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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

177Items ranked
177Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 177 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
101★ Moto Gloves | Turtle (Battle-Scarred)★ Moto Gloves | TurtleBattle-ScarredAvoid16falling with no reliable way out▼ -0.9%▼ -8.0%Slow Mover~3 weeks$54
102★ Driver Gloves | Rezan the Red (Battle-Scarred)★ Driver Gloves | Rezan the RedBattle-ScarredAvoid16falling with no reliable way out▼ -0.5%▼ -8.4%Rarely Traded~1 month$58
103★ Specialist Gloves | Cloud Chaser (Field-Tested)★ Specialist Gloves | Cloud ChaserField-TestedAvoid17▼ -6.3%▼ -18.1%High DemandUnrated$445
104★ Specialist Gloves | Cloud Chaser (Well-Worn)★ Specialist Gloves | Cloud ChaserWell-WornAvoid17▼ -6.9%▼ -17.0%Moderate DemandUnrated$420
105★ Sport Gloves | Red Racer (Field-Tested)★ Sport Gloves | Red RacerField-TestedAvoid17▼ -4.6%▼ -20.5%Active DemandUnrated$142
106★ Sport Gloves | Blaze (Minimal Wear)★ Sport Gloves | BlazeMinimal WearAvoid17▼ -4.7%▼ -19.9%Active DemandUnrated$255
107★ Driver Gloves | Racing Green (Minimal Wear)★ Driver Gloves | Racing GreenMinimal WearAvoid17▼ -3.4%▼ -21.8%Rarely Traded~3 months$47
108★ Driver Gloves | Garden (Battle-Scarred)★ Driver Gloves | GardenBattle-ScarredAvoid17▼ -4.9%▼ -19.5%Moderate DemandUnrated$146
109★ Hand Wraps | Giraffe (Battle-Scarred)★ Hand Wraps | GiraffeBattle-ScarredAvoid17▼ -10.1%▼ -11.6%Rarely Traded~1 month$43
110★ Sport Gloves | Occult (Battle-Scarred)★ Sport Gloves | OccultBattle-ScarredAvoid17▼ -7.9%▼ -14.5%Active DemandUnrated$307
111★ Bloodhound Gloves | Charred (Battle-Scarred)★ Bloodhound Gloves | CharredBattle-ScarredAvoid17▼ -2.0%▼ -23.1%Rarely Traded~1 month$111
112★ Sport Gloves | Red Racer (Minimal Wear)★ Sport Gloves | Red RacerMinimal WearAvoid17▼ -4.8%▼ -18.9%Active DemandUnrated$307
113★ Specialist Gloves | Forest DDPAT (Well-Worn)★ Specialist Gloves | Forest DDPATWell-WornAvoid17▼ -1.6%▼ -23.4%Rarely Traded~3 weeks$132
114★ Sport Gloves | Occult (Minimal Wear)★ Sport Gloves | OccultMinimal WearAvoid17▼ -4.0%▼ -19.7%Active DemandUnrated$991
115★ Specialist Gloves | Chocolate Chesterfield (Well-Worn)★ Specialist Gloves | Chocolate ChesterfieldWell-WornAvoid17▼ -6.1%▼ -16.2%Moderate DemandUnrated$84
116★ Sport Gloves | Creme Pinstripe (Battle-Scarred)★ Sport Gloves | Creme PinstripeBattle-ScarredAvoid17▼ -4.6%▼ -18.2%Moderate DemandUnrated$79
117★ Sport Gloves | Blaze (Well-Worn)★ Sport Gloves | BlazeWell-WornAvoid17▼ -7.7%▼ -13.6%Moderate DemandUnrated$117
118★ Bloodhound Gloves | Snakebite (Factory New)★ Bloodhound Gloves | SnakebiteFactory NewAvoid17▼ -5.8%▼ -16.2%Rarely Traded~2 months$451
119★ Hydra Gloves | Emerald (Factory New)★ Hydra Gloves | EmeraldFactory NewAvoid17▼ -16.0%▼ -0.9%Rarely Traded~3 weeks$204
120★ Sport Gloves | Ultra Violent (Minimal Wear)★ Sport Gloves | Ultra ViolentMinimal WearAvoid17▼ -3.1%▼ -20.2%High DemandUnrated$1,916
121★ Specialist Gloves | Forest DDPAT (Factory New)★ Specialist Gloves | Forest DDPATFactory NewAvoid17medium confidencefalling with no reliable way out▼ -1.1%▼ -7.3%Rarely Traded~3 months$726
122★ Broken Fang Gloves | Unhinged (Factory New)★ Broken Fang Gloves | UnhingedFactory NewAvoid17falling with no reliable way out▼ -2.1%▼ -5.8%Rarely Traded~3 months$320
123★ Specialist Gloves | Buckshot (Factory New)★ Specialist Gloves | BuckshotFactory NewAvoid17falling with no reliable way out▼ -0.3%▼ -8.4%Rarely Traded~2 months$231
124★ Bloodhound Gloves | Snakebite (Minimal Wear)★ Bloodhound Gloves | SnakebiteMinimal WearAvoid17falling with no reliable way out▲ +5.5%▼ -16.9%Rarely Traded~1 month$261
125★ Broken Fang Gloves | Jade (Factory New)★ Broken Fang Gloves | JadeFactory NewAvoid17falling with no reliable way out▼ -3.0%▼ -4.0%Rarely Traded~2 months$595
126★ Driver Gloves | Hand Sweaters (Factory New)★ Driver Gloves | Hand SweatersFactory NewAvoid17medium confidencefalling with no reliable way out▲ +3.6%▼ -13.9%Rarely Traded~4 days$1,242
127★ Hand Wraps | Arboreal (Field-Tested)★ Hand Wraps | ArborealField-TestedAvoid18▼ -3.4%▼ -19.6%Active DemandUnrated$42
128★ Specialist Gloves | Big Swell (Field-Tested)★ Specialist Gloves | Big SwellField-TestedAvoid18▼ -4.4%▼ -18.1%Active DemandUnrated$183
129★ Broken Fang Gloves | Needle Point (Minimal Wear)★ Broken Fang Gloves | Needle PointMinimal WearAvoid18▼ -7.0%▼ -14.1%Slow Mover~2 months$60
130★ Driver Gloves | Dragon Fists (Factory New)★ Driver Gloves | Dragon FistsFactory NewAvoid18medium confidence▼ -7.7%▼ -13.1%Moderate DemandUnrated$1,133
131★ Driver Gloves | Garden (Factory New)★ Driver Gloves | GardenFactory NewAvoid18medium confidence▼ -6.5%▼ -14.7%Moderate DemandUnrated$1,694
132★ Driver Gloves | Garden (Well-Worn)★ Driver Gloves | GardenWell-WornAvoid18▼ -1.9%▼ -21.3%Moderate DemandUnrated$179
133★ Sport Gloves | Bronze Morph (Well-Worn)★ Sport Gloves | Bronze MorphWell-WornAvoid18▼ -6.4%▼ -14.4%Rarely Traded~1 month$81
134★ Driver Gloves | Wave Chaser (Minimal Wear)★ Driver Gloves | Wave ChaserMinimal WearAvoid18▼ -3.6%▼ -18.0%Active DemandUnrated$479
135★ Driver Gloves | Garden (Field-Tested)★ Driver Gloves | GardenField-TestedAvoid18▼ -1.9%▼ -20.4%Active DemandUnrated$203
136★ Moto Gloves | Turtle (Field-Tested)★ Moto Gloves | TurtleField-TestedAvoid18▼ -7.3%▼ -12.2%Active DemandUnrated$61
137★ Sport Gloves | Frosty (Well-Worn)★ Sport Gloves | FrostyWell-WornAvoid18▼ -5.8%▼ -14.3%Moderate DemandUnrated$165
138★ Moto Gloves | Finish Line (Battle-Scarred)★ Moto Gloves | Finish LineBattle-ScarredAvoid18▼ -3.2%▼ -17.6%Moderate DemandUnrated$54
139★ Moto Gloves | 3rd Commando Company (Minimal Wear)★ Moto Gloves | 3rd Commando CompanyMinimal WearAvoid18▼ -4.3%▼ -15.9%Moderate DemandUnrated$66
140★ Broken Fang Gloves | Needle Point (Factory New)★ Broken Fang Gloves | Needle PointFactory NewAvoid18▼ -3.6%▼ -16.7%Rarely Traded~2 months$190
141★ Hand Wraps | Cobalt Skulls (Battle-Scarred)★ Hand Wraps | Cobalt SkullsBattle-ScarredAvoid18▼ -3.3%▼ -17.2%Active DemandUnrated$163
142★ Sport Gloves | Occult (Well-Worn)★ Sport Gloves | OccultWell-WornAvoid18▼ -3.8%▼ -16.4%Active DemandUnrated$465
143★ Specialist Gloves | Big Swell (Well-Worn)★ Specialist Gloves | Big SwellWell-WornAvoid18▼ -2.7%▼ -18.0%Moderate DemandUnrated$169
144★ Hand Wraps | Leather (Minimal Wear)★ Hand Wraps | LeatherMinimal WearAvoid18▼ -1.0%▼ -20.4%Active DemandUnrated$704
145★ Bloodhound Gloves | Charred (Minimal Wear)★ Bloodhound Gloves | CharredMinimal WearAvoid18falling with no reliable way out▲ +3.5%▼ -13.6%Rarely Traded~1 month$314
146★ Driver Gloves | Snow Leopard (Battle-Scarred)★ Driver Gloves | Snow LeopardBattle-ScarredAvoid18falling with no reliable way out▼ -3.7%▼ -2.5%Slow Mover~2 months$219
147★ Driver Gloves | Queen Jaguar (Battle-Scarred)★ Driver Gloves | Queen JaguarBattle-ScarredAvoid18falling with no reliable way out▼ -1.0%▼ -6.5%Rarely Traded~3 weeks$48
148★ Moto Gloves | POW! (Well-Worn)★ Moto Gloves | POW!Well-WornAvoid19▼ -5.5%▼ -13.3%Active DemandUnrated$67
149★ Sport Gloves | Violet Beadwork (Minimal Wear)★ Sport Gloves | Violet BeadworkMinimal WearAvoid19▲ +0.2%▼ -21.8%Active DemandUnrated$635
150★ Specialist Gloves | Sunburst (Factory New)★ Specialist Gloves | SunburstFactory NewAvoid19medium confidence▼ -10.3%▼ -6.0%Rarely Traded~1 month$1,378

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.