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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

144Items ranked
144Rated avoid
1,200Candidate pool
0Not rateable

Showing 44 of 144 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
101★ Specialist Gloves | Buckshot (Factory New)★ Specialist Gloves | BuckshotFactory NewAvoid17▼ -10.8%▼ -9.0%Rarely Traded~4 months$210
102★ Sport Gloves | Arid (Minimal Wear)★ Sport Gloves | AridMinimal WearAvoid17▼ -4.8%▼ -17.8%Active DemandUnrated$1,118
103★ Moto Gloves | Smoke Out (Field-Tested)★ Moto Gloves | Smoke OutField-TestedAvoid17▼ -4.4%▼ -18.2%Active DemandUnrated$88
104★ Sport Gloves | Red Racer (Factory New)★ Sport Gloves | Red RacerFactory NewAvoid17medium confidence▼ -4.7%▼ -17.8%Rarely Traded~3 weeks$1,127
105★ Driver Gloves | Black Tie (Battle-Scarred)★ Driver Gloves | Black TieBattle-ScarredAvoid17no way out▼ -3.1%▼ -4.5%Slow Mover~2 months$88
106★ Broken Fang Gloves | Needle Point (Factory New)★ Broken Fang Gloves | Needle PointFactory NewAvoid17no way out▼ -6.0%—Rarely Traded~1 month$189
107★ Specialist Gloves | Fade (Well-Worn)★ Specialist Gloves | FadeWell-WornAvoid17no way out▼ -2.1%▼ -5.7%Slow Mover~2 months$143
108★ Driver Gloves | Racing Green (Factory New)★ Driver Gloves | Racing GreenFactory NewAvoid17no way out▲ +1.4%▼ -10.8%Rarely Traded~1 month$186
109★ Driver Gloves | Garden (Factory New)★ Driver Gloves | GardenFactory NewAvoid17medium confidenceno way out▼ -3.2%▼ -3.8%Rarely Traded~2 weeks$1,410
110★ Specialist Gloves | Crimson Web (Well-Worn)★ Specialist Gloves | Crimson WebWell-WornAvoid17no way out▼ -1.0%▼ -7.0%Slow Mover~2 months$109
111★ Bloodhound Gloves | Guerrilla (Well-Worn)★ Bloodhound Gloves | GuerrillaWell-WornAvoid17no way out▼ -3.2%▼ -3.7%Rarely Traded~4 weeks$81
112★ Specialist Gloves | Field Agent (Well-Worn)★ Specialist Gloves | Field AgentWell-WornAvoid18▼ -6.2%▼ -15.4%Moderate DemandUnrated$94
113★ Specialist Gloves | Emerald Web (Factory New)★ Specialist Gloves | Emerald WebFactory NewAvoid18medium confidence▼ -10.1%▼ -9.0%Active DemandUnrated$4,405
114★ Sport Gloves | Frosty (Minimal Wear)★ Sport Gloves | FrostyMinimal WearAvoid18▼ -3.0%▼ -19.7%Active DemandUnrated$324
115★ Hand Wraps | Leather (Factory New)★ Hand Wraps | LeatherFactory NewAvoid18medium confidence▼ -3.2%▼ -18.9%Moderate DemandUnrated$881
116★ Moto Gloves | Finish Line (Field-Tested)★ Moto Gloves | Finish LineField-TestedAvoid18▼ -3.3%▼ -18.5%Active DemandUnrated$65
117★ Sport Gloves | Superconductor (Well-Worn)★ Sport Gloves | SuperconductorWell-WornAvoid18medium confidence▼ -8.0%▼ -11.4%Active DemandUnrated$1,304
118★ Hand Wraps | Overprint (Well-Worn)★ Hand Wraps | OverprintWell-WornAvoid18▼ -6.0%▼ -14.4%Active DemandUnrated$79
119★ Driver Gloves | Wave Chaser (Factory New)★ Driver Gloves | Wave ChaserFactory NewAvoid18▼ -9.2%▼ -9.2%Active DemandUnrated$1,909
120★ Moto Gloves | Cool Mint (Well-Worn)★ Moto Gloves | Cool MintWell-WornAvoid18▼ -4.5%▼ -15.8%Moderate DemandUnrated$290
121★ Hydra Gloves | Rattler (Minimal Wear)★ Hydra Gloves | RattlerMinimal WearAvoid18▼ -10.0%▼ -6.8%Moderate DemandUnrated$34
122★ Specialist Gloves | Chocolate Chesterfield (Well-Worn)★ Specialist Gloves | Chocolate ChesterfieldWell-WornAvoid18▼ -7.1%▼ -11.1%Moderate DemandUnrated$74
123★ Driver Gloves | Snow Leopard (Battle-Scarred)★ Driver Gloves | Snow LeopardBattle-ScarredAvoid18▼ -7.4%▼ -10.7%Rarely Traded~3 months$185
124★ Hydra Gloves | Case Hardened (Well-Worn)★ Hydra Gloves | Case HardenedWell-WornAvoid18▼ -7.0%▼ -11.2%Rarely Traded~3 months$56
125★ Driver Gloves | Seigaiha (Well-Worn)★ Driver Gloves | SeigaihaWell-WornAvoid18no way out▼ -3.3%▼ -3.4%Rarely Traded~1 month$74
126★ Driver Gloves | Dragon Fists (Well-Worn)★ Driver Gloves | Dragon FistsWell-WornAvoid18no way out▼ -2.6%▼ -4.3%Slow Mover~2 weeks$92
127★ Hand Wraps | Desert Shamagh (Well-Worn)★ Hand Wraps | Desert ShamaghWell-WornAvoid18no way out▼ -1.6%▼ -5.8%Rarely Traded~3 weeks$36
128★ Moto Gloves | Polygon (Factory New)★ Moto Gloves | PolygonFactory NewAvoid18no way out▲ +0.9%▼ -9.5%Rarely Traded~2 months$567
129★ Driver Gloves | Racing Green (Minimal Wear)★ Driver Gloves | Racing GreenMinimal WearAvoid18no way out▼ -0.2%▼ -7.8%Slow Mover~2 months$40
130★ Sport Gloves | Ultra Violent (Well-Worn)★ Sport Gloves | Ultra ViolentWell-WornAvoid19▼ -6.7%▼ -11.4%Active DemandUnrated$718
131★ Hand Wraps | Badlands (Well-Worn)★ Hand Wraps | BadlandsWell-WornAvoid19▼ -6.0%▼ -12.2%Rarely Traded~1 month$123
132★ Bloodhound Gloves | Bronzed (Minimal Wear)★ Bloodhound Gloves | BronzedMinimal WearAvoid19▼ -1.6%▼ -18.8%Moderate DemandUnrated$207
133★ Moto Gloves | Finish Line (Well-Worn)★ Moto Gloves | Finish LineWell-WornAvoid19▼ -5.3%▼ -13.2%Moderate DemandUnrated$63
134★ Moto Gloves | Smoke Out (Well-Worn)★ Moto Gloves | Smoke OutWell-WornAvoid19▼ -5.0%▼ -13.5%Moderate DemandUnrated$85
135★ Broken Fang Gloves | Jade (Factory New)★ Broken Fang Gloves | JadeFactory NewAvoid19medium confidence▼ -7.1%▼ -10.2%Rarely Traded~2 months$577
136★ Driver Gloves | Diamondback (Well-Worn)★ Driver Gloves | DiamondbackWell-WornAvoid19▼ -3.8%▼ -15.1%Rarely Traded~3 weeks$128
137★ Driver Gloves | Crimson Weave (Well-Worn)★ Driver Gloves | Crimson WeaveWell-WornAvoid19▼ -3.3%▼ -15.9%Rarely Traded~2 months$227
138★ Driver Gloves | Diamondback (Minimal Wear)★ Driver Gloves | DiamondbackMinimal WearAvoid19▼ -1.5%▼ -18.4%Moderate DemandUnrated$469
139★ Moto Gloves | Boom! (Minimal Wear)★ Moto Gloves | Boom!Minimal WearAvoid19medium confidence▼ -4.0%▼ -14.3%Active DemandUnrated$490
140★ Sport Gloves | Scarlet Shamagh (Well-Worn)★ Sport Gloves | Scarlet ShamaghWell-WornAvoid19▼ -4.1%▼ -14.1%Slow Mover~2 months$144
141★ Specialist Gloves | Forest DDPAT (Well-Worn)★ Specialist Gloves | Forest DDPATWell-WornAvoid19▼ -5.5%▼ -11.9%Slow Mover~2 weeks$114
142★ Driver Gloves | Dragon Fists (Minimal Wear)★ Driver Gloves | Dragon FistsMinimal WearAvoid19▼ -5.1%▼ -12.5%Active DemandUnrated$194
143★ Bloodhound Gloves | Guerrilla (Minimal Wear)★ Bloodhound Gloves | GuerrillaMinimal WearAvoid19no way out▲ +3.0%▼ -12.1%Rarely Traded~2 months$199
144★ Hand Wraps | Leather (Battle-Scarred)★ Hand Wraps | LeatherBattle-ScarredAvoid19no way out▲ +0.5%▼ -8.3%Rarely Traded~1 month$206

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.