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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

144Items ranked
144Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 144 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
51★ Hand Wraps | Badlands (Battle-Scarred)★ Hand Wraps | BadlandsBattle-ScarredAvoid9no way out▼ -2.5%▼ -10.7%Rarely Traded~4 weeks$87
52★ Hand Wraps | Giraffe (Factory New)★ Hand Wraps | GiraffeFactory NewAvoid9no way out▼ -5.8%▼ -5.7%Rarely Traded~2 months$221
53★ Driver Gloves | Crimson Weave (Factory New)★ Driver Gloves | Crimson WeaveFactory NewAvoid9medium confidenceno way out▼ -1.4%▼ -12.0%Rarely Traded~1 month$2,037
54★ Moto Gloves | Boom! (Factory New)★ Moto Gloves | Boom!Factory NewAvoid9no way out▼ -1.1%▼ -12.4%Slow MoverUnrated$853
55★ Specialist Gloves | Forest DDPAT (Minimal Wear)★ Specialist Gloves | Forest DDPATMinimal WearAvoid9medium confidenceno way out▼ -0.6%▼ -13.0%Rarely Traded~3 weeks$298
56★ Specialist Gloves | Forest DDPAT (Battle-Scarred)★ Specialist Gloves | Forest DDPATBattle-ScarredAvoid9no way out▼ -3.5%▼ -8.7%Rarely Traded~3 weeks$97
57★ Hydra Gloves | Mangrove (Well-Worn)★ Hydra Gloves | MangroveWell-WornAvoid9no way out▼ -4.0%▼ -7.9%Rarely Traded~4 weeks$30
58★ Sport Gloves | Creme Pinstripe (Factory New)★ Sport Gloves | Creme PinstripeFactory NewAvoid9medium confidencehard to exit · no way out▲ +2.6%▼ -4.4%Rarely Traded~3 months$982
59★ Sport Gloves | Violet Beadwork (Factory New)★ Sport Gloves | Violet BeadworkFactory NewAvoid9medium confidencehard to exit · no way out▼ -1.3%▲ +1.9%Rarely Traded~2 weeks$1,879
60★ Sport Gloves | Ultra Violent (Factory New)★ Sport Gloves | Ultra ViolentFactory NewAvoid10medium confidenceno way out▼ -1.5%▼ -11.5%Rarely Traded~2 months$4,780
61★ Broken Fang Gloves | Jade (Minimal Wear)★ Broken Fang Gloves | JadeMinimal WearAvoid10no way out▼ -1.6%▼ -11.1%Slow Mover~2 months$109
62★ Bloodhound Gloves | Charred (Factory New)★ Bloodhound Gloves | CharredFactory NewAvoid10no way out▼ -2.2%▼ -9.9%Rarely Traded~2 months$576
63★ Specialist Gloves | Chocolate Chesterfield (Factory New)★ Specialist Gloves | Chocolate ChesterfieldFactory NewAvoid11medium confidence▼ -12.9%▼ -27.3%Rarely Traded~6 months$899
64★ Driver Gloves | Convoy (Factory New)★ Driver Gloves | ConvoyFactory NewAvoid11medium confidenceno way out▲ +4.8%▼ -19.8%Rarely Traded~1 month$575
65★ Broken Fang Gloves | Unhinged (Factory New)★ Broken Fang Gloves | UnhingedFactory NewAvoid12no way out▼ -4.6%▼ -5.1%Rarely Traded~2 weeks$357
66★ Specialist Gloves | Field Agent (Battle-Scarred)★ Specialist Gloves | Field AgentBattle-ScarredAvoid12no way out▼ -2.9%▼ -7.5%Slow Mover~2 months$82
67★ Sport Gloves | Arid (Factory New)★ Sport Gloves | AridFactory NewAvoid13medium confidence▼ -19.3%▼ -10.6%Rarely Traded~1 month$2,893
68★ Hand Wraps | Arboreal (Factory New)★ Hand Wraps | ArborealFactory NewAvoid13no way out▼ -2.2%▼ -8.5%Rarely Traded~2 months$166
69★ Driver Gloves | Rezan the Red (Factory New)★ Driver Gloves | Rezan the RedFactory NewAvoid13medium confidenceno way out▼ -2.7%▼ -7.7%Rarely Traded~8 months$593
70★ Specialist Gloves | Big Swell (Factory New)★ Specialist Gloves | Big SwellFactory NewAvoid13medium confidenceno way out▼ -2.1%▼ -8.3%Rarely Traded~2 months$1,532
71★ Hydra Gloves | Case Hardened (Factory New)★ Hydra Gloves | Case HardenedFactory NewAvoid13no way out▲ +0.2%▼ -11.7%Rarely Traded~2 months$385
72★ Driver Gloves | Snow Leopard (Well-Worn)★ Driver Gloves | Snow LeopardWell-WornAvoid13no way out▼ -2.4%▼ -7.6%Slow Mover~1 month$223
73★ Moto Gloves | Polygon (Well-Worn)★ Moto Gloves | PolygonWell-WornAvoid13no way out▲ +0.5%▼ -11.9%Rarely Traded~1 month$94
74★ Hand Wraps | Overprint (Field-Tested)★ Hand Wraps | OverprintField-TestedAvoid14▼ -7.4%▼ -24.2%High DemandUnrated$81
75★ Driver Gloves | Queen Jaguar (Factory New)★ Driver Gloves | Queen JaguarFactory NewAvoid14medium confidenceno way out▼ -5.0%▼ -3.4%Rarely Traded~2 months$435
76★ Sport Gloves | Scarlet Shamagh (Battle-Scarred)★ Sport Gloves | Scarlet ShamaghBattle-ScarredAvoid14no way out▼ -3.0%▼ -6.3%Slow Mover~1 month$125
77★ Moto Gloves | Cool Mint (Factory New)★ Moto Gloves | Cool MintFactory NewAvoid14medium confidenceno way out▲ +2.4%▼ -14.4%Rarely Traded~1 month$1,959
78★ Driver Gloves | Diamondback (Battle-Scarred)★ Driver Gloves | DiamondbackBattle-ScarredAvoid14no way out▼ -1.3%▼ -8.5%Rarely Traded~3 weeks$89
79★ Moto Gloves | Cool Mint (Field-Tested)★ Moto Gloves | Cool MintField-TestedAvoid14no way out▼ -1.6%▼ -8.1%Rarely Traded~1 month$990
80★ Specialist Gloves | Lt. Commander (Well-Worn)★ Specialist Gloves | Lt. CommanderWell-WornAvoid15▼ -6.2%▼ -22.0%Moderate DemandUnrated$80
81★ Bloodhound Gloves | Charred (Battle-Scarred)★ Bloodhound Gloves | CharredBattle-ScarredAvoid15no way out▼ -1.5%▼ -8.2%Rarely Traded~2 months$102
82★ Sport Gloves | Blaze (Well-Worn)★ Sport Gloves | BlazeWell-WornAvoid15no way out▼ -4.1%▼ -4.1%Rarely Traded~1 month$108
83★ Hydra Gloves | Case Hardened (Battle-Scarred)★ Hydra Gloves | Case HardenedBattle-ScarredAvoid15no way out▼ -2.7%▼ -6.2%Slow Mover~3 months$52
84★ Driver Gloves | Rezan the Red (Battle-Scarred)★ Driver Gloves | Rezan the RedBattle-ScarredAvoid15no way out▼ -3.3%▼ -5.2%Rarely Traded~1 month$53
85★ Hand Wraps | Arboreal (Battle-Scarred)★ Hand Wraps | ArborealBattle-ScarredAvoid15no way out▼ -3.8%▼ -4.4%Slow Mover~2 weeks$35
86★ Hand Wraps | Badlands (Field-Tested)★ Hand Wraps | BadlandsField-TestedAvoid15no way out▲ +0.3%▼ -10.4%Rarely Traded~2 months$422
87★ Driver Gloves | Lunar Weave (Factory New)★ Driver Gloves | Lunar WeaveFactory NewAvoid16medium confidence▼ -10.3%▼ -15.3%Rarely Traded~2 months$1,092
88★ Specialist Gloves | Mogul (Field-Tested)★ Specialist Gloves | MogulField-TestedAvoid16▼ -4.7%▼ -22.3%Active DemandUnrated$80
89★ Bloodhound Gloves | Guerrilla (Battle-Scarred)★ Bloodhound Gloves | GuerrillaBattle-ScarredAvoid16▼ -9.8%▼ -14.2%Rarely Traded~2 months$66
90★ Hand Wraps | Giraffe (Minimal Wear)★ Hand Wraps | GiraffeMinimal WearAvoid16▼ -2.0%▼ -25.1%Active DemandUnrated$65
91★ Moto Gloves | Turtle (Well-Worn)★ Moto Gloves | TurtleWell-WornAvoid16no way out▼ -2.2%▼ -6.4%Rarely Traded~3 weeks$54
92★ Driver Gloves | Imperial Plaid (Factory New)★ Driver Gloves | Imperial PlaidFactory NewAvoid16medium confidenceno way out▲ +0.5%▼ -10.3%Rarely Traded~1 month$977
93★ Broken Fang Gloves | Jade (Battle-Scarred)★ Broken Fang Gloves | JadeBattle-ScarredAvoid16no way out▼ -2.3%▼ -6.0%Rarely Traded~4 weeks$65
94★ Driver Gloves | Dragon Fists (Battle-Scarred)★ Driver Gloves | Dragon FistsBattle-ScarredAvoid16no way out▼ -1.7%▼ -6.9%Rarely Traded~1 month$74
95★ Hand Wraps | Constrictor (Minimal Wear)★ Hand Wraps | ConstrictorMinimal WearAvoid17▼ -6.0%▼ -18.9%Moderate DemandUnrated$88
96★ Specialist Gloves | Lt. Commander (Field-Tested)★ Specialist Gloves | Lt. CommanderField-TestedAvoid17▼ -4.3%▼ -21.1%Active DemandUnrated$86
97★ Driver Gloves | Overtake (Factory New)★ Driver Gloves | OvertakeFactory NewAvoid17▼ -11.1%▼ -10.8%Moderate DemandUnrated$324
98★ Specialist Gloves | Foundation (Factory New)★ Specialist Gloves | FoundationFactory NewAvoid17medium confidence▼ -12.5%▼ -8.2%Rarely Traded~3 weeks$1,765
99★ Driver Gloves | Garden (Well-Worn)★ Driver Gloves | GardenWell-WornAvoid17▼ -6.8%▼ -15.3%Moderate DemandUnrated$147
100★ Moto Gloves | Polygon (Field-Tested)★ Moto Gloves | PolygonField-TestedAvoid17▼ -4.3%▼ -18.9%Active DemandUnrated$89

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.