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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

103Items ranked
144Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 103 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
51★ Specialist Gloves | Lt. Commander (Battle-Scarred)★ Specialist Gloves | Lt. CommanderBattle-ScarredNeutral47▲ +1.0%▼ -4.5%Active DemandUnrated$72
52★ Specialist Gloves | Crimson Kimono (Factory New)★ Specialist Gloves | Crimson KimonoFactory NewNeutral47medium confidence▼ -2.5%▲ +0.8%Moderate DemandUnrated$10,256
53★ Broken Fang Gloves | Jade (Field-Tested)★ Broken Fang Gloves | JadeField-TestedNeutral49▲ +0.4%▼ -2.7%Active DemandUnrated$67
54★ Driver Gloves | Racing Green (Battle-Scarred)★ Driver Gloves | Racing GreenBattle-ScarredNeutral490%▼ -2.1%Moderate DemandUnrated$29
55★ Specialist Gloves | Foundation (Field-Tested)★ Specialist Gloves | FoundationField-TestedNeutral49medium confidence▲ +3.0%▼ -6.5%Moderate DemandUnrated$865
56★ Hand Wraps | Arboreal (Field-Tested)★ Hand Wraps | ArborealField-TestedNeutral49▼ -0.4%▼ -1.1%Active DemandUnrated$38
57★ Driver Gloves | Convoy (Field-Tested)★ Driver Gloves | ConvoyField-TestedNeutral50▲ +1.8%▼ -4.2%Moderate DemandUnrated$516
58★ Specialist Gloves | Foundation (Minimal Wear)★ Specialist Gloves | FoundationMinimal WearNeutral50medium confidence▲ +2.7%▼ -5.5%Active DemandUnrated$961
59★ Driver Gloves | Seigaiha (Field-Tested)★ Driver Gloves | SeigaihaField-TestedNeutral50▲ +1.7%▼ -3.5%Active DemandUnrated$77
60★ Hand Wraps | Duct Tape (Battle-Scarred)★ Hand Wraps | Duct TapeBattle-ScarredNeutral51▲ +0.6%▼ -1.8%Moderate DemandUnrated$43
61★ Driver Gloves | Overtake (Field-Tested)★ Driver Gloves | OvertakeField-TestedNeutral51▲ +0.3%▼ -1.1%Active DemandUnrated$42
62★ Specialist Gloves | Lt. Commander (Minimal Wear)★ Specialist Gloves | Lt. CommanderMinimal WearNeutral51▲ +4.9%▼ -8.0%Active DemandUnrated$162
63★ Hand Wraps | Duct Tape (Minimal Wear)★ Hand Wraps | Duct TapeMinimal WearNeutral51▲ +2.3%▼ -4.0%Active DemandUnrated$66
64★ Sport Gloves | Amphibious (Battle-Scarred)★ Sport Gloves | AmphibiousBattle-ScarredNeutral51▲ +2.0%▼ -3.4%Active DemandUnrated$194
65★ Broken Fang Gloves | Needle Point (Minimal Wear)★ Broken Fang Gloves | Needle PointMinimal WearNeutral51▲ +2.7%▼ -4.5%Moderate DemandUnrated$59
66★ Moto Gloves | Spearmint (Battle-Scarred)★ Moto Gloves | SpearmintBattle-ScarredNeutral51▲ +3.8%▼ -6.0%Active DemandUnrated$316
67★ Driver Gloves | Plum Quill (Well-Worn)★ Driver Gloves | Plum QuillWell-WornNeutral51▼ -2.6%▲ +3.5%Moderate DemandUnrated$102
68★ Moto Gloves | 3rd Commando Company (Minimal Wear)★ Moto Gloves | 3rd Commando CompanyMinimal WearNeutral51thin market▲ +6.9%▲ +37.1%Slow Mover~1 month$97
69★ Sport Gloves | Bronze Morph (Well-Worn)★ Sport Gloves | Bronze MorphWell-WornNeutral52▲ +1.1%▼ -1.9%Moderate DemandUnrated$73
70★ Sport Gloves | Slingshot (Battle-Scarred)★ Sport Gloves | SlingshotBattle-ScarredNeutral52▲ +1.5%▼ -2.3%Active DemandUnrated$171
71★ Hydra Gloves | Emerald (Minimal Wear)★ Hydra Gloves | EmeraldMinimal WearNeutral52▲ +2.1%▼ -3.1%Slow Mover~2 months$45
72★ Driver Gloves | Seigaiha (Minimal Wear)★ Driver Gloves | SeigaihaMinimal WearNeutral52▲ +1.8%▼ -2.6%Active DemandUnrated$149
73★ Hand Wraps | Giraffe (Field-Tested)★ Hand Wraps | GiraffeField-TestedNeutral53▲ +0.1%▲ +0.4%Active DemandUnrated$38
74★ Hydra Gloves | Rattler (Well-Worn)★ Hydra Gloves | RattlerWell-WornNeutral53▲ +0.1%▲ +0.6%Slow MoverUnrated$31
75★ Moto Gloves | POW! (Battle-Scarred)★ Moto Gloves | POW!Battle-ScarredNeutral53▲ +2.2%▼ -2.5%Active DemandUnrated$45
76★ Driver Gloves | Imperial Plaid (Battle-Scarred)★ Driver Gloves | Imperial PlaidBattle-ScarredNeutral54▲ +3.2%▼ -3.9%Slow Mover~1 month$102
77★ Broken Fang Gloves | Unhinged (Field-Tested)★ Broken Fang Gloves | UnhingedField-TestedNeutral54▲ +1.7%▼ -1.4%Active DemandUnrated$49
78★ Driver Gloves | King Snake (Factory New)★ Driver Gloves | King SnakeFactory NewNeutral54▲ +6.1%▼ -7.6%Active DemandUnrated$2,203
79★ Broken Fang Gloves | Unhinged (Well-Worn)★ Broken Fang Gloves | UnhingedWell-WornNeutral55▼ -2.5%▲ +5.3%Slow Mover~1 week$52
80★ Driver Gloves | Brocade Flowers (Factory New)★ Driver Gloves | Brocade FlowersFactory NewNeutral55medium confidence▲ +2.8%▼ -2.5%Moderate DemandUnrated$1,614
81★ Driver Gloves | Hand Sweaters (Well-Worn)★ Driver Gloves | Hand SweatersWell-WornNeutral56▲ +0.4%▲ +1.6%Slow Mover~1 week$104
82★ Driver Gloves | Racing Green (Well-Worn)★ Driver Gloves | Racing GreenWell-WornNeutral56▲ +3.4%▼ -2.6%Slow Mover~2 weeks$32
83★ Hand Wraps | Arboreal (Well-Worn)★ Hand Wraps | ArborealWell-WornNeutral56▲ +3.6%▼ -2.8%Moderate DemandUnrated$38
84★ Sport Gloves | Violet Beadwork (Battle-Scarred)★ Sport Gloves | Violet BeadworkBattle-ScarredNeutral56▲ +2.8%▼ -1.6%Slow Mover~4 weeks$162
85★ Broken Fang Gloves | Yellow-banded (Field-Tested)★ Broken Fang Gloves | Yellow-bandedField-TestedNeutral57▲ +3.0%▼ -1.4%Active DemandUnrated$46
86★ Hydra Gloves | Emerald (Field-Tested)★ Hydra Gloves | EmeraldField-TestedNeutral57▲ +2.0%▲ +0.1%Active DemandUnrated$32
87★ Moto Gloves | POW! (Factory New)★ Moto Gloves | POW!Factory NewNeutral57medium confidence▲ +6.5%▼ -6.3%Moderate DemandUnrated$587
88★ Hydra Gloves | Rattler (Field-Tested)★ Hydra Gloves | RattlerField-TestedNeutral58▲ +2.0%▲ +0.6%Active DemandUnrated$28
89★ Specialist Gloves | Big Swell (Minimal Wear)★ Specialist Gloves | Big SwellMinimal WearNeutral58▲ +7.2%▼ -6.8%Active DemandUnrated$379
90★ Hydra Gloves | Emerald (Battle-Scarred)★ Hydra Gloves | EmeraldBattle-ScarredNeutral59▲ +1.2%▲ +2.7%Moderate DemandUnrated$33
91★ Moto Gloves | Smoke Out (Battle-Scarred)★ Moto Gloves | Smoke OutBattle-ScarredNeutral60▲ +3.7%▼ -0.9%Active DemandUnrated$75
92★ Sport Gloves | Creme Pinstripe (Well-Worn)★ Sport Gloves | Creme PinstripeWell-WornNeutral60▲ +3.2%▲ +0.1%Moderate DemandUnrated$82
93★ Specialist Gloves | Cloud Chaser (Battle-Scarred)★ Specialist Gloves | Cloud ChaserBattle-ScarredNeutral60▲ +3.0%▲ +0.5%Active DemandUnrated$291
94★ Driver Gloves | Brocade Crane (Battle-Scarred)★ Driver Gloves | Brocade CraneBattle-ScarredNeutral61▲ +2.9%▲ +0.9%Moderate Demand~2 weeks$123
95★ Moto Gloves | Finish Line (Battle-Scarred)★ Moto Gloves | Finish LineBattle-ScarredNeutral61▲ +1.6%▲ +3.1%Slow Mover~4 weeks$50
96★ Specialist Gloves | Sunburst (Minimal Wear)★ Specialist Gloves | SunburstMinimal WearNeutral61▲ +8.6%▼ -7.2%Active DemandUnrated$318
97★ Hydra Gloves | Mangrove (Minimal Wear)★ Hydra Gloves | MangroveMinimal WearNeutral61▲ +3.4%▲ +0.7%Moderate DemandUnrated$36
98★ Driver Gloves | Plum Quill (Minimal Wear)★ Driver Gloves | Plum QuillMinimal WearNeutral62▲ +4.4%▼ -0.7%Moderate DemandUnrated$176
99★ Driver Gloves | Brocade Crane (Minimal Wear)★ Driver Gloves | Brocade CraneMinimal WearNeutral62▲ +4.0%▲ +0.1%Active DemandUnrated$407
100★ Hydra Gloves | Mangrove (Battle-Scarred)★ Hydra Gloves | MangroveBattle-ScarredNeutral62▲ +3.7%▲ +0.6%Moderate DemandUnrated$30

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.