Scarred)Desert Eagle | Night HeistBattle-ScarredAvoid16▼ -5.6%▼ -20.3%Rarely Traded~3 weeks$18
711Five-SeveN | Hot Shot (Factory New)Five-SeveN | Hot ShotFactory NewAvoid16▼ -9.0%▼ -15.1%Rarely Traded~4 months$57
712Souvenir Desert Eagle | Blue Ply (Field-Tested)Desert Eagle | Blue PlySVField-TestedAvoid16medium confidence▼ -11.4%Rarely TradedNo flow$41
713StatTrak™ P250 | Steel Disruption (Factory New)P250 | Steel DisruptionSTFactory NewAvoid16▼ -2.5%▼ -24.8%Rarely Traded~7 months$6.94
714StatTrak™ P250 | Iron Clad (Factory New)P250 | Iron CladSTFactory NewAvoid16▼ -10.6%▼ -12.6%Rarely Traded~2 months$5.39
715CZ75-Auto | Poison Dart (Factory New)CZ75-Auto | Poison DartFactory NewAvoid16▼ -6.8%▼ -18.3%Rarely Traded~3 months$15
716StatTrak™ P2000 | Corticera (Minimal Wear)P2000 | CorticeraSTMinimal WearAvoid16▼ -4.9%▼ -21.1%Rarely Traded~7 months$35
717P2000 | Pulse (Factory New)P2000 | PulseFactory NewAvoid16▲ +6.6%▼ -38.3%Rarely Traded~3 months$9.04
718StatTrak™ Five-SeveN | Nightshade (Factory New)Five-SeveN | NightshadeSTFactory NewAvoid16▼ -4.5%▼ -21.4%Rarely Traded~3 months$5.90
719StatTrak™ Desert Eagle | Kumicho Dragon (Factory New)Desert Eagle | Kumicho DragonSTFactory NewAvoid16▼ -10.6%▼ -12.3%Rarely Traded~3 months$99
720Five-SeveN | Heat Treated (Factory New)Five-SeveN | Heat TreatedFactory NewAvoid16▲ +3.7%▼ -33.7%Active DemandUnrated$18
721Souvenir Five-SeveN | Fall Hazard (Factory New)Five-SeveN | Fall HazardSVFactory NewAvoid16▲ +2.8%▼ -32.3%Rarely Traded~3 weeks$169
722USP-S | Purple DDPAT (Well-Worn)USP-S | Purple DDPATWell-WornAvoid16▼ -0.3%▼ -27.5%Rarely Traded~2 months$5.93
723Glock-18 | Warhawk (Factory New)Glock-18 | WarhawkFactory NewAvoid16▲ +1.1%▼ -29.7%Slow Mover~2 months$9.64
724Desert Eagle | Night (Field-Tested)Desert Eagle | NightField-TestedAvoid16falling with no reliable way out▼ -2.5%▼ -6.0%Rarely Traded~1 month$11
725Dual Berettas | Marina (Battle-Scarred)Dual Berettas | MarinaBattle-ScarredAvoid16falling with no reliable way out▼ -9.3%▲ +4.3%Rarely TradedNo flow$8.82
726Desert Eagle | Fennec Fox (Field-Tested)Desert Eagle | Fennec FoxField-TestedAvoid16falling with no reliable way out▼ -0.4%▼ -9.2%Slow Mover~1 month$174
727P250 | Digital Architect (Minimal Wear)P250 | Digital ArchitectMinimal WearAvoid16falling with no reliable way out▲ +2.5%▼ -13.4%Rarely Traded~4 months$38
728StatTrak™ R8 Revolver | Crimson Web (Factory New)R8 Revolver | Crimson WebSTFactory NewAvoid16falling with no reliable way out▲ +0.9%▼ -11.1%Rarely Traded~2 months$30
729USP-S | Royal Blue (Battle-Scarred)USP-S | Royal BlueBattle-ScarredAvoid16falling with no reliable way out0%▼ -9.6%Rarely Traded~4 months$8.06
730StatTrak™ Five-SeveN | Copper Galaxy (Factory New)Five-SeveN | Copper GalaxySTFactory NewAvoid16falling with no reliable way out▼ -0.7%▼ -8.6%Rarely Traded~5 months$27
731StatTrak™ Tec-9 | Fuel Injector (Minimal Wear)Tec-9 | Fuel InjectorSTMinimal WearAvoid16falling with no reliable way out▼ -1.6%▼ -7.2%Slow Mover~1 month$23
732Souvenir Desert Eagle | Fennec Fox (Battle-Scarred)Desert Eagle | Fennec FoxSVBattle-ScarredAvoid16falling with no reliable way out▼ -3.6%▼ -4.2%Rarely Traded~1 month$134
733StatTrak™ Desert Eagle | Conspiracy (Factory New)Desert Eagle | ConspiracySTFactory NewAvoid16falling with no reliable way out▼ -2.1%▼ -6.3%Rarely Traded~3 months$30
734StatTrak™ Five-SeveN | Case Hardened (Field-Tested)Five-SeveN | Case HardenedSTField-TestedAvoid16falling with no reliable way out▼ -1.7%▼ -6.9%Rarely Traded~6 months$23
735StatTrak™ USP-S | Blueprint (Battle-Scarred)USP-S | BlueprintSTBattle-ScarredAvoid16falling with no reliable way out▼ -1.4%▼ -7.3%Slow MoverUnrated$9.67
736StatTrak™ P2000 | Turf (Factory New)P2000 | TurfSTFactory NewAvoid16falling with no reliable way out▼ -4.4%▼ -2.8%Rarely Traded~2 months$5.85
737StatTrak™ Glock-18 | Snack Attack (Battle-Scarred)Glock-18 | Snack AttackSTBattle-ScarredAvoid16falling with no reliable way out▲ +0.7%▼ -10.4%Rarely Traded~3 weeks$16
738StatTrak™ USP-S | Jawbreaker (Factory New)USP-S | JawbreakerSTFactory NewAvoid16falling with no reliable way out▼ -1.9%▼ -6.5%Rarely Traded~2 months$44
739StatTrak™ P250 | Muertos (Minimal Wear)P250 | MuertosSTMinimal WearAvoid16falling with no reliable way out▼ -2.7%▼ -5.3%Rarely Traded~1 month$21
740StatTrak™ USP-S | 27 (Factory New)USP-S | 27STFactory NewAvoid16falling with no reliable way out▼ -2.6%▼ -5.4%Rarely Traded~3 months$5.62
741Glock-18 | Pink DDPAT (Minimal Wear)Glock-18 | Pink DDPATMinimal WearAvoid16falling with no reliable way out▼ -4.0%▼ -3.3%Rarely Traded~2 months$41
742Dual Berettas | Marina (Factory New)Dual Berettas | MarinaFactory NewAvoid16falling with no reliable way out▼ -3.3%▼ -4.2%Rarely Traded~3 months$25
743StatTrak™ Five-SeveN | Urban Hazard (Factory New)Five-SeveN | Urban HazardSTFactory NewAvoid16falling with no reliable way out▼ -0.9%▼ -7.8%Rarely Traded~2 months$6.39
744Five-SeveN | Nitro (Battle-Scarred)Five-SeveN | NitroBattle-ScarredAvoid16falling with no reliable way out▼ -11.2%▲ +7.6%Rarely Traded~3 months$39
745StatTrak™ Desert Eagle | Firebreathing (Factory New)Desert Eagle | FirebreathingSTFactory NewAvoid16falling with no reliable way out▲ +1.9%▼ -12.0%Slow Mover~1 month$11
746StatTrak™ Desert Eagle | Conspiracy (Minimal Wear)Desert Eagle | ConspiracySTMinimal WearAvoid16falling with no reliable way out▼ -2.0%▼ -6.2%Slow Mover~2 months$21
747P250 | Franklin (Factory New)P250 | FranklinFactory NewAvoid16falling with no reliable way out▲ +3.4%▼ -14.3%Rarely Traded~4 months$5.17
748P250 | Forest Night (Factory New)P250 | Forest NightFactory NewAvoid17▼ -3.7%▼ -22.4%Rarely Traded~2 months$16
749P250 | Steel Disruption (Factory New)P250 | Steel DisruptionFactory NewAvoid17▲ +3.5%▼ -33.0%Rarely Traded~2 months$8.91
750Souvenir Glock-18 | Nuclear Garden (Factory New)Glock-18 | Nuclear GardenSVFactory NewAvoid17▼ -5.9%▼ -18.8%Rarely Traded~1 month$65

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.