Counter-Strike 2 Update
Fixed XM1014 shells flickering when starting a reload.[/*]
Every Counter-Strike 2 update Valve has published, in full. Release notes, map changes, Armory and case drops, Major announcements — each one dated, categorised, and linked back to the original post.
Fixed XM1014 shells flickering when starting a reload.[/*]
Adjusted ground smoothing at locations where the player can stand on very thin ledges.[/*]
Adjusted camera motion due to recoil to match CS:GO more closely. Bullet trajectories should continue to match CS2.[/*]
Fixed a bug that removed the delay between burst fire bullets.[/*]
All changes from the animgraph_2_beta build are now live.\[ ANIMGRAPH 2 ]
The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here: https://help.steampowered.com/en/faqs/view/5A86-0DF4-C59E-8C4ATo…
The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here: https://help.steampowered.com/en/faqs/view/5A86-0DF4-C59E-8C4ATo…
The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here: https://help.steampowered.com/en/faqs/view/5A86-0DF4-C59E-8C4ATo…
Gameplay, Map guides, Workshop maps
Players in Germany and Netherlands will have an X-Ray Scanner tab in their Inventory. For those players, containers can only be opened via X-ray Scanner. The X-Ray Scanner will come…
The Dead Hand Collection is now available, featuring 17 finishes from community contributors, and including 22 all-new gloves as rare special items.[/*]
Starting today, items listed for sale on Steam Community Market will remain in your inventory for use while they are listed (e.g., your weapon can be equipped in your loadout while it is…
Workshop maps can write up to 1MB of save data.[/*]
Mitigated a performance issue that primarily affected Windows 10 users with recent Intel CPUs.[/*]
\[ MISC ]
Fixed a case where switching firstperson spectator targets would cause viewmodel animations to reset.[/*]
Damage from HE grenades that explode mid-air near the ground will no longer be calculated as if they exploded on the ground.[/*]
Molotov/incendiary grenades that bounce off an enemy player have a one-time fuse extension added to prevent them from air-bursting when their has-never-hit-the-world timer elapses.[/*]
Landing vertical velocity now affects landing speed penalties similar to sv_legacy_jump stamina.[/*]
Added Anubis to the Active Duty Map Pool[/*]
Valve ships small updates most weeks — usually community map refreshes, gameplay fixes and map-scripting additions — with a larger release every few months that brings a new Premier season, Armory collections or an operation. Every one of them is listed here, newest first.
Straight from Valve. This archive reads Counter-Strike's official Steam announcement feed, so each entry is the release note Valve published, with a link to the original post. Nothing is rewritten or summarised away.
Within about 15 minutes of Valve posting. The feed is re-read on a short interval, so a build that ships in the evening shows up here the same evening.
Frequently. Case and collection changes, Armory rotations, operation launches and Major shop releases all change what is available and what people are buying. When an update touches items, open the skin or case page to see what actually happened to the price around that date.
They are Valve's own headings. "Gameplay" covers mechanics and weapon behaviour, "Maps" lists per-map fixes and Workshop refreshes, "Map scripting" is the scripting API for custom maps, "Armory" and "Misc" cover items and everything else. Each update card lists the sections that build touched.